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Inception



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Key Wielder

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Traverse Town
I hope it's okay if I join? :)



Name: Kana Yamato
Nickname: N/A
Age: 22
Gender: Female

Affiliation: Human

Appearance: Kana has only ever considered herself to be average in appearance. She stands around 5’5” with a slender build, not too skinny but not overweight. Her wavy brown hair falls down her back in loose curls, but she often braids and rolls it on top of her head so that it does not impede her movement in battle. Tan-skinned, her green eyes are the only thing about her that really stands out, as well as one of the only things she has left from her family.

Attire: Modest is the best word to describe Kana’s normal attire. Given her usual state of panic, she tries to dress in comfortable, functional clothing. Black T-shirt, loose-fitting jeans, orange jacket, and black sneakers—she has at least five of everything, so her appearance never changes much.

Armor: Following her parents’ deaths, she tried to use her father’s armor. She never understood what he used it for because if an Aversai was really that determined, the relatively shoddy armor her father had worn would be of little consequence. In the end it was a moot point: the armor was far too big for her anyway, yet she keeps it among the rest of her belongings as a treasured keepsake.

Character: In spite of her average exterior, Kana has a rather interesting personality. She was an only child and a shy girl growing up, so she has a tendency to talk—particularly argue—with herself when faced with a difficult situation. In most cases, she doesn’t even realize she is doing it until she sees the people around her with expressions indicating that they are clearly worried about her sanity. Much of the time, however, she tends to be mild-mannered and quiet until something makes her angry. Her fiery temper has a tendency to explode, sometimes literally.

One of her biggest weaknesses, despite her lonely past, is being by herself. Kana hates the feeling of walking down the street, looking this way and that for enemies, and not a single person being present. She doesn’t know why she feels so uncomfortable about being alone—maybe it’s because she doesn’t want something to happen to her and have no one know about it, maybe she just thinks that there is safety in numbers—but she tends to panic when she’s in a situation by herself. In the past, that fear caused her to find some negotiable allies.

Weapon of Choice: “Hidden Flame” – Keyblade
*A long Keyblade that Kana wields left-handed, Hidden Flame has a deep blue handle, the same color as the base of a flame. The blade itself fades from deep red to orange, the tip bright yellow. The key chain is a simple flame that actually seems to glow.

Ability: Believing her strange habit of talking to herself is partially to blame, Kana’s unique ability is that she can create multiple ghost images of her Keyblade during battle. It requires a great deal of energy and concentration to control them all, especially since she cannot control the exact number of images she creates, but it has come in handy as a way to distract the Aversai while she makes a quick getaway. She has never relied on this ability in battles with larger groups of Aversai, fearing that she will leave an opening for them to exploit.

Magic: Triple Firaga, Fire Surge, Flamestrike

Recent History: Kana’s family owned a shop in Traverse Town’s second district, selling everything from clothing to battle accessories. There were few children in that world, so Kana spent a great deal of time by herself as she grew up. When she was thirteen, the epidemic finally came. Her father, a member of the defense force, immediately went to fight the Aversai back and never returned home. Left in the custody of her mother, Kana frightfully took shelter in the attic apartment of their shop, but she couldn’t shut out the sounds of her mother falling to a group of Chasers. Now what was she going to do?! She was all alone and if she didn’t act, they would come for her. But...she was still just a child—what could she do?

Whatever happened, she refused to die without a fight, hiding in the dark. If she was going to join her parents, she wanted to be with them. Kana ran from the room, flying down the stairs into the darkness. Most of the Chasers had fled, but a few returned when they heard her frantic footsteps. She grabbed the leg of what remained of a display table, whirling around to strike her foes—but a blast of light temporarily blinded her and when she was able to see again, she held in her hand a strange weapon that bore an odd resemblance to a key. It cut through the few foes she was faced with and she was left alone. Knowing she couldn’t stay, she grabbed what she could and unceremoniously stuffed her belongings and her father’s armor into a backpack. Boarding the train, she left Traverse Town and never looked back.

