The Heartless are a dangerous enemy that plague the ocean of worlds. Throughout his adventure, Roxas discovers many different types of enemies that stand in his path, those that sought the hearts of all in order to feed the darkness.
Shadow
シャドウ A Pureblood Heartless that flows across the ground as a shadow, completely immune to attack. Watch for the moment it emerges, then strike! |
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Mega-Shadow
メガシャドウ These mid-sized Purebloods retain the attack patterns of their smaller cousins, but also use a dangerous tackle. Block it, and they're left wide open. |
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Gigas Shadow
ギガントシャドウ (Gigant Shadow) These large Pureblood Heartless take the Mega-Shadow attack pattern and add even more muscle. The only way to knock them off guard is to deflect their tackles with a block. |
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Yellow Opera
イエローオペラ These small flying Heartless strike with head-butts and Thunder magic that can't be interrupted by attacking. TIP: Lighting-based attacks can jolt you. Coming into contact with something in that state will cost you up to 10% of your max HP. |
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Scarlet Tango
スカーレットタンゴ These small flying Heartless strike with fireballs that bounce around, and you can't interrupt their magic by attacking. TIP: Fire-based attacks can ignite you, which will gradually sap your HP for as long as it lasts. |
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Grey Caprice
グレイカプリス These small flying Heartless strike with special warp missiles that make you trade positions with them. Their magic can't be interrupted by attacking, so try to take them out early on. |
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Striped Aria
ストライプアリア These small flying Heartless boast high defense and are resistant to physical attacks. Take them down with magic. TIP: Time-based attacks like their time missiles can rewind your defense to LV1, which causes you to take more damage than normal. |
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Sapphire Elegy
サファイアエレジー These mid-sized flying Heartless can blink out when struck, avoiding damage and teleporting to a new location. Deflect their head-butts with a block to knock them out and leave them vulnerable to attack. |
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Pink Concerto
ピンクコンチェルト A large flying Heartless. The toxic cloud it spits forth as it chases down targets will gradually drain the HP of anyone trapped within its bounds. Land a combo finisher to clear the cloud. |
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Turquoise March
ターコイズマーチ These small flying Heartless shoot water missiles. Attacking a Turquoise March in mid-cast won't interrupt its magic, so strike fast! TIP: Water-based attacks can damage-drain targets, awarding their HP to the attacker. |
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Emerald Serenade
エメラルドセレナーデ These large flying Heartless travel along a set path, making ambush a useful tactic. Their speed grows faster as their HP drops, rendering them increasingly tricky to finish off. |
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Dire Plant
ウィードプラント (Weed Plant) These small plant Heartless are rooted to the ground. They strike from afar with a seed cannon that can be turned on other foes with a well-timed block, or even used to destroy the Dire Plant itself. TIP: Flower-based attacks like their seeds can blind you, which causes your attacks to miss. |
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Fire Plant
ファイアプラント These mid-sized plant Heartless are rooted to the ground. They strike from afar with bouncing fireballs, but are slow to react. A nimble fighter can easily get behind them and eliminate them from the rear. |
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Blizzard Plant
ブリザドプラント These large plant Heartless are rooted to the ground. They strike from afar with homing ice shots that ricochet off of walls, and which can be returned with a block. At close range, they'll attempt a head-butt, after which they'll be wide open. |
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Poison Plant
ポイズンプラント These large plant Heartless are rooted to the ground. They strike from afar with poison shots that cannot be blocked. At close range, they'll attempt a head-butt, after which they'll be wide open. They are also susceptible to Fire magic. |
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Possessor
ポセッサー These Pureblood Heartless are slow and generally weak, but can engulf targets and drain their life. Jump free to escape their capture. |
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Massive Possessor
マッシブポセッサー These living collectives are made up of multiple Possessors, and can drain life from anything they touch. When dealt lethal damage, the collective splits into individual creatures, so be prepared to face them. |
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Bulky Vendor
バルクベンダー Uncombative by nature, these mid-sized capsule Heartless will disappear after a short time. They hold rare and valuable prizes, however, and should be defeated when possible. They gain speed as they take damage. Don't let them get away! |
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Rare Vendor
レアベンダー Uncombative by nature, these large capsule Heartless will disappear after a short time. They hold rare and valuable prizes, however, and should be defeated when possible. They gain speed as they take damage. Don't let them get away! |
