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Design a KH boss battle



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MATGSY

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Well since I'm binging this franchise before Disney cans it for good...

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Name: The Eborsisk
World: Nockmaar
Location: Tir Asleen Castle
Film: Willow
Party: Willow
Music: The Corrupted

This battle is a bit like a cross between Dragon Maleficent & Cerberus, a 2 headed dragon that can breathe fire. The site of the battle is crucial as it provides ramparts that makes it easier to attack the heads directly. Attack the body on the ground level can immobilize it for a while won't lose HP.

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Name: General Kael
World: Nockmaar
Location: Nockmaar Fortress
Film: Willow
Party: N/A
Music: Vim & Vigor

So there's a catch with this fight, Sora's been turned into a pig along with the rest of the good guys. While this spell is eventually reversed by Sorceress Fin Raziel, Sora wasn't going to wait that long & just charged at Kael anyway, keyblade in mouth. As such, Pig Sora plays sorta like Lion Sora, but slower & way less agile. He's also only has basic spells & items for usable abilities.

Past that, there isn't much to say of his attacks beyond the obvious, he has a sword, he attacks with said sword. For the 1st half of the fight Kael is fighting on horseback & half of the damage he takes is redirected to the horse. When the horse's HP is depleted, Kael is knocked off of it & resumes fighting on foot, where he can be more easily damaged. If is how nerfed Sora is in this fight that makes him a bigger threat.

Queen-Bavmorda.jpg


Name: Queen Bavmorda
World: Nockmaar
Location: Ritual Chamber
Film: Willow
Party: Willow & Fin Raziel
Music: Squirming Evil

The big bad of the world, Bavomorda has a wide range of different spells she casts in battle. She's also virtually immune to all magic that Sora can cast though Willow's & Fin's magic will still hurt her.

Attacks:

-Telekinesis. Lifts a party member & throws them into spike traps. There's a vfx so the player can see it coming & dodge it.

-Engulf. Casts fire that causes a lengthy burning damage.

-Lightning bolts. Shoots some quick sparks from her fingertips.

-Shockwave. An AoE knockpack attack if the player combos for too long. It's best to take a hit & run strategy with her.

-Toad. The frog status effect from FF shows up here. Sora loses all abilities except for a weak 1 hit attack. Willow and Fin can reverse the spell if they're not KO'ed or too busy fighting.
 
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Soldier

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You know these are all very good suggestions, but what about Sheldgoose?
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(I'm probably the only one here who has seen the legend of the 3 caballeros, and that makes me sad. It's a pretty solid mini series, even has the phenomenal Grey Delisle as a main character!)
Name: Baron Von Sheldgoose
World: New Quackmore institute (or wherever honestly, Unreality as dumb as it sounds might make this viable)
Location: Beneath Sheldgoose manor
Film: The Legend of the Three Caballeros
Party: Xandra, Goddess of adventure
Battle Music: Vim and Vigor

Alright, so a brief rundown on the 3 Cabs is in order. Originally created during World War II as a goodwill message to South America and encourage them to join the allies against the Nazi regime, they're a series of shorts that are primarily set in South America. New characters like Panchito Pistoles and Jose Carioca are introduced to star alongside Donald Duck as he explores parts of their culture. Flash forward to 2018 a series is made with some of the established lore of the original 1940s cartoons (Such as Donald's birthday being Friday the 13th) carrying over with Donald and co. exploring parts of the real world via a magical Atlas.
That explanation was a bit too long, I apologize. Anyways because we don't know much about "unreality" its easy to just say that Sora will likely pull a DDD and encounter people he's met before, but they don't recognize him because different universes and junk. In this world, he runs into Donald, Jose and Panchito just as they're about to storm Sheldgoose manor, as the latter has been teaming up with his ancestor Lord Felldrake to destroy the world in classic KH 1 form. As Felldrake is regaining his true form, he sends a magic-enhanched Sheldgoose and his loyal monkey-bat-donkey-rat Leopold to stall the heroes.

