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Translated: Tetsuya Nomura's Interview with Famitsu

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Published on September 27, 2014 @ 04:09 pm
Written by Joey
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Your patience has been awarded because thanks to Goldpanner, we have a translation of Nomura's interview available for you now! Discussed below is the progress of Kingdom Hearts 3, possibilities of Kingdom Hearts -HD 1.5 ReMIX- and Kingdom Hearts -HD 2.5 ReMIX- being ported to the PS4, ways to make Kingdom Hearts χ more accessible to the players, a HD ReMIX for Kingdom Hearts 3D [Dream Drop Distance] and the opening scene for Kingdom Hearts 3! We hope you enjoy this interview!

Interview with Director Tetsuya Nomura

 

>an even more universal game with HD remastering

 

---Were there any parts you were particularly attentive to during production of KH2.5?

Mr Tetsuya Nomura (hereon Nomura): Due to size issues, in the KH 358/2 Days (hereon Days) cinematic work included in KH1.5 we left out combat and just went with text intermissions that explained, but many fans pointed out that it was a shame, and that weighed on me. As KH Re:coded didn't have the volume of Days, we were able to follow-up on that part by creating cinematics for the battles and Disney world stories as well as adding some narration by Mickey. Mickey both opens and closes KH Re:coded, so he was the best choice for the narrator. Also, as KH Birth by Sleep (hereon BbS) was going from a handheld console to a non-portable one, we needed to adjust the controls and such. At first, we were also looking for a way to include the multiplayer section as it was. This wouldn't have been too difficult if we were only working on BbS, but as we had three titles' worth of work on our plates for KH2.5, we included it as reworked into a single player feature.

---What was it like to reexamine your own past work when producing KH1.5 and KH2.5?

Nomura: Replaying games made years ago often does let you feel their age, but I've never felt that way with KH games. I think perhaps the HD remastering has made them even more universal. Also, my impression from playing it after so long was, wow, I didn't think there were so many specialised worlds in here. Perhaps that's because they were easy to use game-wise when I included them. For Olympus Coliseum etc, we staff went along with our planning under the assumption that, while we still hadn't decided on whether to include something, there might always be a KH3 (laughs). There's also Sora's growth as a character. In KH1 I was incredibly conscious of keeping things 'Disney-like', but as the titles have added layers I think an originality has appeared.

[Interview Bits and Bobs: Guest Characters | What are you careful with when it comes to guest characters? "On original worlds, that their outward appearance and personality is close to that of the original work, or I adapt them a little like with YRP. If they appear in Disney worlds, I match the aesthetic. I even made Zack's waist thinner to match with that world." (Nomura)]

---After your long involvement with the series, what do you think is the particular charm of Disney works?

Nomura: It is the extremely loving and careful way they show and handle their characters both inside and outside the works themselves. I think this is what makes Disney works top class worldwide. This is very important with games too, according to the type, and the whole thing can become good or bad depending on the way the characters are handled. I've learned a lot.

---Is that so. That's rather deep. Can you please recommend any Disney works, or talk about any you've seen recently?

Nomura: I think I've spoken about this before, but I like The Lion King, that hasn't changed. Recently, I was invited to the preview of Frozen, and I thought it was really good. Now that Pixar's Mr Lasseter has also become the chief creative officer at Disney, I expect that from now on there will be even more works that are even more challenging. As a fan I am really looking forward to Big Hero 6 which premieres in December.     

---Speaking of Frozen, there were reports that co-director Mr Tai Yasue made a statement regarding content with a point about 'if Frozen were to appear in KH'.

Nomura: That surprised me too. I checked with Yasue, because we haven't touched upon it at all, and there's been no talk about what we'd do 'if we put it in for now'. I do understand, though, because interviewers overseas do talk about their wishes for what they'd like to happen. In response, we Japanese don't give clear yes or no answers. Then sometimes they take it as as 'fact'.  It was misinformation that came from a difference in culture.

---So that's what it was. Now, how do you actually choose new worlds?

Nomura: The shape it's taking for KH3 is everyone sharing what sort of things we'd like to do on what sort of worlds, and then making decisions looking at that. A wide range of works fall within our targets so there are a lot of candidates, but we can't make them all, and in the end we also need the OK from Disney. But, the staff working on KH3 are pushier than they've ever been (laughs). They get highly passionate on the spot, elaborating to me exactly why we 'just have to do this!', so it's difficult to make choices.

[Interview Bits and Bobs: LINE Stickers | How did the KH LINE stickers come about? "Disney spoke to me, and then I chose the characters and lines myself. I love Vanitas' 'Tch', but the one I use the most is Sora's 'OK'. I use it when responding to things I'm supervising with (laughs)." (Nomura)]

>The reason that enigmatic trailer was put out

 

---You used the opening section of KH3 in a recently released trailer for KH2.5, didn't you. The conversation between those strangers was rather enigmatic.

Nomura: I had received so many responses after releasing that play video previously, and I could feel that people were eagerly anticipating KH3. I really wanted to put out some sort of message, even though I couldn't show any content at that time. And, I wanted to show everyone that KH3 begins somewhere nobody is expecting, with speaking from new voice actors that haven't appeared in the series before. I really enjoyed seeing everyone try to guess who those two are.

---We definitely were surprised. We hadn't expected it to begin like that at all.

