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Perkilator

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Name: Kefka Palazzo (He’d be slightly redesigned to look like a Tim Burton character while also retaining his depiction by Yoshitaka Amano)

HP Bars: 20

Affiliation: N/A

World: Keyblade Graveyard

Party Member(s): N/A

Setting: The Final World (Battlegate 15); the sky is yellow

Music: Dancing Mad (Final Tier)



Phase 1
  • First Strike: “Peekaboo!” Kefka teleports above Sora at the start of the battle and kicks downward, sending Sora flying straight out at an angle.
  • Firaga Dance: “Run, run, or you’ll be well done!” Kefka leaps around and leaves five trails of fire with each step. “TORCH EVERYTHING!” At the last leap, all the trails converge to where he is as he slams down in the ground in a huge burst of flames.
  • Trine: “Hocus pocus!” Kefka forms three orbs into a triangle, and they shoot an unblockable laser at Sora that does little damage, but inflicts Blind (which prevents Sora from locking on) and Silence (which prevents Sora from casting magic).
  • Meteor: “Welcome to my barbecue! Hehehehe!” Kefka casts a destructive rain of meteors all across the Battlefield in random spots.
  • Hyperdrive: Kefka feigns falling asleep, then “wakes up” just as he curls up and bursts magic with a wide range; contact inflicts the Sap status, which causes Sora to slowly lose HP.
  • Thundaga Pillar: “You’re like a fly to me!” Kefka summons five not-too-long-lasting Thundaga Pillars that all aim for Sora.


Phase 2; Kefka grows angel and devil wings, and the color of his clothes changes to resemble his god form. He uses the same attacks as Phase 1, along with others.
  • Blizzagale: “Freeze away!” Kefka shoots 20 feathers from his angel wings that either freeze Sora on contact or summon a pillar of ice from the floor upon contact; all of them can be reflected back at Kefka with Guard.
  • Bloody Vengeance: “Goody two-shoes!” Kefka flies towards Sora and uses his devil wings as scythes. This attack is performed three times in a row and is unblockable.
  • Fallen One: “Can’t live forever!” Kefka shoots an X with all of his wings that reduces Sora’s HP to 1 upon contact; like Bloody Vengeance, it’s unblockable.
  • Havoc Wing: Kefka’s wings glow and he flies around the arena at high speed.
  • Ultima: “Why do people rebuild things they know will be DESTROYED?!” Kefka summons a pillar of light onto Sora that leaves with a fifth of his HP.
  • God of Magic: “There’s a reason why ‘oppose’ rhymes with ‘dispose’!” Kefka calls forth Firaga, Blizzaga and Thundaga and forms into a fire-ice tornado that summons Thundara in random parts of the arena. Kefka will either try to freeze Sora with an icy wind or charge at him with a fiery wind.
  • Forsaken: “The end draws near…” Kefka glows a dark red aura and flies into the sky as the ground starts shaking and a dark wind starts pulling Sora to the center. “And now, for my last trick, I’LL MAKE YOU DISAPPEAR!!” Kefka flies down to the ground in a dark orb of magic and causes a devastating explosion in nearly the whole arena and takes off nearly all of Sora’s health (if not instakills him).
 
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MATGSY

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Sheriffnottingham.gif


Name: Sheriff of Nottingham
World : Sherwood Forest
Film of origin: Robin Hood
Location: Burning castle courtyard
Party members: Robin Hood (Little John is also a party member in the world but not present for this battle)
Music: Vim & Vigor

Bossfight takes place in the climax of the film, with Sora & Robin Hood trapped in Prince John's castle as it burns. The presence of fire all around the area eliminates the option of using wall running & flow motion.

Robin_Hood_010.JPG

Robin-hood-disneyscreencaps.com-9145.jpg


Sheriff's Attacks:

-Sword Swing. Basically melee attack.

zro8AJP.png


-Sword Stab: Lunges forward with his sword.

Robin-hood-disneyscreencaps.com-9026.jpg


-Running Attack. Similar to a Captain Hook move in BBS.

Robin-hood-disneyscreencaps.com-369.jpg


-Belly Bump (defensive): A counter to being combo'ed. Uses his large gut to deflect the keyblade.