During this fight Sora is assisted by Xandra, the goddess of adventure, armed with a bow and infinite light arrows, she's also capable of opening zoom points (basically portals through space, but NOT time) to summon allies that can turn the tide in battle

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As for Sheldgoose, he rides around on Leopold, a chimera that's assisted Felldrake in the past and is intensely loyal to him. With large Bat Wings he's a fast mount for his size, though not that intelligent
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Attacks:

-Dark Thundaga: Sheldgoose launches a dark thunderbolt from his fingers at the party, causing paralysis if it lands.

-Zoom Point: By and large the main gimmick of this fight. See, Sheldgoose is a coward and would rather delegate the responsibilities of the fight to others, which he does by summoning some of the cab's enemies that they fought on their journey. While it might be a bit much for the team to animate a lot of the interesting foes (especially a wave of sentient lava lizards) let's just take a page from the spellican's tome and have him summon heartless from other worlds to do battle with them instead.
-Monkey Mayhem
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Sheldgoose shouts "How about we put an end to this monkey business?" and opens a zoom point
Pulling from whatever world has a jungle in it, a pack of powerwilds poor out of the portal with a few Wild Shamans and Shamans appearing as well. These scrappy simians clamber up the walls and hock coconuts at the party while the shamans pelt you with curses. Just fight them as always, then you'll be good.

-Demon Tide
Further on, sheldgoose shouts "How about I wash you away with the tide?" and from the zoom point the wretched Demon Tide arrives on the scene
1691357712215.png
Fundamentally, it's the same as KH 3's tides, however Sora can call on Xandra to nail the core with light arrows, allowing him to get in a few good hits.

-Dark Hide
"There's nowhere to run, and nowhere to Dark Hide!
The final zoom point is opened, and a creature that Sora has never seen before lunges out, coating the area in darkness, longtime fans of the series know this heartless though, as the Dark Hide!
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Again, same battle strategy is employed as when Aqua fought it, though you can't just mine square this bad dog away.

After 3 zoom points, Sheldgoose lures the heroes deeper into the lair, but not before Xandra clips Leopold's wings with a well aimed light arrow. Forced to stand and fight, Sheldgoose and Leopold turn to the party.

-Wing attack: A 60 base power move where Leopold strikes Sora and co. with widespread wings, (oops, wrong series). This attack cannot be blocked.

-Sheldgoose lariat: An earlier episode in the series revealed that Sheldgoose is a wrestling champion, and as such he can throw hands with the warrior of light with underhanded tactics like punches and lariats.

After besting the bloated bird. Leopold clumsily picks up Sheldgoose and flies off, a fight begins with Lord Felldrake (more on that later) but right before that Sora gets the birds of a feather keychain.
 

Clue.Less

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Not the most inspired boss design, more like something cut from a fanfic I'm too lazy to write...

Ifalna_from_FFVII_Remake_render.jpeg

Name: Ifalna's Nobody
World: Radiant Garden
Location: Streets and Castle – Underground facility
Game: Final Fantasy VII
Player character: Xehanort the Apprentice
Battle Music: Dismiss (Birth by Sleep)

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A little story context:

Set possibly in a game about Xehanort after BBS and the origin story of Organization XIII, so this would be the boss at the end of the prologue.

The boss segment takes places at the time of the KH2 flashback where Ansem the Wise forbids Xehanort to continue his research. Xehanort storms out of the Castle, furious. It’s the middle of the night. Climbing down the stairs, he ponders whether it’s time to try and get rid of his limited “mentor”. He stops short when something strange catches his eye. A portal of what seems to be darkness has opened down below and a woman steps out. A woman he thought he’d never see again.

Weeks ago, as he’d just recovered his ability to summon a Keyblade—thanks to experiments on his memory—he had decided to test his theory about the Keyblade having the power to separate heart from body. Ansem having been reluctant to entertain the very idea of extracting the heart of a person, Xehanort had “experimented” on his own, ambushing the Castle Clinic’s apothecary, Ifalna, as she was closing shop, alone. Her body had dissolved before his eyes and Xehanort had successfully captured the Heartless that had spawned in the corridors shortly after.

So how was she alive now? Was this really her or just a ghost?