Nomura: I wanted to go with an introduction that wouldn't make fans be like 'yeah, we knew that' upon seeing the opening section, and that would have both fans who knew the series and fans who didn't be like 'what's this? What's going to happen next?' and start feeling anticipation. I do this every time, but I want to try and make things even for both fans and newcomers. By the way, the conversation between those two is actually a lot longer, it goes for over two minutes. When you hear their conversation, you'll understand the flow of everything so far.

 

[Interview Bits and Bobs: Likelihood of a PS4 version | With the shift to the next gen consoles underway, especially overseas, would you say you want to release KH1.5 and KH2.5 on the Playstation 4 or the Xbox One? "Since we've only just finished work on KH2.5, we would need a little more time to look into the technical aspects of HD remastering for next gen consoles." (Nomura)]

---The phrase 'Lost Masters' appeared in the conversation…

Nomura: That may not necessarily deserve capitalisation. It just means what it says, 'Keyblade Masters who have been lost' (laughs).

---Oh, is that so (laughs). We are very much looking forward to KH3, but there will be a bit of a wait to go after KH2.5 is released. In the meantime, are there any new developments for the series?

Nomura: Counting the developments in PC browser game KHχ (Key), I'd like to think that fans will spend the least amount of time possible separated from works from the series.


---We do wonder how KHχ (Key) will turn out. Among the scenes added to KH Re:coded, there is a 'Tome of Prophecy' episode which is related to KHχ (Key), isn't there?

Nomura: The scenarios of KH3 and KHχ (Key) are intimately related, so they are being written at the same time. That's why the plot of KHχ (Key) has been on pause for a little while, and I am very sorry, but I have to ask you to please wait a little longer. We are also currently investigating developments that would allow more people to experience KHχ (Key).

[Interview Bits and Bobs: First is Comic Con! | As Nomura said regarding Final Fantasy XV on page 18, 'it's up to the company. I can't say any more than that right now'. We fans can hardly wait for KH3 and many many other in-progress projects to be made public. But first, let's keep our eyes peeled at New York Comic Con!]

 

---By the way, what about KH3D? It's not in KH1.5 or KH2.5.

Nomura: Aside from KHχ (Key), which is currently still underway, KH3D is the only title in the series not remastered in HD. I personally don't like leaving it as the odd one out, so I think it's an issue that requires consideration.

>Sora's mobility is too high!?

---So, what is the current stage of development for KH3?

Nomura: It's moving steadily along the estimated schedule. However, we are having a lot of trouble with the image creating part of things due to the engine. While that's going on, we are carrying out the scenario writing and world selecting. I've also drawn new clothes for Sora and Riku and the others.

---Are Sora's action sections also evolving nicely?

Nomura: When I went to Osaka the other day and saw how development was coming along, Sora's mobility was too high. He'd reached a level where just moving around would probably make him invincible (laughs). Of course, he can't move like that from the beginning, but it looks like by the end he will be incredible. I'm looking forward to the next check. In a previous trailer Sora fought by transforming his Keyblade. The variations of those are also turning out to be amazing. It's close to the way the original Keyblade wielders fought in BbS.


---We want to get our hands on it ASAP! Now, we'd like to ask about your work outside KH3. You said previously that various jobs have fallen into your lap.

Nomura: I do have many projects other than KH3. For some reason, with this timing, I have received many offers from both inside and outside the company, and I will be responding to those first. There are things that were given to me individually, and there are many things related to games, things outside games, and things that are yet to be announced. The closest thing is that at in October I am going to Comic Con which is being held in New York. While I have been given those jobs, I do intend to keep moving my own projects forward.


[In the next issue (on sale 2nd October) we will include a special feature commemorating the release! We will also continue Mr Nomura's comments!] 

You can view the Famitsu scans this interview came from here.

Remember to follow Kingdom Hearts Insider on Facebook, Twitter, and Tumblr for the latest updates on Kingdom Hearts -HD 2.5 ReMIX- & Kingdom Hearts 3! 

 

COMMENTS

+ Reply

OathkeeperRoxas XIII

September 27, 2014 @ 04:38 pmOffline

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Re: Translated: Tetsuya Nomura's Interview with Famitsu

The wait was worth it. Interesting things to take in. Well we know the two men are, but are they in Land of Departure?

Some consideration on Chi, DDD HD, and the remasters on the PS4. And Yes Mickey will narrate a bit. October 2nd, come faster.

Bobjam

September 27, 2014 @ 04:42 pmOffline

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Re: Translated: Tetsuya Nomura's Interview with Famitsu

"I wanted to show everyone that KH3 begins somewhere nobody is expecting, with speaking from new voice actors that haven't appeared in the series before. I really enjoyed seeing everyone try to guess who those two are."

So the game will start off with two brand new characters then? Bit of a surprise that. Typical Nomura there!

Antar

September 27, 2014 @ 04:44 pmOffline

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Re: Translated: Tetsuya Nomura's Interview with Famitsu

First off, thank you Goldpanner! This must have been a lot of work!
This interview was great! It's glad to hear that THe Lion King is still his favorite world (it might make a return for KH3). I'm really interested in where the intro to KH3 will be. Since many people including me think those two in the trailer were young Xehanort and Eraqus, it would be great to play as either of them when they were young. Making KHx more accessible sounds very interesting, the game looks pretty fun. But that news about Sora's mobility is amazing! I'm glad he won't have all of his mobility skills from the beginning like in DDD. I can imagine jumping, doing flips off walls and just flying around big open Disney worlds without loading screens...

gosoxtim

September 27, 2014 @ 04:45 pmOffline

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Re: Translated: Tetsuya Nomura's Interview with Famitsu

wait did normua said he will be at comic con new york?

