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Cul-De-Sac [Sign-ups/Discussion]



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Sean

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Hey Dar, just a suggestion, but I think it'd be best to throw together an organized list of who's in what faction. I mean there are A LOT of characters and its just hard to keep up with not to mention the hassle of searching through pages just to find what character belongs where etc.

If you already had this in mind...disregard this entire post :<
 

ThePromise

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I'll touch up everything after some sleep but for now, here it is..

Name: Rika

Nickname: N/A


Age: 15


Gender: Female


Appearance: Standing at an average 5’9 with a very athletic build, muscles sometimes hard to miss. It isn’t the appearance really, it’s the presentation in the end. She has medium length sand blond hair with two strands of hair starting at her hairline and moving down and to the back of her neck where the hair stops. Simple short loops that hold no significance. With that sand blond hair, Rika also has two deep blue eyes to go with them. For clothing, Rika wears a black tube top that stops just above her belly button, without a bra, and instead keeping white cloth wrapped around her slightly above average bust. Keeping things simple, she wears loose-fitting black shorts that seem to perfectly and somehow help define her cute and attention-grabbing rump. They are without pockets except for the typical sides and back pockets themselves.

Strapped to her upper-thigh’s are holsters for her weapons, where she keeps her Sai. On her feet are simple black boots, white laced, with a remarkable grip on the bottom soles. Attached to the very sides of her boots are two throwing daggers for emergency use.


Around her curvy waist and above her butt she keeps a medium-sized black pack to store materials she uses. Poison, aphrodisiacs ..essentials :3



Personality: Rika’s mood is ever changing. In a single instant she can be serious, silent, and subtle. In another, she can be negative, critical, and childish all in one. She doesn’t consider herself too complex in nature. The personality usually depends on the situation, and her own individual mood. She is generally quiet unless something must be pointed out, and will typically appear a lot more mature than her age would suggest. Yet she still has her inner child to contend with and will often openly pout about something she doesn’t like. What attracts her most is a good weapon and a challenging target to assassinate, capture, or seduce. Due to being in a family of age-old assassin’s and spies, she is capable of being very sneaky in nature.


Gain your trust one instance, rob you dry the next. Because of her need to be versatile in character, she needed to learn how to act at a young age and can put up a pretty amazing front to fool just about everyone.


Abilities:


Energized -
Not really a supernatural ability though a foe would think so. Rika has some abnormal stamina and energy, which can help her outlast an opponent even if they’re stronger than her. If she exhibits any form of exhaustion, she’s more than likely just playing around so she doesn’t feel too different from people. Its with energy like this that can keep her active and moving during combat and free running. There’s no real indication of this other than attempting to keep up with her. It is incredibly difficult to make her tired.


Part Ways
- Though not actually magic but more like an old family secret, Rika is capable of creating a clone-- wait don’t put that palm to your face yet, I’m not done! Hear me out; Rika is capable of creating an exact replication of herself, but instead of it physically being there, its only visually there. For instance, the clone splits from the actual Rika and there isn’t any physical change whatsoever, as it takes the current image of Rika. The clone can act like Rika, move like Rika, even speak like Rika as if she’s really there, but it is only an image. Due to that, its better off sending messages or as a distraction. There is currently no limit to how many she can create as it is very simple and takes no time at all to create them from her being.


Agility - Nothing much to put here. Years of physical training has caused Rika to be able to do things that people otherwise wouldn’t consider, or think possible. Not many people have the body flexibility to pull off what she can, and its not hard to get, really. Her body can move and bend in ways some people never would have thought possible. In short, she is quick and flexible. Her ability even allows her to scale buildings as if gravity was never a factor for her.


Air Whisper - Rika is capable of actually listening to the air in her surrounding area and listen for anything that disturbs it. This helps her greatly in combat, and in locating hidden targets. With this, she may track a target of any physical kind, so long as it disturbs the air around her, her eyes aren’t a factor. She could fight blindfolded if she so chose to. When ‘listening’ to a target for a good amount of time, Rika is capable of differentiating between targets. After training for years, she is able to recognize sharpened weapons, blunt weapons, and simply punches, kicks, and projectiles with ease.