-Belly Bump (offensive): Uses his gut to knock back Sora.

-Torch Toss: Lights a piece of wood & throws it at Sora. If it hits, Sora is inflicted with fire damage. If it misses, it creates a small wall of fire where it landed that lasts for several seconds.

Robinhood17.PNG


-Arrow Shot: Pulls out his bow & fires an arrow. Deals the most damage out of all of his attacks.

cbd61N4.png
 

Perkilator

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Alchemy Empress

HP Bars
: 7

Affiliation: Heartless (one that resembles Yzma at the beginning of the movie; its face resembles the Stealth Sneak from the first game)

World: Kuzcotopia (Beta)

Party Member(s): N/A

Setting: Kuzco’s Throne Room, now taken over by this Heartless whole Yzma races Kuzco and Pacha for the vial to turn Kuzco back into a human.

Music: Eye of the Storm


Phase 1:
  • Summon: Summons tents that spawn Powerwilds and Flutterings to aide it
  • Bombga Vial: Throws vials that cover nearly the entire floor
  • Frog Vial: Throws vials that explode in a huge radius and inflict the Frog status on unfortunate victims (even nearby Heartless)
  • Poison Tongue: Snatches a party member with it tongue, poisoning them

Phase 2: All its attacks from before, plus:
  • Magic Vial: Drinks a vial at the start of Phase 2 that grants it armor and allows it to shoot eye lasers
  • Bio: Conjures a giant poison puddle in the center of the floor
  • Firaga Vial: Throws a potion that burns all across the ground
  • Cloud Vial: Drinks a vial that allows it to summon clouds with its breath, which inflict the Cloud status
 

Face My Fears

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The Most Powerful Sorcerer In The World Jafar

He would alternate between human form and snake form. In human form, he would use more ranged magic attacks, and some magic that actually alters the battle field (like ice to make you slip on the ground, or flames that burn you when you run into them). In snake form, it's more brute force and wide attacks (due to the size of the snake form).

He would have a move where he darkens the battlefield and randomly attacks as sorcerer/snake. So from the darkness you will have like a millisecond to defend against either a magic attack or a snake strike.

I would also have two separate references to the film: 1) in sorcerer form, as a desperation move he can turn your party members into different forms to permanently remove them (Goofy/Donald can be turned into an actual dog/duck) and 2) in snake form, he wraps you up and you have to use the correct reaction command response to escape (while taking damage).
 

Perkilator

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Maleficent

HP Bars
: 10 (Evil Fairy) / 13 (Dragon)

Affiliation: N/A

World: Radiant Garden

Party Member(s): Donald, Goofy and Leon


Setting: Central Square

Music: The Encounter / Titanic Clash


Phase 1: Maleficent in her normal form, using attacks from both KH1 and BbS
  • Thundaza Storm: “Thunder's might and lightning strike!” “A bolt of lightning to strike them down!” A KH1 attack where Maleficent teleports out of the player’s reach and casts a vortex of lightning that strikes in random parts of the arena
  • Thunder Shot: “Thunder!” A BbS attack Maleficent shoots four bolts of lightning at her enemies
  • Sleepza: “Into sleep you fall forever!” Maleficent sends out a shockwave that puts all adjacent party members to sleep, which covers the entire arena
  • Fire Warp: “Down!” Maleficent smacks her enemies away as she teleports to another part of the arena
  • Summon: “Come out!” “Insolent fools, destroy them!” Maleficent sends out two Defenders and three Wizards to aide her
  • Dark Star: “Behold, the Mistress of All Evil!” “Now you’ll know the meaning of fear!” A BbS attack Maleficent turns into the image of a galaxy and swirls all around the arena, ending with her landing in the center with lingering fire
  • Meteor Storm: “Meteors of heaven, unleash thy fury!” A KH1 attack where Maleficent teleports out of the player’s reach and unleashes several meteors around the arena
  • Hellfiraga: “Burn!” Maleficent has green fire swirl all around her, and then ends with a Fire Warp
  • Forest of Thorns: “Now you face all the powers of evil!” “A forest of thorns shall be your tomb!” Maleficent summons thorns all around the arena, all of which dissipate after being attacked once (save for red ones, which are indestructible and dissipate after a little bit)