Chaser

September 27, 2014 @ 04:48 pmOffline

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Re: Translated: Tetsuya Nomura's Interview with Famitsu



but the one I use the most is Sora's 'OK'. I use it when responding to things I'm supervising with (laughs).


I can just imagine Nomura getting a text saying "You've been kicked off FFXV" and he just responded with a sticker of Sora saying "OK".



With the shift to the next gen consoles underway, especially overseas, would you say you want to release KH1.5 and KH2.5 on the Playstation 4 or the Xbox One? "Since we've only just finished work on KH2.5, we would need a little more time to look into the technical aspects of HD remastering for next gen consoles." (Nomura)]


This I don't understand because they have had a team looking into the technical aspects of PS4/Xbox One remastering since 2012. Surely they could just look at Type-0 and go "oh, it actually is a pretty great thing. How did you do it", then they can just go.

Of course, this to me sounds like that question and answer from last September where I think Hashimoto was asked about whether or not a KH 2.5 was possible, and he responded saying that if people bought 1.5 then they'd consider a 2.5. About 2 weeks later KH2.5 was announced.



The scenarios of KH3 and KHχ (Key) are intimately related, so they are being written at the same time. That's why the plot of KHχ (Key) has been on pause for a little while, and I am very sorry, but I have to ask you to please wait a little longer. We are also currently investigating developments that would allow more people to experience KHχ (Key).


Here's a solution... Put it out on Vita. You have the support of Sony's servers, keeping a vita user-base happy, localising a game that's going to become more and more relevant in the lead up to KH3's release, and it will look gorgeous on OLED.



But first, let's keep our eyes peeled at New York Comic Con!


Nomura, you sly dog. What are you planning?



Aside from KHχ (Key), which is currently still underway, KH3D is the only title in the series not remastered in HD. I personally don't like leaving it as the odd one out, so I think it's an issue that requires consideration.


My solution to this would be to release it as a PSN/Xbox Live download on PS4/XBONE, like First Light is to Infamous Second Son.
Since this has been called "Kingdom Hearts 3: Part 1", what better way to get people up to speed for KH3 than to release this on the platforms KH3 will coming out for. Of course, if they go physical, they can always include a KH3 demo :P

gosoxtim
wait did normua said he will be at comic con new york?

Yep! Nomura will be there :)

ShardofTruth

September 27, 2014 @ 05:11 pmOffline

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Re: Translated: Tetsuya Nomura's Interview with Famitsu



Among the scenes added to KH Re:coded, there is a 'Tome of Prophecy' episode which is related to KHχ (Key), isn't there?


That got he hyped, the Foreteller's Script (fandub) is really one of the more mysterious aspects of [chi].

Bobjam

September 27, 2014 @ 05:12 pmOffline

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Re: Translated: Tetsuya Nomura's Interview with Famitsu

Chaser
Here's a solution... Put it out on Vita. You have the support of Sony's servers, keeping a vita user-base happy, localising a game that's going to become more and more relevant in the lead up to KH3's release, and it will look gorgeous on OLED.


I've never played Chi myself but wondering would the game translate well to Vita? It would be huge if they do this, especially with all the online elements still intact.

Chaser

September 27, 2014 @ 05:16 pmOffline

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Re: Translated: Tetsuya Nomura's Interview with Famitsu

Bobjam
I've never played Chi myself but wondering would the game translate well to Vita? It would be huge if they do this, especially with all the online elements still intact.

It would translate extremely well. Perhaps even better since you could then use the touchscreen to run, select enemies, modify the deck etc.

LedxirnSimon

September 27, 2014 @ 05:18 pmOffline

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Re: Translated: Tetsuya Nomura's Interview with Famitsu

Chaser

Nomura, you sly CAT. What are you planning?

Yep! Nomura will be there :)


Fix'd, there ya go. 25///characters

Oracle Spockanort

September 27, 2014 @ 05:32 pmOffline

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Re: Translated: Tetsuya Nomura's Interview with Famitsu

Nomura, we already know it is Xehanort and Eraqus stop being obtuse.

Face My Fears

September 27, 2014 @ 05:43 pmOffline

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Re: Translated: Tetsuya Nomura's Interview with Famitsu



---The phrase 'Lost Masters' appeared in the conversation…

Nomura: That may not necessarily deserve capitalisation. It just means what it says, 'Keyblade Masters who have been lost' (laughs).



So they're talking about Aqua, Terra, Ven and maybe even Roxas and Xion? I'm so excited to know what's next!

Oracle Spockanort

September 27, 2014 @ 05:59 pmOffline

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Re: Translated: Tetsuya Nomura's Interview with Famitsu

EeL
So they're talking about Aqua, Terra, Ven and maybe even Roxas and Xion? I'm so excited to know what's next!


How could Eraqus and Xehanort talk about TAV when they don't exist in that time? Also only Aqua is a master among those you listed.

Chaser
Of course, if they go physical, they can always include a KH3 demo :P


The PR for that would be glorious. "Purchase Kingdom Hearts 3D [Dream Drop Distance] HD and get your hands on a demo download code for the highly anticipated title Kingdom Hearts 3! English voice over and there will be a surprise at the end that fans of the series will really enjoy!"



---We want to get our hands on it ASAP! Now, we'd like to ask about your work outside KH3. You said previously that various jobs have fallen into your lap.

