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Dengeki Interview with Tetsuya Nomura: Farewell, Reaction Commands

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Published on June 20, 2015 @ 04:51 am
Written by Joey
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Dengeki have released another interview with Tetsuya Nomura about Kingdom Hearts 3 and Final Fantasy VII. He discusses the removal of reaction commands, a series staple since Kingdom Hearts 2, as well as the use of the Kingdom Shader.

Zephyr has translated the article.

Tetsuya Nomura talks about the presence of the Cloud cross-dressing event in the remake of FINAL FANTASY VII. There is no QTE in KINGDOM HEARTS III.

In United States Los Angeles, an exhibition of videogames were held at E3 2015 (Electronic Entertainment Expo 2015). A full remake of FINAL FANTASY VII has been officially announced, and the latest information concerning KINGDOM HEARTS III has been revealed.

As the director of both works, Tetsuya Nomura will be around for us to hear his story and deliver its contents.

FINAL FANTASY VII, Yoshinori Kitase being the producer, Kazushige Nojima the scenario writer, and Tetsuya Nomura being the director held responsible, has been announced to be developed for the PS4. The reveal of “Tangled” has also been announced for KINGDOM HEARTS III. The audience expectations have been heightened.

■ For KINGDOM HEARTS III, I think it is using Real Shader for the worlds.

From around what time did the remake of FINAL FANTASY VII was being undertaken?

It was from last year. Kitase, Nojima, and I just happen to be around at a bad time and gave the name of this announcement. That’s what started the timing.

So it really has just begun. When the full remake of FINAL FANTASY VII was presented at the SCE conference, it was terribly exciting.

I’ve heard from the staff that that FINAL FANTASY is comparably popular to KINGDOM HEARTS overseas. FINAL FANTASY VII has made a similar impact to the announcement of KINGDOM HEARTS III.

When KINGDOM HEARTS III was presented at E3 2013, there was tremendous excitement. This E3, it looks like KINGDOM HEARTS III has been making several updates.

In regards to supplementing the gameplay, we have removed the Reaction Commands in KINGDOM HEARTS III. QTE (Quick Time Event. Actions that execute at the touch of a button according to when it displays on screen) isn’t there anymore. For people who have seen the “flashy” battles in KINGDOM HEARTS II, it felt like there were too many of them when doing these operations.

Are there no longer Reaction Commands in boss battles?

That’s right. While removing the elements of QTE in KINGDOM HEARTS III, being referred to as flashy battles, we are making it more challenging. All actions will be based on good or favorable timing.

In other works that pursue realistic graphics, it seems “Kingdom Shader” is generally accepted overseas.

Since this is a style that is unique to KINGDOM HEARTS, perhaps it is valued.

Due to the amount of information in the graphics, it may have an opposite effect. If the surface of the rocks look realistic in the world of Hercules, it will drift away from it being a Disney World. You also have Rapunzel’s tower that is tightly built in a very high density building, you are not allowed to go in (laughs).

There is too much discomfort there (laughs).

For many of Disney’s animated films, the Kingdom Shader is acceptable. However, depending on the world, the type of shader is going to change. For specific worlds, it will not be allowed apparently. While it is primarily Kingdom Shader-based, I think a realistic shader will come out for those worlds.

■ Everyone’s memories of FINAL FANTASY VII has not been lost.

Returning to the full remake of FINAL FANTASY VII, it just so happens that Cloud crossdressing as a female and Aerith has become a hot topic. It’s the trend around here?

First, in terms of the full remake, I believe there were a lot of reactions. It’s simply because there are opinions about not wanting the content to be changed in order to clean its image but we believe that the HD port version has a smaller difference; just cleaner.

However, we will not be able to answer at this time until a more detailed depiction. As for the episode of the Honeybee inn and for it being lost in everyone’s nostalgic memories, please don’t worry.

What about in regards to Aerith?

Concerning Aerith, because the original FINAL FANTASY VII is an old release in 1997, I think there may be a lot of young people who will be touching it for the first time in the full remake of FINAL FANTASY VII. For such people, the question itself is a spoiler regarding Aerith. So I will not answer (laughs).

Speaking of the minigames in FINAL FANTASY VII, there were many of them and what are your thoughts about that?

The minigames are being proceeded into full-fledged production although not necessarily attached yet. Since it was already proposed by the production team, it’s a stage that was confirmed in planning.

For KINGDOM HEARTS III, the minigame production has already been started. Several things are in a state that can be simply played alone. There is likely a lot of minigames in KINGDOM HEARTS III. For FINAL FANTASY VII, it is still in the stages of planning. 

COMMENTS

+ Reply

BEASTENDER

June 20, 2015 @ 04:04 amOffline

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Re: Quick Time Events Will Not be in KH3

I'm the only one who will miss them anyway lol Even though I have no idea what's being said with that translation (Edit: the old one). I would have loved for them to be like XV's parry system. You press a button at the right time, and you perform a nice looking counterattack. But I mean, things like the Big Thunder Mountain Attraction Flow look just like one big reaction command ...the bad kind that people don't like, and me either for that matter (And I'm talking about the E3 2015 trailer, as it looks like you can't fully control the train, or the ship really). So I'm not sure just how "gone" they are.

In any case, If you have to have proper and skillful timing (like some commands in KH2 and in XV's combat system), it wouldn't be, "spam triangle to win" as people say (I personally don't know a single person who played that way though....and I still say there's no real room to talk; Especially when later installments were literally, spam X or square to win, as basic keyblade combat was pathetic and useless. And don't even get me started on the invincibility and spammability of shotlock and flowmotion attacks).

Launchpad

June 20, 2015 @ 04:07 amOffline

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Re: Quick Time Events Will Not be in KH3

Eh... Similar to any KH character, reaction commands will never truly die. They live on in Attraction Flow.

MasterZero

June 20, 2015 @ 04:15 amOffline

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Re: Quick Time Events Will Not be in KH3

So no more Reaction Commands? I actually kind of liked them in KH2.

Precursor Mar

June 20, 2015 @ 04:20 amOffline

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Re: Quick Time Events Will Not be in KH3

Launchpad
Eh... Similar to any KH character, reaction commands will never truly die. They live on in Attraction Flow.


Exactly. Attraction Flow is an evolution of the reaction commands. The Thunder Mountain train in the D23 trailer, for example, looked very similar to the Pegasus reaction command against the Hydra.

Mavxo

June 20, 2015 @ 04:32 amOffline

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Re: Quick Time Events Will Not be in KH3

I really hope the game has more strategy then previous KH. Like more sneak missions and just overall more strategy. But with all these new battle fuctions it looks like it's gonna be even more of a spam attraction flow/keyblade transformations/new attacks to win

Chaser

June 20, 2015 @ 04:33 amOffline

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Re: Quick Time Events Will Not be in KH3

Zephyr's got some of the translation done already.




[FONT=Arial]Tetsuya Nomura talks about the presence of the Cloud cross-dressing event in the remake of FINAL FANTASY VII. There is no QTE in KINGDOM HEARTS III.[/FONT]



[FONT=Arial]In United States Los Angeles, an exhibition of videogames were held at E2 2015 (Electronic Entertainment Expo 2015). A full remake of FINAL FANTASY VII has been officially announced, and the latest information concerning KINGDOM HEARTS III has been revealed.[/FONT]



[FONT=Arial]As the director of both works, Tetsuya Nomura will be around for us to hear his story and deliver its contents.[/FONT]



[FONT=Arial]FINAL FANTASY VII, Yoshinori Kitase being the producer, Kazushige Nojima the scenario writer, and Tetsuya Nomura being the director held responsible, has been announced to be developed for the PS4. The reveal of “Tangled” has also been announced for KINGDOM HEARTS III. The audience expectations have been heightened.[/FONT]



[FONT=Arial]■ For KINGDOM HEARTS III, I think it is using Real Shader for the worlds.[/FONT]



[FONT=Arial]From around what time did the remake of FINAL FANTASY VII was being undertaken?[/FONT]



[FONT=Arial]It was from last year. Kitase, Nojima, and I just happen to be around at a bad time and gave the name of this announcement. That’s what started the timing.[/FONT]



[FONT=Arial]So it really has just begun. When the full remake of FINAL FANTASY VII was presented at the SCE conference, it was terribly exciting.[/FONT]



[FONT=Arial]I’ve heard from the staff that that FINAL FANTASY is comparably popular to KINGDOM HEARTS overseas. FINAL FANTASY VII has made a similar impact to the announcement of KINGDOM HEARTS III.[/FONT]



[FONT=Arial]When KINGDOM HEARTS III was presented at E3 2013, there was tremendous excitement. This E3, it looks like KINGDOM HEARTS III has been making several updates.[/FONT]



[FONT=Arial]In regards to supplementing the gameplay, we have removed the Reaction Commands in KINGDOM HEARTS III. QTE (Quick Time Event. Actions that execute at the touch of a button according to when it displays on screen) isn’t there anymore. For people who have seen the “flashy” battles in KINGDOM HEARTS II, it felt like there were too many of them when doing these operations.[/FONT]




Nazo

June 20, 2015 @ 04:56 amOffline

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Re: Quick Time Events Will NOT be in KH3

Very good. I do love the RCs in the series, but they're an outdated mechanic. The fact that The Order 1886 was a terribly boring game because it overused those. You don't feel in control, you feel like a viewer. It removes immersion. It worked back when the game was released and it still looks and feels great in the HD ReMIXs but I'm glad they're gone. One of my biggest concerns when seeing that amazing wall run in the new trailer was that it'd be a QTE fest where you're not actually controlling Sora and just pushing buttons. Knowing that you get direct control of that now, is amazing. Can't wait to run up freaking walls and free run and stuff.

Precursor Mar

June 20, 2015 @ 05:08 amOffline

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Re: Quick Time Events Will NOT be in KH3

Nazo
Very good. I do love the RCs in the series, but they're an outdated mechanic. The fact that The Order 1886 was a terribly boring game because it overused those.


The Order was a terribly boring game because you spend most of the game not playing, QTE's were the least of it's problems. God of War is filled to the brim with QTE's yet it's one of the Playstation's most popular franchises.

robvandam111

June 20, 2015 @ 05:22 amOffline

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Re: Quick Time Events Will NOT be in KH3

So that means, no Reaction Button, right?

Nazo

June 20, 2015 @ 05:46 amOffline

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Re: Quick Time Events Will NOT be in KH3

Precursor Mar
The Order was a terribly boring game because you spend most of the game not playing, QTE's were the least of it's problems. God of War is filled to the brim with QTE's yet it's one of the Playstation's most popular franchises.


That too, but even in GoW, though the QTE events are flashy and cinematic, it'd be way cooler to actually be the one controlling the action to grapple onto the back of a cyclops rather than tapping the circle button and watching.

Sign

June 20, 2015 @ 05:48 amOffline

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Full translation is now updated in the OP.

robvandam111
So that means, no Reaction Button, right?


i'm sure there will be many other reasons to spam triangle lol

Nazo

June 20, 2015 @ 05:51 amOffline

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Chaser
For many of Disney’s animated films, the Kingdom Shader is acceptable. However, depending on the world, the type of shader is going to change. For specific worlds, it will not be allowed apparently. While it is primarily Kingdom Shader-based, I think a realistic shader will come out for those worlds.