He follows the woman into Castle Town. She enters the house above the flower shop, and Xehanort hears her from the open window upstairs, as she wakes up a little girl to warn her about a great darkness coming. She gives the child instructions to escape, and says goodbye to her, claiming she is just a shadow but that she would always be with her, in her heart.

Then she leaves and heads to the castle gardens. Just when Xehanort is about to confront her, the woman stops and turns around, facing him.

She tells him she is Ifalna’s body left behind when he took her heart. She woke up at a train station in another world, a world of perpetual twilight, with little sense of self or purpose save for the memory of what he did and the need to protect her daughter from him. She lectures him about his pursuits, with words that hint at schemes broader than what Xehanort can remember at this point, which only fuels his desire to get to the bottom of light and darkness.

Ifalna’s Nobody opens a portal and steps in. Xehanort manages to jump in before it closes.


Phase 1: Chase Ifalna’s Nobody.

In the corridor of darkness, Shadows and Dusks gather, blocking your way as Ifalna opens another portal back into the Castle. The more time you spend in the corridor, the more darkness seeps into your heart, lowering your HP, but charging dark magic.

CorridorOfDarknessFightKH2.jpg

The portal is left open and you can dash after her, into the secret lab under construction. Dusks get in the way. You can hit Ifalna only with long range dark magic. She stumbles and keeps going.


Phase 2: The secret room – Chains

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PinkShadowHeartless.jpg

You get to a room where a big Shadow Heartless is held captive with magical chains.

Ifalna summons a mage staff and starts attacking the chains to free the Heartless. She does not attack Xehanort directly, just dodges, deflects and counter-attacks. Each blow to the chains depletes Xehanort’s MP gauge.

When the MP gauge reaches zero, the chains dissolve and the Heartless is freed.


Phase 3: The secret room – Heartless & Nobody

Both Ifalna’s Nobody and Heartless attack Xehanort.

The Heartless mostly behaves like a regular shadow and isn’t difficult to defeat, though it has more HP than base Shadows.

Heartless Skillset
  • Left Claw
  • Right Claw
  • Pounce Claw
  • Merge into the floor

Ifalna’s Nobody fights using both powerful magic and physical attacks with her staff. When her HP hits specific marks (50%, 25%, 5%) she teleports to the other side of the room to heal herself.

Ifalna's Skillset

Physical:
  • Spinning Slash
skill-spinning-slash-dragon-halberd-elden-ring-wiki-480px.gif

Magic from KH:

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  • Thundara
  • Void Faith (non-elemental version of Holy)
  • Curaga
From FFVIIR Aerith's skillset
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  • False Light (Long-range magical attack); Tempest: Long-range magical attacks
  • Soul Drain (drains MP): Attack that absorbs MP
  • Sorcerous Storm / Ray of Judgement (to tweak the visual effects of Void Faith): Deals magic damage if you are too close.
  • Lustrous Shield: Magical shield that keeps enemies at bay and stops projectiles.
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Victory:

When defeated, Ifalna’s Nobody fades, holding Xehanort’s gaze. Her parting words, “There’s more to light than meets the eye.”

Xehanort is upset that he lost his test subject, but his mind reels with everything he's learned from the encounter. The possibilities!

A couple floors up, Ifalna is recompleted in the corridor where she’d lost her heart. She wakes, badly shaken by the fight, but she marvels at the fact that her heart has returned and she is whole again.

“How is this possible?” she wonders aloud.

“I was asking myself the same thing,” Xehanort says behind her back.

As she turns around, he lifts his Keyblade and kills her for good.

...

Or Phase 4: Recompleted Ifalna :p
 

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MATGSY

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Been a while.

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Name: Constantine, the world's most dangerous frog
World: European Tour
Origin: Muppets Most Wanted
Location: Wedding chapel
Player's party: Muppetified SDG, Kermit & Miss Piggy
Music: Vim & Vigor

Even if you've never seen MMW, chances are you've seen him before...

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Yep, he's THAT guy.

While I had Sora remain in human form in the Muppets Treasure Island world because he was taking Jim Hawkings place, where he's been fully muppetfied & filling Walter's role.