Nomura: I do have many projects other than KH3. For some reason, with this timing, I have received many offers from both inside and outside the company, and I will be responding to those first. There are things that were given to me individually, and there are many things related to games, things outside games, and things that are yet to be announced. The closest thing is that at in October I am going to Comic Con which is being held in New York. While I have been given those jobs, I do intend to keep moving my own projects forward.



(I hope TWEWY2 was thrown at Nomura...) I wonder what he'll be showing at Comic Con? More merchandise designed by him? A game made in conjunction with another company? A comic book? AN ARTBOOK?

Vanitas666

September 27, 2014 @ 06:12 pmOffline

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Re: Translated: Tetsuya Nomura's Interview with Famitsu



[FONT=Arial]We are also currently investigating developments that would allow more people to experience [/FONT]

KHχ (Key)

[FONT=Arial].[/FONT]



Thank KH, I was really worried there. Sound like it's coming along though, in the next question he also said something about it being like a HD remake if I didn't misunderstand, and KH 3D is the only game that isn't planed for a HD remake which is a shame but we already knew that and it probably come out sooner or later, maybe in time to ship it with a KH III Demo (if they want to push it up that long).

rawpower

September 27, 2014 @ 06:25 pmOffline

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Re: Translated: Tetsuya Nomura's Interview with Famitsu

I feel like if Chi is going to be relevant to the story of KH3, they would have to release it overseas. I would be very happy to have a KH game for my Vita. I think it would be a good idea as well.

Nazo

September 27, 2014 @ 06:30 pmOffline

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Re: Translated: Tetsuya Nomura's Interview with Famitsu

They should, if they make Re:DDD, do what they're doing with Type-0. Include a KH3 demo as extra incentive to buy it. It's be perfect, since DDD is considered the prologue for KH3. Then you could buy DDD and beat it, which sets ups KH3 and then immediately go play the KH3 demo and it would actually make sense, since you just played DDD.

Also, hoping the fact that Nomura is going to NYCC means there's going to be some KH news coming up.

Taochan

September 27, 2014 @ 06:46 pmOffline

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Re: Translated: Tetsuya Nomura's Interview with Famitsu

Nomura severely underestimates his fanbase when there are forums like ours where we're crazy and invert photos/look and compare hair styles to figure out who characters are, lol. YOU GAVE US TOO MUCH NOMURA.

I'm really excited that it seems the prospect of Chi reaching us is bigger than ever. I'm pretty much okay with however they choose to bring it here.

[FONT=Helvetica]the staff working on KH3 are pushier than they've ever been (laughs). They get highly passionate on the spot, elaborating to me exactly why we 'just have to do this!'[/FONT]


This is just too cute. I love that everyone is getting to be really involved in the world selection.

rokudamia2

September 27, 2014 @ 07:08 pmOffline

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Re: Translated: Tetsuya Nomura's Interview with Famitsu



[Interview Bits and Bobs: First is Comic Con! | As Nomura said regarding Final Fantasy XV on page 18, 'it's up to the company. I can't say any more than that right now'. We fans can hardly wait for KH3 and many many other in-progress projects to be made public. But first, let's keep our eyes peeled at New York Comic Con!]



Why do I get the feeling something kinda of important is going to be announced at the New York Comic Con?

kupo1121

September 27, 2014 @ 07:13 pmOffline

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Re: Translated: Tetsuya Nomura's Interview with Famitsu

This is totally weird, but I've never wanted to hug and kiss a person I've never met nor seen the face of as much as I do right now for Goldplanner...why?



Nomura

: I do have many projects other than

KH3

. For some reason, with this timing, I have received many offers from both inside and outside the company, and I will be responding to those first. There are things that were given to me individually, and there are many things related to games, things outside games, and things that are yet to be announced. The closest thing is that at in October I am going to Comic Con which is being held in New York. While I have been given those jobs, I do intend to keep moving my own projects forward.




Goldplanner! THANK YOU SO MUCH!!!! 2014 is made (pending), now I just gotta hope I can see him even if it's only the back of his head from 50 ft. away as security drags me by my feet out of the convention because they think I was gonna attack him or something...pfftt...yeah, like I'd ever do that...no...pfftt...no way...me? nah...

Taochan

September 27, 2014 @ 07:16 pmOffline

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Re: Translated: Tetsuya Nomura's Interview with Famitsu

I do find the part about Nomura having offers from outside Square Enix very interesting, especially on the heels of being removed from FFXV. Has he ever done any work outside of Square before?

user avatar

Gram

September 27, 2014 @ 07:21 pmOffline

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Re: Translated: Tetsuya Nomura's Interview with Famitsu

The conversation will be over two minutes....now I'm dying to know. Dx
Bet the DDD part got a few people happy.

rokudamia2

September 27, 2014 @ 07:23 pmOffline

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Re: Translated: Tetsuya Nomura's Interview with Famitsu

Taochan
I do find the part about Nomura having offers from outside Square Enix very interesting, especially on the heels of being removed from FFXV. Has he ever done any work outside of Square before?


Not that I'm aware of. He has talked about wanting to work at Nintendo, but this interview was over 10 years ago.

bczp

September 27, 2014 @ 07:37 pmOffline

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Re: Translated: Tetsuya Nomura's Interview with Famitsu

I just lost my shit. Almost literally. I'm going to go to NYCC as well (as Zuko ;O) so I hope the official site reveals what days he'll be there. Or, he might just be browsing around their game like some other game producers do. Keep an eye for the NYCC website just in case guys.

kuraudoVII

September 27, 2014 @ 07:39 pmOffline

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Re: Translated: Tetsuya Nomura's Interview with Famitsu

LedxirnSimon
Fix'd, there ya go. 25///characters


I see what you did there. :)

Master Spockanort
Nomura, we already know it is Xehanort and Eraqus stop being obtuse.


