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Cul-De-Sac [Sign-ups/Discussion]



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King Naruto

Retired (for now)
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Creating bonds to save our world and bring peace
Name: Coraleye

Nickname: Coral

Age: 15

Gender: Pretty enough to be a woman

Appearance: http://fc05.deviantart.com/fs26/f/2008/129/f/5/keyblade_warrior_Dimitri_by_shiii_kun.jpg

Personality: As most people already know, Coraleye is an asshole but, he's a nice asshole. Sarcasm is his forte and there isn't a time when you won't find him being sarcastic. As with most flaws, Coraleye has a bad one. He's really REALLY easy to piss off. One wrong word or move and you might catch steam coming out of his ears. Only calmed down by friends, he's not one to tempt. Even with these things, Coraleye is rather nice to people and likes to keep the peace instead of causing violence. He loves his friends and he would take a bullet them. Confident in everything he does, Coraleye has alot going for him besides just his good looks

Abilities:

A student of Blue magic, Coraleye has essentially learned many beginner level blue mage spells created but, there is still many skills possesed by people that he can still learn. The way he learns such skill and spells is through telepathy. Coral is a moderately powerful telepathic being that does not neccesarily read thoughts but, instead he connects his brainwaves to that of his opponents and reads the brain, learning how to use techniques or spells. If not able to do that then he can take the attack head-on and his body will adapt by learning said technique if he so chooses to learn it but, if the attack knocks him out then he cannot learn it.

Being mainly a melee individual Coraleye has studied up on his magic and Coral has found a way to protect himself from magic. He has created an anti-magical field that is generated from his heart and covers his whole body leaving no openings. This field is generated by his heart and allows him protection from Low to level moderate spells but if the heart was to be weakened then moderate level spells can get through and do damage. This is not all but Coraleye is naturally able to sense magical beings within his vicinity and able to feel the flux in magic to tell if someone is about to use a spell or is using one while being able to predict what kind of spell it is and what element it is.

Magic:

Hastega - Coraleye's great offensive move. The magic is forced through his body causing his muscles to push harder, his blood to pump faster and his heart to accelarate giving him a major rush of adrenaline that speeds him up to insane levels. Moving ten times his normal speed, most people see Coraleye as a blur. This spell only lasts for so long but, most of the time Coraleye only needs this amout of time.

He also has a pet summon. Wapri is a orange and yellow Orangutan with two demonic horns, and two tails. It is formed from the spiritual form of magic looking astral in form. It is small at first as it hangs on his back at all times until battle comes where it grows to Coraleye's size. It becomes physical stronger, attacking with enough force to break a tree in half. It can shoot a wave of raw magic from its mouth with maximum concussive force. It's body is always on auto protect and auto shell giving it a large defense agaisnt physical and magical attacks. A very quick and agile monkey, Wapri is a powerhouse but it can only maintain it's battle form for only five minutes before it must recharge for five minutes. It's recharge time can be cut in half if Coraleye gives up some of his magic to help the proces along.

Keyblades and chains: (You start with a single keyblade that in reality you have no idea what it looks like or its true powers. With this said, the keychains come into play. You have a keychain automatically attached to your keyblade thus changing it from its true form and giving it the look it has. On the same note you have another keychain.

KeybladeForm Appearance A: http://th04.deviantart.net/fs40/300W/i/2009/005/3/7/Cerberus_Berserker_Keyblade_by_Tyxerus.jpg

Ability- Coraleye is granted an ability known as berserk. Magic is forced throughout his body, increasing his overall bloodflow and muscle mass creating his muscles to expand physically. His muscles began wrk themselves harder, and faster but, without destroying themselves. This gives Coraleye a increase in physical power and speed that borders on the limits of superhuman. His reflexes are increased along with his senses making him able to react before his opponent's move. His bodies' endurance also is increased, allowing him the ability to be hit and keep going through an attack though his skin hardens, acting as a low scale armor to protect him from harm. the downside to berserk is that Coraleye can't think straight so, friend and foe alike are in danger when in said state.

Keyblade Form Appearance B: N/A
Ability- N/A

Heart Ignition:

Brilliant Pheonix - Magic swells within Coraleye's weapon as he extends it to his side. At that point the magic bursts outward, shrouding the keyblade in a golden aura of magic. A spell circle forms undernaeth his feet and begin swirling. Lifting his keyblade into the air, energy bursts forth from all around while a column of light shouts outward, widening as it gets higher. The column begins to swirl around, looking like a magical golden tornado swirling all around Coraleye. The column disappears and the magic has shot forth the keyblade, creating a feather of magic. Grabbing the handle with both hands, Coraleye brings the feather downward upon his enemy, overcoming with a sheer rush of magic, crushing and slicing at the sametime. This far reaching attack is rather quick and pushes Coraleye's body to it's limit to the point of complete exhaustion.

"Come O profound righteousness, foundation of the world. Brilliant Phoenix!"

Example - http://www.youtube.com/watch?v=Dg-WCd46UMo&feature=related

Faction: Vagrant Oricalcos Leader on the rise to the top and no one is gonna step in his way. Talk shit, get hit.

Recent History: Coraleye as of late has been subtely makign his move toward the utter humiliation of Reforge and even Garforge. His last fight with Ref ended with his defeat and leave of the Zeal's call almost three months ago. That leave carved his path to defeat his older brother Sebastion in battle and claim the Vagrant Oricalcos as his own. There hasn't been much to go on about since his leadership spot claimed but, Coraleye has reassured his gang that he was gonna get them to the top.

Coming from a home of lazy good for nothings, Coraleye strives to be better then them and make his climb to the top. Most people don't see the potential he has but they will recognize soon enough. He sticks by one motto. Talk shit, GET HIT!