Aw, hell yeah. Looks like the Disney Infinity looking models are a temporary thing after all, if not a result of the Tangled world's art style.

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Kingnice92

June 20, 2015 @ 05:59 amOffline

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I kinda gonna miss reaction commands

Sign

June 20, 2015 @ 06:07 amOffline

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I'd like to know what worlds he's referring to when talking about this "realistic shader" 8D

Chaser

June 20, 2015 @ 06:09 amOffline

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Everyone hates reaction commands until they're taken out lol

Precursor Mar

June 20, 2015 @ 06:15 amOffline

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Chaser
For many of Disney’s animated films, the Kingdom Shader is acceptable. However, depending on the world, the type of shader is going to change. For specific worlds, it will not be allowed apparently. While it is primarily Kingdom Shader-based, I think a realistic shader will come out for those worlds.


This can only mean one thing...






Port Royal is back boiiiiiiiiiiiis!

srb1a4

June 20, 2015 @ 06:20 amOffline

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Chaser

Due to the amount of information in the graphics, it may have an opposite effect. If the surface of the rocks look realistic in the world of Hercules, it will drift away from it being a Disney World.

You also have Rapunzel's tower that is tightly built in a very high density building, you are not allowed to go in (laughs).


I think I'm reading this incorrectly but is he saying we are not allowed in Rapunzel's Tower?

BEASTENDER

June 20, 2015 @ 06:30 amOffline

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Wait..are reaction commands even truly gone? Nomura said, "we are making it more challenging. All actions will be based on good or favorable timing." Reaction Commands didn't totally consist of just mashing a button, and some don't necessarily even qualify as QTE's. While most of them are, Reaction Commands and QTE's aren't one an the same.

I mean, as some of us have stated, Attraction Flow would still count as something of a quick time event, as you lose control and press a button. But like with the teacups, you don't just sit still and mash a button (you have minor control from the looks of it), but you do press a button to attack with it. Reaction Commands against some small enemies were exactly the same. And then there's the Pegasus keyblade transformation. It's almost clear you don't control that, just like with the train or even the ship anymore due to motion sickness (their statement, not mine). Even if the name isn't used anymore, they are still technically there. I mean, Big Magic Mountain is activated during a boss fight, and it doesn't look like you control it at all. And either Sora automatically attacks the titan's hand (which is even worse) or you have to press a button to do that. I'm pretty sure that's what reaction commands basically were.


So despite technicalities, I think he's saying it won't be like the Hydra fight anymore, where for long periods of time you press one button repeatedly. It's pretty much confirmed that reaction command like elements still exist in KH3, via attraction flow.

Edit: Not to mention limits or team attacks (like the one SDG used in the trailer) Either they will all be cinematic like the Pegasus Keybade Transformation (Which I don't see how it's better, as you have zero control), or you will have to press buttons to interact with the other characters. Since it's been confirmed we'll be fighting alongside Disney and FF characters again, I'm positive there will be some sort of team attack with them. And any time you pressed triangle (during summons, limits, etc) it was labeled a reaction command. Now that I think about it, this kind of element is spread out all over the series starting with KH2 on to DDD. And as we have seen, even KH3.

Sign

June 20, 2015 @ 06:34 amOffline

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JANFEAE
Wait..are reaction commands even truly gone? Nomura said, "we are making it more challenging. All actions will be based on good or favorable timing." Reaction Commands didn't totally consist of just mashing a button, and some don't necessarily even qualify as QTE's. While most of them are, Reaction Commands and QTE's aren't one an the same.

I mean, as some of us have stated, Attraction Flow would still count as something of a quick time event, as you lose control and press a button. But like with the teacups, you don't just sit still and mash a button (you have minor control from the looks of it), but you do press a button to attack with it. Reaction Commands against some small enemies were exactly the same. And then there's the Pegasus keyblade transformation. It's almost clear you don't control that, just like with the train or even the ship anymore due to motion sickness (their statement, not mine). Even if the name isn't used anymore, they are still technically there. I mean, Big Magic Mountain is activated during a boss fight, and it doesn't look like you control it at all. And either Sora automatically attacks the titan's hand (which is even worse) or you have to press a button to do that. I'm pretty sure that's what reaction commands basically were.


So despite technicalities, I think he's saying it won't be like the Hydra fight anymore, where for long periods of time you press one button repeatedly. It's pretty much confirmed that reaction command like elements still exist in KH3, via attraction flow.




When KINGDOM HEARTS III was presented at E3 2013, there was tremendous excitement. This E3, it looks like KINGDOM HEARTS III has been making several updates.

In regards to supplementing the gameplay, we have removed the Reaction Commands in KINGDOM HEARTS III. QTE (Quick Time Event. Actions that execute at the touch of a button according to when it displays on screen) isn’t there anymore. For people who have seen the “flashy” battles in KINGDOM HEARTS II, it felt like there were too many of them when doing these operations.




I thought he was pretty clear here?

BEASTENDER

June 20, 2015 @ 07:07 amOffline

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Sign
I thought he was pretty clear here?



On a technical note. It's either, you watch the screen, or you push a button and watch the screen. I'm saying something like attraction flow is the exact same concept of a reaction command. Take the SDG shield attack from the trailer. Either, you sit and watch the entire time and they do everything automatically, or you watch the entire time and press a button at the right moment. I'm not seeing how these are different (one even sounds worse honestly). In both the D23 trailer and the E3 2015 trailer, during the Big Magic Mountain Attraction Flow, Sora attacks the Titan Hand. Either you sit and watch and he attacks automatically (which is literally doing nothing, which is what everyone said reaction commands were) or you press a button at the right moment to stop it. Either way, I don't think you're in full control during any of these, and that's basically what reaction commands were.

Unless you control the Train or Pegasus Keybade Transformation somehow (which I doubt), what we have is even "worse" as you don't do anything at all. And if you aren't fully in control of every movement, that means you're just pressing a button, which is what reaction commands were. So I was saying even though he says they're gone, I don't really see how they are at all.

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warmaster34

June 20, 2015 @ 07:08 amOffline

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wow what the hell was going through nomura head when he thought it would be a good Idea to remove reaction commands I feel really sad and empty right now :frown: next he is going to remove limit breaks DX COME BACK REACTION COMMANDS

rawpower

June 20, 2015 @ 07:11 amOffline

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I never minded reaction commands but I think as long as we have flow motion I'll be plenty satisfied with the flashiness of the battles. My guess is that while we're fighting bosses, if we do flow motion at a specific time in a specific spot something crazy might happen which is what he's referring to. But that thing with using the realistic shader for some of the worlds obviously means the return of Port Royal but will we finally get the Davy Crockett world I've been waiting for? Or maybe Swiss Family Robinson?

BEASTENDER

June 20, 2015 @ 07:13 amOffline

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warmaster34
wow what the hell was going through nomura head when he thought it would be a good Idea to remove reaction commands I feel really sad and empty right now :frown: next he is going to remove limit breaks DX COME BACK REACTION COMMANDS



That's what I'm not understanding; how things like limits will function without pressing anything. Either everything is automatic and you have no control at all (which is what fans said they didn't like), or you're still pushing something to make it work. I just can't see him bringing Disney and FF allies back and not having collaboration attacks. I mean, we even saw one in the trailer. Either that was full auto, or someone pushed a button during the sequence to charge through the heartless after shielding.

Heartkeeper

June 20, 2015 @ 07:14 amOffline

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I never disliked the reaction commands but I think is a good choice to remove them and make the combat system more skill based.

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warmaster34

June 20, 2015 @ 07:16 amOffline

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JANFEAE
That's what I'm not understanding; how things like limits will function without pressing anything. Either everything is automatic and you have no control at all (which is what fans said they didn't like), or you're still pushing something to make it work. I just can't see him bringing Disney and FF allies back and not having collaboration attacks. I mean, we even saw one in the trailer. Either that was full auto, or someone pushed a button during the sequence to charge through the heartless after shielding.
are you sure about that :confused: I heard a lot of fans loved the reaction commend even more so towards the end I really hope he takes back what he said I am so sad right now :frown:

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warmaster34

June 20, 2015 @ 07:17 amOffline

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Heartkeeper
I never disliked the reaction commands but I think is a good choice to remove them and make the combat system more skill based.
in other words less fun no thank you

Chaser

June 20, 2015 @ 07:20 amOffline

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I think the reaction commands where prompts appear on the screen are definitely out, like where you had to press triangle a million times to dodge Xemnas' attacks. Instead this has been replaced with a more challenging system where you need good timing skills, such as blocking at the right moment. I think that's where most of this confusion is coming from. They removed the large on-screen flashy reaction commands, but the stuff that was connected to limits and summons have been repositioned to normal button attacks (where your command menu can change to a limit-specific attack menu).

In regards to the train, it's probably a situation where the train is on a set path, but you have the choice of attacking. You can press X to throw the keyblade or you can choose not to. If you don't hit the hand at the right time, you lose HP, which is what I believe Nomura is referring to when he says "All actions will be based on good or favorable timing."

warmaster34
in other words less fun no thank you

How is the Gameplay of KH3 less fun because of no flashy reaction commands? They're giving YOU the power to perform those moves without relying on pressing Triangle at specific moments. You can summon Disney characters, use attraction flow, flowmotion, use a variety of Keyblade Transformations, limits with your team mates, and use magic that has greatly improved to affect the environments and link up with other attacks.

To me, KH3 sounds more fun because we can perform what would usually be reaction commands whenever we want, plus we have the biggest arsenal ever seen in the Kingdom Hearts series where each battle can feel unique because of the many ways you can complete it.

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warmaster34

June 20, 2015 @ 07:31 amOffline

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Chaser
I think the reaction commands where prompts appear on the screen are definitely out, like where you had to press triangle a million times to dodge Xemnas' attacks. Instead this has been replaced with a more challenging system where you need good timing skills, such as blocking at the right moment. I think that's where most of this confusion is coming from. They removed the large on-screen flashy reaction commands, but the stuff that was connected to limits and summons have been repositioned to normal button attacks (where your command menu can change to a limit-specific attack menu).

In regards to the train, it's probably a situation where the train is on a set path, but you have the choice of attacking. You can press X to throw the keyblade or you can choose not to. If you don't hit the hand at the right time, you lose HP, which is what I believe Nomura is referring to when he says "All actions will be based on good or favorable timing."


How is the Gameplay of KH3 less fun because of no flashy reaction commands? They're giving YOU the power to perform those moves without relying on pressing Triangle at specific moments. You can summon Disney characters, use attraction flow, flowmotion, use a variety of Keyblade Transformations, limits with your team mates, and use magic that has greatly improved to affect the environments and link up with other attacks.

To me, KH3 sounds more fun because we can perform what would usually be reaction commands whenever we want, plus we have the biggest arsenal ever seen in the Kingdom Hearts series where each battle can feel unique because of the many ways you can complete it.
what your saying is not making any sense how the hack can you dodge something like

Xemnas light sabers how can you reflect something like that bottun symblo with out something like that telling you or cutting buildings in half how do something like that on your own it makes no sense with out reaction commends

Chaser

June 20, 2015 @ 07:37 amOffline

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warmaster34
what your saying is not making any sense how the hack can you dodge something like

Xemnas light sabers how can you reflect something like that bottun symblo with out something like that telling you or cutting buildings in half how do something like that on your own it makes no sense with out reaction commends


You just don't put in dodging light sabers or cutting buildings in half? Those were examples lol, but I legit cannot think of any reasons why we would need to cut a building in half. That was in the part of the game where you never returned to because it was past the final save point. And in DDD it was done using Reality Shifts, a flashy unique form of reaction commands that was more interactive than Triangle.