*does his best Xemnas impression* Innndeeeeeeed.

In all seriousness, though, I can't help but think that he may still feel compelled to keep things a little close to the vest considering that the game is still in the early stages. Still, it's kind of odd that he keeps saying that since all of is have already figured it out the first time we saw that segment.

rawpower
I feel like if Chi is going to be relevant to the story of KH3, they would have to release it overseas. I would be very happy to have a KH game for my Vita. I think it would be a good idea as well.


Agreed. We've already moved past the era of keeping remixes and such Japan-exclusive, so it behooves Square Enix to try to get someone to localize this, especially considering that this game is supposed to be half Disney anyways.

Gram
The conversation will be over two minutes....now I'm dying to know. Dx
Bet the DDD part got a few people happy.


It definitely got me happy at least. :)

MATGSY

September 27, 2014 @ 07:46 pmOffline

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Re: Translated: Tetsuya Nomura's Interview with Famitsu

Chaser
Here's a solution... Put it out on Vita. You have the support of Sony's servers, keeping a vita user-base happy, localising a game that's going to become more and more relevant in the lead up to KH3's release, and it will look gorgeous on OLED.


Or maybe, just maybe, they could put it on a platform where more than 500 people will actually play it. Like Facebook or iOS.

Oracle Spockanort

September 27, 2014 @ 07:49 pmOffline

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Re: Translated: Tetsuya Nomura's Interview with Famitsu

Taochan
I do find the part about Nomura having offers from outside Square Enix very interesting, especially on the heels of being removed from FFXV. Has he ever done any work outside of Square before?


rokudamia2
Not that I'm aware of. He has talked about wanting to work at Nintendo, but this interview was over 10 years ago.


He did the art for Puzzle & Dragons Battle Tournament, which is made by Gung-Ho Online Entertainment and in collaboration with Square Enix. That's the closest thing to not working for SE. I wonder if the non-SE stuff is more like him doing freelance work or if it would be considered "in collaboration with SE"?

It's weird because Nomura has been working at SE since 1991...wow I was just a newborn at that time.

kuraudoVII
*does his best Xemnas impression* Innndeeeeeeed.

In all seriousness, though, I can't help but think that he may still feel compelled to keep things a little close to the vest considering that the game is still in the early stages. Still, it's kind of odd that he keeps saying that since all of is have already figured it out the first time we saw that segment.


Of course. If he admitted who it was, that'd kill the suspense. (It is just sounding so BBS right now xD)

FudgemintGuardian

September 27, 2014 @ 08:13 pmOffline

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Re: Translated: Tetsuya Nomura's Interview with Famitsu

Oh, Nomura, you're just so adorable acting like we all don't already know who those two are. XD
It would be really, really weird if we find out they really aren't Xehanort and Eraqus....

Dandelion

September 27, 2014 @ 08:22 pmOffline

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Re: Translated: Tetsuya Nomura's Interview with Famitsu

MATGSY
Or maybe, just maybe, they could put it on a platform where more than 500 people will actually play it. Like Facebook or iOS.


Mhm, I'm with MATGSY, I'm not interested in another mobile gaming unit. I'm not able to play on the go, I want something on a console. Though, KHx isn't really a console game and I understand that. So I'd rather it either stay on browsers OR they retool it into some sort of Re:X bonus with a potential 3D HD. Or as a downloadable option on the playstation store. Maybe do what they did with FFX and have it on both. I don't know, but making another handheld, even X, seems like a bad idea.

Sign

September 27, 2014 @ 09:55 pmOffline

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Re: Translated: Tetsuya Nomura's Interview with Famitsu

bczp
I just lost my shit. Almost literally. I'm going to go to NYCC as well (as Zuko ;O) so I hope the official site reveals what days he'll be there. Or, he might just be browsing around their game like some other game producers do. Keep an eye for the NYCC website just in case guys.


Nomura did get a chance to wander around a bit at SDCC, but for the most part, he was signing autographs at the Square Enix booth. If he's there to promote merchandise again, he'll likely do the same thing.

Oracle Spockanort

September 27, 2014 @ 11:34 pmOffline

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Re: Translated: Tetsuya Nomura's Interview with Famitsu

I wanted to make note of this (not for any big reason):



[Interview Bits and Bobs: LINE Stickers | How did the KH LINE stickers come about? "Disney spoke to me, and then I chose the characters and lines myself. I love Vanitas' 'Tch', but the one I use the most is Sora's 'OK'. I use it when responding to things I'm supervising with (laughs)." (Nomura)]



Nomura, some years ago, had said he doesn't really like using social media things but look at him now! Using the LINE app! I just thought this was cute because LINE is usually associated with younger people and not so much game developers using it for easy contact.

Chaser

September 27, 2014 @ 11:44 pmOffline

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Re: Translated: Tetsuya Nomura's Interview with Famitsu

MATGSY
Or maybe, just maybe, they could put it on a platform where more than 500 people will actually play it. Like Facebook or iOS.

The game is too resource heavy to go on Facebook, not to mention the website takes 30% of the revenue gained from players.
I'd rather it not go to iOS since games heavily drain the phone battery and this is not really a "play on the train or bus to work" kind of game.