Phase 2: “Now, shall you deal with me, all of you…and all the powers of hell!” Maleficent turns into a dragon to face Sora and friends once again.
  • Fire Breath: Maleficent breathes fire in a large area wherever Sora is
  • Stomp: Maleficent slams both of her front legs on the ground, creating a huge shockwave
  • Swipe: Maleficent swipes a party member with one of her claws
  • Bite: Maleficent ferociously bites her foes
  • Fire Spread: Maleficent breathes fire in a huge area, covering nearly half the arena in lingering fire
  • Fire Ball: Balls of fire pop out from the lingering flames and target Sora, dissipating if they just miss
  • Fly: Maleficent flies over to another part of the arena, diving towards the party and creating a shockwave when she lands; Sora can get onto her back with an Airstep
  • Windsweep: Assuming Sora gets onto her back, Maleficent blows him off with her wings after landing
 
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MATGSY

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King Mickey

Sormick.png


Like hell Disney would ever greenlight it, but what the heck.

Player: Vanitas
Party: Maleficent & Pete
World: Disney Castle
Location: The party is transported a magical pocket-dimension. They are standing on a large open book circling a whirlpool.
1qxjsm7wp6a11.jpg


The book in this fight is far larger than in the above pic, big enough to be the battlefield.

Music: Master, Tell me the Truth

Mickey hovers above the party for most of the fight, his keyblades Starseeker & Kingdom Key D acting as wings that softly flap behind him.

Attacks:

-Tidal Wave. Water from the whirlpool splashes down on 1 half of the book.

-Fire Pillars. Sections of the book glow with a bright light for a second before fire erupts from those spots.

-Fantasmic Fireworks. Launches several rockets at the party one by one. Each rocket creates a firework explosion when it detonates.

-Cyclone of pages. Summons a tornado with lots of pages flying within it. Party members take chip damage from each page that hits them if they get caught in the tornado.

-Keyblade buzzsaw. Dives at Vanitas while spinning his keyblades.

-Shooting Stars. The stars in the background become projectiles that rain down on the book.

-Turn the Page: Mickey changes his appearance to 1 of his classic iterations, changing his skillset with it.

1. Conductor Mickey: Attacks with music notes
2. Musketeer Mickey: fences with his rapier
3. Feral Mickey (Julius): a wild beast that claws, bites, & ponces at targets
4. Epic Mickey: Splashes the area with thinner which inflicts poison on contact or paint which inflicts Pacism (a variant of Stop status)
MickeyConducting.jpg

Three-musketeers-disneyscreencaps.com-6204.jpg

Runaway_Brain_screenshoot_28.jpg

Mickey_pose_em2_4.png
 

Perkilator

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And so, for no other reason than me shamelessly wishing that Dream Eaters were Toy Box's enemy type:
Brawlamari 1.pngBrawlamari 2.png
Brawlamari

HP Bars
: 2 (Front) / 8 (Back)

Affiliation: Nightmare Dream Eater

World: Toy Box

Party Member(s): Donald, Goofy, Buzz and Woody

Setting: The same arena where the King of Toys is fought

Music: UNTAMABLE (New Remix)


Front Side: Like its original game, there are two weak points on its head that must be destroyed; each one has its own health bar
  • Octo-Blade: Extends each of its blades to where a party member is
  • Tentacle Laser: Fires simultaneous lasers from all of its small tentacles
  • Laser Grenade: Fires multiple energy bombs around the arena
  • Ink Bomb: Fires a giant ball of ink at Sora that covers the screen on contact
  • Suction Barrier: Sucks in party members, then floats around while spawning a barrier that protects the front