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Watcher
サーヴィランス (Surveillance) These small flying drone Heartless fire lasers that can be returned with a block, but they will respond with an even stronger power laser. TIP: Space-based attacks like this power laser can shoe-glue you, robbing you of the ability to jump. |
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Guardian
ガーディアン These large flying drone Heartless fire a super laser that damages anything in its path, friend or foe. Regular attacks will not stagger the Guardian. To disable its super laser, jolt it with Thunder. TIP: Nil-based attacks like the super laser can null your defense, increasing the damage you take. |
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Destroyer
デストロイヤー These large flying drone Heartless fire a super laser that tears apart anything in its path, friend or foe. While regular attacks will not stagger the Destroyer, jolting it with Thunder magic will disable its super and double laser. |
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Minute Bomb
ミニッツボム Prone to self-detonation, these small Heartless will begin a countdown to explosion if you deflect their head-butts with a block. They can also be detonated on the spot using Fire magic. |
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Skater Bomb
スケートボム These mid-sized Heartless begin a countdown to self-detonation if you deflect their head-butts with a block. Strike them during the countdown to send their payload hurtling into other enemies. TIP: Ice-based attacks like their explosion can freeze you, robbing you of the ability to move. |
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Storm Bomb
ストームボム These mid-sized Heartless begin a countdown to self-detonation if you deflect their head-butts with a block. Avoid being sucked in by the whirlwind they produce during the countdown by jumping or gliding away. |
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Detonator
デトネーター These large versions of the Minute Bomb act similarly, but produce a much broader blast when they self-detonate. They also won't stagger from regular attacks, making them a dangerous foe. Take ample care when facing them. |
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Deserter
ディザーター Quick to flee from threats, these small Heartless will attack anyone who takes down another of their number with a flurry of kicks. Block to send them sprawling. |
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Sergeant
サージェント Blocking works well against these mid-sized Heartless to stop their various kick attacks and create an opening. You can also nullify their attacks and trip them up by hitting them with a combo finisher when they start kicking. |
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Soldier
ソルジャー These small Heartless primarily use their claws and a flurry of kicks to attack. The latter can be deflected with a block to trip them up. |
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Commander
コマンダー As aggressive as they are large, these foes still rely on kick attacks that can be deflected with a well-timed block. Note, however, that their size prevents normal attacks from knocking them off balance. |
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Loudmouth
ラウドネス These small Heartless cause the most trouble when they toot their horns to heal themselves and their cohorts. The wind missiles they shoot can be returned with a block. TIP: Wind-based attacks can air-toss you. While airborne you become an easy target and will take more damage if hit. |
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Flare Note
フレアノート These mid-sized Heartless cause the most trouble when they toot their horns to heal themselves and their cohorts. Block and you can deflect the bouncing fireballs they spew. |
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Bubble Beat
バブルビート These mid-sized Heartless cause the most trouble when they toot their horns to heal themselves and their cohorts. Block and you can deflect the homing water missiles they spew. |
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Barrier Master
バリアマスター These mid-sized Heartless are accomplished mages. While not aggressive, they grant allies an impenetrable barrier. Attack them until dizzy to make them drop their books, disabling any active barriers. The fallen books can then be knocked away. They have high defense, but are vulnerable to magic. Exploit that fact. |
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Shadow Glob
シャドウブロック (Shadow Block) These dark masses tend to attract Purebloods. Destroy them on sight. |
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Large Armor
ラージアーマー Armor covers every inch of these large Heartless, allowing them to deflect blows from every direction. Instead, aim for the head and knock them down, rendering them vulnerable to further attack. Use Fire magic to keep them down longer. |
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Clay Armor
ソイルアーマー Armor covers every inch of these large Heartless, allowing them to deflect blows from every direction. Instead, aim for the head and knock them down, rendering them vulnerable to further attack. Use Thunder magic to keep them down longer. |
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Solid Armor