The_Echo

September 27, 2014 @ 11:57 pmOffline

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Re: Translated: Tetsuya Nomura's Interview with Famitsu

I'm like 98% positive χ[chi] won't be seeing a new platform, or a Re:χ[chi], whatever that would even be like. I'd assume χ[chi]'s main scenario would have to be finished before they remake it anyway.

However they plan to bring it to the overseas audience, I just hope I don't need a new account/character to play in English.

Anyway, good interview. Labeling the Re:coded scene "Tome of Prophecy" sure helps it be a little less ambiguous.
A 3DHD is definitely in the future.

Sign

September 28, 2014 @ 12:25 amOffline

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Re: Translated: Tetsuya Nomura's Interview with Famitsu

The_Echo
Anyway, good interview. Labeling the Re:coded scene "Tome of Prophecy" sure helps it be a little less ambiguous.
A 3DHD is definitely in the future.


I'm just glad it isn't named something super vague so we don't have to watch the entire thing to find that one scene.

Chaser

September 28, 2014 @ 12:28 amOffline

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Re: Translated: Tetsuya Nomura's Interview with Famitsu

Sign
I'm just glad it isn't named something super vague so we don't have to watch the entire thing to find that one scene.

(Except it's in Japanese so I'll be like "Is this it? Nope. Is this it? Nope. Is this it? Nope.")

Oracle Spockanort

September 28, 2014 @ 12:38 amOffline

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Re: Translated: Tetsuya Nomura's Interview with Famitsu

Chaser
(Except it's in Japanese so I'll be like "Is this it? Nope. Is this it? Nope. Is this it? Nope.")


Well it'll likely be one of the last scenes, so that won't be hard.

Unless they make it so we have to watch EVERYTHING and then it unlocks like an actual secret ending.

Jadentheman

September 28, 2014 @ 12:43 amOffline

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Re: Translated: Tetsuya Nomura's Interview with Famitsu

yep I theorize 2015 KH 1.5&2.5 bundled for PS4/One, then in 2016 KH3D HD with KH3 demo, and finally KH3 in 2017

Goldpanner

September 28, 2014 @ 02:54 amOffline

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Re: Translated: Tetsuya Nomura's Interview with Famitsu

Antar
First off, thank you Goldpanner! This must have been a lot of work!


No worries <3

Chaser
I can just imagine Nomura getting a text saying "You've been kicked off FFXV" and he just responded with a sticker of Sora saying "OK".




kupo1121
This is totally weird, but I've never wanted to hug and kiss a person I've never met nor seen the face of as much as I do right now for Goldplanner...why?


Glad you enjoyed the interview :P

(Goldp L anner strikes again)

Master Spockanort

Nomura, some years ago, had said he doesn't really like using social media things but look at him now! Using the LINE app! I just thought this was cute because LINE is usually associated with younger people and not so much game developers using it for easy contact.


I wonder if he plays Disney Tsum Tsum....

Chaser
(Except it's in Japanese so I'll be like "Is this it? Nope. Is this it? Nope. Is this it? Nope.")


Just keep an eye out for this word: 予知書 

Chaser

September 28, 2014 @ 03:00 amOffline

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Re: Translated: Tetsuya Nomura's Interview with Famitsu

Goldpanner

Just keep an eye out for this word: 予知書 

I will commit it to memory, just like I did for the Japanese word for Aero.

Launchpad

September 28, 2014 @ 03:01 amOffline

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Re: Translated: Tetsuya Nomura's Interview with Famitsu

I am a little worried.. about the game opening up with a lot of cutscenes. Of course I won't skip them, but I want to play the game. I've been waiting for a long time, and if I have to watch more than 10 minutes of scenes, I'm going to be a little miffed. Leave the long ones for later on in the game. KH1, DDD, and Re:Coded have all gotten this right. Give us a little tutorial taste before the real story begins.

Oracle Spockanort

September 28, 2014 @ 03:12 amOffline

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Re: Translated: Tetsuya Nomura's Interview with Famitsu

LaunchpadMcQuack
I am a little worried.. about the game opening up with a lot of cutscenes. Of course I won't skip them, but I want to play the game. I've been waiting for a long time, and if I have to watch more than 10 minutes of scenes, I'm going to be a little miffed. Leave the long ones for later on in the game. KH1, DDD, and Re:Coded have all gotten this right. Give us a little tutorial taste before the real story begins.


With the opening movie plus the 2+ minutes of not!Xehanort and not!Eraqus talking about the not!Foretellers plus whatever they need to do to set up Sora's story/location and get you TO the tutorial, you should definitely expect to be waiting about 10 minutes before diving into the game.

I think think your concerns are founded but you do have to recognize that this game is going to be loaded with information to set its own plot up and information to catch players up on past details. You aren't going to be able to avoid it in this case unless we are lucky and the game starts us off playing as one of the "mysterious" guys immediately after the opening credits to teach us the basic movement mechanics or something.

KH1 had the benefit of being the first game in the series & was striving to give us a sense of mystery. KH3D had the benefit of being confusing as all hell so it could start wherever it wanted, and Re:coded starts off with a fairly basic plot that allowed us to jump right in. KH3 is not so lucky.

Goldpanner
I wonder if he plays Disney Tsum Tsum....


How could one not play it ;~; It's so cute and addictive! Nomura, don't let us down!

Goldpanner

September 28, 2014 @ 03:13 amOffline

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Re: Translated: Tetsuya Nomura's Interview with Famitsu

Chaser
I will commit it to memory, just like I did for the Japanese word for Aero.




ok ill stop

Master Spockanort


How could one not play it ;~; It's so cute and addictive! Nomura, don't let us down!