Words that are spoken can also be carried through, or even heard after some time has passed. If she is lucky, she can even arrive in a certain spot and still hear the words people have said after some time, but the longer the time its been, the more difficult it can be as even those vocals will be lost. Because of her abilities to listen, it is almost impossible to whisper near her, as she’d pick up on it so well it is as if you were screaming in her ear about it.


Ghost - To put things simple, Rika enters a mode of complete subtlety, her body becoming slightly transparent and hard to locate in darkness. Her body no longer creates sound when it comes in contact with any object, air born material, or surface. The time limit she has while moving quickly and efficiently with this ability is about one minute, mostly for combat situations where she’d like the advantage of silence. When moving calmly and without so much exertion, up to ten minutes. Keep in mind, these limits can be bypassed, but the stress of her heart beating slower will make things that much more dangerous. She’s never had a need to go past the limit though.


Magic:


Due to her natural talents she has little need to use Magic often, but if she has to, she'll use a couple spells.


Esuna - A spell that erases all negative status ailments on an ally. A Saboteur's worst nightmare.


Daze - An opponents reaction time is crippled and their body feels much weaker and sluggish. Establishing physical contact is key to this ability. Affected foe will feel sleep-deprived and numb.


Heart Ignition: Endless Waltz
- Releasing all the strength in her heart, Rika causes the world surrounding her to go black until eventually she is gone from view, leaving her target or targets in a world of pitch blade. A clock appears under the opponent with both hands on the twelve. They will be struck from nowhere, Rika appearing once before fading again for her next attack. Slowly the clock will begin to tick and with each tick Rika's attacks come quicker and faster. Whether or not an opponent can keep up with her doesn't matter, as this plays entirely into the foes senses. Its all an illusion really. They will be struck a number of 1024 times before Rika's direct attacks on vital areas of their body and heart are made.


The Ignition ends on number 1023 and Rika approaches them casually as they stand there, paralyzed and every portion of their body immobile. This attack is violent and will usually leave foes mutilated beyond recognition and forms scars that may never be able to truly disappear. With the body and heart both directly attacked, she walks past them with her Sai drawn and stops before raising the Sai and driving it into their heart, the world around them breaking and the blackness disappearing just as the clock strikes back to twelve once more. At this point, if they aren't bleeding to death their heart is in dire condition and their powers are useless. Number 1024 is when you're either dead, or using a walking stick to get around for the next few months unless you have a truly experienced healer tending to your wounds. Even so, you will be without the ability to fight for quite some time.


Endless Waltz comes fast and despite the number of strikes will always end in a minute's notice. The body is left heavily crippled and without immediate medical attention, the target is dying a slow painful death. Robbed of both their power and ability to move in that instant, they die with their head in the ground while she takes what she wants and departs.Due to this attack being more of a physical devastator, its intended to kill. Not being a heartless killer at heart, she only uses this Ignition to counter ones own Ignition or to save her own life.


What's unique about this Ignition is that while it can certainly give her a winning edge, she can utilize the blackness generated around her targets at any given time, only using it partially. Only when the clock appears below do the attacks steadily grow untraceable and unable to be stopped by any means. It is illusion based (Just repeating this juuust in case you forget). Hitting Rika inside of it while her Ignition is active is useless while she strikes you both inside and out, as the pain is only in your mind until the final strike is completed. Only when the last strike is dealt does all the slicing and stabbing come together all at once and the pain hits you like a train. Passing out is far more likely than remaining conscious.


"Die in your sleep~" is her catchphrase for this ability.
Oh and uh ..her Part Ways duplicates are now physical. She can execute double or triple the work she intends to depending on if she wants to release a duplicate. Remember ..illusionary technique until the last strike~ THEN you're bonked.

Keyblades and chains: (You start with a single keyblade that in reality you have no idea what it looks like or its true powers. With this said, the keychains come into play. You have a keychain automatically attached to your keyblade thus changing it from its true form and giving it the look it has. On the same note you have another keychain.