Attacks:


iJuJzV3.png


-Frog fu. Uses his natural agility & leaping prowess to stay on the move, relying on hit-&-run tactics on Sora. Airstep is practically required just to get close enough to hit him. Thunder is also effective at hurting him when he's at a distance.

-Light the lights. Constantine has bombs hidden all over the room & will detonate one when Sora is close to it. The player can tell if they're close to one by the ticking sound coming out of the dualsense's speaker.

FhLdyKw.png


-Jaws Out Brawl. Sometimes, instead of leaping forward with a strike, he'll try to grab a party member & chomp them with his big metal grin. This is telegraphed by him taking a second to wind up before jumping.

-Bite back. At high enough revenge value, Constantine retaliates with his steel teeth that inflict heavy damage.

Reaction command: Heroic rope swing. When Constantine's HP is depleted (only a few bars) a moment of confusion will happen where Kermit & Constantine argue & both try to convince Miss Piggy they're the real Kermit. Sora must swing onto the scene, grabbing Constantine & throwing him into a net Animal had set up. Constantine will escape by using his teeth but a "Captured" meter will fill up a ways. Doing this 3 times over is what ends the fight.

Phase 2: Helicopter

Location: Chapel rooftop
Party: SDG with Kermit
Music: Desire For All That is Lost


Constantine has Miss Piggy hostage & trying to escape in his helicopter.

Reaction commands: Come help!, Muppet Ladder. At the very beginning of the fight, Constantine will be attempting to flee. The player has about 20 seconds to run around the rooftop to run to each muppet, getting them to follow Sora with the triangle button, & then having them form a ladder to stop the copter before it fully takes off. Then Sora can wall run up the ladder & combo Constantine, which brings the heli back down. It is at this point he chooses to stay & fight. This whole sequence will repeat at least one more time.

Attacks:

-Flintshot: Fires a bullet from his flintlock pistol.

-Copter chopper. The helicopter leans forward & attacks with it's rotary blades.

-More bombs. Throws out a time bomb that explodes a second after landing. At lower HP, he starts throwing a bunch of them at once.
 

MATGSY

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Name: King Magnifico
Origin: Wish

Just in case anyone hasn't seen the movie yet, I'll put his bossfight in spoilers.
Spoiler Spoiler Show


There, that should cover it.
 
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Perkilator

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It's been a hot minute since I've designed a boss, hasn't it? In which case, I'm going to do alternate takes on existing bosses. To start, a redo of KH1 Jafar that's more overtly based on what he does in the movie, along with more magic spells.
Jafar_KH.png
Phase 1
  • "Your time is up!": Iago holds an hourglass during the fight. Every time the hourglass flips over (which is indicated by the quote I used for this attack), Jafar uses a different spell. Hitting Iago enough times will stall the hourglass and temporarily cut off Jafar from his magic spells.
  • Magic Spell: Jafar uses his staff for a different spell depending on the hourglass.
    • Firaga: Jafar fires a beam that slowly drains Sora's health if it hits him.
    • Blizzaga: Jafar shoots an icicle at Sora that freezes him upon contact.
    • Thundaga: Jafar summons dark clouds that rain bolts of lightning from above.
    • Aeroga: Jafar summons a vortex that pulls Sora in. If Sora is pulled close enough, Jafar slaps him.
  • Snake Eyes: Jafar shoots a supersonic pulse at Sora's allies and turns them against him. The only way to break them free of his control is to attack him.
  • "The venue chosen is the ends of the earth!": Jafar uses his staff as a glof club and flings magic projectiles that inflict a random status effect upon contact.
  • Shock Wave: Jafar stabs his staff into the ground if Sora gets too close.
  • "Don't toy with me!": Jafar summons a group of Heartless called Cymbalwilds, which are Powerwilds if they were based on wind-up cymbal monkeys (which is what he turns Abu into in the movie).
  • "Things are unraveling fast now, boy!": Jafar summons a red magic carpet above Sora, which then unravels to constrict him (based on what Jafar does to the Magic Carpet in the movie). If Sora doesn't mash quickly enough to escape, Jafar attacks him with his selected magic spell.
  • "Get the point?": Jafar summons a circle of scimitars that surrounds either Jafar for protection or Sora to slice him up. The latter can also happen during the unraveling attack.
  • "I'm just getting warmed up!": Jafar breathes fire upon the scimitars as if he were a dragon, which in turn creates a ring of fire. If the scimitars were surrounding Sora, the ring of fire converges on him before erupting into a fiery pillar. If the scimitars were surrounding Jafar, the ring of fire acts as a shield to him (albeit one that can be easily doused with a Blizzard spell).
snake-jafar_1.png
Phase 2: Snake Jafar
  • Bite: Jafar will quickly bite Sora, giving him little time to get out of the way. If he succeeds, he will chew on Sora and spit him out, leaving him with a poison effect.
  • Tail Grab: Jafar will constrict Sora with his tail and squeeze the life out of him.
  • Poison Fang: Jafar will spew his venom at Sora, poisoning him upon contact.
  • Slither: Jafar will slither away, awaiting the next available opportunity to strike. During this time, he will leave a trail of mines.
  • Snake Eyes: Jafar shoots a supersonic pulse at Sora's allies and turns them against him. The only way to break them free of his control is to attack him.
  • Cobra Beam: Jafar shoots two laser beams that leave continuously damaging trails of fire.
  • Hammerhead: Jafar flails his head around if Sora gets too close.
  • Dig: Jafar will dig into the ground and pop out at random spots.
  • Firaga: Jafar spits a fireball at Sora that can be reflected with a well-timed block.
  • Rattle: Jafar rattles his tail, prompting nearby Pot and Barrel Spiders to aid him.
At the end of the fight, Jafar wishes to become an all-powerful Genie...which is entirely a cutscene rather than a boss.
 