Back Side: The back side is revealed after destroying the two weak points at the front; however, this time there are no weak points inside the mouth, and instead Brawlamari takes damage wherever it’s hit; it goes back to attacking at its front side after a while
  • Octo-Blade and Tentacle Laser are carried over
  • Blast Cannon: Charges up a deadly energy laser that goes across the entire arena (preferably firing from a corner); it’s weakened in this state, and takes more damage before reverting back to its Front Side form
  • Suction Cup: Sucks party members into its mouth and chews them up
    • After either of these attacks is used, Goofy Bombardier triggers immediately and Goofy makes it dizzy from inside its mouth, immediately switching it back to the Front Side form
  • Blade Charge: Sticks its blades out and its smaller tentacles behind itself, charging around the arena three to four times
 
Last edited:

Perkilator

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Steam Knight
Spoiler Spoiler Show

(Design is based on the political cartoon "Tournament of Today".
HP Bars: 15

Affiliation: Heartless

World: Nottingham

Party Member(s): Donald and Goofy

Setting: Castle Courtyard

Music: Shrouding Dark Cloud


Phase 1:
  • Lance Spin: Spins its lance around when party members are too close
  • Block: Blocks physical attacks with its shield
  • Squish: Harms party members who walk into it while it's moving
  • Steam Jump: Jumps up using steam, and then slams the ground with it

Phase 2:
  • Lance Shot: Shoots its lance at Sora like a rocket
  • Railway Charge: Charges in one direction multiple times and doesn't stop until it goes a far distance; its lance is stuck out of its shield
 

Cyborg009

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Dark Jammer

(the design is a combination of Symphony Master and Mediamon from Digimon: App Monsters.)



tumblr_oo6l4vxKZs1w37ww0o1_500.jpg



Symphony_Master_%28Art%29.png





HP Bars: 5, 8, 10

Affiliation: Unversed

World: Several Worlds

Party Member(s): Donald and Goofy (other members depending on world)

Setting: Any large areas

Music: The Tumbling

First Encounter:
- Music Hour: The markings on its arms and 'ears' glow red to release 5 rainbow colored, energy music staffs at party.
- Wicked Playlist: Fires off several 'foul' notes at the player
- Noise Burst: Unleashes a shock wave that knocks back anyone in close proximity.

Second Encounter: (first move set carries over)
- Howling Blast: Fires a supersonic pulse from his speakers.
- Raid Party: Sends out sound waves that summon other Unversed into the battle.
- Crush Beat: Fires a supersonic pulse from his gauntlets.

Third (Final) Encounter: (has all move sets from previous encounters)
- Beat Shield: Creates a energy music staff around itself as a shield.
- Note Buster: Fires a beam of energy at party member(s).
- Savage Rave: Unleashes a barrage of lasers in all directions.
- Negatone Cannon: Uses its ears and mouth to fire a large energy beam at the player. (either dodge or counter via reaction command.)
 
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Cyborg009

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Captain Dark

Captain_Dark_KHBBS.png


"I am the horror that haunts in the night! I am the foul wind that blows in your face! I am Captain Dark!"

HP Bars: 15

Affiliation: N/A

World: Miraculous Paris

Party Member(s): Donald, Goofy, Ladybug and Cat Noir

Setting: 1st encounter: Shopping District 2nd Encounter: Eiffel Tower

Music: 1st: The Encounter 2nd: Vim and Vigor

Description: After being akumatized by Hawk Moth, Pete has transformed into an alter-ego he hasn't used since Birth by Sleep. Except this time he really does have superpowers!

1st Encounter: This is a scripted battle as in you can't really beat him. (but a different cutscene plays if you survive the fight or not)

Dark Punch: A standard punch emboldened with dark energy.
Giga Dark Punch: Fires a large fist made of dark energy.
Darkness Impact: Slams into the ground to create a shock wave that knocks back and deals damage.
Midnight Wave: sends out a wave of darkness at the party.
Blackout Bomb: produces a black colored energy ball and fires it at the party.

2nd Encounter: This time you can beat him for real. with Ladybug and Cat Noir as backup. he has the same move set from the first encounter plus some new ones.

Black Inferno: Summons a large ball of darkness before slamming it to the ground dealing high damage (reaction command needed to counter and negate attack).
Nightmare Swarm: Fires out multiple dark arrows at the party.
Summon Backup: summons heartless mooks to battle.
 