I KNOW

Be my friend Nomura, I promise I'll give you hearts regularly

Oracle Spockanort

September 28, 2014 @ 03:17 amOffline

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Re: Translated: Tetsuya Nomura's Interview with Famitsu

Goldpanner
I KNOW

Be my friend Nomura, I promise I'll give you hearts regularly




The sticker Nomura deserves

Sdog

September 28, 2014 @ 06:58 amOffline

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Re: Translated: Tetsuya Nomura's Interview with Famitsu

Awesome! Thank you to those who translated!

And, I wanted to show everyone that KH3 begins somewhere nobody is expecting, with speaking from new voice actors that haven't appeared in the series before. I really enjoyed seeing everyone try to guess who those two are.


Think we know who those two are Nomura =p, I'd be shocked if it were anyone different.

Since we've only just finished work on KH2.5, we would need a little more time to look into the technical aspects of HD remastering for next gen consoles.


My hope goes on!

I've also drawn new clothes for Sora and Riku and the others.


Knew Sora and Riku were getting new threads but now this confirmation for others has me pumped and anxious!

Key to Truth

September 28, 2014 @ 09:59 amOffline

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Re: Translated: Tetsuya Nomura's Interview with Famitsu

Chaser
This I don't understand because they have had a team looking into the technical aspects of PS4/Xbox One remastering since 2012. Surely they could just look at Type-0 and go "oh, it actually is a pretty great thing. How did you do it", then they can just go.

Of course, this to me sounds like that question and answer from last September where I think Hashimoto was asked about whether or not a KH 2.5 was possible, and he responded saying that if people bought 1.5 then they'd consider a 2.5. About 2 weeks later KH2.5 was announced.



Well, there's a small problem with porting the game to PS4/XBO. Didn't you notice how Type-0 looks very different to the PSP version? That's because console games up until now haven't had a real lighting system, at least 99% of them. They work in an unlit enviroment and they work around that. If they convert 1.5 and 2.5 to PS4/XBO they will have to work on a system of lighting that will ressemble the aesthetics of the games being ported, and still it won't look the same. They will look a bit KH3fied.

Chaser

September 28, 2014 @ 10:03 amOffline

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Re: Translated: Tetsuya Nomura's Interview with Famitsu

Key to Truth
Well, there's a small problem with porting the game to PS4/XBO. Didn't you notice how Type-0 looks very different to the PSP version? That's because console games up until now haven't had a real lighting system, at least 99% of them. They work in an unlit enviroment and they work around that. If they convert 1.5 and 2.5 to PS4/XBO they will have to work on a system of lighting that will ressemble the aesthetics of the games being ported, and still it won't look the same. They will look a bit KH3fied.

Ultimately, is that such a bad thing, porting the games and having them all look like the upcoming third game?

Gray Aria

September 28, 2014 @ 10:29 amOffline

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Re: Translated: Tetsuya Nomura's Interview with Famitsu

Chaser
Ultimately, is that such a bad thing, porting the games and having them all look like the upcoming third game?


Certainly not a problem for us. But they're probably looking at all of the extra work that entails and how it would further delay KH3, which they really don't want to do anymore considering that was the reason they cut the multiplayer from the Mirage Arena.

Chaser

September 28, 2014 @ 11:14 amOffline

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Re: Translated: Tetsuya Nomura's Interview with Famitsu

While I can see how that would be a worry for some, I'd much rather the fulfilled their promise of unifying all games in one place, and help establish a userbase on the Playstation 4, much like what Type-0 is doing for XV.

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bilko90

September 28, 2014 @ 11:49 amOffline

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Re: Translated: Tetsuya Nomura's Interview with Famitsu

Thanks for the translation :) I'm glad that he has clarified a few of these comments for us. Firstly if both Yasue AND Nomura have said the really enjoyed Frozen then I don't see any way how it can't be in the game.

next thing is, as far as the whole ps4 editions go, I really don't care if they don't touch up the details any more whatsoever if they did a literal 'straight port' on the console just so that I can play it on my ps4 rather than PS3. They've done all the hard work up to this point as it is anyway...

Lnds500

September 28, 2014 @ 06:38 pmOffline

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Re: Translated: Tetsuya Nomura's Interview with Famitsu

Key to Truth
Well, there's a small problem with porting the game to PS4/XBO. Didn't you notice how Type-0 looks very different to the PSP version? That's because console games up until now haven't had a real lighting system, at least 99% of them. They work in an unlit enviroment and they work around that. If they convert 1.5 and 2.5 to PS4/XBO they will have to work on a system of lighting that will ressemble the aesthetics of the games being ported, and still it won't look the same. They will look a bit KH3fied.


That's.. oversimplifying things. Of course every video game has a lightning system, and none of them have a "real lightning system". The latest ones are most advanced but they have their limitations.

The game would look exactly like it does now, only with in 1080p, AA and (hopefully), 60fps. Lightning has nothing to do with it.

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notnow123487

September 28, 2014 @ 07:49 pmOffline

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Re: Translated: Tetsuya Nomura's Interview with Famitsu

Do you guys think 2.5 will have a secret ending? I remember with 1.5 Nomura said before it came out that there would not be a secret ending but as far as I know he hasn't done that yet for 2.5.

