Why have just 1 Disney boss, when you can have
ALL of them?
Name: Mizrabel
Origin: Castle of Illusion (Sega Genesis/Mega Drive)
World: Castle of Illusions
Location: Witch's Chambers
Party member: Mickey
Music: Various
A witch who mastered illusion magic & specializes in changing her appearance into that of other Disney villains. 'member the Phantom Ursula from DDD? That was Mizrabel the whole time. While I'm at it, let's say that "Phantom" (Horned King) from Land of Illusion was also her. Basically she calls all of her transformations phantoms.
In the hypothetical scenario, Mizarbel is a recurring boss throughout the game, taking Maleficent's & Pete's place as the main Disney baddie. Each time she's fought, she's taking on the form of a past villain & using their techniques. Going into details for those fights is unnessasary as they're largely similar to fighting the real deals from past games. Instead, I'm detailing the final battle with her in her own world.
@4:57:
Main Form
Music: Squirming Evil
-Summon Ghosts.
Summons ghosts (phantoms?) that act as her projectiles. They circle the room in a number of different formations or home in on the player & party.
They also act as a shield protecting Mizrabel from harm, though they can be blown away with Aero.
-Floor Rise
Rips tiles off the floor & uses them as projectiles. The acid pits underneath inflicts poison damage.
-Bubble Trap
Can trap Player or party members in a bubble, leaving them open to attack. Bubbles are very fragile & will be destroyed in 1 hit, be it from Mizrabel or a party member breaking you out. Of course we all know how reliable the AI allies are...
-Wall of Fire
Summons a wall or 2 of green fire that corrals the party. The walls can move around too.
-Illusion Transformation
Multiple times throughout the fight Mizrabel will change into another villain. Each of these were standalone fights earlier in the game but now she's using all of them here. Each illusion has its own HP that must be depleted to turn her back to her main form. The area the fight takes place in changes to match the illusion & so does the music.
Phantom Dragon
The arena changes to the thorn covered bridge from Enchanted Dominion. Rather than being on the bridge, the dragon is floating next to it.
Music: The Deep End
-Green Fireball
Spits a big ball of green fire that splits into 4 smaller fireballs when it hits the ground & travel along the floor in separate directions.
-Dark Thorns
Summons thorny vine that cover the ground. They inflict Sleep & damage if touched. The thorns can catch on fire which replaces sleep status with burning status. The Phantom Dragon can be trick into biting the thorn which both damages & stuns it.
Phantom Jafar
Appears in sorcerer form. Arena is now the desert where Kurt Zisa was fought.
Music: Vim & Vigor
-Staff Beam: Shoots a laser beam from Jafar's staff. A variant of the move has her sweep the area with the beam.
-Flock of Iagos: Summons a full flock of Phantom Iagos (let's just say they're the ghosts in disguise) that swarm the player, impeding their movement & ability to fight. Also, they all talk at once. That's a lot of Gilbert Gottfried to listen to.
-Sandstorm: Winds whip up the sand, both obscuring the player's vision & causing gradual damage. The sandstorm ends when the player lands a complete combo on Phantom Jafar.
Phantom Ursula
Fight is mostly identical to the one in DDD,
Music: Eye of The Storm
-Thundaga: Rains down down lightning. Which the real Ursula wouldn't be able to do without the trident but hey, illusions.
-Giant Hand: Uses her hands to grab, smash, or punch the party.
-Tentacle Slam: Slams a tentacle onto the raft. Attacking the tentacle damages her.
-Bubblaga Trap: Similar to main form's bubble trap except this time she spawns a bunch of them, making it hard to dodge.
Tidal Wave: Hits the raft with a huge wave of water. Can be blocked but she usually uses it after the party is trapped in bubbles.
Phantom Scar
No, I'm not retconning Ghost in being her the whole time, that's a little too far a stretch. Arena is the same as Scar in KH2, but now you're fighting it in human form.
Music: The Encounter
-Proud Roar: Stealing Simba's shtick, she lets out a mighty roar that knocks back the party.
-Pounce: Laps at the player & pushes them down.
-Slash & Bite: Phantom Scar's common attacks.
-Summon Hyena Pack: Mizrabel sure does love calling on henchmen, doesn't she? Shenzi, Banzai, and Ed join the fray to fight alongside Scar.
Phantom Hades
Music: Fight to Save my Friends
The final transformation before being able to deplete the last HP of her main form. Arena is the Colliseum.
-Firaga Ball: Throws a big fireball at Player.
-Flamethrower: Shoots flames out of her hands.
-Flame Claws: Strikes with a fire-based melee attack.
-Temper Flare: Spins in place with walls of fire erupting from her hands.
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Firaga Burst: Spawns a massive fireball that many smaller fireballs rain down from.
Phantom Xehanort
Music: Forze Finale
Mizrabel's trump card, a transformation she didn't use earlier in the game. She doesn't use this form until all of the other illusions & even her main form are fully defeated. Mizrabel takes the appearance of Xehanort's No Heart armor. However, the limits of her illusion magic prohibit her from having a keyblade, even a fake one (blame the Disney execs), so...
instead she's armed with YX's lightsaber whatevers. Meaning this form fights like a mix between the No Heart & MF fights,
have fun with that!
The arena is the Terranort fight area from BBS. Mizrabel's a bit all over the place with her Xehanort impersonation.
-Lightsaber & Kicks Combo: A speedy combo attack using both weapons & feet.
-Buzzsaw: Joins the lightsabers for a spinning attack.
-Dark Firaga: Shoots a bunch of dark projectiles.
-Laser Whip: Turns a lightsaber into a whip & tries to grab the player with it.
-Shoulder Tackle: Charges across the room, plowing through whatevers in her way.
-X Shot: Uses the lightsabers to shoots an X shaped projectile.
-Dash: Can get out of the way of the player's offense by dashing away....
-Barrier: Or block with a barrier....
-Flash Step: Or swiftly moving behind the player to counterattack. Itrandomized which of these 3 counters PX will use making it near impossible for the player to adapt.
-Turn Invisible: At low HP, turns herself invisible, making it that much harder to predict her actions.
-Pool of Darkness: Creates a pool of darkness on the floor that inflicts a random status.