The next few years passed in a whirl of various worlds and learning about her mysterious weapon. She hated being on her own, and so she clung to whoever she could in the worlds she traveled through. They weren’t always the best people, but she had no choice. If she was by herself... Well, it was an irrational fear, but she couldn’t help it. Her parents had died and she’d been the witness. Maybe she just wanted to make sure that if something did happen to her, she wouldn’t be forgotten—someone, even someone she didn’t know well, would know. One of her allies had been something else, and he’d lulled her into a false sense of security before stealing her Keyblade and trying to make off with it. Kana knew immediately, of course, and summoned the weapon back. Filled with rage that he had taken advantage of her trust, her temper exploded—literally. He fled, singed, and she realized that she had the power to cast fire spells. It would come in handy as a way to distract Aversai in the future, but learning to control it took quite some time and she still ends up making many mistakes and singeing her eyebrows.

Now, almost ten years after she left home, Kana finds herself alone in a new world: Twilight Town.
 
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Ðari

Look at you, armor-less
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I have finally finished going through everyone's templates.

Great job everyone.

The RP will be starting next week.
Post Date: May 15th.

I will no longer have classes and have the time to actually get the RP up and post regularly. :]

The OP has been updated since its initial posting.
+Character roster has been added (also updating at the time of this post)
+Chapter One has been added. (see human and aversai objectives)
 

Hazen Gregory

doWnloAd ProgoNOSKES 99% cOMplETeD
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lmao I can't believe I made that tag. That was such a logn time ago. Talk about progression.

Also I'll be reconstructing both of my templates since I changed the ideas I have for them somewhat. Just a heads up Dar you already know what its about anyway.


Name: Irritum Oriens

Nickname: N/A

Age: 25

Gender: Male

Affiliation: Human-Heartless(Pureblood Parasite Infusion)

Spoiler Spoiler Show

Attire: See Appearance

Armor: Ratora Fatum- There is a skin tight covering that Irritum wears on his body that is constantly thrumming with a surge of magic that has been instilled within the skin itself. A magic pool that draws from Irritum lessen any magical damage taken. When more magic is infused into the cloth, even greater protection can be obtained.

Character: Irritum seems to a boiling manifest of pressure and anger, his own exposure to people frankly give off the impression that he's constantly annoyed or seriously aggravated about something. Not only do his feelings seem to flow ever forth in the direction that forms the scowl upon a face that otherwise might be pleasing to look at, Irritum's blank eyes thrum with an even deeper look of evil intentions that raise question to his angry focus at every given turn.

There's a certain level of dominance that even Irritum's voice has over most people, he's a ridiculously cunning and charming individual to be around and more so his charm has a hidden sadistic flare that can at times come out and be more than overbearing. You have to watch out and make sure not to push this guy too far, he tends to get a bit extreme when angry, especially because he's an angry individual at heart; even though he completely lacks one...

Spoiler Spoiler Show

Ability: Heartless Umbra- Irritum Orien's was originally a keyblade master of great dominance but after he turned into a heartless, the darkness' forces he aligned with amplified greatly along with the underlying nature of light. As a result it has been developed into flow of power that brims both light and darkness and with an overlapping nature of raw magic. This increases the flow of magic to and from his body and effectively can be extended outward in varying fields and degrees of intensity. Offhand this umbra of force effectively heightens the ability of any kind of magic that Irritum uses and gives him intricate control over magic. Irritum is also untainted by the tampering of darkness. By using this force as a tether, the remaining physical form of Irritum is also strengthened, along with his weapon, which can also be guided by an unstable focus of the physical rage and anger left over from the man that Irritum once was.

Spoiler Spoiler Show


Recent History: In more recent times, Irritum has spent his time both brandishing and perfecting his level of awareness in the worlds that are left. He made some darker choices and ended up in a state that he had long sought to stop others from even knowing was possible, but like others he found that the darkness was too great to resist, even though his love for the light remained. Rather than become completely lost to his own consciousness, Irritum has become more and more suited to the parasite heartless that infused with him and controls it flawlessly.