Muke

June 20, 2015 @ 07:38 amOffline

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warmaster34
what your saying is not making any sense how the hack can you dodge something like

Xemnas light sabers how can you reflect something like that bottun symblo with out something like that telling you or cutting buildings in half how do something like that on your own it makes no sense with out reaction commends



Actually, what you're saying isn't making any sense. I personally liked the RCs, but in KH 3 you don't need them, because you don't rely on them anymore. Let's say, in KH 3 we'll again cut buildings in half. You do that on your own! It's not "press a button to do this" anymore.
I don't understand, how that could disappoint you.

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warmaster34

June 20, 2015 @ 07:40 amOffline

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Chaser
You just don't put in dodging light sabers or cutting buildings in half? Those were examples lol, but I legit cannot think of any reasons why we would need to cut a building in half. That was in the part of the game where you never returned to because it was past the final save point. And in DDD it was done using Reality Shifts, a flashy unique form of reaction commands that was more interactive than Triangle.
in other words less fun I never liked the
Reality Shift in DDD was not that fun

Muke2904
Actually, what you're saying isn't making any sense. I personally liked the RCs, but in KH 3 you don't need them, because you don't rely on them anymore. Let's say, in KH 3 we'll again cut buildings in half. You do that on your own! It's not "press a button to do this" anymore.
I don't understand, how that could disappoint you.
and how do you do that on your own with out it looking lame

Chaser

June 20, 2015 @ 07:44 amOffline

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warmaster34
in other words less fun I never liked the
Reality Shift in DDD was not that fun

Yes, but you see they removed one outdated system, the reaction commands, and added in several new systems to replace it. We can only judge from the new footage, but from what I've seen, everything looks more fun than KHII's method of press triangle and just wait until you take control again. Now you can do a lot of things, and even during the "on the rails" parts, you it looks like you still have freedom instead of relying on triangle.
You can't see it in the recent video, but the D23 trailer shows Sora throwing the Keyblade whenever at the Rock Titan

[video=youtube;Pr9twjpM7gU]https://www.youtube.com/watch?v=Pr9twjpM7gU[/video]

BEASTENDER

June 20, 2015 @ 07:46 amOffline

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Chaser
I think the reaction commands where prompts appear on the screen are definitely out, like where you had to press triangle a million times to dodge Xemnas' attacks. Instead this has been replaced with a more challenging system where you need good timing skills, such as blocking at the right moment. I think that's where most of this confusion is coming from. They removed the large on-screen flashy reaction commands, but the stuff that was connected to limits and summons have been repositioned to normal button attacks (where your command menu can change to a limit-specific attack menu).

In regards to the train, it's probably a situation where the train is on a set path, but you have the choice of attacking. You can press X to throw the keyblade or you can choose not to. If you don't hit the hand at the right time, you lose HP, which is what I believe Nomura is referring to when he says "All actions will be based on good or favorable timing."


How is the Gameplay of KH3 less fun because of no flashy reaction commands? They're giving YOU the power to perform those moves without relying on pressing Triangle at specific moments. You can summon Disney characters, use attraction flow, flowmotion, use a variety of Keyblade Transformations, limits with your team mates, and use magic that has greatly improved to affect the environments and link up with other attacks.

To me, KH3 sounds more fun because we can perform what would usually be reaction commands whenever we want, plus we have the biggest arsenal ever seen in the Kingdom Hearts series where each battle can feel unique because of the many ways you can complete it.





This is what I was saying. Moments like the Hydra Fight and Final Xemans Fight are gone, where you just stare at the screen and mash a button. Instead, things will require timing and skill like Nomura said ;"We are making it more challenging. All actions will be based on good or favorable timing". I think of XV. They aren't called Reaction Commands, but if you press the parry button at the right time, you'll be rewarded with a little counter animation. You can't trigger this by button mashing. And you couldn't always do that in KH2 either. Like when fighting Samurai Nobodies, or the First Xemnas. Like with Attraction Flow and Limits, they require some input, but you can't have full control over 2 characters at once. However, these were also reaction commands. This is why I said Reaction Commands and QTE's are not one and the same. If there were no input from the player, then you'd just be watching mini cutscenes, waiting for it to end. Like the Pegasus transformation. Sure it may be nice the first 15 or so times, but after that, you may get tired of just watching the same animation over and over. The same goes for attraction flow. One thing Reaction Commands had going for it is that almost every enemy in the game had it's own unique reaction command, which mixed things up.


Edit: At least, I thought we were on the same page before your edit lol. Again, a reaction command was simply pressing a button at the proper time. Meanwhile, you do not have full control of Sora. Some control sure, but most of it is limited to button presses. Attraction Flow and some Flowmotion Attacks like the Downward Spiral he did off the ice trail, you don't have full control over Sora. You watch, and button presses are your input. Not button mashing one, but you press one button at the correct times, which is exactly what a reaction command was to the core. That goes for limits and summons too. I'd fully welcome summons being full auto and truly fighting alongside you, but Limits involve more than Sora, and unless Sora just isn't a part of it, you have to press something to activate Sora's part of the limit. That or it's fully automatic, which is what he's basically saying it isn't. a QTE is not limited to one button, so if all you can do is press a button while you wait for an animation to finish, it's a reaction command. So, things like Big Magic Mountain and the Ship are no different than reaction commands from the past, and thus, are still in KH3 in some form; even if they are no longer called that. They are however better balanced, and non spammable.


warmaster34
are you sure about that :confused: I heard a lot of fans loved the reaction commend even more so towards the end I really hope he takes back what he said I am so sad right now :frown:


I've learned the majority of fans do, it's just the hardcore who don't. KH1 and KH2 are the fan favorites when it comes to all KH fans as a whole. But amongst the hardcore, it's almost always a game like BBS; which also had it's version of timed button presses, and many forms of spamming, glitches, abuse, and flat out invincibility. All KH games thus far have had their problems.

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warmaster34

June 20, 2015 @ 07:47 amOffline

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Chaser
Yes, but you see they removed one outdated system, the reaction commands, and added in several new systems to replace it. We can only judge from the new footage, but from what I've seen, everything looks more fun than KHII's method of press triangle and just wait until you take control again. Now you can do a lot of things, and even during the "on the rails" parts, you it looks like you still have freedom instead of relying on triangle.
You can't see it in the recent video, but the D23 trailer shows Sora throwing the Keyblade whenever at the Rock Titan

[video=youtube;Pr9twjpM7gU]https://www.youtube.com/watch?v=Pr9twjpM7gU[/video]
the thing is how will you know when

to get the timing right it needs to at less tell or your dead do you get what I am saying

Chaser

June 20, 2015 @ 07:49 amOffline

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warmaster34
the thing is how will you know when

to get the timing right it needs to at less tell or your dead do you get what I am saying

That's what Nomura is talking about when he said it's more challenging. You need to be prepared, come up with a strategy, learn the patterns, dodge. You don't need a hand to guide you.

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warmaster34

June 20, 2015 @ 07:49 amOffline

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JANFEAE
This is what I was saying. Moments like the Hydra Fight and Final Xemans Fight are gone, where you just stare at the screen and mash a button. Instead, things will require timing and skill like Nomura said ;"We are making it more challenging. All actions will be based on good or favorable timing". I think of XV. They aren't called Reaction Commands, but if you press the parry button at the right time, you'll be rewarded with a little counter animation. You can't trigger this by button mashing. And you couldn't always do that in KH2 either. Like when fighting Samurai Nobodies, or the First Xemnas. Like with Attraction Flow and Limits, they require some input, but you can't have full control over 2 characters at once. However, these were also reaction commands. This is why I said Reaction Commands and QTE's are not one and the same. If there were no input from the player, then you'd just be watching mini cutscenes, waiting for it to end. Like the Pegasus transformation. Sure it may be nice the first 15 or so times, but after that, you may get tired of just watching the same animation over and over. The same goes for attraction flow. One thing Reaction Commands had going for it is that almost every enemy in the game had it's own unique reaction command, which mixed things up.


Edit: At least, I thought we were on the same page before your edit lol. Again, a reaction command was simply pressing a button at the proper time. Meanwhile, you do not have full control of Sora. Some control sure, but most of it is limited to button presses. Attraction Flow and some Flowmotion Attacks like the Downward Spiral he did off the ice trail, you don't have full control over Sora. You watch, and button presses are your input. Not button mashing one, but you press one button at the correct times, which is exactly what a reaction command was to the core. That goes for limits and summons too. I'd fully welcome summons being full auto and truly fighting alongside you, but Limits involve more than Sora, and unless Sora just isn't a part of it, you have to press something to activate Sora's part of the limit. That or it's fully automatic, which is what he's basically saying it isn't. So, things like Big Magic Mountain and the Ship are no different than reaction commands from the past, and thus, are still in KH3 in some form; even if they are no longer called that.




I've learned the majority of fans do, it's just the hardcore who don't. KH1 and KH2 are the fan favorites when it comes to all KH fans as a whole. But amongst the hardcore, it's almost always a game like BBS; which also had it's version of timed button presses, and many forms of spamming, glitches, abuse, and flat out invincibility. All KH games thus far have had their problems.
so if I understand right its the really hardcore one who hate while the

majority of fans love it do what in the heck is wrong with nomura then

:confused:

Muke

June 20, 2015 @ 07:49 amOffline

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warmaster34

and how do you do that on your own with out it looking lame


Why would it look lame? You don't even know, how it would look like.
Don't get me wrong, but which KH games did you play?

KH 1 didn't have RCs, and it still is a (more or less) good game.
KH CoM/Re:CoM didn't have them as well.
KH DDD did not have 'em as well. But it still makes fun to play it.

These were just examples. They were introduced in KH 2, and that game would also be fun without them.

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warmaster34

June 20, 2015 @ 07:51 amOffline

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Chaser
That's what Nomura is talking about when he said it's more challenging. You need to be prepared, come up with a strategy, learn the patterns, dodge. You don't need a hand to guide you.
that dose not make sense that not Challenging it pretty that broken gameplay

Chaser

June 20, 2015 @ 07:53 amOffline

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warmaster34
that dose not make sense that not Challenging it pretty that broken gameplay

How is it broken to play the game using strategy, dodging, the arsenal given to you, and not just waiting for a Triangle prompt to give you an advantage?

I'd much rather use my own timing to deflect the Rock Titan's hand. I don't want to be guided through that with prompts. If I get hit, it's my own fault for being too greedy with attacks and not dodging, or for not paying attention. If I do well with it then I feel good and rewarded.

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warmaster34

June 20, 2015 @ 07:53 amOffline

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Muke2904
Why would it look lame? You don't even know, how it would look like.
Don't get me wrong, but which KH games did you play?

KH 1 didn't have RCs, and it still is a (more or less) good game.
KH CoM/Re:CoM didn't have them as well.
KH DDD did not have 'em as well. But it still makes fun to play it.