MATGSY

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Profile_-_Lady_Tremaine.jpeg


Name: Lady Termaine "Wicked Stepmother"
World: Castle of Dreams
Film: Cinderella III: A Twist in Time

There are 2 separate battles with Termaine at different points in the world.

Battle #1

Location: Dining room table
Party: Jaq & Gus
Music: Rowdy Rumble

A mid-boss battle early to halfway through the world's story. During this battle, the player character is mouse-sized & the dining table serve as the battlefield. Termaine is normal-sized, thus gigantic to the player's perspective.

-Fork Stab: Attacks to attack the player with a fork.
-Knife Slash: A sweeping horizontal attack with a steak knife.
-Plate Discus: Grabs a stack of plate & throws them at the party. The plate shatter on impact & party members can take shrapnel damage if they're too close.
-Fruit Avalanche: Topple over a large centerpiece filled with various fruit, making the falling bananas, rolling oranges, spreading bunches of grapes, & massive pineapples into dangerous hazards. Some of the fruit can be sent flying at Termaine's face for bonus damage.

Battle #2

Cinderella3_0130.jpg


Location: Ballroom
Party: The Prince
Music: Extreme Encounters

Following the climax of the 3rd film, Termaine is in possession of the Fairy Godmother's wand & all of its magic.

-Termaine is not directly attacked & hides behind a magical barrier, which is what the player attacks. Think the bubble around the lamp in the Genie Jafar fight from KH1.

-Magic bolt: Shoots a green bolt of magical energy.
-Status infliction: A spell that put a random negative status effect on a party member.
-Teleportation: Moves instantly to a different spot.
-Summon heartless*: Calls forth shadow heartless to fight.
-Transform Heartless*: Turns shadow heartless into bigger & stronger heartless breeds.
-Transform Lucifer: A one time spell cast halfway through the fight, Lucifer is now a human driving a rotted pumpkin carriage. Lucifer has a separate HP bar.

Cinderella3-disneyscreencaps_com-6474.jpg


-Head-on Collision: Lucifer's main attack, using the carriage as a battering ram.
-Whip it Bad: If the carriage comes to a halt, he attacks with a whip.

-Twisted Time: Termaine's DM. Borrowing a trick from YX's playbook, Termaine begins casting a spell to turn back time, recovering all of her HP in the process. The spell can be interrupted but Lucifer & her heartless* try to stop the player.

*substitute heartless with Unversed if need be.
 
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Cyborg009

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Black Waltz

(its design is a combination of all three Black Waltzes from Final Fantasy IX)

HP Bars: 20

Affiliation: Heartless

World: Miraculous Paris

Party Member(s): Donald, Goofy, Ladybug and Cat Noir

Setting: Eiffel Tower (daytime)

Music: Vim and Vigor

Description: A normal Wizard Heartless that has been Akumatized by Hawk Moth into the powerful Black Waltz. Its staff has been upgraded by Mayura to allow it to control five elemental magicks. (Fire, Blizzard, Lighting, Aero, Water)

Remember all those magic spells from every Kingdom Hearts game. well imagine boiling the list to just five elemental types and having them used against you. Black Waltz's staff will glow in one of five colors that shows what elemental spells he's using.

Red- Fire
  • Fire- Launches a rapid volley of fireballs with slight homing properties at the player.
  • Fira- Creates a rotating ring of flames that surrounds the caster to inflict damage on nearby enemies
  • Firaga- Shoots a large fireball into the air and rain down small fireballs over a wide area.
  • Firaza- Summons a massive fire spell that explodes into a barrage of large fireballs.

Yellow- Thunder
  • Thunder- Brings down a string of lightning bolts that travels in a straight line.
  • Thundara- Creates a ring of electricity around itself.
  • Thundaga- Brings down a single, powerful bolt of lightning to strike the target directly.
  • Thundaza- Creates a hail of stronger lightning bolts that shock the entire area

Blue- Water
  • Water- Summons a large bubble of water to defend itself
  • Watera- Send geysers of water that shoot up underneath party members
  • Waterga- Summons a ring of water bubbles that home in on nearest party member.
  • Waterza- Creates a massive water bubble and slams it into the ground,