Even though his breach of darkness is normally stable, the situation with the Adversai has changed things greatly and caused Irritum to often lose his focus on his own demons, making him break down and reek havoc on those around him with no memory of such actions or what has become of his surroundings. This unfamiliar call to the darkness has made Irritum work even harder to become the perfect functioning heartless with all of his humanity intact.
 
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Hazen Gregory

doWnloAd ProgoNOSKES 99% cOMplETeD
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Name: Eosos Minutus

Nickname: Sun Dancer

Age: ????

Gender: Male

Affiliation: The Aversai(XABAT)

Spoiler Spoiler Show

Attire: See Appearance

Armor: Ignitus Mens- The hair atop Eosos’ head acts an inhibitor to his mind. From within, a force radiates off his core which flows into the hair, making a partition that holds fast against intrusion into his inner workings. The hair can also get surprisingly dense with further energy drain and the hair can extend and be used in defensive ways like a shield or even wrap around the body to defend against attacks.

Character: One could say that Eosos likes to take things easy and by all means take everything in stride. He's normally so calm and bemused by everything that is going on that people aren't even sure if he's paying perfect attention or simply spaced out. His perspective is more intense than entire room full of people, so with each action there is an exact reason behind whatever Eosos does, even in situations where it doesn't seem like there is a lot of time for logic.

Eosos was raised to be respectful and he has stuck to it his entire life, and still acts politely and with intelligent thought. Its rare to ever see Eosos act out of character or even verbalize a rash though at all.

Spoiler Spoiler Show

Ability: Aurora Artifex- Eosos has a dual core within his being that is two separate masses of magic that replenish his being and push his body to pristine levels of function. The first core generates fuel to dramatically increase speed and reaction time to amazing levels, amplify greatly physical strength and improve stamina. The second core is that of the flare source, which aligns Eosos to the nature of heat and flames, simultaneously giving him dominance over flare category magic and manipulation which can transfer to Quassus Jubar while Eosos wields it.

Spoiler Spoiler Show


Recent History: The last few years of Eosos' life have been about change and a lot of it. His entire outlook on life and what he is had to change because while seeking strength and a place in the worlds he was exposed to a terrible virus, his physical might and skill as a keyblader meant nothing. Eosos' mind had fallen so far from anything he could imagine. He'd become infected, his body began to change and as fast as he'd been somebody...anybody, all had been lost. This changed a lot more than just his existence but what life meant to him. People had no idea what it was like to lose everything and fall so far that you would kill and consume just everything and anything with a heart.

Attesting to the fate of a lowly lifeform, Eosos fought long and hard to climb back up to a point where he should have been. After only three years he attained the power of a Xabat, naming his own sentience and dominion over other Adversai and making the types of decisions he was use to in his previous life. Looking like a child and being physically blind are another issue altogether but you learn to get over things like that when you're life has meaning that other creatures don't understand and fear.
 
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Kingdomkeylight

KKL & Don't You Forget It
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Name: Stras Florentine

Nickname: Blind Aether

Age: 28

Gender: Male

Affiliation: Human

Appearance: Do to his sight and study of magic Stras was never one for much physical appearance, and is quiet pale do to his lack of outdoor activity. He stand about 5.9 feet not being the tallest of people. In truth however Stras does has some appeal his face yeilding a soft and youthful appearance making him seem to still be in his teenage years. His snow white hair is kept to a mid length never passing his ears. Being affected by blindness since birth Stras's eye are as pale and bleak as his skin showing a slight tint of purple in the pupil's. Stras has very little musculer build in his arm and leg but is still in a form of good condition.