These were just examples. They were introduced in KH 2, and that game would also be fun without them.
KH
KH 2 KH 358 days birth by sleep and DDD and the way DDD did was pretty lame but I let that go because it was not a main title

Chaser

June 20, 2015 @ 07:55 amOffline

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IIRC, the button prompts in Birth by Sleep was for blocking, linking attacks, and D-Links right? The bosses were mainly hack and slash?

warmaster34
KH
KH 2 KH 358 days birth by sleep and DDD and the way DDD did was pretty lame but I let that go because it was not a main title

DDD is the prologue of Kingdom Hearts 3. It's part 1 of the game.

Muke

June 20, 2015 @ 07:56 amOffline

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warmaster34
KH
the way DDD did was pretty lame but I let that go because it was not a main title

KH DDD was a main title. And imo it was not lame.

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warmaster34

June 20, 2015 @ 07:56 amOffline

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Chaser
How is it broken to play the game using strategy, dodging, the arsenal given to you, and not just waiting for a Triangle prompt to give you an advantage?

I'd much rather use my own timing to deflect the Rock Titan's hand. I don't want to be guided through that with prompts. If I get hit, it's my own fault for being too greedy with attacks and not dodging, or for not paying attention. If I do well with it then I feel good and rewarded.
it not about waiting lets say the laser attack you the reflected button should tell you this remember this going to still be rated E or E 10 so it has to have a something that tells the player when to reacted

Chaser

June 20, 2015 @ 07:58 amOffline

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warmaster34
it not about waiting lets say the laser attack you the reflected button should tell you this remember this going to still be rated E or E 10 so it has to have a something that tells the player when to reacted

Or you can learn his strategy and recognise when he's about to unleash the laser, then press square or the Xbox equivalent to block the attacks.

If you're referring to that wall of lasers reaction segment, I personally hated that and am grateful we'll never get something like that again.

And finally, E or E10 has nothing to do with reaction commands.

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warmaster34

June 20, 2015 @ 07:58 amOffline

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Muke2904
KH DDD was a main title. And imo it was not lame.
I liked the story but HATE THE GAMEPLAY MECHANIC of cutting buildings it was LAME

Muke

June 20, 2015 @ 07:59 amOffline

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warmaster34
lets say the laser attack you the reflected button should tell you this

I don't understand. You could just use Reflect-magic to, like, "dodge"? It was like that in all titles.
No button told you to dodge or something.

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warmaster34

June 20, 2015 @ 08:01 amOffline

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Chaser
Or you can learn his strategy and recognise when he's about to unleash the laser, then press square or the Xbox equivalent to block the attacks.

If you're referring to that wall of lasers reaction segment, I personally hated that and am grateful we'll never get something like that again.
no thank you form what the trailer told us you still have no real control and even the trailer you showed me made me thing we still have reaction commends hopefully nomura changes his made since the game is still in development because what your saying is psychically impossible with out reaction commends

Muke2904
I don't understand. You could just use Reflect-magic to, like, "dodge"? It was like that in all titles.
No button told you to dodge or something.
yeah Reflect-magic is nice but it did not wow me it nice thing to use to destroy enemy but with reaction commands you felt like link killing a boss I felt that way at less now I feel like they wanna take that away and restrict my fun no way in hell do I want that one of my fave boss battles where the hydra I wanna have something like that again I was so hyped about this game not do not know how to feel

Chaser

June 20, 2015 @ 08:05 amOffline

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warmaster34
no thank you form what the trailer told us you still have no real control and even the trailer you showed me made me thing we still have reaction commends hopefully nomura changes his made since the game is still in development because what your saying is psychically impossible with out reaction commends

It's physically impossible to dodge, block, or use reflect without reaction commands?
Okay but like don't expect to be cutting down buildings or having 20, 000 lasers being thrown at you. The game does feature destructible environments, whether it's caused by enemy or Sora. If it's Sora, then guess what, you can use regular commands to do so. It's not that hard to understand you can press a combination of buttons for Sora to break down a door.

As for them adding in RC because it's still in development;
4Gamer Interviews Nomura on KH3, Unchained x: Transformations, Development, Reaction from Overseas - News - Kingdom Hearts Insider


4Gamer: Even though you weren't able to announce the release date this time, how is development coming along?

Nomura: The gameplay and world assignments have been decided, and the foundations are already done, so now we are at the stage of putting our effort into all details.


Gameplay has been decided and added. No reaction commands for flashy attacks.

Org14Kurix(Riku)

June 20, 2015 @ 08:06 amOffline

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warmaster34
no thank you form what the trailer told us you still have no real control and even the trailer you showed me made me thing we still have reaction commends hopefully nomura changes his made since the game is still in development because what your saying is psychically impossible with out reaction commends


I am not sure what your ideal KH is and because of that I've just been confused watching this discussion unfold. I mean this with the utmost respect. Can you please, as clearly and concisely as possible explain what your ideal KHIII is and how Nomura's idea of an ideal KH clashes with this. Honestly I think all games can benefit from a little strategy but I think your analysis of the trailer is understandable in the sense that we can't see an actual user playing and see what is user controlled and what isn't.

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warmaster34

June 20, 2015 @ 08:08 amOffline

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Org14Kurix(Riku)
I am not sure what your ideal KH is and because of that I've just been confused watching this discussion unfold. I mean this with the utmost respect. Can you please, as clearly and concisely as possible explain what your ideal KHIII is and how Nomura's idea of an ideal KH clashes with this. Honestly I think all games can benefit from a little strategy but I think your analysis of the trailer is understandable in the sense that we can't see an actual user playing and see what is user controlled and what isn't.
my Ideal KH game is pretty much II the best one

Launchpad

June 20, 2015 @ 08:09 amOffline

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due to this thread, KINGDOM HEARTS III's gameplay has been changed to ONLY be reaction commands. You press triangle in intervals to progress through the entire game.

It still ends up being tougher than KHII.

BEASTENDER

June 20, 2015 @ 08:09 amOffline

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Ha okay guys, I'm going to try to simplify this. The phrase, Reaction Command is dead as far as Kingdom Hearts 3 is concerned. It is no more (for this game anyway). The mechanic and concept however has never left. All a reaction command was was a timed button press that triggered an action, and that has been in every KH game since. That is alive and well in both trailers. It's just not one button anymore, it's much more balanced, you have a little more control, it has no name, and they are no longer spammable. The concept of not having 100% control of Sora at all times is still present, and all a reaction command was, was taking full control of Sora away for a brief moment, and giving the player and option to input.

So the name is dead (for KH3), but the mechanic is very much still here, just evolved; as it should, since it's been 10 years.

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warmaster34

June 20, 2015 @ 08:10 amOffline

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Chaser
It's physically impossible to dodge, block, or use reflect without reaction commands?
Okay but like don't expect to be cutting down buildings or having 20, 000 lasers being thrown at you. The game does feature destructible environments, whether it's caused by enemy or Sora. If it's Sora, then guess what, you can use regular commands to do so. It's not that hard to understand you can press a combination of buttons for Sora to break down a door.

As for them adding in RC because it's still in development;
4Gamer Interviews Nomura on KH3, Unchained x: Transformations, Development, Reaction from Overseas - News - Kingdom Hearts Insider

Gameplay has been decided and added. No reaction commands for flashy attacks.
and so begin the down hill of the Kh franchise you think this a good idea but once you played it will be different there is reason KH II won so many awards KH III will not do that

Muke

June 20, 2015 @ 08:11 amOffline

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warmaster34
my Ideal KH game is pretty much II the best one

Look, KH 2 is my favorite title in the series. (But I think, KH 3 will be that.)
But KH 2 is not the best one. That is just your opinion. KH 2 lacks many things.
Please don't get me wrong, I mean no disrespect.

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warmaster34

June 20, 2015 @ 08:13 amOffline

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JANFEAE
Ha okay guys, I'm going to try to simplify this. The phrase, Reaction Command is dead as far as Kingdom Hearts 3 is concerned. It is no more (for this game anyway). The mechanic however has never left. All a reaction command was was a timed button press that triggered an action, and that has been in every KH game since. That is alive and well in both trailers. It's just not one button anymore, it's much more balanced, you have a little more control, and they are no longer spammable. The concept of not having 100% control of Sora at all times is still present, and all a reaction command was, was taking full control of Sora away for a brief moment, and giving the player and option to input.

So the name is dead, but the mechanic is very much still here, just evolved; as it should, since it's been 10 years.
if its something like hit X or square or [h=3]Triangle at the same time[/h]then I am fin with that and my hype is back

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warmaster34

June 20, 2015 @ 08:14 amOffline

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Muke2904
Look, KH 2 is my favorite title in the series. (But I think, KH 3 will be that.)
But KH 2 is not the best one. That is just your opinion. KH 2 lacks many things.
Please don't get me wrong, I mean no disrespect.
well the many awards it got say differently

Org14Kurix(Riku)

June 20, 2015 @ 08:19 amOffline

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warmaster34
and so begin the down hill of the Kh franchise you think this a good idea but once you played it will be different there is reason KH II won so many awards KH III will not do that


Bro, you are seriously overreacting to the point that it's becoming hard to understand. Stop freaking out, the guy that made KH1, KH CoM, KH2, KH 358/2, KH BBS, KH Coded, KH3D, in addition to FFVII and the rest probably knows a bit more about what goes into making a good, award winning game than you do. Calm your tits and if you don't want to buy the game then don't, but let the man work his magic, because the majority of fans would rather play a game he made than one that you made.

warmaster34
well the many awards it got say differently


You do realize every KH game he made was up for some award right. Not to mention his FF games.

Launchpad
due to this thread, KINGDOM HEARTS III's gameplay has been changed to ONLY be reaction commands. You press triangle in intervals to progress through the entire game.

It still ends up being tougher than KHII.


Best comment in this thread.

Muke

June 20, 2015 @ 08:19 amOffline

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warmaster34
well the many awards it got say differently

Awards don't always have to decide, if a game is good or not...

Also, could you please not double-post?

BEASTENDER

June 20, 2015 @ 08:25 amOffline

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warmaster34
if its something like hit X or square or Triangle at the same time

then I am fin with that and my hype is back


Sadly, I think that is what Nomura is saying is gone. I want to say they won't be as cinematic, but looking at attraction flow, that's really all it is. The exact same thing minus the ability to continuously press the button non stop and get results. It's not like you use the analog ship to make the ship or train move in attraction flow, you sit there while the game acts out something that is pre-programmed, and things react to button presses. You don't have full control, and that's what reaction commands were. Even back in KH1, it was the same concept, it just didn't have the name "Reaction Command". You still press a button to attack, but just at the right moment. Just smashing the same button won't get you anywhere anymore.

But as you can see in multiple points in both trailers, the concept of pushing buttons at the right time is still very much there, and that's all a reaction command ever was, regardless of how long it lasted. The flaw in KH2 was for 96% of animations, you could spam the button and complete the attack. Now you can't do that, you have to time it. Unless the E3 2015 trailer showcased the full length of the Big Magic Mountain Attraction Flow, they won't be as long and "flashy" as they use to be either. But the concept and mechanic itself has been in every installment (except maybe chain of memories and X). And in the bigger titles like KH2, BBS, and DDD, they all had cinematic elements on top of it. I want to say those are gone too (well, I dont WANT to say lol, just trying to follow Nomura), but how can I looking at the Pegasus transformation. That's why I said, Wait, are they really even gone? And the answer to that, is No. The phrase/name, the spam, and the long cinematic flash (or so he says) are gone for this installment however.

