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Agreed, but it was worth every penny.it was a grat game for DS. not a great kh game
that plus the bad wrtiting is why i hate teh game its so freakin boring.i dont remember that. i just thought the entire plot was boring. they wanted to shwo the life of org. day by day, and maybe missions would've been good as a side thing like crisis core, but they made them mandatory and really hard to move on and enjoy a little free roam, which was one of the things almost all KH games have.
it'd helped if they had kept the leveling like kh1/kh2Panel system was good idea, but it did more limiting than actually strengthening you when you got up to lv 85. That and they did nothing until the end. just like kh2, the climax came in until near the end
true, but it was prettty creatie. i just hated how annoying it was, and they should've made them easier to distinguish.that plus the bad wrtiting is why i hate teh game its so freakin boring.
it'd helped if they had kept the leveling like kh1/kh2
they had a good idea but like everything else in days they ruined it horribly.true, but it was prettty creatie. i just hated how annoying it was, and they should've made them easier to distinguish.
I believe Nomura also said he made Days mainly because of the multiplayer, which I guess isn't supposed to bring your expectations that high story-wise. Not really a justified reason to why Days's plot was terribly written, but I still don't like what they gave us and they could've done better.Dunno if this has anything to do with the thread, but I vaguely remember Nomura saying that Days isn't for gamers who like to complete games quickly but is meant for those who like to play on the bus or something like that.
That would explain the missions being "repetitive"