Perkilator

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Okay, so for my AU where the main playable characters of DDD are Sora, Riku, and Kairi, it basically acts like a spiritual successor to BbS where the trio visit different worlds at different times. The only real exception is La Cité des Cloches, which is the first Disney world visited by every character. As such, their respective climaxes in this world happen around the same time. Kairi fights the winged form of Wargoyle, Sora fights its wingless form, and Riku fights...
Claude_Frollo_KH3D.png
Judge Claude Frollo
  • Hellfiraga: Frollo moves his open hand in a circular motion to shoot a fireball at Riku. Riku can block the fireball to deflect it back at Frollo.
  • Continuous Slash: Frollo performs a vertical slash, followed by a horizontal slash, and finishing with a jump slash.
  • Impale: Frollo dashes up to three times while thrusting his sword.
  • Deliver Judgement: Frollo jumps while raising his sword, then dives diagonally and thrusts his sword into the ground, creating a shock wave around it.
  • Hellfire Storm: At around half health, Frollo taps into the darkness and envelops his sword in flames. Frollo's attacks from the first half of the fight are powered up.
    • Hellfiraga turns dark violet, comes out faster, and can no longer be blocked. Frollo uses this attack three times in a row.
    • Continuous Slash shoots fiery crescent waves with each slash.
    • Impale leaves a trail of fire with each thrust. Riku can use Faith Line on the fire trails to pull Frollo into a Holy spell.
    • Deliver Judgement complements the shockwave with a barrage of fire pillars.
  • Blazing Blade: Frollo swings at the ground and releases a fiery shock wave that travels along the floor.
  • Divine Intervention: Frollo drops 8 meteorites upon Riku.
 

Megavoltage

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That Judge encounter sounds really cool. He really should have been a boss fight.

What would you do for Monstro being in DDD? I’m thinking it would be similar to what TAV dealt with in Mirage Arena but maybe with Flowmotion craziness replacing the need to hit barrels at the whale. And I guess Monstro’s belly would now be filled with the aquatic Nightmares instead of Unversed.
 

Perkilator

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That Judge encounter sounds really cool. He really should have been a boss fight.

What would you do for Monstro being in DDD? I’m thinking it would be similar to what TAV dealt with in Mirage Arena but maybe with Flowmotion craziness replacing the need to hit barrels at the whale. And I guess Monstro’s belly would now be filled with the aquatic Nightmares instead of Unversed.
I guess I could give the Monstro fight to Kairi.
 