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warmaster34

June 20, 2015 @ 08:26 amOffline

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Org14Kurix(Riku)
Bro, you are seriously overreacting to the point that it's becoming hard to understand. Stop freaking out, the guy that made KH1, KH CoM, KH2, KH 358/2, KH BBS, KH Coded, KH3D, in addition to FFVII and the rest probably knows a bit more about what goes into making a good, award winning game than you do. Calm your tits and if you don't want to buy the game then don't, but let the man work his magic, because the majority of fans would rather play a game he made than one that you made.



You do realize every KH game he made was up for some award right. Not to mention his FF games.
who said I was not going to buy and I am still allowed to say how I feel and I feel this was not a a good choice the majority of the fans love reaction commends while the minority AKA hard core do not and re coded did not get any awards if I recall and DDD did not ether I looked at wiki just to make sure

Muke2904
Awards don't always have to decide, if a game is good or not...

Also, could you please not double-post?
most of the time it dose it means the game did good something is that the point of an award :confused:

Muke

June 20, 2015 @ 08:32 amOffline

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warmaster34
most of the time it dose it means the game did good something is that the point of an award :confused:

STOP DOUBLE-POSTING! YOU KNOW, THAT IT IS NOT ALLOWED, RIGHT?
Gnaah. I've gotta control myself. -.-

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warmaster34

June 20, 2015 @ 08:34 amOffline

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JANFEAE
Sadly, I think that is what Nomura is saying is gone. I want to say they won't be as cinematic, but looking at attraction flow, that's really all it is. The exact same thing minus the ability to continuously press the button non stop and get results. It's not like you use the analog ship to make the ship or train move in attraction flow, you sit there while the game acts out something that is pre-programmed, and things react to button presses. You don't have full control, and that's what reaction commands were. Even back in KH1, it was the same concept, it just didn't have the name "Reaction Command". You still press a button to attack, but just at the right moment. Just smashing the same button won't get you anywhere anymore.

But as you can see in multiple points in both trailers, the concept of pushing buttons at the right time is still very much there, and that's all a reaction command ever was, regardless of how long it lasted. The flaw in KH2 was for 96% of animations, you could spam the button and complete the attack. Now you can't do that, you have to time it. Unless the E3 2015 trailer showcased the full length of the Big Magic Mountain Attraction Flow, they won't be as long and "flashy" as they use to be either. But the concept and mechanic itself has been in every installment (except maybe chain of memories and X). And in the bigger titles like KH2, BBS, and DDD, they all had cinematic elements on top of it. I want to say those are gone too (well, I dont WANT to say lol, just trying to follow Nomura), but how can I looking at the Pegasus transformation. That's why I said, Wait, are they really even gone? And the answer to that, is No. The phrase/name, the spam, and the long cinematic flash (or so he says) are gone for this installment however.
so am guessing no luxord type boss battle that fight was fun and it had strategy how do you even remove that

Muke2904

HOW ELSE CAN I REPLY THEN

:mad:[FONT=arial]


[/FONT]

BEASTENDER

June 20, 2015 @ 08:37 amOffline

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Guys...I didn't mean for my comment to turn into this :/. The name, the spam, the long cinematics (potentially), and the unbalanced nature of reaction commands are gone for this installment. However, the concept, which is most of what fans liked, is still here and being utilized in KH3. I was just saying, the concept and mechanic of reaction commands are definitely still here, just different than past installments. That's why I said it's not truly gone like some are misinterpreting.


And to avoid a double post, just press the Edit Post button. And maybe add a EDIT:, so people will see that you added something :) Let's bring the peace back.

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warmaster34

June 20, 2015 @ 08:41 amOffline

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JANFEAE
Guys...I didn't mean for my comment to turn into this :/. The name, the spam, the long cinematics (potentially), and the unbalanced nature of reaction commands are gone for this installment. However, the concept, which is most of what fans liked, is still here and being utilized in KH3. I was just saying, the concept and mechanic of reaction commands are definitely still here, just different than past installments. That's why I said it's not truly gone like some are misinterpreting.


And to avoid a double post, just press the Edit Post button. And maybe add a EDIT:, so people will see that you added something :) Let's bring the peace back.
thanks XD and I was right a lot of people are pissed QTE/reaction commands are gone - Kingdom Hearts III Message Board for PlayStation 4 - GameFAQs see what you did nomura

Faruway

June 20, 2015 @ 08:41 amOffline

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Felt kinda sad that Reaction Commands are no longer in the gameplay mechanics of Kingdom Hearts 3 and I hope the Cloud crossdressing event will be in the remake, it brings the humor from it!

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warmaster34

June 20, 2015 @ 08:44 amOffline

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Faruway
Felt kinda sad that Reaction Commands are no longer in the gameplay mechanics of Kingdom Hearts 3 and I hope the Cloud crossdressing event will be in the remake, it brings the humor from it!
your not the only one friend a lot of people feel the same way

Nazo

June 20, 2015 @ 09:32 amOffline

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Reaction Commands at certain points are an improvement to the combat, such as the small ones during regular combat. Take the "Cyclone" command that triggers while fighting Solider heartless in KH2. That move makes the battle a little more flashy and exciting, and that's cool. However, notice that it also insta-kills the enemy for you, removing the challenge. You could technically wait around for that command and kill them all just by pressing a single button when prompted. But again, it's a small command and it's cool and fun.

When the reaction commands do everything for you, which is the case a lot of the time, it looks cool but it also removes the challenge, which removes the satisfaction. Imagine if the Terra-Xehanort final boss in Terra's story had reaction commands in it that made the fight easier. Would totally ruin the difficulty of the battle, and that fight is extremely satisfying for the reason that you have to be on your toes, dodging, blocking, healing, etc. It's a true test of your skills.

Now, imagine that same idea, of testing your own abilities as the player to properly control Sora, applied to the entire game. That sounds MUCH more satisfying and enjoyable than "Press Triangle for hand holding"

Again, loved RCs in previous games, think they're flashy and fun and great, but I much prefer the idea that we will now have manual control of the action. Imagine doing something that looks as epic as a KH2 Reaction Command, but then realizing "Hot damn, I did that, not the game."

Elysium

June 20, 2015 @ 09:43 amOffline

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Good riddance. I've always disliked the Reaction Commands. But I wasn't a fan of most KH2 additions to the series.

MasterZero

June 20, 2015 @ 10:00 amOffline

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warmaster34
and so begin the down hill of the Kh franchise you think this a good idea but once you played it will be different there is reason KH II won so many awards KH III will not do that

Kingdom Hearts 2 is my favorite of the bunch (hoping KH3 overcomes it), but I do think you're overreacting like crazy. You heard about one gameplay function being removed and you're acting like its the end of the franchise. Its ridiculious.

As for the game itself, I'll admit, I liked RC. I like flashy anime-esque action scenes, and I loved the Riku/Sora button mash fest against Xemnas. That said, I'm willing to give the new game and functions a chance and enjoy it for what they are. I am still hoping the game will be the best yet.

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dominokos

June 20, 2015 @ 11:30 amOffline

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When talking about the shader that's totally a tease for Marvel or Star Wars or something like that! I mean, why would they need a "realistic shader" otherwise?:wink: I'm new to this BTW so please don't be hard on me. I'm not new to Kingdom Hearts, but to this site obviously...

Vanitas666

June 20, 2015 @ 11:49 amOffline

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That's awesome, I was a bit worried about that and I'm so glad they took them away.
Hopefully they make it much easier to break free from combos then in KH II though like in Type-0 but maybe not as extreme.
I'm also excited for the mini games but more then anything I just wanna see Cloud cross-dress... is that wrong?

Lnds500

June 20, 2015 @ 12:11 pmOffline

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Reaction commands were not that big of a problem for me. I liked a lot of them and I think they added variety to the combat in many cases. Some were good, some were ok and some were pretty lame (Jafar battle - who thought of that?)

What really bothers me are (semi-)scripted events and I am still not convinced that the attraction flow is anything but a flashy scripted event.

ALSO, I am surprised that no-one is talking about the return of mini-games :frown: I hoped they'd skip them for once

Vanitas666

June 20, 2015 @ 12:32 pmOffline

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warmaster34
so am guessing no luxord type boss battle that fight was fun and it had strategy how do you even remove that

Muke2904

HOW ELSE CAN I REPLY THEN


:mad:[FONT=arial]
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God I hated that battle, especially the rematch was probably the worst battle in the series (depending on your level there are a few more contenders though of unfair battles), the winner of that battle 99,9% came down to beating a reaction command, the rest was easy as diddly but if you could do that one thing you lost, I'm just glad he only did that once (for me anyway) or he might have been harder then Terra was because of a bloody quicktime event (guess it wasn't a reaction command with triangle but still)

to avoid double post you can also press the quote buttom above the text box to the far right but names don't appear then, otherwise respond to another comment and copy paste to the old comment

Edit - In KH II Terra was a really good battle that didn't use reaction commands (would have been even better without that damn deathbow).

Ballad of Caius

June 20, 2015 @ 12:36 pmOffline

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I don't think Reaction Commands are completely gone, per se, just that they have been fleshed-out and aren't called RC anymore. Instead of pressing the Triangle Button and initiating a small cinematic scene with Sora defeating the Heartless, or severely damaging/paralyzing the boss, we're going to PARTICIPATE in the battle.

Vanitas666

June 20, 2015 @ 12:42 pmOffline

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dominokos
When talking about the shader that's totally a tease for Marvel or Star Wars or something like that! I mean, why would they need a "realistic shader" otherwise?:wink: I'm new to this BTW so please don't be hard on me. I'm not new to Kingdom Hearts, but to this site obviously...

I hope not, there's Pirates of the Caribbean and I think PotC 2&3 would be perfect with the whole heart theme.
I might be alone in this but I really loved the art style in that world and Tron Legacy for 3D.
It could also be Monsters Inc, Halloween Town (again) or something similar that just look a bit more realistic (Sally need some good fur if they include that as a world)

Ballad of Caius

June 20, 2015 @ 12:45 pmOffline

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Also, what's all the hoopla due to the lost of Reaction Commands? We've been playing FOUR games (Days, BbS, Re: coded and DDD) without them. Personally, if they're flexing RCs into something more engaging, then they're more than welcome. I really loved BbS' and DDD's gameplay because they were challenging (even on Standard Mode).

Chaser

June 20, 2015 @ 12:51 pmOffline

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Vanitas666

It could also be Monsters Inc, Halloween Town (again) or something similar that just look a bit more realistic (Sally need some good fur if they include that as a world)

Sally the woman from Halloween Town or Sully the monster from Monsters Inc?

Blackdrazon

June 20, 2015 @ 12:51 pmOffline

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Lnds500
ALSO, I am surprised that no-one is talking about the return of mini-games :frown: I hoped they'd skip them for once


Ugh, not me. DDD felt super empty to me with only two mini-games (Flick Rush, Light Cycles, three if you count dives). They were so invested in their silly dogfighting card game that they seemed to feel that was enough, and I just didn't agree. I kept getting all tired out by the monotony of combat, combat, combat, especially in a game I play as thoroughly as Kingdom Hearts, thinking "I need a break!"

I ended up just playing other games instead, which is not really the reaction you want from your 40-hour game. As Spirit Tracks proved, if I start playing other games, I sometimes just... don't come back.