Green- Aero
  • Aero- Creates a brief whirlwind that blows away nearby
  • Aerora- Calls on the wind to lift surrounding party members into the air and send them flying. may cause stun.
  • Aeroga- Shoots a vortex of wind from its staff that may air-toss player
  • Aeroza- creates a larger whirlwind accompanied by four miniature tornadoes

White- Blizzard
  • Blizzard- launches an ice crystal that pursues party members and player. It can pass through targets multiple times.
  • Blizzara- Fires a large ice crystal that floats in midair and explodes in a small burst of ice upon contact or after a short period of time.
  • Blizzaga- Sprays seven wisps of ice directly in front of itself that erupt into large ice crystals if they hit the party
  • Blizzaza- Fires a concentrated beam of ice that freezes anything in its path.
Black Waltz also has a new set of magics called Dark Grand Magic. These super-high tier spells are so powerful that they alter the environment, acting as the Phases for the boss fight. not only that, during these phases, elemental spells of whatever the terrain is will be a lot stronger. the player must perform a special reaction command for each to avoid massive damage when casted.

Dark Firaja- Summons a massive fireball and sends it down, scorching the ground. player and party will take damage if they stay on the ground. use platforms to avoid DoT tick.

Dark Blizzaja- Creates a chilling wind that freezes the entire field in a layer of ice. party members will slip and slide on the ice.

Dark Thundaja- Raises is staff into the air and conjures storm clouds that darken the field. Lighting will strike the party at random intervals ranging from small shocks to large thunderbolts that damage the whole party.

Dark Aeroja- Spreads its wings and generates a fierce wind that blows all over the battlefield. Air currents will rush through the knock party members across the field.

Dark Waterja- Similar to Dark Thundarja, but instead causes a heavy downpour. The area is now flooded and Black Waltz will trigger waves that'll cause damage knockback.
 

Alpha Baymax

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Captain Dark

Captain_Dark_KHBBS.png


"I am the horror that haunts in the night! I am the foul wind that blows in your face! I am Captain Dark!"

HP Bars: 15

Affiliation: N/A

World: Miraculous Paris

Party Member(s): Donald, Goofy, Ladybug and Cat Noir

Setting: 1st encounter: Shopping District 2nd Encounter: Eiffel Tower

Music: 1st: The Encounter 2nd: Vim and Vigor

Description: After being akumatized by Hawk Moth, Pete has transformed into an alter-ego he hasn't used since Birth by Sleep. Except this time he really does have superpowers!

1st Encounter: This is a scripted battle as in you can't really beat him. (but a different cutscene plays if you survive the fight or not)

Dark Punch: A standard punch emboldened with dark energy.
Giga Dark Punch: Fires a large fist made of dark energy.
Darkness Impact: Slams into the ground to create a shock wave that knocks back and deals damage.
Midnight Wave: sends out a wave of darkness at the party.
Blackout Bomb: produces a black colored energy ball and fires it at the party.

2nd Encounter: This time you can beat him for real. with Ladybug and Cat Noir as backup. he has the same move set from the first encounter plus some new ones.

Black Inferno: Summons a large ball of darkness before slamming it to the ground dealing high damage (reaction command needed to counter and negate attack).
Nightmare Swarm: Fires out multiple dark arrows at the party.
Summon Backup: summons heartless mooks to battle.

I want a Captain Dark boss battle just so I can see Pete in this outfit again but in the Kingdom Shader.
 

Perkilator

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To celebrate Sephiroth being in Smash Ultimate:

Safer Sephiroth.png
Safer Sephiroth

HP Bars
: 20

Affiliation: FINAL FANTASY VII

World: Keyblade Graveyard

Party Member(s): Donald and Goofy

Setting: The Badlands

Music: One-Winged Angel (New Remix)


Phase 1:
  • Wall: Puts a barrier around himself, which can be broken but has high defense; Goofy Bombardier breaks it instantly
  • Dispel: Chops Sora with his right-hand wing, forcing him out of a Formchange if he gets hit and takes damage
  • Shadow Flare: Sends five purple spheres of fire around Sora, which explode after a set period of time
  • Firaga Wall: Raises a pillar of fire wherever Sora is
  • Deen: Raises rocks from the ground and hurls them at the party
  • Slow: Emits a blue aura around the entire battlefield that inflicts Slow on the party