Name: Sebastion

Nickname: Se-Se, Bastion

Age: 17

Gender: I can be a woman if you like

Appearance: http://fc08.deviantart.net/fs70/i/2011/089/7/8/commission___crystal_ice_oc_by_laira87-d3ct8q9.jpg

Personality:Sebastion is what one would call a lazy ass. He is a nonchalant man that doesn't believe in taking anything truly serious but, there are a few things that has been known to push him into a serious attitude. A fun man to be around, Sebastion can lighten up an entire room and pretty much makes friends of anyone especially those that don't see eye to eye with his way of thinking. A genius at heart, he will get the job down when needed.

Abilities:

Merge - Because his summons are directly linked to him and his heart, Sebastion can merge his body and soul with that of summons. When they merge, Sebastion takes utter control and there is a spike in the overall power of his summons. It is possible to die while merged with his summon but, he usually knocked out of his summon if too much damage is taken. Sebastion is not as powerful with his ability as needed so, he can only got so far with his summons and there only so many that can merge with. By legend, his most powerful summon and merge partner is Black Luster Soldier - Envoy of the Beginning but, he has yet to form the bond neccessary to merge nor summon him for longer then a minute.

Magic: Being extremely well versed in magic, Sebastion is the quickest magic-user in the Cul-De-Sac naturally. while being one of the elite that is able to cast spells without speaking. Though when he speaks or chants incantations, the power of his spells are amplified. This is not where he is unique though, Sebastion excells in summon and support magic. He uses style known as summon art with which he uses cards from a game known as Duel Monsters to summon creatures, weapons, effects, or spells that only exist within the cards. He connected to these cards mentally and keeps them within subspace where he can effectively use them whenever needed. Being that he is also versed in support magic, Sebastion adds healing magic into this category and is able to cast moderate level support magic.

Though when it comes to the magic being casted, Sebastion uses a different form of magic not based off the planet that the cul-de-sac resides on but, instead a place known as Terca Lumeris where the great mages, Rita Mordio, Jade Curtis, and Genis Sage once resided. These spells are known as Artes and are of a different nature of the normal spell seen flying around. Using his heart as a medium, Sebastion can cast artes with little difficulty.

Heart Ignition:

Indignation - While speaking his incantation, a unusually large spell circle forms underneath his very opponent/s. Smaller spell circles can be seen in the air before a circle of the same size as the ground circle forms within the sky. A beam of light shots from the middle of the ground spell circle and ascends into the skies above. Magic beams come forth from the edges of the spell circle, swirling around before touching the spell circle in the sky. A bright light shines forth from the skies above as Sebastion comes to the end of his incantation. Yelling out Indignation, the magic surges and various streams of pure magic descends upon the enemy as if they were lightning. The streams of magic also give off a magical explosion with each strike with enough force to kill or incapacitate any and all who are within the spell's range. The ultimate spell of Terca Lumeris, there is none who have survived it's attack yet.

Incantation - I, who stand in the full light of the heavens, command thee, who opens the gates of hell. Come forth, divine lightning! This ends now! INDIGNATION!!

Example- http://www.youtube.com/watch?v=eO0wUCG4isg&feature=related

Keyblades and chains: (You start with a single keyblade that in reality you have no idea what it looks like or its true powers. With this said, the keychains come into play. You have a keychain automatically attached to your keyblade thus changing it from its true form and giving it the look it has. On the same note you have another keychain.

KeybladeForm Appearance A: http://fc01.deviantart.net/fs13/f/2007/007/7/b/soul_calibur_keyblade_by_suburbbum.jpg

Ability- Multi spell - This rather interesting ability allows Sebastion to cast multiple spells in one instance without the need of using up all his magic to do so. When casting multiple spells at once or one after another, one of two things happen, the explosive power of the spells increase or they create an entirely new spell stronger then singular usage of the spells used to make it but, that comes at the exspense of extra magic.

Keyblade Form Appearance B: N/A
Ability- N/A

Faction: Zeal's Call

Recent History: Sebastion is the original leader of the Vagrant Oricalcos before his younger brother Coraleye took over. Wehn the keyblade gangs were being created, Sebastion didn't really care for it nor did he honestly wanna be apart of them. Ref though had other plans as he coerced Sebastion into making what was known as the Vagrant Oricalcos. Sebastion's leadership lead them into a path of lazy nothingness at first. He was not a bad leader but, he lacked the drive to keep up with Zeal's Call or The Cult of Creative Kids.

Sebastion's rule came at Coraleye's hands. He fought his bro in a battle of leadership where whoever won would gain the Vagrant. It came as a surprise that Coraleye beat Sebastion as Sebastion was placed ,if not equal, then right below Ref and Gar in terms of power and skill. Leaving, he joined up with Zeal's Call and was actually happy to not be burdened with responsibility. Though he's not the most active or responsible, Se-Se can be counted on to back up or give intelligent advice to those around him.


Name: Ulmara

Nickname: Mara, Status Witch

Age: 14

Gender: Female

Appearance: http://th04.deviantart.net/fs33/300W/f/2008/294/e/6/KH__Leilani_by_Lysa.jpg

Personality: Ulmara is kinda perky and enthusiastic which can sometimes creep people out. She also has a strong sense of courage, justice and judgement along with a fiery temper if you make him mad. She can be pretty reckless and arrogant though not to mention stubborn.

Abilities: Ulmara has the ability to emit poison or silence from her body that is directly related to touch. It will cover her body and if she was to touch you then you will become poisoned or the magic will flow through your body to block your magic like the silence spell. If she was to touch your keyblade, she can transfer it through the keyblade to you since you and your keyblade are connected to you through your heart.

Ulmara is one of the only people with ability to use alchemy. The ability using nature’s forces and magic that allow Ulmara to wield and manipulate the pieces of material that can go from physical, to spiritual, magical and that which might dwell in between. The principle of magic at its most potent form through consistent an d quick acting alchemy to rapidly change the bonds in-between spells for instance and use materialized energy to convert things back and forth. Like any ability of such aspects this is based on cost and the larger the transfer, the more costly it will be for Ulmara to perform.