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ultima-demi

June 20, 2015 @ 01:04 pmOffline

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Wouldn't original worlds make use of realistic shaders?

I doubt they'll be much difference between Destiny islands/radiant garden/Castle oblivion/Keyblade graveyard/Land of departure.

Vanitas666

June 20, 2015 @ 01:24 pmOffline

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Chaser
Sally the woman from Halloween Town or Sully the monster from Monsters Inc?

I forgot about her, yeah, she could need some fur too lol, don't tempt me man, are we allowed to talk about that here?
I mean we can't even say diddly

Chaser

June 20, 2015 @ 01:31 pmOffline

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Vanitas666
I forgot about her, yeah, she could need some fur too lol, don't tempt me man, are we allowed to talk about that here?
I mean we can't even say diddly

Alpha Sonix

June 20, 2015 @ 02:03 pmOffline

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...
Okaaaaay then. Well, looking past the whole Sally/Sully thing, I'd agree that the reaction commands themselves aren't that bad but the bosses themselves were badly designed in KH2 which forced you to use them. If they're context-sensitive and only appear in rare circumstances, then I have no problems with them being in KH3, but I also don't mind them not being there. It would be pretty awesome if you could time a Zantetsuken command properly and slice a building in KH3 for example. As for a laser dodging thing like the Xemnas battle, there should be multiple ways to get out of that such as reflect or aeroga. Just making magic in general more needed and creative in this game will be a big improvement for me.

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bgizzles45

June 20, 2015 @ 02:24 pmOffline

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This is actually great news. I'm glad they're taking the initiative to make KH3 more challenging. KH2 was far too easy. I also hope there's more puzzle solving and more platform exploration instead of it being linear like in KH2.

0701Noctis

June 20, 2015 @ 04:00 pmOffline

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KH2 was a fun game however it was way too easy for me due to the amount of reaction commands. Not that it was a horrible thing but I would love some challenge. I hope KH3 delivers.

FudgemintGuardian

June 20, 2015 @ 04:04 pmOffline

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So long Reaction Command and thanks for all the broken triangle buttons.
This is good. While I had no issue with them, I much prefer that III has you rely on your timing.

VoidGear.

June 20, 2015 @ 04:21 pmOffline

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That's actually pretty cool.
The reaction commands didn't LOOK too bad, but they made most boss fights way too easy and plus, you often HAD to use them to win. o0 That really annoyed me because even if you wanted to rely on your skill, you actually couldn't as much as you liked.

MasterZero

June 20, 2015 @ 05:13 pmOffline

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Vanitas666
That's awesome, I was a bit worried about that and I'm so glad they took them away.
Hopefully they make it much easier to break free from combos then in KH II though like in Type-0 but maybe not as extreme.
I'm also excited for the mini games but more then anything I just wanna see Cloud cross-dress... is that wrong?

Nah. I'll join that little group too. I want to see that scene in next gen graphics.

Vanitas666
God I hated that battle, especially the rematch was probably the worst battle in the series (depending on your level there are a few more contenders though of unfair battles), the winner of that battle 99,9% came down to beating a reaction command, the rest was easy as diddly but if you could do that one thing you lost, I'm just glad he only did that once (for me anyway) or he might have been harder then Terra was because of a bloody quicktime event (guess it wasn't a reaction command with triangle but still)

to avoid double post you can also press the quote buttom above the text box to the far right but names don't appear then, otherwise respond to another comment and copy paste to the old comment

Edit - In KH II Terra was a really good battle that didn't use reaction commands (would have been even better without that damn deathbow).

Man...The Luxord Data fight on Proud was one of the worst fights for me...ever.

Also, maybe its because I've only even fought him on proud, but I have yet to defeat Lingering Will, so I don't know how much of a 'great' boss fight he is if he can kill me in a few minutes. :tongue:
Vanitas666
I hope not, there's Pirates of the Caribbean and I think PotC 2&3 would be perfect with the whole heart theme.
I might be alone in this but I really loved the art style in that world and Tron Legacy for 3D.
It could also be Monsters Inc, Halloween Town (again) or something similar that just look a bit more realistic (Sally need some good fur if they include that as a world)

I would love to go back to Pirates the Carribean in KH3, but Tron seems doubtful since we're out of movies. It seems unlikely they'd make an original adventure or try adapting a lesser known part of that franchise (Tron Uprising). That's just what I think, though, I could be wrong.

Vanitas666

June 20, 2015 @ 05:26 pmOffline

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MasterZero
Man...The Luxord Data fight on Proud was one of the worst fights for me...ever.

Also, maybe its because I've only even fought him on proud, but I have yet to defeat Lingering Will, so I don't know how much of a 'great' boss fight he is if he can kill me in a few minutes. :tongue:

I would love to go back to Pirates the Carribean in KH3, but Tron seems doubtful since we're out of movies. It seems unlikely they'd make an original adventure or try adapting a lesser known part of that franchise (Tron Uprising). That's just what I think, though, I could be wrong.

I think Tron would be the perfect world to create a original story for if they decide to do that, they kinda teased it in 3D so I hope they deliver but as for Terra there are some really good techniques. I beat him without looking anything up but after watching a youtube playthrough I'm sure I could do it within 10 tries again if I wanted, even without all those mega elixirs I previously used.

MasterZero

June 20, 2015 @ 05:39 pmOffline

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Vanitas666
I think Tron would be the perfect world to create a original story for if they decide to do that, they kinda teased it in 3D so I hope they deliver but as for Terra there are some really good techniques. I beat him without looking anything up but after watching a youtube playthrough I'm sure I could do it within 10 tries again if I wanted, even without all those mega elixirs I previously used.

What difficulty did you fight him on, may I ask?

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warmaster34

June 20, 2015 @ 06:12 pmOffline

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Vanitas666
God I hated that battle, especially the rematch was probably the worst battle in the series (depending on your level there are a few more contenders though of unfair battles), the winner of that battle 99,9% came down to beating a reaction command, the rest was easy as diddly but if you could do that one thing you lost, I'm just glad he only did that once (for me anyway) or he might have been harder then Terra was because of a bloody quicktime event (guess it wasn't a reaction command with triangle but still)

to avoid double post you can also press the quote buttom above the text box to the far right but names don't appear then, otherwise respond to another comment and copy paste to the old comment

Edit - In KH II Terra was a really good battle that didn't use reaction commands (would have been even better without that damn deathbow).
I have to disagree with you the reaction were one of the best mechanics in the game they did their job that is being fun I do not see the issue of a mechanic being fun

Precursor Mar

June 20, 2015 @ 06:35 pmOffline

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warmaster34
I have to disagree with you the reaction were one of the best mechanics in the game they did their job that is being fun I do not see the issue of a mechanic being fun


Sorry but Luxord's boss battle sucked, it was all luck and if you were bad at the reaction commands you were screwed. There was nothing fun about it.

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warmaster34

June 20, 2015 @ 06:41 pmOffline

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Precursor Mar
Sorry but Luxord's boss battle sucked, it was all luck and if you were bad at the reaction commands you were screwed. There was nothing fun about it.
because your not lucky it sucked :confused: pretty lame
excuse if you ask me

MasterZero

June 20, 2015 @ 07:12 pmOffline

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warmaster34
because your not lucky it sucked :confused: pretty lame
excuse if you ask me

No, I agree with them. The Luxord fight was an absolute mess on higher difficulties. It was entirely luck based, something a fight shouldn't depend on. I liked Reaction Commands, but I won't lie and say they weren't sometimes lucked base on high difficulties.

There's a difference between challenging and unfair.

Precursor Mar

June 20, 2015 @ 07:25 pmOffline

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warmaster34
because your not lucky it sucked :confused: pretty lame
excuse if you ask me


It's a perfectly acceptable excuse. I shouldn't lose a fight because of something that's out of my control.

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warmaster34

June 20, 2015 @ 07:31 pmOffline

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MasterZero
No, I agree with them. The Luxord fight was an absolute mess on higher difficulties. It was entirely luck based, something a fight shouldn't depend on. I liked Reaction Commands, but I won't lie and say they weren't sometimes lucked base on high difficulties.

There's a difference between challenging and unfair.
but how do we know what nomura means by challenging for all we know to him
challenging my mean unfair for some of us



Precursor Mar

I had no issue with





Luxord so I don,t get your point

MasterZero

June 20, 2015 @ 07:33 pmOffline

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warmaster34
but how do we know what nomura means by challenging for all we know to him
challenging my mean unfair for some of us



Precursor Mar

I had no issue with





Luxord so I don,t get your point


So have some patience and wait and see.

Or as the Dark Souls community says, 'Get good.'

Vanitas666

June 20, 2015 @ 07:50 pmOffline

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MasterZero
What difficulty did you fight him on, may I ask?

Critical and Critical only. Have yet to beat MF in BBS though (only plaid that game on Critical as well)

warmaster34
I have to disagree with you the reaction were one of the best mechanics in the game they did their job that is being fun I do not see the issue of a mechanic being fun

No Luxords battle was anything but fun, it was a pure pain in the ass and I hate it with a passion.
I do see the problem with a mechanic being a pain in the ass.

MasterZero

June 20, 2015 @ 07:55 pmOffline

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Vanitas666
Critical and Critical only. Have yet to beat MF in BBS though (only plaid that game on Critical as well)

Welp....Maybe I just suck at videogames. :cool:

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warmaster34

June 20, 2015 @ 08:03 pmOffline

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MasterZero
So have some patience and wait and see.

Or as the Dark Souls community says, 'Get good.'
this not the dark soul community and for all we know it may be fights we have no way of wining Imagine the xemnas fight with out reaction commend some of those moments would be just impossible no matter how good you are and I beat the game twice on proud mod

[COLOR=#c77b32]Vanitas666 I never found to be a pain in the ass I liked the strategic thinking of on what card to pick I rather have unique boss fights then every boss fight be the same that would be

[/COLOR]
[h=3]Lazy and Uncreative way to make a game and the last thing I want is KH III being Lazy and Uncreative[/h]

MasterZero

June 20, 2015 @ 08:09 pmOffline

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warmaster34
this not the dark soul community and for all we know it may be fights we have no way of wining Imagine the xemnas fight with out reaction commend some of those moments would be just impossible no matter how good you are and I beat the game twice on proud mod

Congratulations. So have I.

That, and the Xemnas fight is a bad example considering how deeply ingrained Reaction Commands are into that fight. That's like saying, "Imagine playing a shooter game without a gun." When a fight is designed around a function, of course its impossible when you take out that core function.

If you have a problem with the gameplay, why not wait and see how it turns out before you start proclaiming "the downfall of Kingdom Hearts." You have a right to an opinion, but your opinion lacks foundation and is hyperbole.

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warmaster34

June 20, 2015 @ 08:36 pmOffline

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MasterZero
Congratulations. So have I.

That, and the Xemnas fight is a bad example considering how deeply ingrained Reaction Commands are into that fight. That's like saying, "Imagine playing a shooter game without a gun." When a fight is designed around a function, of course its impossible when you take out that core function.