KeybladeForm Appearance A:
Twin Tenshou
Ability- Pouring her inner ki into the blades, Rika can extend the edges and it can be used to repel harmful forces and extend the reach of her blades. Her attacks can disrupt ones ability to mold magic into spells to cast and cause the casting time to take much longer to perform. The ki on the blades can now pass through a physical body and simulate pain onto the affected area, leaving Rika to strike through a foes arm and let it feel as though it was hacked through the bone. Lastly, it can magnetically flow across her body by will alone. Scaaary~

Keyblade Form Appearance B: None, will decide later.

Ability-

Faction: Cult of Creative Kids


Recent History:
Rika is naturally stealthy and is likely the most quiet and subtle out of anyone in CDS. She had spent her time performing tasks such as scouting and gathering intel (alongside Svether) but never tried to compete for the role. Having needed a faction to join, she joined strictly because Garforge seemed like the best leader and ..well, he's hot. Harboring that minor crush on him, her role in the Cult is an unused one. Not like any situation truly calls for murdering anyone, but she can shadow easily.


Due to being the 'ghost' of the Cult she isn't often seen doing anything for any faction. She's obviously with the Cult but no one has actually seen her fight, not having any real idea of what she's capable of. Rika spends most of her days either hanging around with her minor crush under the excuse of needing something to do, or watching others interact with each other. Or simply just ..scare the hell out of people who don't know you're around~


Other -

-Don't call her a ninja, she hates it.
-Enjoys seduction, subtlety, and fooling people as she excels at it.
-Hates being forced into battle that isn't on her terms.
-Likes: Sweets, cool and unique weaponry, and Garforge.
-Dislikes: Failing, being called a ninja, and ..being called a ninja. Don't be mean >.>.
 
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Name: Capell

Age: 16

Gender: Male

Appearance: Capell stands at about "5'11." He has light blue hair that tends to be spiked upwards. He has lazy blue eyes and cream colored skin. He wears a white T-shirt that has a high collar. On his hands he wears a pair of comfort gloves that are fingerless so they don't get in the way. He wears a slightly baggy pair of cotton black pants.

Personality: Capell just seems to emit a pleasant aura around him, if he sees that someone is feeling down he will always go out of his way to cheer them up. He tries to maintain a positive attitude and is always looking on the bright side of things. Capell hates to see others in pain, especially those close to him; it bothers him to the point that another’s pain may hurt him more than it even hurts them. He believes that comradeship is something that is always worth fighting for, as a lonely world is not one he thinks is worth living in. He can be a bit absent minded sometimes, often daydreaming or getting lost in the clouds (Or a book). Regardless he is very intelligent and can be a great asset. Capell has a strong (If not over developed) sense of justice and can't stand people who think they can get away with anything. This has gotten him in trouble on more than one occasion, as he can get overly emotional.

Abilities:

Pandora's Container: Capell has an INSANE amount of magical energies bound within his body. It's this magical energy from which he gains most of his abilities. Even when not in use it can be felt from him when in close proximity to him, a warmth radiates from him, and people feel as if his very being draws them in. When he does tap into his power a crushing pressure and deafening noise like being deep under water will come over all that are near. This power seems great, but to Capell it's more of a curse. He suffers chronic headaches and the occasional nosebleed from using his power. Also due to the slight pressure around him those that stay too close to him may feel slightly nauseous, though they have to be near touching him for this to happen. He believes this is because he doesn't have a full grasp of his powers yet.

Abyss: Half of all magic effects on Capell are simply buffered away by his magical pressure, be they positive or negative. This goes for status effect spells as well, something like Slow will only make him sluggish for a few moments, something like sleep will only make him drowsy.

Physics Break: Capell is able to slightly alter the laws of physics to his whim. He can't pick up skyscrapers, but he can defy gravity himself to an extent and amplify the amount of force he can exert.

Magic:

Black Roulette: This allows Capell to tap into his destructive magic power. There is an extremely short wait time between spells, however the spell that ends up being cast is random. So far he's seen spells such as those of the fire, ice, lightning, and earth affinity.

White Roulette: Similar to Black Roulette, only the spells cast are of the restorative variety.