Glide - Ulmara can glide through the air using magic to keep her moving but, she cannot fly.

Magic:

Poison - A nice status spell where Ulmara will emit a poisonous mist from her mouth or spit poison at the enemy. If they touch either then they will become poisoned and they will gradually begin to lose their life. It can be cured but it's impossible to become immune to it unless attributed by some magical trait. It is a slow acting poison that starts right away but, kills slowly as you feel agonizing pain until your inevitable death.

Silence - A move that cuts someone's abilities to cast spells. Ulmara will begin to speak and all those who hear her will feel this spell. Her words carries magic into the person which travels through their body until it reaches the heart and seals the heart's ability to allow someone to use magic. This spell can be reversed or those in time of need when their heart grows strong beyond such limits, they will be able to break through such a seal.

Blind - Ulmara will emit a black cloud from her pores that is independent of air, moving on it own or through Ulmara's will. When it touchs the opponent's eyes, it will cause the eyes to burn and will form a black cloud around the eyes, preventing any sight.

Sleep - Ulmara wil begin to sing a sweet song that is embedded with her magic. This song will be soothing to any that hear it begin to feel relaxed until their body completely shuts down, putting them into a deep sleep. The enemy can only be woke through physical means, time duration ends, or a esuna-esque ability/spell but, any magical attacks can be struck without penalty as the body will only react to the physical touch.

Keyblades and chains: (You start with a single keyblade that in reality you have no idea what it looks like or its true powers. With this said, the keychains come into play. You have a keychain automatically attached to your keyblade thus changing it from its true form and giving it the look it has. On the same note you have another keychain.

KeybladeForm Appearance A: http://th01.deviantart.net/fs11/300W/i/2006/171/4/e/Keyblade_by_Banditzjing.jpg

Ability- When this keyblade is used, Ulmara can enssentially heal any status magic casted on her or her friends like Poison or silence or any magic in that category.

Keyblade Form Appearance B: http://fc00.deviantart.com/fs29/f/2008/087/b/8/Acrossing_two_Keyblade_by_Master_Sora14.jpg

Ability- When she is near defeat, this keyblade will cast critical guard on her, casting protect and shell on her.

Heart Ignition: A Queen's wish - Mara will start by emitting poison, and blind from her body while she speaks causing silence as well. As he opponent is basically incapable of fighting, she will walk up to her opponent and bash them on the head with her keyblade. This will then be followed by her, striking at the stomach and then the knee causing the opponent to kneel. As they kneel, she will jump high into the air, gathering magic into her keyblade until she eventually falls back to the earth, smashing the keyblade into the opponent and releasing a massive amount of magic in a grand explosion. When the explosion is over, Ulmara can be seen sitting upon a rock throne like a queen.

Faction: Vagrant Oricalcos. TALK SHIT, GET HIT

Recent History: Born into a privileged family, Ulmara used to be very stuck up and uptight. Because of her upbringing she met the brothers Gar and Ref. Falling for both of them, she couldn't choose as she flirted with both of them from time to time, growing only slightly less uptight and stuck up. Joining up with Gar's side, Ulmara felt more of an attraction to him until she met the ony boy who would change her life, Coraleye. He had defected from Ref and joined up with Vagrant Oricalcos, taking leadership from Sebastion. The more they talked, the more she loosened up.

It is now the last day of school and Ulmara is ready to go. In Coraleye's team now, Ulmara is ready to help them rise to the top.
 
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ThePromise

Tired
Joined
Dec 30, 2009
Messages
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Awards
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Location
Corinth, Kingdom of Menelith
Cause Citrus made me feel bad...lol

Name:
Solipher

Nickname: N/A


Age: 16


Gender: Male


Appearance:
Solipher stands at a height of 5’11 with long light azure hair that stops just before it reaches mid back. He has a healthy pale color to him and deep blue eyes, covered by rounded spectacles of a medium size. For clothing he tends to prefer a white color, keeping on a plain white cap on his head. For his torso he wears a cotton long-sleeved sweater and below that are navy blue pants. He wears white sneakers with black laces and the bottoms have an impressive grip to them, able to help him glide across slippery surfaces with ease.

His build is nothing mouth-watering but he does have lean muscle where it counts. His frame doesn’t suggest an athlete but he is definitely fit enough to run great distances before succumbing to tiredness. He never appears very serious, even in combat. Because he appears rather gentle, people tend to underestimate him because of that. There is usually an amused yet tired look upon his face.

Personality:
Solipher, while intellectual and strategic, never really likes to display his smarts. If it were up to him, he’d just remain a child at heart and treat everything in a carefree way. He isn’t interested in proving himself to anyone in particular and would just rather have a good time. The sight of blood and mangled bodies depresses him even if he causes it, simply because it disturbs his cheerful aura. For a man who could chill your blood and watch you freeze to death, he’s against pointless death. He is also paranoid of direct confrontation. While he can operate well under pressure like his siblings, he detests battling in a situation that had already become unfavorable.

In a certain way, Solipher can be considered a womanizer. If he sees a beautiful girl he’ll ask for their hand in marriage in the near future or even ask them to bear his children. While he is entirely kidding when he flirts with them, if at all genuine he will make it a point to try and stick with that person. This tends to backfire, as the first impression may make him seem like he’s only looking for a quick fling. Knowing it can become an issue, if the point is made where the female is clearly uninterested in relationships, he’ll back off. If it weren’t obvious before, he is interested in romance, but thinks it may tie him down and restrict him from being who he is. For that reason, he hopes he gets a shy yet ever-watchful girlfriend some day to remind him what he has. If not it matters little, so long as he found a soul mate that’ll be enough for him.