ソリッドアーマー Armor covers every inch of these large Heartless, allowing them to deflect blows from every direction. Instead, aim for the head and knock them down, rendering them vulnerable to further attack. Use Blizzard magic to keep them down longer. |
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Land Armor
グラウンドアーマー (Ground Armor) Armor covers every inch of these large Heartless, allowing them to deflect blows from every direction. Instead, aim for the head and knock them down, rendering them vulnerable to further attack. Use Aero magic to keep them down longer. |
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Rabid Dog
マッドドッグ (Mad Dog) Small and canine in appearance, these Heartless wander aimlessly until a target draws near. Their bark is bad, but not worse than their bite; they'll snap at you if you hit them. Deflect this with a block to stagger them. |
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Snapper Dog
バイティングドッグ Larger and faster than the Bad Dog, these canine Heartless can be tricky to subdue. Their weakness to magic makes that the optimal solution. TIP: Moon-based attacks like their bark can silence you, preventing you from hurting them with magic. |
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Bully Dog
マッドブル (Mad Bull) Larger and faster than the Bad Dog, but these canine Heartless bark just the same. Physical attacks won't knock them off balance. Exploit their weakness to magic instead. |
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Cymbal Monkey
シンバルモンキー Raw noise is the chief weapon of these mid-sized Heartless which lurk in treasure chests. Be sure to block their sound bullets. TIP: Illusion-based attacks like these bullets can flip-foot you, which reverses the directional controls for basic movement. |
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Tricky Monkey
トリックモンキー (Trick Monkey) Raw noise is the chief weapon of these large Heartless which lurk in treasure chests. Return their sound bullets and avoid getting flip-footed by blocking. |
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Neoshadow
ネオシャドウ A Pureblood Heartless that flows across the ground as a shadow, completely immune to attack. It may unleash a shockwave as it emerges, so stay on guard. Block when it charges you to earn a few precious seconds during which you can deal double damage. |
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Novashadow
ネクストシャドウ This advanced form of the Pureblood Neoshadow can't be knocked off balance, and retains the ability to unleash a shockwave as it resurfaces from the ground. Block when it charges you to earn a few precious seconds during which you can deal double damage. |
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Air Battler
エアバトラー These mid-sized flying Heartless put the wind to expert use when attacking. They move swiftly, so wait for them to swoop low, then strike. Also note that they are immune to Aero magic. |
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Aerial Master
エアリアルマスタ These mid-sized flying Heartless put the wind to expert use when attacking. They move swiftly, so wait for them to swoop low, then strike. Also note that they are immune to Aero magic. |
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Artful Flyer
フライングアーツ (Flying Arts) These large flying Heartless put the wind to expert use when attacking. They move swiftly, but are vulnerable just after kicking, so be ready to mount a counteroffensive. They also retain their kind's immunity to Aero magic. |
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Sky Grappler
スカイグラップラー These mid-sized flying Heartless put the wind to expert use when attacking. They move swiftly, but are vulnerable just after kicking, so be ready to mount a counteroffensive. They also retain their kind's immunity to Aero magic. |
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Icy Cube
アイスキューブ These small Heartless are encased in ice, and attack with a tackle that can be blocked and deflected, knocking them off balance. Hit them while they're down to send them careening into other enemies, freezing them on the spot. |
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Snowy Crystal
スノークリスタル These mid-sized foes follow the same basic patterns as the Icy Cube, while also adding a rolling shockwave to their arsenal that steadily advances on its target. Fire magic is extremely effective. |
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Cannon Gun
エイミングキャノン (Aiming Cannon) Though small, these cannon Heartless can fire shots that rain down from above. Use dodge rolls or air slides to evacuate the target area. Their head-on shots can be returned with a block. Be warned: regular attacks won't throw them off balance. |
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Ice Cannon
アイスキャノン These mid-sized cannon Heartless fire shots that rain down from above. Use dodge rolls or air slides to evacuate the target area. Their head-on shots can freeze victims, but can also be batted back with a block. Regular attacks won't throw them off balance. Be careful. |
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Switch Launcher
トレードランチャー These mid-sized cannon Heartless fire shots that rain down from above. Use dodge rolls or air slides to evacuate the target area. Their head-on shots can't be blocked, and will also warp victims into point-blank range. Regular attacks won't throw them off balance. Be careful. |
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Jumbo Cannon