If you have a problem with the gameplay, why not wait and see how it turns out before you start proclaiming "the downfall of Kingdom Hearts." You have a right to an opinion, but your opinion lacks foundation and is hyperbole.
all I did was state what was going through mind and I really fear the boss fights in KH III will not be as unique as how KH II did they should give you multiple ways on how to beat boss looking back on Kh 1 it way of doing boss fights Lazy but that not the games fault since it was 2002 but now we are in 2015 at this point I am expecting flashy creative boss fights

and I am not the only everyone at less in gamefaqs
expecting the same thing I never said I had

a problem with the game play I loved what I saw in the trailer it this news I am not liking

Vanitas666

June 20, 2015 @ 08:39 pmOffline

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warmaster34
this not the dark soul community and for all we know it may be fights we have no way of wining Imagine the xemnas fight with out reaction commend some of those moments would be just impossible no matter how good you are and I beat the game twice on proud mod


What is it that you fail to learn?! (that was a quote, no offense) no actually highest offense and I know some staff is gonna get on my back for this but no satans grace for you because that was just so fucking stupid that I'm starting to think you've ever only plaid KH II and no other game ever made. Go play any other game that don't have quicktime events and tell me that they absolutely needed a battle like the Xemnas fight. People have told you this before so why can't you get it in to your little head that you're not going to be fighting Xemnas exactly like that again. You think Sora in KH II could have survived against Xemnas in 3D? or MF in BBS even with reaction commands? You don't just design a game like KH II and then add the quicktime events after it! If you have reaction commands you can make a boring xemnas battle where it's all about pressing triangle, they wouldn't fucking include that in KH III if there's no reaction commands, they'd make it so you can dodge those attacks or block them and that way it's much much less repetitive and more fun and skill based. If you like easy flashy button smashing fine but don't try to debate it, just admit that that was a stupid fucking comment and move on.



[COLOR=#c77b32]Vanitas666 I never found to be a pain in the ass I liked the strategic thinking of on what card to pick I rather have unique boss fights then every boss fight be the same that would be

[/COLOR]

Lazy and Uncreative way to make a game and the last thing I want is KH III being Lazy and Uncreative



What card to pick? That was a feature? lol, I just remember having to press something really fast and kept loosing so I never used the reaction command lol. he does an attack later where you have to get 4 O and no X or he get a shit ton of points and he keep doing that until you beat him on that mini game (have to finish that in the rematch) or you die.
I never even remember what you do the first time you fight him if it's different, have to relearn that shit every time I play, you'd think it be a good thing to always feel like you fight a boss for the first time but no, it really isn't.
Again I go back to what I said before though, you can't have plaid a single game except KH II, there's plenty of amazing bosses that don't require that shit, even in KH II there's one or two that don't depend on it.
BBS have some great ones that are very unique and so does KH I such as the ice titan.
There are other ways to make something unique then cheap gimmicks.
Cheap gimmicks is what make games cheap and lazy you dumb fuck.
It take a lot of creativity to come up with a good boss battle... or you can just throw in some cheap quicktime events, that should do the trick... no, no, that is not the way it works.
KH II might have needed that because of it's (mostly) shitty buttonsmashy gameplay but hopefully KH III can do much better.

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warmaster34

June 20, 2015 @ 08:55 pmOffline

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warmaster34
all I did was state what was going through mind and I really fear the boss fights in KH III will not be as unique as how KH II did they should give you multiple ways on how to beat boss looking back on Kh 1 it way of doing boss fights Lazy but that not the games fault since it was 2002 but now we are in 2015 at this point I am expecting flashy creative boss fights

and I am not the only everyone at less in gamefaqs
expecting the same thing I never said I had

a problem with the game play I loved what I saw in the trailer it this news I am not liking
I never liked KH I way of doing boss fights even as A kid I hate theme BBS was okay but it did have its moments like hitting the ice titans feet all the time LOL no thank you I think we can do batter then that its when

Luxords took riku and the others and put theme in cards you had too pick which card had theme and which card had a bomb I rather have that then always attacking a foot with the ice titan fight I really fail to under stand why some people want less creative boss fights and more uncreative ones like

:confused:

MasterZero

June 20, 2015 @ 08:58 pmOffline

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warmaster34
I never liked KH I way of doing boss fights even as A kid I hate theme BBS was okay but it did have its moments like hitting the ice titans feet all the time LOL no thank you I think we can do batter then that its when

Luxords took riku and the others and put theme in cards you had too pick which card had theme and which card had a bomb I rather have that then always attacking a foot with the ice titan fight I really fail to under stand why some people want less creative boss fights and more uncreative ones like

:confused:

Creavtive is good. But you know what's better? Creative, fun, and well thought out, and the Luxord fight is anything, but fun and well thought out on higher difficulties.

Vanitas666

June 20, 2015 @ 09:01 pmOffline

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You weren't suppose to hit the ice titans feet, you were suppose to figure out what to do against him then go back and install some fire command or something so you could shot at him or use a surge of some form.
Xemnas and Luxord were way more cheap than that and I never picked the wrong card, I always took the one he was at so I could hit him, it didn't make the game more challenging, I thought you were talking about the challenge he give to you later.

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warmaster34

June 20, 2015 @ 09:06 pmOffline

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Vanitas666
You weren't suppose to hit the ice titans feet, you were suppose to figure out what to do against him then go back and install some fire command or something so you could shot at him or use a surge of some form.
Xemnas and Luxord were way more cheap than that and I never picked the wrong card, I always took the one he was at so I could hit him, it didn't make the game more challenging, I thought you were talking about the challenge he give to you later.
effect dose not equal fun I beat the ice titan with the fire command and it worked did I have fun HELL NOOOO

Precursor Mar

June 20, 2015 @ 09:06 pmOffline

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warmaster34
this not the dark soul community and for all we know it may be fights we have no way of wining Imagine the xemnas fight with out reaction commend some of those moments would be just impossible no matter how good you are and I beat the game twice on proud mod


I already know what it's like because there's a glitch in the HD version that prevents the reaction commands from showing up, everyone just adapted to it by using Reflect.

Vanitas666
plaid


*Played

Sorry, the grammar nazi in me came out for a second.

MasterZero

June 20, 2015 @ 09:07 pmOffline

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warmaster34
effect dose not equal fun I beat the ice titan with the fire command and it worked did I have fun HELL NOOOO

Shockingly enough, different people have different opinions on the same thing.

Vanitas666

June 20, 2015 @ 09:12 pmOffline

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warmaster34
effect dose not equal fun I beat the ice titan with the fire command and it worked did I have fun HELL NOOOO

Exactly how I felt when I beat Luxord

Precursor Mar

*Played

Sorry, the grammar nazi in me came out for a second.

lol, np, I appreciate being corrected actually :)

edit - I didn't even realize that was a glitch only for the HD version actually, I just know it made me really pissed but I'll be sure to use reflect next time I beat him :)

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warmaster34

June 20, 2015 @ 09:12 pmOffline

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Precursor Mar
I already know what it's like because there's a glitch in the HD version that prevents the reaction commands from showing up, everyone just adapted to it by using Reflect.



*Played

Sorry, the grammar nazi in me came out for a second.
I knoww someone already post this but he summed up how I feel about the other titles

'spinoffs' in good conscience. They honestly lack the technical prowess and direction that the console games have. Even KHII has more balance and more to see than the handheld games.



It's completely fair in my opinion to call them spinoffs, as the gameplay truly does feel gimmicky and less polished, and the scenes lack the character that the main titles have.

OathkeeperRoxas XIII

June 20, 2015 @ 09:14 pmOffline

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*Eats popcorn just watching the conversation above*

Well I'm gonna mis the Reaction Commands, I liked using them.

And outside the Data Fight, Luxord was easy to me (That and I still own the guide).

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warmaster34

June 20, 2015 @ 09:15 pmOffline

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MasterZero
Shockingly enough, different people have different opinions on the same thing.
and that what I am saying I saying this could really hurt KH III since it was two days ago I was hype now my hype is between not hyped and hyped yeah he was pretty easy

OathkeeperRoxas XIII

MasterZero

June 20, 2015 @ 09:17 pmOffline

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warmaster34
I knoww some one already post this how I feel about the other titles

'spinoffs' in good conscience. They honestly lack the technical prowess and direction that the console games have. Even KHII has more balance and more to see than the handheld games.



It's completely fair in my opinion to call them spinoffs, as the gameplay truly does feel gimmicky and less polished, and the scenes lack the character that the main titles have.


Except to understand the full story, you need to at least know about the other games' story. So they're not really spin offs in that sense.

warmaster34
and that what I am saying I saying this could really hurt KH III since it was two days ago I was hype now my hype is between not hyped and hyped yeah he was pretty easy

OathkeeperRoxas XIII


Issue might be, you aren't listening to anyone's opinions but your own.

OathkeeperRoxas XIII

June 20, 2015 @ 09:18 pmOffline

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warmaster34
and that what I am saying I saying this could really hurt KH III since it was two days ago I was hype now my hype is between not hyped and hyped yeah he was pretty easy

OathkeeperRoxas XIII



It's not like I didn't have fun, I just knew what to, do maybe easy is the wrong word considering the coversation above, so forget I even said that.

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warmaster34

June 20, 2015 @ 09:21 pmOffline

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MasterZero
Except to understand the full story, you need to at least know about the other games' story. So they're not really spin offs in that sense.
story wise I know that I own pretty much all of theme minus coded since the only worth thing is the end scene and I can look at that on YouTube but that dose not excuse

lack the technical prowess they can do so much more with the Kh gameplay and II was the step in the right

direction with this news I feel they are holding the game back a little

MasterZero

June 20, 2015 @ 09:23 pmOffline

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warmaster34
story wise I know that I own pretty much all of theme minus coded since the only worth thing is the end scene and I can look at that on YouTube but that dose not excuse

lack the technical prowess they can do so much more with the Kh gameplay and II was the step in the right

direction with this new they are holding the game back a little

How would you know? KH3 hasn't come out. The new gameplay functions could be better than Reaction Commands.

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warmaster34

June 20, 2015 @ 09:25 pmOffline

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MasterZero
How would you know? KH3 hasn't come out. The new gameplay functions could be better than Reaction Commands.
and if that the case even batter it will beat the legendary KH II I just hope that the case I never liked the way KH I did it
the story was good gameplay was meh so I like to think that one was a bate to II

OathkeeperRoxas XIII

I agree that it was a fun boss fight it was one of my fave but the number one

will always be roxas vs axel that was the best boss fight in the whole game if KH III can pull something like that I will be a happy fanboy

MasterZero

June 20, 2015 @ 09:27 pmOffline

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...Okay, I've been doing a decent job so far, but I really can't understand what you just said.

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warmaster34

June 20, 2015 @ 09:30 pmOffline

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MasterZero
...Okay, I've been doing a decent job so far, but I really can't understand what you just said.
I ma saying if it batter then the reaction commend that I will be very happy it will beat the legendary KH II

I also said I never like the gamplay of KH I

story was good gameplay was meh but kinda the bate to KH II gameplay

Lonbilly

June 20, 2015 @ 09:31 pmOffline

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warmaster34
story wise I know that I own pretty much all of theme minus coded since the only worth thing is the end scene and I can look at that on YouTube but that dose not excuse

lack the technical prowess they can do so much more with the Kh gameplay and II was the step in the right

direction with this news I feel they are holding the game back a little



I kind of fail to see how KH2 was a step in the right direction, gameplay-wise. It was by far the easiest and most simple of all the entries that in FM they literally had to do a hell of a lot to fix how ridiculous it was. KH2 got rid of strategy, which FM put back in for the extra fights, but majority of the story fights were still unaffected by FM's additions, excluding Critical Mode's difficulty. KH2 also had some of the best looking reaction commands, yes, but also some of the lamest. You want good reaction command gameplay? Look at something like RE4, the God of War series - hell, even Final Fantasy X, which came out before KH1 (FFX-2 also had some better reaction commands, too). Even the D-Link and combos with Party Members in BbS was a better Reaction Command system than KH2.