He enjoys snow, a gentle breeze, and watching clouds in his spare time. He doesn’t like loud noises, violence that goes nowhere, or just all around idiotic people.

Abilities:


Scan - Solipher may determine physical vitality remaining.

Vessel of Cold - His body is capable of turning into a walking freezer, causing the air all around him to chill and objects to feel the harshness of a winter freezing temperature. His ability allows him to alter his own body temperature in order to better use his ability. He may release ice in a few forms from his body and freeze what he comes in contact with. He can easily freeze liquids and solids in this form, and if he tried, reduce the core temperature of ones body. It would be harder to think, more straining to move, and even harder to breathe. Hypothermia is fully possible. He can emit the power of ice anywhere from his own body. Because of this ability, his Ice isn't under the same limitations as a Blizzard spell, which is generally the power of Ice contained in a sphere. Regardless of whether he's in a heated space or not, using this is possible even so but the abilities may not traverse as far. He may create ice quickly ..very quickly.

Blue Flame - Naturally heat is an enemy of ice. By concentrating his Vessel abilities into his hand or arm, he may catch open flame or stationary flame and eventually either snuff it out by overwhelming it, or by taking the magic placed into the spell and filling it with his own magical energies to make it his own and control it on his own, either making it drop, firing it back, or dispersing it to the winds. This will result in generally all Fire spells being nullified and transformed to make the flame turn out blue, and the heat to instead be entirely gone. Contact with the flame will not burn you but instead cause the area hit to become numb and slowly induce an uncontrollable shivering affect that may overcome your entire body unless you're exposed to heat.

Body Numbing - In order to endure a lot of pain, Solipher may numb a wound to prevent the pain from hindering him, keeping him able to stand on his feet and defend himself for a longer deal of time. He is also capable of channeling this to a comrade.

Recovery - Solipher is capable of recovering from blows ranging from moderate to heavy and can return to a previous stance.

Sidestep - He can skillfully side-step from attacks and people in general.
Magic:

Silence - By utilizing a high-pitched whistle, Solipher is capable of silencing a foe, causing not only their overall ability to shout to diminish, but the ability to cast spells is effectively gone for up to two minutes.

Sleep - Solipher may cause the chilling air he emits to induce a mind-numbing effect, ultimately causing the brain to slowly shut down and enter a state of sleep that lasts at least up to 3 minutes minimum. Maximum a day ( LOL as if someone's gonna let me make them sleep for a whole day. The bonk outta here..)

Regen - By holding still or just not exerting too much of his energy, Solipher's vitality and strength will eventually return to him. This will help for minor to moderate wounds, greater ones will take much more time and, at worst, better medical care.

Wall- A transparent shield is put around Solipher, boosting his protection to magical abilities and physical ones.

Heart Ignition: Winter Tribulation - Being his ultimate attack, Solipher may release his Vessel abilities in a much greater amount all at once and either concentrate it into a thin beam from his finger, a large concentrated blast of channeled freezing energy, or even release it from his entire body at once in an explosive wave of force. Anything that meets contact with the beam or explosion is immediately frozen from the inside out. The blood in your body will immediately freeze, your organs will cease function and be silent, and your core temperature's reduction alone would be enough to kill you. Anything that comes in contact and is lucky enough to get away suffers from a terrible case of hypothermia at its very worst and won't have long to live, but due to this attacks range, the odds of escape are unlikely. Protective spells are frozen and shattered in any form, and nothing may split the energies.

If the beam goes through your heart itself, you are robbed of any and all abilities you once had if Solipher decides to let you keep your life instead. Due to this Ignition being absolute murder, he will only use it when he is out of all options.

Keyblades and chains:


KeybladeForm Appearance A:
Winter's Teeth
Ability- If cut by the teeth of this weapon, 1/10 of your magic is immediately robbed from your pool. Every cut continues to do this. (Keychain is a snowflake)

Keyblade Form Appearance B:
Lassate
Ability- If one physically strikes this keyblade, 1/10 of their energy is immediately robbed, making them weary and tired sooner and quicker the more you attack it.

Faction: Vagrant Oricalcos.. because he doesn't think he fits anywhere else..


Recent History: Solipher has mainly avoided direct confrontations in the Cul-De-Sac and instead spends most of his days listening in on people from the other factions when possible. He is a subtle individual and likes to believe he picks up on things. Regardless of the faction a female is in, he is hitting on them and has spent the last few days doing that every so often.


Because he seems to avoid responsibility, he hopes he gets less responsibility as a result.
 
Last edited:

Lumine

When your Mask falls, what will you see.
Joined
Mar 19, 2009
Messages
1,476
Awards
14
Location
Truth
Name: Akiko

Nickname: Aki

Age: 15

Gender: Female

Appearance: Standing at an average 5'3 with a willowy figure of a fifteen year old and a hard earned athletic build, Aki still looks a lot more like a 12 year old than her actual age. Whether this be because of her childish and young features or an unaccounted attitude is unknown. She has always been told -and teased- by her friends of being very cute, often compared in likeness to a little bunny, which is a very flattering compliment, she thought, until it gets overboard with cheek pinching, annoying nicknames, and a myriad of more weirder requests including wearing bunny ears. A reason why she doesn't appreciate when people comment overly about her cuteness.

Her hair is cut short at chin length, left to embrace her round visage with its sleek pitch dark strands. A fringe of blunt bangs dabble upon her forehead and overshadows her thickly lined eyes. Said eyes are a light tinge of gray, but due to an abnormality upon birth, they appear to be a pale aqua green instead. She wears a gray mid-thigh buttoned jumper shorts, with a hoodie that she rarely slides on. Beneath it she dons a short puffy sleeved shirt in the color of green. On her feet she sports gray knee length stockings and a pair of gray skater's shoes with green laces. The only thing breaking the harmonious theme is an orange ring on her left index finger, commemorating the first day she joined the Cult of Creative Kids.