Attire: Stras wears a silver hooded cloak that is mainly used against harsh weather conditions. his main clothing consists of a dark purple longsleeved shirt with runic type symbols at the end of the sleeves that help Stras use certain types of magic(mainly his more powerful spells), and if they were to be removed Stras would find it more challenging to use said certain spells. He also wears a pair of blue slacks also containing runic symbols however these ones are hidden and are a back up, if a opponent is to take out the ones on his sleeves. Stras also wears a simple silver ring which once symbolized his marriage with his wife, but now it only serves as a tragic reminder why he must find a cure.

Armor: (If any, Optional)

Character: Stras is a very calm type of person and is never been angered in his whole life except for one incident invovling the death of his wife. Stras is mainly a very tactical type of person always advicing those around him and figuring out of the best plan of action in the most trying of circumstances. Though while he may seem very strong he never talks about himself, always refering to others opinions and thoughts then his own in non-dangerous conversations. While he is adept in many forms of knowledge he doesn't speak unless spoken to or to give his word in trying situations. If ever someone is to ask him about his wedding ring Stras will be seen with a begrudging look, and usually walk away to end the chance of breaking down in front of his friends. However any time a special type of ability or magic is presented to him Stras will become quiet a chatter box questioning the user to death about that power.


Weapon of Choice: Mythril Rod: A rod made of pure blue material with the ability to enhance magic. it contains a nice grib near the crystal orb at the top to act as a walking cane. In truth it is of simple design, but can take hits from other weapon in combat, however in the eyes of a blind person defense means distace lol. There is one special thing about this rod, the orb ontop is made of magite a special element meant to lessen the requiremnt of power to use spells, rumor even has it the orb was blessed by the summon Shiva, and that Stras had once met her and bartered for the rod. Whether or not that tale is true has yet to be revealed, even though Stras can use a spell very similiar to one of the summons legendary attacks.

Ability: There is a reason besides his two other commrades that Stras has survived this long against the infection. Though he is blind he weild a special type of magic in the feild of ice magic, By using his control in water and Ice Type magic Stras can freely control water and its temperature, while aslo using water partical to tell were people and if their temperature betray a sense of preparation of attack. However as grand as ability as it seems it is flawed Stras can't incorporate both of its traits at once so if someone moves while he attack he wont know until he finishs the attack. Also while he is magical adept both of these abilities withought his runic symbols can be very draining meaning long fight without the symbols could be very dangerous for Stras.

Magic:
1. Gravitaga
2. Diamond Dust
3. Blizzaga
4. Protectaga

Recent History: Before "it" had happen Stras had been traveling with his wife, around the worlds to heighten his understanding of other beleifs and magic. Stras had actually been arriving on twilight town when it happened... in truth he would never forget that day for when "they" striked, his wife sacrificed her self to save him using her body to block a sneak attack while Stras was holding some of the Aversai back to let people escape, not even getting a chance to hold her hand in her dying moments someone had grabbed him and gotten him far away from the battlefield... to this day Stras does not know what had happened to her body, and if she had been infected or died. During the earlier stages Stras stood hard to keep himself together, coming out with the resolve to end the nightmare... his reasearch has not gotten any where at this moment do to lack of materials, specimens and time do to constant attack. Since his time in hell two people have taken watch of him one the valkrye like knight Lunata, and her cheerful younger brother Ike.


Well hopefully this passes I'll start work on my other two characters soon. And now here they are lol.

Name: Lunata Reverne

Nickname: Lunar Knight

Age: 21

Gender: female

Affiliation: Human

Appearance: Just like her name this girl borrows the beauty of the moon also, stated to be glowing in one way or another at all time her skin giving a faint blue tint. She stands about 5.7 ft, with long aquamarine blue hair thats always keeped in a ponytail by a hair tie made out of silk, a gift from her mother when she was little. Do to her life of always having to fight Lunata has built quiet a slender , but built frame that could easily catch most peoples eye's if not a small whistle or two. Her left eye is green while her right is red a special trait found in her bloodline said to be the sign of the warrior in her family. Do to a small accident as a child on her left shoulder there is a clawed scar from her first bout with a heartless she usual doesn't mind it being seen saying it shows how far she has come.