Corrupt Roulette: Similar to the other Roulettes, only he can cast negative status effect spells.

Heart Ignition:
Pandora's Flowing Well: If Capell's emotions run high enough, he can lose control over his powers. When this happens he becomes a walking weapon of mass destruction. A burning hot white aura will surround him, which will incinerate near anything that comes near him. Random spells will be cast from his body, tearing apart the earth with raging infernos, blistering blizzards, and terrorizing lightning storms. All the while this is happening he may charge in a blind fury towards the cause of his rage, striking madly with his keyblade. It truly is like unleashing Pandora's box upon the world. This doesn't last forever, and after about fifteen minutes his body will shut down, putting him in a deep sleep as his body recovers.

Keyblades and chains:

KeybladeForm Appearance A: Insouciant Steel: Capell's keyblade never looks the same, it's appearance changes like the wind. One moment it may look as simple as the Kingdom Key, the next as intricate as the Ultimate keyblade. However the one constant is that the entire keyblade is a translucent white. This keyblade seems nearly out of Capell's control, only letting him use it himself when it 'feels like it.' It doesn't hate him however, and tends to hover and protect him on it's own.
Ability- This keyblade can not only change it's shape, but it can 'shatter' and create multiple copies of of its self. It can do this up to fifty times, creating a multitude of keyblades can be used to attack or defend Capell.


Faction: Vagrant Oricalcos

Recent History: Capell may be in Vagrant Oricalcos, however he treats the other two faction's members just the same as his own, with respect. He joined VO because he needed a place he could fit in, thankfully his strange powers were not looked down upon and he was able to settle in. Capell doesn't really get the whole idea of fighting other factions, however he never runs away from a fight, since if he doesn't fight then someone else will have to in his place.

Other: Capell loves to read, both novels and comics. Don't be surprised if you see him reading in odd places or times, or anything else just ODD.
 
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Well alrighty then~ Shouldn't have to worry about his heart ignition, only happens when things get Zubat crazy. It won't even activate if his own life is in danger, another's however...

If you compare the Capell in the first Cul-De-Sac to him now it's just hilarious. XD
 

Sean

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Name: Anise

Nickname: Annie

Age: 15

Gender: Female

Appearance: Only being at a meager 5'3 Anise is perhaps one of the 'average' height children of the Cul-De-Sac. Her build is relatively fair in the sense that weighing only 108 pounds allows her to be somewhat agile. Her hair is a mixture between an orange and mahogany color which reaches down to her mid-back area. Most of the time her banes are brushed to the left revealing two turquoise eyes. Anise's skin can be described as somewhat pale save for the rosiness in her cheeks.

On the daily you can see Annise wearing her signature pair of headphones. Square in shape with a small antenna protruding from the left side. Her torso attire is comprised of a cream polo with a v-neck sweater on top complementing a navy color. On the bottom half, she fashions a red and green plaid skirt. One seen to be worn at many private schools. However, overshadowing Anise's entire attire, she wears a white coat that reaches just below her skirt. The left sleeves of her outfit is rolled up to her elbow in order to show of a myriad of bracelets and wristbands all stacked to the forearm. Finally, her legs are covered by black, leather knee-high boots that are laced and strapped from top to bottom.

Personality: Anise is a silent one in that she does not talk. At all. The most well known name for someone a 'mute'. Not many people know what her voice actually sounds like past a gasp, cough, or sneeze but something beautiful must come out of those lips of hers. If she could manage to utter a few words, she would most likely still be a couple of words behind a group being one so introverted as herself. Anise's intelligence is not often credited due to the fact that...no one knows what she is thinking. Although even as a fifteen year old, her knowledge mathematics, science and current happenings is top notch.

Aside from that, Anise enjoys the company of others after a few weeks of getting to know one. She'll smile, chuckle, and even play a few jokes of her own. As far as factions go, she just joined one not to feel so left out of the groups. Being a child of the Cul-De-Sac could get real lonely, real fast. One could say her sense of justice 'isn't all there' but that is because there has not been any real chance to relay that to another.