Personality: Aki is a bit of a lazy bum, with a few things that ever motivate her. Give her a motive though, and you'll be surprised by the results. As has been quoted by one of her friends before, Aki is a random card, until you know how to play it right. She is an extremely reliable and loyal ally, if you know what buttons to push. She still can be serious and manage her responsibilities well, but she prefers to lay back and do nothing most of the time, which in lies the irony since she always comments on how people waste their time and miss the best things in this world.

She has a knack for watching people, and enjoys dissecting their personalities and solving them like she does puzzles. She is ever persistent in finding the answers that satiates her inquisitiveness which makes her overly curious sometimes. She is quite honest though, and will answer you truthfully most of the time, even to the point of blurting out with what's in her mind without a care in the world for the consequences. While this attitude makes her seem a bit weird to others, she is very kind at heart, and knows how to enjoy her time and make others enjoy theirs as well.

Abilities:

Libra: an ability that is capable of magnifying Akiko's senses by expelling a spherical field of subtle magic around her, allowing her to sense and discern the workings and state of anything that falls within its range with relative ease.

Diminish: an ability that has tricked many into believing that Aki posses some sort of superhuman strength, when in reality she is no stronger than any teen her age, who exercises regularly. Diminish is an ability that allows Aki upon touch to psychically weaken the structure of any subject, allowing them to be prone to breaking and wearing out very easily. This ability can allow her to break through walls, knock out foes or tear through any other subjects without the amount of effort that would take an average person to do so. Being also not restricted to the physical realm alone, this ability can also work on things of magical and spiritual origins and state, in turn withering and deteriorating them with extended contact. Depending on the amount of contact and time she makes with the subject, it becomes easier for her to break it down. Though when it comes to living beings, this process becomes far more difficult and complex on a whole another level. Because it costs an unbelievably immense amount of power and concentration to break down a person, she never indulges the possibility of walking that way. Instead, she focuses on wearing them out and rapidly increasing their exhaustion. Thus, with every clash and strike from her Keyblade, she drains them of their stamina and corners them into languish, up to the point where they can't even lift their weapons in defense.

Flicker: It is an ability that greatly enhances Akiko's agility and muscle control, allowing her a greater access to speed and quicker reflexes, but feel no worry, it is no faster than any hastera spell up your grabs. What makes this ability a real treasure in battle is how it makes Aki near impossible to trace. It is not that she's moving with the speed of light, or teleporting out of sight. It is the utter difficulty of knowing where she is going to land next. Because of how her ability raises greatly her control over her muscles, Aki can literally change her body's direction mid-motion to completely move to any other way around or even the complete opposite of her direction. It is not that the eyes can't see her moving, it is that they can't trace where her motions will end her up next. The unpredictable change in direction is what makes her very hard to track or as Yosh-kun put it more meaningfully "A fly is not exactly fast, but it is still difficult to keep an eye on since it darts around here and there."

Trapper: The well of your magic. Aki instead of using her Mp (Aka. Mana/Life Energy/Magical Force etc.) as a fuel to cast her spells, utilizes this same fuel in combat, by coating her outer shell with it instead. While it provides her with little defense -not even comparable in degree to a protect or shell spell-, it is a perfect conduit to physical and magical attacks. With this ability, her range of physical attacks can be stretched and extended past her physical body, greatly depleting the chances of her missing even if her opponent dodges, and like her it posses the same strength and abilities. Her mp can also be utilized as a tracker of sorts, by exuding a very small part of her mp out, she can latch that part on the unsuspecting target and leave it to act as a guiding beacon for her. However, due to its very small size and colorless transparency, it would be extremely hard to spot, except if they are aware of its existence and have the patience to try and spot it. In the same manner, she can drop the tracker as a trap, leaving it past her only to unleash what stored attack within its confines when her opponents step within its range, catching them within an adamant transparent cubic prison, or causing it to implode upon her targets with non-elemental damage. Though, she doesn't prefer using it this way, due to the amount of energy that might be used in the process.

Magic:

Dispel: A debuffing spell that upon casting removes any magical or ability-based enhancements and augmentations on the target.

Pain: A magical spell that when cast traps the target's body and mind in an intolerable amount of pain for a given period of time, hindering them from action and opening up a chance for an attack. It also inflicts upon the opponent one of the following status effects: Silence, Blind,or Poison. For the spell to be cast effectively, the user has to maintain eye contact for at least 3 seconds with the target of their spell, and for the length of the spell they have to stay stationery.

Blizzard> Blizzara> Blizzaga> Blizzaja: The Freezing hell. The highest and most potent tier of the blizzard spell, able at its full casting to freeze the whole battle field and what's in it. Though it takes some effort and time to charge up and cast, the end result is guaranteed to be absolutely rewarding to the caster's effort.

Thunder> Thundara: A mid-level lightning-elemental spell that causes considerable electrical damage and can stun enemies.

Heart Ignition: Cardified Fate- Aki starts by drawing a special KeyCard from her deck, and as she does, she causes the reality around them to shift, wither and scatter from the very existence, leaving them in an empty dimension, with nothing to gaze at but an endless flat surrounding of perpetual white.
In this empty prison, Aki awakens a lethal state of her heart, leaving her body glowing in an eerie force of green and sliver. Then, in a blur of sight, she rushes her opponent from all 360 angles with a myriad of ruthless attacks. At the end of it all, a glyph of Aki's Keychain reveals itself beneath the target and glows upward, eclipsing the target in unworldly pain as it engraves upon his soul Aki's seal. Only when it has just finished, leaving the target wallowing in his agony, does he at this point realize that the endless white of the world is closing up on him and before he knows, these walls come crushing him from all sides with the force of shattering mountains. An implosion of fearsome magnitude engulfs the crushing prison from within their transparent walls with searing white fires. Walls that are in reality the face of Aki's new card. Congratulations, you've just made it to her card collection. This can be used for either trapping her opponent in her card and separating him from reality until she feels like releasing him, or using the seal she has engraved in his soul to bend him to her commands, rather establishing a link of servitude. Though she is not a fan of the latter.