ヒュージキャノン (Huge Cannon) Mid-sized versions of the Li'l Cannon, these foes fire shots that rain down from above. Use dodge rolls or air slides to evacuate the target area. Though strong across the board and immune to being stunned by attacks, their head-on shots can be batted back with a block. |
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Morning Star
モーニングスター Sharp spikes cover these large Heartless, a fact they exploit in a dangerous spin attack. Though they are impervious while spinning, you can slow their onslaught with a block, bringing them to an eventual halt. Alternatively, Aero magic will stop them with a single blast. |
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Spiked Crawler
スパイククローラー Sharp spikes cover these large Heartless. Though they are impervious during their spin attack, you can slow their onslaught with a block, bringing them to an eventual halt. Alternatively, Thunder magic will stop them with a single blast. |
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Scorching Sphere
バーニングボール Sharp spikes cover these large, fiery Heartless. Though they are impervious during their spin attack, you can slow their onslaught with a block, bringing them to an eventual halt. Alternatively, Blizzard magic will stop them with a single blast. |
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Creepworm
クリープワーム Though fast, these Heartless are unfit for combat and low in HP. A single blow should be enough to take them out. |
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Hover Ghost
リアゴースト (Leer Ghost) These small flying Heartless are able to spontaneously appear behind their targets and possess them. If you are ensnared, rapidly press buttons to shake loose. Hover Ghosts are quick to blink out of harm's way, but negative status effects will prevent them from vanishing. |
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Carrier Ghost
キャリーゴースト (Carry Ghost) These large flying Heartless are able to spontaneously appear behind their targets and possess them. Though they behave similarly to Hover Ghosts, physical attacks won't stagger them. |
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Living Pod
リビングポッド These mid-sized flying Heartless are able to spontaneously appear behind their targets and possess them. Though they behave similarly to Hover Ghosts, physical attacks won't stagger them. Remember, there's no shame in falling back to regroup. |
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Zip Slasher
ロールスラッシャー (Roll Slasher) This sword-wielding Heartless's skillful defense makes it tough to finish off. Its spinning slash has the added effect of damage-draining HP from victims. Watch for it, then evade or deflect it with a block. |
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Dual Blade
デュアルブレード This large and aggressive knight Heartless's skillful defense makes it tough to finish off. Though its focused slash can be stopped with a block, blasting the knight with Thundaga while it is storing up energy will stagger it, opening it up to extra damage, especially from magic. |
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Heat Saber
ヒートセイバー This fiery knight Heartless's skillful defense makes it tough to finish off. Though its focused slash can be stopped with a block, blasting the knight with Blizzaga while it is storing up energy will stagger it, opening it up to extra damage. |
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Chill Ripper
コールドリッパー (Cold Ripper) This icy knight Heartless's skillful defense makes it tough to finish off. Though its focused slash can be stopped with a block, blasting the knight with Firaga while it is storing up energy will stagger it, opening it up to extra damage, especially from magic. |
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Blitz Spear
ブリッツスピア This lightning knight Heartless's skillful defense makes it tough to finish off. Though its focused slash can be stopped with a block, blasting the knight with Aeroga while it is storing up energy will stagger it, opening it up to extra damage, especially from magic. |
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Stalwart Blade
ストレングスブレード (Strength Blade) This magic-resistant knight Heartless's skillful defense makes it tough to finish off. Though its focused slash can be stopped with a block, blasting the knight with Aeroga while it is storing up energy will stagger it, opening it up to extra damage, especially from magic. |
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Tailbunker
テイルバンカー These large aerial Heartless are hard to hit in mid-flight. Strike their wings and tail to force them to land, then target the head, which is susceptible to Blizzard magic. |
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Avalanche
アヴァランチ These large aerial Heartless use their potent ice breath to attack their prey. Strike their wings and tail to force them to land, then focus attacks on their head, which is weak against Fire. |
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Wavecrest
ウェイブクレスト These large aerial Heartless use their potent water breath to attack their prey. This strain cannot be forced to land, so be sure to face them well-equipped to do combat in midair. |
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Phantomtail
テイルミラージュ (Tailmirage) These large aerial Heartless can't be harmed by blows to the head, instead warping to a remote location on impact. They won't warp, however, if you attack their wings or tail, so focus attacks there. Go in equipped for aerial combat. |