Abilities: Anise is an expert at mid-close range combat. All abilities and magic coincide with that style and therefore will benefit her in that sense.

Libra - In a matter of seconds, Anise is able to gather the very basics of the foe that being, their weakness, strength and their endurance while in battle.

Sync-Blade - The ability to call on the aid of two keyblades at once.

Endurance - This specific ability is one that is always active even when Anise is not aware. Able to endure long hours of battle or training has always been one of Anise's notable characteristics. Despite having such an ability she is average in speed. Yet even with that said, she is in favor of ending confrontations as soon as possible. Her tolerance of physical and magical attacks are heightened as well.

Strength - One could almost classify Anise as a tank, but she is far from it. In rare moments, her attacks could almost be as powerful as that of a missile. Whether that be with her keyblades ore her fists, it really does not matter. Even going as far as to dismiss an enemy's weapon of she came withing full contact of striking it.

Observe & Retain
- The lack of being able to talk makes Anise into a great listener and watcher. Despite her long term memory being in shambles, she still harbors the trait of a photographic memory. With that, she becomes a strategist in battle being able to figure out attack patterns in a matter of minutes. With that said, Anise could eventually fight an opponent with her eyes closed and just go off sound alone if the battle were to rage on long enough dodging and guarding when she needs to and attacking when the opening presents itself.

Magic:

Geomancy - A classification of magic of its own, Anise is able to twist and distort environments to her liking. Yet at the same time, this is only within mid-range usage. For her spells to work however, there must be that element she is trying to use within a set radius. This is by far Anise's favorite spells to use most if not all the time. Although she is not exactly dumb when using these attacks either.

She'll often use if for convenience's sake. That being changing the density of water so that she can walk on its surface or breaking it down on a molecular level such as clearing the salt from a small area of the ocean so that she'll have fresh water to drink. Along with that, Anise also harbors the effect of combining elements to her liking. Whether that be earth, fire and water to create magma, or fire and water to create steam. The possibilities are endless.

Magnet > Magnera > Magnega - Three spells that Anise will often use as well. Depending on the situation, she'll use either one to her advantage. The difference between them is the magnetic pull each of them has and how long they last. The first lasting ten seconds, the second fifteen and the third twenty-five. Despite the spell being branched off as 'magnet' Anise can alter what types of elements or entities can be pulled into the attack by dividing them into sub-categories.

Reflect - A type of magic that repels other magics of the same caliber and sends them back to the caster. One of Anise's underdeveloped magics, she rarely uses this at all. However, if a spell larger than than a basic type comes into contact with the shield, it will ultimately be destroyed and still cause harm to Anise.

Bolts of Sorrow - A high class spell that randomly calls upon bolts of lightning to strike the opponents at any given time. Anise has not control over the interval of bolts yet in all twenty flashes of light will be displayed once the spell over and done with.

Heart Ignition:

"I once had a heart too. But now, that place is void~"


Final Song - Once Anise is pushed to emotions beyond her control, natural disasters are followed in its wake. "There was light, purity, and holiness. Sadly, they're cast out; destroyed~" First sign, the sky becomes pitch black as the sun is diminished by obsidian clouds that flicker with lightning. "La La La La La, you seem to be shrieking!~" The second sign, the earth begins to tear and tremble as debris defy the laws of gravity by scaling upward toward the sky. "This pain? You will see it is all simple greeting~" And finally it begins to rain. A heavy shower. One that seems to cover inches of the ground in mere seconds.

"Try as you might. You'll die as you fight~"

Anise casts the spell of magneja thus capturing the enemy in the midst of the disaster leaving them suspended in the spell. Bolts of lightning hail from the sky marking an 'X' through the victim paralyzing them in a sense while keeping a stream of consistent energy flowing throughout the bolts. Next, Anise converts the rain in the air into piercing darts of ice that ultimately cut through the victim's skin all the while the voltage of lightning still creating a steady stream. Finally, Anise uses the earth to compress the body inside the massive ball of gravity. Once she clinches her fist, the equivalent of two tons of pressure. Once she releases, the disasters come to a halt and the body of said opponents drifts back down to the earth.