Keyblades and chains: KeyCard - Like Aki, her Keyblade is a bit out of the norm. Most kids forge out of their hearts their own Keyblade, Aki ended up forging a KeyCard out of hers. Don't be surprised though, it acts the same way as any Keyblade does, it still unlocks doors, opens hearts and lock up stuff. It can also transform into a Keyblade form like her comrades' own, or maintain its card-like shape acting with the same properties as any Keyblade, even in regards of sharpness and cutting things up. The perks of being a KeyCard however, adds a little uniqueness to Aki's key. Since her Key can transform into Card form, giving her effectively a deck of cards that she can control telekinetically, Aki found out she can save things on these cards and later recall -or as she prefers to call it "load"- them again. This ranges from simple physical things like a potion, a book to a complex ability like releasing someone from a card (see: Heart Ignition) or channeling magic through them. She has also been able to store a saved state of herself in one of her Keycards, allowing her to load this state unto on herself later, giving her effectively a second chance in battle though she can only use it once a day.

KeybladeForm Appearance A: Mazing Heart - The one in his left, only it has a theme of florescent green instead of blue
The Keychain is that of a teal green transparent maze, ultimately shaped like a heart.
Ability- Auto-Reverse: Whenever Aki receives damage, the Keyblade is bound to reverses the effect of the damage, nullifying it instead. This, however, doesn't prevent exhaustion.

Keyblade Form Appearance B: Creative Kids - The one in his right, only this one has a theme of florescent orange instead of blue
The Keychain is that of a small shaped orange.
Ability- Mime: an ability that allows the Keyblade to replicate and reproduce an ability or technique that which belongs to the essence of the being or weapon it meets or clashes with, collecting that knowledge within its confines for their wielder to learn and unleash as long as the ability and its workings are within the wielder's comprehension.

Faction: The Cult of Creative Kids

Recent History: To pinpoint exactly where in memory did she join the cult, isn't a really difficult thing, hardly any trouble, but for some reason she'd always end up telling you she can't remember. I suspect that she remembers, but for some reason refuses to say. It doesn't matter anyways, when was the beginning, what matters is that she ended up joining 'them'. The kids with Legendary Keys. It sounded fancy at that time, and she didn't find it bad to feel welcomed among them, more surprised she was invited to join them. And then before she knew it, she was tagging along her new comrades and friends. It wasn't all too far before the chaos wittingly fated for this world arrived.

Other:

-Akiko's theme: Secret Base
-Speech Color: Green
-Is lazy, hates ACs, and has one beautiful voice but she insists it's nothing special.
-Likes shooting games, bubble gums and playing card games.
-Loves Swimming, and regularly practices.
 
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Shinra

Banned
Joined
Apr 9, 2009
Messages
7,176
Awards
1
posted... I tried dealing wit what I had... and surprisingly... I was glad you mentioned the RPer's Char's one by one
 

King Naruto

Retired (for now)
Joined
Oct 19, 2005
Messages
11,397
Awards
5
Age
33
Location
Creating bonds to save our world and bring peace
Name: Akiko

Nickname: Aki

Age: 15

Gender: Female

Appearance: Standing at an average 5'3 with a willowy figure of a fifteen year old and a hard earned athletic build, Aki still looks a lot more like a 12 year old than her actual age. Whether this be because of her childish and young features or an unaccounted attitude is unknown. She has always been told -and teased- by her friends of being very cute, often compared in likeness to a little bunny, which is a very flattering compliment, she thought, until it gets overboard with cheek pinching, and annoying nicknames and a myriad of more weirder requests including wearing bunny ears. A reason why she doesn't appreciate when people comment overly about her cuteness.

Her hair is cut short at chin length, left to embrace her round visage with its sleek pitch dark strands. A fringe of blunt bangs dabble upon her forehead and overshadows her thickly lined eyes. Said eyes are a light tinge of gray, but due to an abnormality upon birth, they appear to be a pale aqua green instead. She wears a gray mid-thigh buttoned jumper shorts, with a hoodie that she rarely slides on. Beneath it she dons a short puffy sleeved shirt in the color of green. On her feet she sports gray knee length stockings and a pair of gray skater's shoes with green laces. The only thing breaking the harmonious theme is an orange ring on her left index finger, commemorating the first day she joined the Cult of Creative Kids.

Personality: Aki is a bit of a lazy bum, with a few things that ever motivate her. Give her a motive though, and you'll be surprised by the results. As has been quoted by one of her friends before, Aki is a random card, until you know how to play it right. She is an extremely reliable and loyal ally, if you know what buttons to push. She still can be serious and manage her responsibilities well, but she prefers to lay back and do nothing most of the time which in lies the irony since she always comments on how people waste their time and miss the best things in this world.

She has a knack for watching people, and enjoys dissecting their personalities and solving them like puzzles, and she is ever persistent in finding the answers which makes her overly curious sometimes. She is quite honest though, and will answer you truthfully most of the time, and even to the point of blurting out with what's in her mind without a care in the world for the consequences. While this attitude makes her seem a bit weird to others, she is very kind at heart, and and knows how to enjoy her time and make others enjoy theirs as well.

Abilities:

Libra: an ability that is capable of magnifying Akiko's senses by expelling a spherical field of subtle magic around her, allowing her to sense and discern the workings and state of anything that falls within its range with relative ease.