Phase 2:
  • Pale Horse: Shoots a blue sphere that inflicts the Cloud status upon contact
  • Meteor: Flies up and summons a barrage of meteors onto the ground; this triggers the Mountain Coaster Situatuion Command, but the music doesn't change
  • Gigaflare: Sends a flare towards Sora that explodes in a huge area
  • Scintilla: Feigns putting Wall back up, then counters as soon as Sora starts attacking
  • Heartless Angel: Emits a halo before reducing the party's HP and MP to 1
  • Super Nova: Casts a supernova that inflicts a multitude of status effects, often simultaneous, on the party; status effects include:
    • Burning
    • Cloud
    • Confuse
    • Freeze
    • Jolt
    • Poison
    • Silence
    • Sleep
    • Slow
    • Sneeze
    • Stop
    • Stun
    • Terror
 
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MATGSY

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You can tell what I've watched recently whenever this thread gets bumped, huh?

Reptillus Maximus

AAzVV5t.png


Origin: Toy Story That Time Forgot
World: Toybox
Area: Action Plus department on the 2nd floor (you actually can see him & the rest of his toyline in KH3)

R1bCBb2.png


Phase 1: Arena of Woe
Music: Sinister Shadows

u4GIlYS.png


A smaller scale clash with Reptillus on the arena grounds. Flowmotion & wallrunning are ineffective here. Rep also has a knack for dodging shotlocks but magic is still effective.

Attacks:

-Swings his war mace horizontally.

-Jabs with the lower end of his mace.

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-Mace Bash. Swings his mace downward. Can break through Guard & create a small shockwave on the ground.

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-Grabs Sora, bites him a couple of times, & throws him away. Does this all with just his free hand 'cuz he's cool like that.

-Spinning mace attack, his action figure feature. Traps party member in a combo & sends them flying back at the end of it.

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-Claw Uppercut. Sends the hit party member upward. Will follow up with a strong mace attack if the player doesn't recover quick enough.

Phase 2: Action Plus department
Music: Vim & Vigor

The battle spills out of the arena & onto the floor, where the other battlesaurs have now rallied behind their leader.

Attacks:

-Reptillus retains his moves from the previous phase

-Battlesaur Soldier. Loyal follower of Reptillus that attacks Sora & co with its pike. Dozens of them are swarming the store.

pDdaUXw.png


-Gigas Destruct. While the Gigas mechs are useful in dealing with the footsoldiers, Reptillus can apparently disable them instantly with his mace. Again, he's just that cool.

-Goliathon. A quadrupedal battlesaur toy that Reptillus rides as a mount. Can swallow party members in 1 gulp. If it's an AI party member, Sora has to hit it enough times to make it spit the party member out. If Sora himself is swallowed, the player has to spam the on-screen button prompt (randomized & changes between each of the face buttons) until spat out.

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Phase 3: Reptillus Statue
Music: The Deep End

Reptillus Maximus finally yields but The Cleric (purple guy in the above pic with the soldiers) isn't through yet. He awakens the Reptillus statue from the Battlesaurs store display (2nd pic from the top of this post) to take the toy's place.

uaUq5Tz.jpg


Sora for scale.

Attacks:

-A lot of the same attacks but now giant sized, meaning they move slower but hit harder.

-Knocks over the other store displays in his rampage, the falling merch being a potential hazard.

-His only weak point is the red emblem in the center of his chest plate, which flashes a light every time it's struck. Magic, Air-stepping, & shotlocks are all effective methods of reaching it. Or just plain jumping off of a stack of merch & attacking when he's near.

-While he won't take damage, the statue can be stunned by attacking the joints in his legs. When stunned, the player can jump up his body like with the Rock Titan from earlier.
 