Attire: When not in her Valve armor Lunata's usual seen either wearing one of two sets of cloths. The first set is a simple look containing a blue Short sleeved shirt with black baggy pants which she wears when helping her brother in his many strange mechanical works or when shes not doing anything at the moment.. The second one is a purple dress shirt with dark green shorts. Though she barely wears the seond outfit it has been seen on few occasions on days when humanity has won a small victory.

Armor: Valve Armor: A special suit created by her brother that runs on a special type of steam energy for a single purpose. Underneath the armor Lunata wears a wet suit designed to keep her body cooled down in case of intense heat because of the suit. Outside however her arm's legs and torso are completely enveloped in the thin suit. The most notable thing about the deep blue armor is the guantlets, the leg guards, and the strange device on the back. The gauntlets contain two hidden blades in case she is ever disarmed while the leg padding is more light, and adament to deliver quick blows. On the back of the torso armor however is two strange valves from which the armor gains its name. The purpose of thes valve is one thing and one thing only to perform a sort of levitation property, but since the resources are few she can only take flight for about five minutes before it overheats and needs to cool down.

Character: Lunata is a very head strong girl never taking much bs from anyone. When it comes o her brother however she is a completely motherly like person which tik's the hell out of Ike as much as he loves her. Out of that zone of comfort Lunata acts like a hard ass never really letting other people take to her unless it is important. The only other time she opens up is when she's around Stras which she seems to be obsessed with spending time with. At these time's she act like a elegant women trying her best to help out if not get his attention though with him being blind he never picks up on anything she does only seeeing it as good nature to help out.

Weapon of Choice: Lapis Sheild & Zonith: Zonith is a par of special disks contained in Lapis which are based off the design of trons weapon of choice, but more advanced Lunata has been known to duel weild with them usually cutting down anything in her reach. The disc are both 1 foot in diameter allowing short rang combat to be like using a knife. Long ranged ghowever saves no man as Lunata is a very accurate thrower and with the disc's ability to return to the holder on the shield makes it hard to disarm Lunata without first ridding her shield.

Ability: Lunata only has i minut ability. And that is enhanced accuracy. Since she was a child no matter what it had been, a gun, rock disc(lol), paper arplane, arrow, or even a sword she has never once missed a target she planned to hit. However do to this inat ability the best time to strike her is right about when she's preparing to through since she puts in so much concentration to the throw then her surroundings.

Magic:
1. Poison
2. Haste
3. Thunder

Recent History: Lunata and Ike came from a family of vagabound warriors, never once staying in a world long the two kids never had a real child always forced to train, train, and train. Though this life made her strong it also made her distant never letting any one close besides her mother and brother. Her farther in truth was someone she fear in every form possible he never once treated them like children always yelling how they would act pitiful and dishonorable in training or in small bout with the other children of the clan, in truth their was no way to appease there father. When "it" finally happened and there tribe caught off guard Lunata never even shed a tear for there dead farther only weeping for there mother who got them out of there only to die in battle a few weeks later.

As time passed Lunata adapted very quick to life's new rules making her number one priority her bother who in truth was a complete oddball always making time to work on his inventions when she was trying to keep them safe. However after a certain incident Lunata and Ike found themselfs hopelessly trapped in a small cottage near the outskirts of twilight town. It was then that they met Stras who with the help of other defeated the group of monsters, after that day Lunata as indebted her life to Stras beleiveing he can find the cure. Also it did't take to long before Lunata started to find somewhat of a father figure in stras if not more of a interest that she cannot explaiin in her heart.

Well hopefully ill have ike up soon
 
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Kingdomkeylight

KKL & Don't You Forget It
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No Only Stras and Near actually know each other and thats because they have been traveling in the same group well thats the idea any ways Ike and LUnata were just recently saved by them a few months ago. Everyone else doesn't know each other unless Voice wants to change that.
 
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