Diminish: an ability that has tricked many into believing that Aki posses some sort of superhuman strength, when in reality she is no stronger than any teen her age, who exercises regularly. Diminish is an ability that allows Aki upon touch to psychically weaken the structure of any subject, allowing them to be prone to breaking and wearing out very easily. This ability can allow her to break through walls, knock out foes or tear through any other subjects without the amount of effort that would take an average person to do so. Being also not restricted to the physical realm alone, this ability can also work on things of magical and spiritual origins and state, in turn withering and deteriorating them with extended contact. Depending on the amount of contact and time she makes with the subject, it becomes easier for her to break it down. Though when it comes to living beings, this process becomes far more difficult and complex on a whole another level. Because it costs an unbelievably immense amount of power and concentration to break down a person, she never indulges the possibility of walking that way. Instead, she focuses on wearing them out and rapidly increasing their exhaustion. Thus, with every clash and strike from her Keyblade, she drains them of their stamina and corners them into languish, up to the point when they can't even lift their weapons in defense.

Flicker: It is an ability that greatly enhances Akiko's agility and muscle control, allowing her a greater access to speed and quicker reflexes, but feel no worry, it is no faster than any haste spell up your grabs. What makes this ability a real treasure in battle is how it makes Aki near impossible to trace. It is not that she's moving with the speed of light, or teleporting out of sight. It is the utter difficulty of knowing where she is going to land next. Because of how her ability raises greatly her control over her muscles, Aki can literally change her body's direction mid-motion to completely move to any other way around or even the complete opposite of her direction. It is not that the eyes can't see her moving, it is that they can't trace where her motions will end her up next. The unpredictable change in direction is what makes her very hard to track or as Yosh-kun put it more meaningfully "A fly is not exactly fast, but it is still difficult to keep an eye on since it darts around here and there."

Trapper: The well of your magic. Aki instead of using her Mp (Aka. Mana/Life Energy/Magical Force etc.) as a fuel to cast her spells, utilizes this same fuel in combat, by coating her outer shell with it instead. While it provides her with little defense -not even comparable in degree to a protect or shell spell-, it is a perfect conduit to physical and magical attacks. With this ability, her range of physical attacks can be stretched and extended past her physical body, greatly depleting the chances of her missing even if her opponent dodges, and like her it posses the same strength and abilities. Her mp can also be utilized as a tracker of sorts, by exuding a very small part of her mp out, she can latch that part on the unsuspecting target and leave it to act as a guiding beacon for her. However, due to its very small size and colorless transparency, it would be too hard to spot, except if they are aware of its existence and purposely seek it out. In the same manner, she can drop the tracker as a trap, leaving it past her only to unleash it when her opponents step within its range, catching them within a transparent cubic prison, or causing it to implode with non-elemental damage upon her targets. Though, she doesn't prefer using it this way, due to the amount of energy used in the process.

Magic:

Dispel: A debuffing spell that upon casting removes any magical or ability-based enhancements and augmentations on the target.

Pain: A magical spell that when cast traps the target's body and mind in an intolerable amount of pain for a given period of time, hindering them from action and opening up a chance for an attack. It also inflicts upon the opponent one of the following status effects: Silence, Blind,or Poison. For the spell to be cast effectively, the user has to maintain eye contact for at least 3 seconds with the target of their spell, and for the length of the spell they have to stay stationery.

Blizzard> Blizzara> Blizzaga> Blizzaja: The Freezing hell. The highest and most potent tier of the blizzard spell, able at its full casting to freeze the whole battle field and what's in it. Though it takes some effort and time to charge up and cast, the end result is guaranteed to be absolutely rewarding to the caster's effort.

Thunder> Thundara: A mid-level lightning-elemental spell that causes considerable electrical damage and can stun enemies.

Heart Ignition: Aki draws a special KeyCard from her deck, and as she does she causes the reality around them to wither and scatter from existence leaving them in an empty dimension, with nothing to gaze at but a flat surrounding of perpetual white.
In this empty prison, Aki awakens a lethal state to her body, glowing an eerie green and sliver, before in a blur of sight, rushing her opponent from all 360 angles with a myriad of ruthless attacks. At the end of it all, a glyph of Aki's Keychain appear beneath the target and glows, eclipsing the target in unworldly pain as it engraves upon his soul, Aki's seal. Only when it has just finished, leaving the target wallowing in his agony, does he at this point realize that the endless white of the world is closing upon him and before he knows, these walls of his prison are crushing his being from all sides, before they implode with searing white fires in their transparent walls. Walls that are in reality the face of Aki's new card. Congratulations, you've just made it to her card collection. This can be used for either trapping her opponent in her card and separate him from reality until she feels like releasing him, or using the seal she has engraved in his soul to bend him to her commands, rather establishing a link of servitude. Though she is not a fan of the latter.

Keyblades and chains: KeyCard - Like Aki, her Keyblade is a bit out of the norm. Most kids forge out of their hearts their own Keyblade, Aki ended up forging a KeyCard out of hers. Don't be surprised though, it acts the same way as any Keyblade does, it still unlocks doors, opens hearts and lock up stuff. It can also transform into a Keyblade form like her comrades' own, or maintain its card-like shape acting with the same properties as any Keyblade, even in regards of sharpness and cutting things up. The perks of being a KeyCard however, adds a little uniqueness to Aki's key. Since her Key can transform into Card form, giving her effectively a deck of cards that she can control telekinetically, Aki found out she can save things on these cards and later recall -or as she prefers to call it "load"- them again. This ranges from simple physical things like a potion, a book to a complex ability like releasing someone from a card (see: Heart Ignition) or channeling magic through them. She has also been able to store a saved state of herself in one of her Keycards, allowing her to load this state unto on herself later, giving her effectively a second chance in battle though she can only use it once a day.