MATGSY

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We got Monstro in BBS, I vote for Coachman who has a team of donkey dream eaters pulling his coach.
 

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Once upon a time, the Gargoyles TV show was considered as a world in KH1. Sadly, that didn't come to pass, because we could've fought Oberon.
Name: Oberon, Ruler of the third race
World: Shadowswept City
Origin: Gargoyles
Location: Outside Xanatos industries.
Player's party: SDG and Elisa Maza
Music: The Deep End

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For party members you'd think you'd get Goliath in this world, but I'd consider this being a world where there's a day/night cycle, and when it is day, you can't have Goliath with you as he's a stone statue. So we get Elisa Maza, the biracial beat-cop who's packing heat. The Disney Channel's Saturday morning lineup was wild back in the day.
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What was I talking about? oh right, Oberon. King of the third race. To put things simply, he's god in the Gargoyles universe. Well, not quite but he comes pretty damn close. Any power you can imagine as a superpower he has and can do, the only limits are his imagination. Fighting him would be on par with an actual superboss of colossal proportions, because most of the fight he is giant. The entire fight is basically a retelling of season 2's "The Gathering 2" when Oberon launches an assault on Xanatos' building, but Maleficent might have coerced the fairy king to wreak havoc in the world.

Attacks:
Titan's press: Oberon stomps on the party in his giant form, sending several shockwaves on the street.
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Thundaza
"You dare defy the lord of Avalon? Then feel the power of my wrath!"
Oberon stretches his arms into the swirling thunderclouds and rains thunder from his fingertips, shocking the party and inflicting paralysis.

Hair snare
Oberon extends his white locks and holds Sora in place, preventing movement for a while.

During this fight, you can't hit Oberon at all with direct keyblade strikes. Yeah I know that the keyblade canonically has been able to damage things like the cursed pirates in Port Royal but for the sake of this let's just say that typical hits aren't going to do anything,
unless iron is involved.

The one thing that I will praise Gargoyles for doing is tying in bits of folklore to their mythical beings and going to the nth degree with the details. And Oberon is no exception. Fae folk are weakened by iron, and any piece of iron lodged in his body can severely weaken his powers, and make him look like the crypt keeper.
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So throughout his tantrum he'll damage nearby skyscrapers that have iron chunks in them. When near one you'll receive a reaction command "fly by nightmare" where Goliath (who is on the sidelines like Meg in the hydra fight) will grab a chunk and lob it at Oberon. This will make him vulnerable to regular attacks

Eventually, you'll drain enough of his energy to the point he becomes a human sized boss, which is where you'll regret doing that.
Phase 2: Castle Wyvern's courtyard

Spatial cape: With a quick swish of the cape, Sora and party members are teleported into the cold depths of space where they'll take periodic damage. Eventually Oberon will toss them out of there at one of the nearby walls.

Intangibility: Certain strikes will phase through Oberon as though he's a ghost, doing no damage.

Geokinesis: Oberon takes chunks of the stone castle and throws them at high velocity, doing massive damage.


After a long and gruelling battle, Sora and co. emerge victorious. Oberon comes to his senses and departs, leaving Maleficent empty handed and forcing her to flee. For his efforts, Sora is given the Angel of the night keychain, which grants a glider formchange in the form of bat wings, allowing Sora the opportunity to ride on wind gusts like the gargoyles do.
 

Perkilator

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What if the Disney villain-themed Heartless bosses in χ were bosses in a real KH game?
Spoiler Spoiler Show

Spoiler Spoiler Show

Spoiler Spoiler Show
 

Perkilator

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Okay, so now I'm going to do an alternate version of the last few bosses where Kairi isn't fridged and fights alongside Sora and Riku.

Fight 1: Nort Court
Spoiler Spoiler Show


Fight 2: Keyblade Phantasms
Spoiler Spoiler Show


Fight 3: Armored Xehanort
Spoiler Spoiler Show


Fight 4: The last battle
Spoiler Spoiler Show
 
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