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Soldier

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I haven't thought out the specifics of what the fight would be like, but I think a boss fight against Mordu would be great.
Mordu eh? I think I can take a crack at it
Mordu
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Origin: Brave
World: Highlands of the wisps
Location: Ring of Stones
Party Members: Merida and Queen Elinor (bear form)
Phase 1: Ursus slash
Mordu slashes Sora and co. with sharpened claws, dealing immense damage on impact

Charging crash
Mordu barrels toward the party, tackling them down and attempting to maul whoever he catches, similar to Scar in KH 2.

(One thing of note is that in the original story, Mordu's hide is very VERY thick, as thick as a badger's if not tougher. As such normal weaponry has no effect on him, as merida's father's longsword SHATTERS on impact with the bear's back. This can be written off due to the keyblade's magic not belonging to the world, allowing actual damage to accrue on him, but his hide will still be more resistant to physical blows).
Ursine Roar
Mordu Stands on his two legs and lets out a mighty roar, signifying a change to the second phase
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Phase 2: Bite
Mordu uses his strong jaws to inflict major damage to Sora and co, starting as a simple 3 hit combo.

Stone smasher
Mordu frenzies around the ring of stones, charging with reckless abandon until he either hits Sora and co. or one of the standing stones. At this point, the only way to win the battle is to cause the stones to topple onto Mor'du, winning the fight and earning the Wisp's guidance keychain.
 

MATGSY

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This DI mod video I came across has a pretty good base idea of a Tamatoa boss fight.
Always down for more lost DI content.

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Name: Dr. Facilier
Film: Princess & the Frog
World: New Orleans
Music: Vim & Vigor
Area: Graveyard

Attacks:

-Staff Strike: Can jab, swing, spin, & pummel with his cane.

-Voodoo Blast: Shoots pink magic energy from his cane.

-Frog Song: A spell that inflicts Toad status. Can be cured with Esuna or the Maiden's Kiss item.

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-Shadow Ambush: His shadow moves independently of him & will attack the shadows of the player's party. What happens to the player's/party member's shadow also happens to the character, meaning the player can find themselves suddenly taking damage without realizing it.

-Drainara: Drains a target of HP, which fills a "Friends on the Other Side" meter. When the meter is full, he offers the stolen life force to his friends, summoning them to battle.

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Name: Friends on the Other Side
Music: Friends on the Other Side, Battle Mix

We interrupt this bossfight to bring you another bossfight. TFOTOS function like a cross between the Magic Mirror when he has multiple faces present & the segment from the final boss of Zelda: Majora's Mask when there are 4 masks hovering around the boss:


-The big mask is the main target, it spits out magic projectiles.

-The other masks fly at high speeds attempting to crash into the player.

-Defeating TFOTOS returns the fight to Facilier with whatever HP he left off on, music reverting to Vim & Vigor.
 

Clue.Less

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Kairi vs. Merlin
(Minor KH3 and Re:Mind spoilers)
Edited with more ideas.​

Spoiler Spoiler Show


Battle theme: The Tumbling, BBS
Party member: Axel

Axel can’t die during this fight; he only gets very briefly knocked out, then his HP replenishes.

Phase 1:

Merlin stands on a little wooden stool and I can picture him sort-of-dancing to the battle theme, waving his wand around to conjure furniture.

Try to hit Merlin with a physical attack. The furniture get in your way and form shields. Magic won’t work. You need to pierce through his defense twice to move on to phase 2.

Phase 2:

Merlin shapeshifts into a squirrel and attacks you from the tree tops with acorns and the occasional magic spell.

Make the best use of blocks and counter attacks, the shotlock and the Axel team attack. Axel sometimes jumps in front of you to block attacks and you can do the same by using Link Block. This makes your team attack more powerful.

Phase 3:

Merlin turns back into his human self and fires spell after powerful spell at you.

Dodge, hide behind rocks and trees, turn into a frog to hide in bushes to avoid his spells and sneak behind him when Axel draws his attention away.

Phase 4:

Merlin constantly shape shifts, with different immunities and weaknesses depending on his form.

This phase is as annoying as the Hell House in FF7R and requires versatility with magic. E.g. Magnet works wonders against bird forms. When he turns into a frog, you can throw a Maiden’s Kiss item at him to turn him back into a human and disorient him long enough to get a couple of combos in.


Finisher move:

???



KHSecretForestSunset.jpg
 
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