KeybladeForm Appearance A: Mazing Heart - The one in his left, only it has a theme of florescent green instead of blue
The Keychain is that of a teal green transparent maze, ultimately shaped like a heart.
Ability- Auto-Reverse: Whenever Aki receives damage, the Keyblade is bound to reverses the effect of the damage, nullifying it instead. This, however, doesn't prevent exhaustion.

Keyblade Form Appearance B: Creative Kids - The one in his right, only this one has a theme of florescent orange instead of blue
The Keychain is that of a small shaped orange.
Ability- Mime: an ability that allows the Keyblade to replicate and reproduce an ability or technique that which belongs to the essence of the being or weapon it meets or clashes with, collecting that knowledge within its confines for their wielder to learn and unleash as long as the ability and its workings are within the wielder's comprehension.

Faction: The Cult of Creative Kids

Recent History: To pinpoint exactly where in memory did she join the cult, isn't a really difficult thing, hardly any trouble, but for some reason she'd always end up telling you she can't remember. I suspect that she remembers, but for some reason refuses to say. It doesn't matter anyways, when was the beginning, what matters is that she ended up joining 'them'. The kids with Legendary Keys. It sounded fancy at that time, and she didn't find it bad to feel welcomed among them, more surprised she was invited to join them. And then before she knew it she was tagging along, her new comrades and friends. It wasn't all too far before the chaos of the world arrived.

Other:

-Akiko's theme: Secret Base
-Speech Color: Green
-Is lazy, hates ACs, and has one beautiful voice but she insists it's nothing special.
-Likes shooting games, bubble gums and playing card games.

Wow lumine. Your charcter outright scares me but, also makes me anxious to see her in battle.
 

Kazem

New member
Joined
Oct 15, 2011
Messages
222
Location
Where Comedy meets Tradegy
Ok, thanks for letting me know.

Name: Zakinen

Nickname: Zaki

Age: 14

Gender: Male

Appearance: He stands at 5'11, has very dark hair of medium length that he swears was brown, but is looking more blackish to most people. With hazel eyes that tend to appear blue in shade, he looks like me might be intimidating to the timid and shy people of the world with a somewhat big-boned build, strong eyebrows and big hands. His normal face seems like he's always a tad sleepy, his eyes usually dull and almost half-lidded.

He wears shirts and pants like most people, of which his choice are roomy dark blue jeans with a faded thigh-to-calf look, accompanied by a long dark blue t-shirt with a silver circle and giant X symbol on the back, somewhat resembling a target. He might decide to add a black sweatshirt with a similar symbol on the back as well. Wears black tennis shoes with a thin band of white on the bottom.

Personality: Zakinen is...realistic. He usually just hangs back and follows orders, but if something needs to be done, he'll change to whatever he needs to be to make sure it gets done. Cracks the occasional sarcastic remark, laughs at the usual joke, he's human and has a sense of humor. Serious when it gets rough, just relaxed when it's not, he's pretty flexible when it comes to moods. Tries to point out the good side of things by stating something horrible that could have happened.

Abilities:
Scan: Zaki gets a pretty good idea of how much punishment someone or something can take before it can't handle anymore using this quick skill.
Jump: Like the final fantasy Dragoon, Zaki can jump. Not like a little hop, no no no. More like a giant leap into the sky, accompanied with a fast diving thrust of his weapon aimed at wherever he wants to land. Defying gravity at first, teaming up with it at the end.
Slide: A simple but fast slide a short distance away to avoid an attack or two, accomplished with a surge of energy to Zaki's feet to boost them off the ground and keep them that way until the slide is finished. The path of the slide can be curved to land Zaki behind a close range opponent.
Sling: Hooks something onto the end of his weapon, like a piece of clothing or foot, then quickly spins to launch that object and whatever's with it with force in a decided direction,including skyward or into the ground. He can increase the power of the sling by adding another spin or three, less effective with really heavy objects or people.

Magic:
Cura: Restores a decent amount health, heals medium cuts and minor breaks.
Aeroga: Summons a strong but not full-sized tornado to launch up and batter nearby enemies surrounding Zaki.
Fira: Summons a sizable sphere of fire to be shot wherever the end of Zaki's weapon points.

Heart Ignition: Wind's Grace and Fury: Zakinen summons extreme winds to surround himself and any enemies nearby to hack at them ruthlessly before they are sweeped upward by a strong burst of air . Zakinen continues the attack by Jumping up above the victim/s and sending them crashing down with a funnel of streamed, high powered winds that also slash and batter the enemy for a moment longer after they embrace the hard earth they had stood on only a few seconds before, finishing the attack with a dive into the victim/s, powered with one last strong burst of air.

Keyblades and chains:

KeybladeForm Appearance A: Gone With the Wind http://th09.deviantart.net/fs23/300...lade__Forward_Unto_Dawn_by_PhoenixTrooper.jpg
Ability-Haste: Speeds up Zakinen, adding to his already great speed.

Keyblade Form Appearance B: Winds of Change Awesome Keyblades favourites by murasaki55 on deviantART
Ability- Burst: Lets Zakinen release a quick burst of air to deflect most small projectiles and to knock away any close enemies. Can be focused to a single direction to give it enough force to launch someone next to Zakinen far away.

Faction: Vagrant Oricalcos

Recent History: Ever since he joined VO, Zaki...hasn't really done much. He's new to the group, and decided to just follow his leader's goal to reach the top for now. A bit behind with the group's past, he tried to make a good future for himself and the group by helping out when he could, but would generally leave the more complicated tasks for older, more seasoned members.

His family is...dull. That pretty much sums them up. Only child, one dad, one mom, simple house. Yeah, dull. He joined Vagrant Oricalcos to get away from all of that, hoping it'd be more fun than challenging. Learned to watch his tounge around Coraleye quickly, always reciting the leader's motto whenever he comes across him.
 
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