Sdog

September 28, 2014 @ 07:51 pmOffline

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Re: Translated: Tetsuya Nomura's Interview with Famitsu

Jadentheman
yep I theorize 2015 KH 1.5&2.5 bundled for PS4/One, then in 2016 KH3D HD with KH3 demo, and finally KH3 in 2017


I can actually see this. With 3d getting some rework to look a bit more 'current gen' like how Type-0 is getting.

Though I wouldn't mind KH3 being in 2016 just to keep with my prediction =p, but if 3d gets a solid rework I could wait that extra year.

Do you guys think 2.5 will have a secret ending? I remember with 1.5 Nomura said before it came out that there would not be a secret ending but as far as I know he hasn't done that yet for 2.5.


2.5 will have an additional new scene that no one has seen before, still speculating on what it is =p.

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Gram

September 29, 2014 @ 01:24 amOffline

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Re: Translated: Tetsuya Nomura's Interview with Famitsu

Chaser
While I can see how that would be a worry for some, I'd much rather the fulfilled their promise of unifying all games in one place, and help establish a userbase on the Playstation 4, much like what Type-0 is doing for XV.


Can't help but agree with this. KH3 being on PS4 while everything else is on PS3 and 3DS kinda made me felt lied to. haha

Sdog

September 29, 2014 @ 03:42 amOffline

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Re: Translated: Tetsuya Nomura's Interview with Famitsu

Gram
Can't help but agree with this. KH3 being on PS4 while everything else is on PS3 and 3DS kinda made me felt lied to. haha


I like to look at the collections on the PS3 as a reminder to those who might've fallen off the series, or an introductory to newcomers. Though porting them to PS4 (O lawdy plz) would open it up even more so to the millions who have never owned PS3 or turned one in before either collection's release (this guy).

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kakalakingma

September 29, 2014 @ 03:52 amOffline

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Re: Translated: Tetsuya Nomura's Interview with Famitsu

Can someone explain to me what the kh line sticker ISO? I don't get it. Is it then saying "tch" and "ok" or is that referring to actually stickers?

Chaser

September 29, 2014 @ 03:56 amOffline

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Re: Translated: Tetsuya Nomura's Interview with Famitsu

kakalakingma
Can someone explain to me what the kh line sticker ISO? I don't get it. Is it then saying "tch" and "ok" or is that referring to actually stickers?

Kingdom Hearts Stamps Now Available in LINE App! - News - Kingdom Hearts Insider

It's like emoji's, but virtual stickers, bigger and featuring KH characters.

Dr_Mario64

September 29, 2014 @ 04:33 amOffline

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Re: Translated: Tetsuya Nomura's Interview with Famitsu

LaunchpadMcQuack
I am a little worried.. about the game opening up with a lot of cutscenes. Of course I won't skip them, but I want to play the game. I've been waiting for a long time, and if I have to watch more than 10 minutes of scenes, I'm going to be a little miffed. Leave the long ones for later on in the game. KH1, DDD, and Re:Coded have all gotten this right. Give us a little tutorial taste before the real story begins.


You'd be surprised how common of a problem this is in JRPGs. For the record, 10 minutes is NOTHING. During my playthrough of Persona 4, it took at least a solid hour to get through the expository cutscenes and into the actual gameplay. I won't deny that such exposition is necessary, but surely there's a better way to convey this to the player than a simple info-dump! This is why I know better than to judge an RPG based on its beginning. Because of the necessary expository dialogue and tutorials, it's almost never a good indicator of the core gameplay. KH has gotten better about this; though I wouldn't be entirely shocked if the problem found its way back to KH3. There's going to be more to explain than ever!

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kakalakingma

September 29, 2014 @ 12:39 pmOffline

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Re: Translated: Tetsuya Nomura's Interview with Famitsu

Chaser
Kingdom Hearts Stamps Now Available in LINE App! - News - Kingdom Hearts Insider

It's like emoji's, but virtual stickers, bigger and featuring KH characters.


Ohh so that's what it is. Thanks!:biggrin:

Shogo-Kun

September 29, 2014 @ 02:13 pmOffline

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Re: Translated: Tetsuya Nomura's Interview with Famitsu

Dr_Mario64
You'd be surprised how common of a problem this is in JRPGs. For the record, 10 minutes is NOTHING. During my playthrough of Persona 4, it took at least a solid hour to get through the expository cutscenes and into the actual gameplay. I won't deny that such exposition is necessary, but surely there's a better way to convey this to the player than a simple info-dump! This is why I know better than to judge an RPG based on its beginning. Because of the necessary expository dialogue and tutorials, it's almost never a good indicator of the core gameplay. KH has gotten better about this; though I wouldn't be entirely shocked if the problem found its way back to KH3. There's going to be more to explain than ever!

Sounds like these JRPG writers needs a healthy dose of "Show, Don't Tell." I just got finished with my Screenwriting class and I can think of a few ways they can show the exposition, rather than tell it. For instance, have a tutorial session where we travel through the various memories that will not only get people excited about the game, but also act as a quick refresher. Also, and this is a big thing that I learned, save some of that exposition for much later in the story. If there is one thing I've learned about exposition, it's that it shouldn't be told too early, otherwise you'll overwhelm the audience. Plus, saving that exposition will give the writers a trump card that they can save for character development, something that a few of the characters in this series sorely need. Just my two cents.

SoraForeverKH

September 29, 2014 @ 11:19 pmOffline

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Re: Translated: Tetsuya Nomura's Interview with Famitsu

That was so much better than I could've expected! I love that KH game director! He even has a funny side. I like how he uses the Line stickers to text! Lol
I am so excited for KH III! This interview was awesome! Thank you insider!

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