Keyblades and Chains:

Keyblade Form Appearance A: Lockdown
Ability: MP Haste - The time between casting spells is cut by half.

Keyblade Form Appearance B: Silence
Ability: Auto-Regen - When Anise is in contact with this keyblade, every so often she'll regain minute amounts of strength little by little.

Faction: Zeal's Call

Recent History: Ever since she could remember -- wait. She can't.

Months prior to the current events, Anise was a troublemaker by definition. Even as far as being kicked out of school and being home schooled by close family friends. Every day was a day to make a name for herself by any means necessary. Starting fights, stealing clothes or money, anything to be honest. Yet all actions to do not come without consequence.

Another day, another fight.

"Give that back Anise!" One neighborhood boy yelled. He was about the same age as her (if not a bit older) looking up since she was standing upon a rooftop dangling a keychain.

"No way, this is mine now, okay? If you want it so badly, come and get it!" She taunted.

The way the boy looked at her did not make any difference to Anise. His face was read with embarrassment and anger. To be robbed of one's keychain was to be robbed of almost everything anyone had to say the least. "Fine!" He shouted. In a split second, he was gone from her sight. The first time in a long time, a slight sense of fear came over her body. The hairs on her neck and arm rose as she turned to be greeted by a fist to her temple. The boy sent her flying across the street into a pair of metal garbage cans that reeked a terrible odor. "I really didn't want to do that Anise..." He said as he turned away.

"HEY! Where the hell do you think you're going?!" She pushed herself up on one knee and flipped her hair to get a clear sight of the boy. Summoning her keyblade, she charged at him with full force. Across the street and up the house she sent a blind swipe his way. Not exactly the best way to approach someone who just launched you several feet from a single hit. Again, he dodged the attack by grabbing her wrist and throwing an elbow twice to her side. That resulted with Anise dropping her keyblade to her feet and loss of consciousness.

"This could've been avoided. But oh well," The youth shot a beam of light into Anise's heart. Erasing her erratic nature as well as the bulk of her memories. By the time she awoke, she was at the doorstep of a church with a keychain in hand. She was frightened to say the least. How long had she been asleep? What was her name? Questions that would soon be answered with a single call. Zeal's Call.
 

Ðari

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@Sean - your good to go.

The first post has been updated with everyone's templates in factions, etc.

Damn, look at the numbers.

Zeal - 5 members(posted)
VO - 9 members(posted)
CCK - 8 members(posted)
(I think I have to go back and edit in stark's CCK template)

A whopping 22 templates, in less than two weeks. You're all beautiful, do you know that :D lol.


In RP news. Following my next post is going to be our first legitimate separation.
I will tell you what to expect.

Heart Stations; as anyone will tell you and understands after playing any of the platform KH games. Its the only time during the course of the environment that you'll be by yourself. I'll set up another pre-post by the end of another one of mine to establish where members have moved, etc.

Its to be noted, factions will be mixed in with others, so expect at least 1 CCK, 1 Vagrant, and 1 Zeal in your group. They are done completely at random, and I won't actually select them until I incite the pre-post before everyone exits [their own] the heart stations all at the sametime.
 

Sean

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Ffffffff once my computer stops being a dick and let me on KHI, I'll compile a post.

Currently on my phone :/
 

Shinra

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Renn's kind of a follower... Have Gar send Renn out to do something and I'll post.
 

ThePromise

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You know a LOT of people are followers in roleplays ..and those roleplays usually die because they wait on others to do stuff ..let's ..try not to kill this rp waiting for everyone.
 

Nyx Winters

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i've been drawing my heart-station its really awesome its based on a column of light thought the middle with the 8 platforms based on 7 ancient weapons reprsenting a virue being the base of the platforms eg. buster blade (stength),clouds new sword(faith) and then have stairs connecting them rising to the tippity top where he opens his gate on the top of the light column displaying his two keyblades
 

Hazen Gregory

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Well that sure sounds interesting. As for your question Pierce it should be a tad obvious if you've played the KH games. Its pretty much a mission to conquer the beginnings of your heart ya know?? Just don't make what you do too extreme.
 
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