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Windstorm
ウインドストーム These large aerial Heartless use their potent whirlwind breath to attack their prey. They are hard to hit in mid-flight, so strike their wings and tail to force them to land, then focus attacks on their head, which is weak against Thunder magic. |
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Dustflier
デブリスフロウ (Debrisflow) Large and deadly, these flying Heartless pack extreme power and high HP levels. Their arsenal includes Meteor breath and an invincible charge, and all of their attacks can inflict negative status effects on contact. This specimen is easily in the strongest class of Heartless. Prepare accordingly. |
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Veil Lizard
バニッシュリザード (Vanish Lizard) This camouflaged creature attacks prey with a tongue lash attack. Block it to dizzy the lizard, then strike back. You can nullify its camouflage with a solid hit. TIP: Light-based attacks like its glare will zap your radar, disabling the map. |
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Lurk Lizard
ビハインドリザード (Behind Lizard) Similar in form and behavior to the Veil Lizard, these foes attack prey with a tongue lash attack. Block it to dizzy the lizard, then strike back. Blizzard magic is also especially effective. |
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Guard Armor
ガードアーマー Large and heavily armored, these Heartless will jump and then crash into the ground, creating a powerful shockwave. They drop their heads after landing, however; strike then and the body will eventually fall to pieces, with each piece acting autonomously. Start with the limbs and take them all out. |
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Powered Armor
パワードアーマー This improved version of the Guard Armor still uses the same basic tactics. The powerful shockwave it produces causes it to drop its head. Strike then and the body will eventually fall to pieces. Start with limbs and take them all out. |
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Invisible
インビジブル Both fast and strong, these Heartless pose a serious threat. They attack with a fearsome shockwave. Time your combo finisher so it connects right after they catch their sword. This will cancel the shockwave and leave them open. |
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Orcus
オーガ (Ogre) Though faster and more powerful, these Heartless are otherwise the same as the Invisible. They attack with a fearsome shockwave. Time your combo finisher so it connects right after they catch their sword. This will cancel the shockwave and leave them open. |
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Darkside
ダークサイド This giant Heartless will devour all around it if left unchecked. The dark homing blasts fired from its chest can be turned back on it with a block. Target its hands or, if possible, its head. TIP: Earth-based attacks like its homing blasts can halve your current HP. |
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Dark Follower
ダークフォロワー A stronger form of the Darkside. Though more powerful, it follows the same basic patterns as its predecessor. Send back the dark homing blasts fired from its chest with a block, then attack either its hands or, if possible, its head for maximum damage. |
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Antlion
アントリオン This massive Heartless swims freely through the sand. Aim for its face when it breaks the surface. After sustaining damage, it will take to the sky, but its cyclone shield protects it from direct damage while airborne. Instead, hit the debris it throws back at it to create an opening, then strike. |
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Infernal Engine
デモンズフォートレス (Demon's Fortress) The cannonballs this heavy tank Heartless fires can be returned with a block to take out the archers perched atop it. The battering ram that emerges from its mouth before it charges is especially weak. Capitalize on that vulnerability, but be sure to get out of there before it begins its advance. |
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Tentaclaw
This tentacle-shaped Heartless strikes with a savage bite. Block it or dodge roll out of the way, then counterattack. |
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Leechgrave
パラサイトグレイブ (Parasite Grave) A massive plant-like Heartless with a savage claw attack. The toxic pollen it spews from its head saps victims' HP for as long as they breathe it. Destroy all of the Tentaclaws to dizzy the main body, then move in. Note that defeating Tentaclaws or hitting them with magic will speed up the pollen bursts. |
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Crimson Prankster
ブリードパフォーマー (Bleed Performer) This newcomer to Wonderland splits in two, attacking as a pair. Unless both halves are defeated at the same time, they will continue the cycle of merging and splitting. Counter its flamethrower with ice magic - Blizzaga if possible. Aeroga will halt its fiery spin attack. |
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Ruler of the Sky
スカイルーラー (Sky Ruler) You need to destroy all the tail segments of this avian Heartless to reveal its core. After each segment is destroyed, the Ruler of the Sky will glow red and charge its foes. Wait too close to the water's surface and it will fire a salvo of water shots. Once the core is exposed, avoid the spray of coins and counter with Fire magic. |
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