Also, if anything was a step in the right direction gameplay-wise, it was Re:coded. Took the systems in Days and BbS and made them even better, had much more variety, the grid system was fantastic and diverse, etc. The only thing missing was KH2's combo system, which actually was the best the series has ever had, and Flowmotion, which didn't come about until later.

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warmaster34

June 20, 2015 @ 09:37 pmOffline

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Lonbilly
I kind of fail to see how KH2 was a step in the right direction, gameplay-wise. It was by far the easiest and most simple of all the entries that in FM they literally had to do a hell of a lot to fix how ridiculous it was. KH2 got rid of strategy, which FM put back in for the extra fights, but majority of the story fights were still unaffected by FM's additions, excluding Critical Mode's difficulty. KH2 also had some of the best looking reaction commands, yes, but also some of the lamest. You want good reaction command gameplay? Look at something like RE4, the God of War series - hell, even Final Fantasy X, which came out before KH1 (FFX-2 also had some better reaction commands, too). Even the D-Link and combos with Party Members in BbS was a better Reaction Command system than KH2.

Also, if anything was a step in the right direction gameplay-wise, it was Re:coded. Took the systems in Days and BbS and made them even better, had much more variety, the grid system was fantastic and diverse, etc. The only thing missing was KH2's combo system, which actually was the best the series has ever had, and Flowmotion, which didn't come about until later.
UGH days that one hurts my head ,the gameplay was so secondary to the story , like it

lack the technical prowess and direction that the console games have. Even KHII has more balance and more to see than the handheld games. that what I got when I played it that so funny

Lonbilly[COLOR=#1dabe2]

because

I really really hate coded so very much I played it at a friends



house never want to



touche that game again

[/COLOR]

:mad:

Lonbilly

June 20, 2015 @ 09:46 pmOffline

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warmaster34
UGH days that one hurts my head the gameplay was so secondary to the story like it

lack the technical prowess and direction that the console games have. Even KHII has more balance and more to see than the handheld games. that what I got when I played it that so funny



I only mentioned Days because I was stating how Re:coded took its system and made it better, not to actually rank Days over KH2 (especially since Days is probably, although in different ways, just as bad as KH2 vanilla).



[COLOR=#a8aaab]Lonbilly becouse I really really hate coded so very much I played it at a friends

house never want to

touche that game again

[/COLOR]
:mad:



What exactly bothered you about the gameplay? Was it how the gameplay itself, or the story and environment? The story is light and more or less a rehash of a rehash, same with the environment, but the gameplay is probably the most unique this series has and will ever have.

Also, please do not double post.

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warmaster34

June 20, 2015 @ 09:52 pmOffline

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Lonbilly
I only mentioned Days because I was stating how Re:coded took its system and made it better, not to actually rank Days over KH2 (especially since Days is probably, although in different ways, just as bad as KH2 vanilla).



What exactly bothered you about the gameplay? Was it how the gameplay itself, or the story and environment? The story is light and more or less a rehash of a rehash, same with the environment, but the gameplay is probably the most unique this series has and will ever have.

Also, please do not double post.
I was right people are pissed about this QTE/reaction commands are gone - Kingdom Hearts III Message Board for PlayStation 4 - GameFAQs

and to answer your question I was never a fan of

[FONT=sans-serif]a puzzle game and the hole Idea of [/FONT]

[FONT=sans-serif]blocks. I never liked it [/FONT]

MasterZero

June 20, 2015 @ 09:56 pmOffline

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warmaster34
I was right people are pissed about this QTE/reaction commands are gone - Kingdom Hearts III Message Board for PlayStation 4 - GameFAQs

People don't seem that pissed. I mean, some seem happy, others seemed disappointed, but pissed is a strong word. Some seem hopeful, which is what I consider myself.

Are your woma78?

Xickin

June 20, 2015 @ 09:59 pmOffline

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That's too bad; I liked the reaction commands :-(

Lonbilly

June 20, 2015 @ 09:59 pmOffline

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warmaster34
I was right people are pissed about this QTE/reaction commands are gone - Kingdom Hearts III Message Board for PlayStation 4 - GameFAQs


Firstly, gamefaqs is probably one of the... well, I don't wanna sound mean and say worst board community, but they have a specific reputation for a reason. That being said, only a few were upset.

Also, majority of the people complaining more than likely haven't touched the series since KH2, or only played KH2, as I've noticed more than enough of the casual fanbase has. It's like when Dragon Ball Z casual fans got pissed the new Dragon Ball Z film had actual plot development and humor in addition to fighting, like Dragon Ball did, but people complained it "wasn't even Dragon Ball Z anymore."

Either way, I don't really see how that had any relevancy to what I said. And besides, Attraction Flow (aka the rides and stuff) are probably our new reaction commands. They certain look flashy and boring enough.

Also, please, as I said before, do not double post.

Hakan Xatos

June 20, 2015 @ 10:05 pmOffline

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Personally I don't mind the absence of reaction commands. It was nice to look at and effective but made the game to easy. I look forward to something challenging that requires skill and timing. That's why I liked flowmotion. Cool looking way to move and attack, but required you to control the decision making and timing. Hoping kh3 will take it to the next level

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warmaster34

June 20, 2015 @ 10:07 pmOffline

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MasterZero
People don't seem that pissed. I mean, some seem happy, others seemed disappointed, but pissed is a strong word. Some seem hopeful, which is what I consider myself.

Are your woma78?
huh my name is warmaster I always use that with every site


Lonbilly
[COLOR=#1dabe2] this forum dose not seam any batter, in my eyes at less to me I mean before I


made this account , I heard form some friends , that this site was

anti

marvel and star wars.


me on the other hand I am in the middle side, I can understand why people want star wars in KH III both star wars and KH


Story's work well together while marvel will makes no sense , I played most of the titles and I


have to say II is still the best and pretty much the other guys at game faqs feel the same


way just because you hate it dose not equal everyone.

[/COLOR]

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warmaster34

June 20, 2015 @ 10:27 pmOffline

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MasterZero
I mean, if you want me to be brutally honest, you made several capitalization errors and misspelled several other words.
did not tell me that I would have, gotten the red lines like I fixed on less ,You'retrolling me




well Lonbilly

this forum dose not seam to be any batter, in my eyes at less to me before I


made this account , I heard form some friends , that this site was

anti

marvel and star wars.

me on the other hand I am in the middle side, I can understand why people want star wars in KH III both star wars and KH stories work well together while marvel will makes no sense , I played most the of titles of KH and I have to say II is still the best and pretty much the other guys at game faqs feel the same way just because you hate it dose not equal everyone. I am just saying

Lonbilly

June 20, 2015 @ 10:31 pmOffline

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warmaster34


Lonbilly
[COLOR=#1dabe2] this forum dose not seam any batter, in my eyes at less to me I mean before I


made this account , I heard form some friends , that this site was

anti

marvel and star wars.


me on the other hand I am in the middle side, I can understand why people want star wars in KH III both star wars and KH


Story's work well together while marvel will makes no sense , I played most of the titles and I


have to say II is still the best and pretty much the other guys at game faqs feel the same


way just because you hate it dose not equal everyone.

[/COLOR]


What? When did I say I hate KH2? Fun fact: critiquing something doesn't mean you hate something. I'm critiquing it because KH2 was a dip in quality in gameplay from KH1's (and this is coming from someone who started the series with KH2 and CoM). KH2 vanilla is an awful KH game - a good game in general, yeah, but pretty awful by most KH standards. KH2FM, on the other hand, is my second favorite in the series because it at least tries to fix the mess that was KH2, be it from adding strategic gameplay, upped difficulty, less flashy-movie moves, etc.

Also, from reading the same thread you posted, it seems that only 1/5 of the posters actually agree. A lot seemed bummed but were more than happy to mention Attraction Flow and such, which is very much the new RC (or appear to be until we see how they truly function).

Precursor Mar

June 20, 2015 @ 10:39 pmOffline

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warmaster34
Lonbilly

this forum dose not seam any batter, in my eyes at less to me I mean before I

[COLOR=#1dabe2]made this account , I heard form some friends , that this site was

anti

marvel and star wars.


me on the other hand I am in the middle side, I can understand why people want star wars in KH III both star wars and KH


Story's work well together while marvel will makes no sense , I played most of the titles and I


have to say II is still the best and pretty much the other guys at game faqs feel the same


way just because you hate it dose not equal everyone.

[/COLOR]



Pretty sure most people on the internet think that the entire gamefaqs forum is garbage.

Launchpad

June 20, 2015 @ 10:40 pmOffline

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Seriously, you guys are arguing about grammar here? It's a news post. Take your shit somewhere else, I don't want to see this thread shut down.

Precursor Mar

June 20, 2015 @ 10:42 pmOffline

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MasterZero
Not to mention you need to capitalize Marvel and Star Wars. They're proper nouns.


There's no need to be so strict with stuff like this. This isn't english class.

MasterZero

June 20, 2015 @ 10:45 pmOffline

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Launchpad
Seriously, you guys are arguing about grammar here? It's a news post. Take your shit somewhere else, I don't want to see this thread shut down.


Precursor Mar
There's no need to be so strict with stuff like this. This isn't english class.

Fair enough. i apologize.

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warmaster34

June 20, 2015 @ 10:50 pmOffline

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Lonbilly
What? When did I say I hate KH2? Fun fact: critiquing something doesn't mean you hate something. I'm critiquing it because KH2 was a dip in quality in gameplay from KH1's (and this is coming from someone who started the series with KH2 and CoM). KH2 vanilla is an awful KH game - a good game in general, yeah, but pretty awful by most KH standards. KH2FM, on the other hand, is my second favorite in the series because it at least tries to fix the mess that was KH2, be it from adding strategic gameplay, upped difficulty, less flashy-movie moves, etc.

Also, from reading the same thread you posted, it seems that only 1/5 of the posters actually agree. A lot seemed bummed but were more than happy to mention Attraction Flow and such, which is very much the new RC (or appear to be until we see how they truly function).
I keep hearing form a lot of people that played KH 1 and chain of memories and KH II and I hear nothing but good things about

KH2 vanilla ,heck when blockbuster was still around it was on the ps2 best line up with something like god of war, how you say it an

awful KH game is beyond me , when it the same kh game that put the KH franchise on the map this a first that I am hearing any of this LOL lets face it would we have had birth by sleep or any of this if it was not for Kh II and I hear nothing but how its the

ocarina of time of Kh or how its the FF7 of the franchise in all website all Reddit or news outlets or anime forums I am not lying When I say this

MasterZero

June 20, 2015 @ 10:54 pmOffline

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warmaster34
I keep hearing form a lot of people that played KH 1 and chain of memories and KH II and I hear nothing but good things about

KH2 vanilla heck when blockbuster was still around it was on the ps2 best line up with something like god of war how you say it an

awful KH game is beyond me , when it the same kh game that put the KH franchise on the map this a first that I am hearing any of this LOL


Different people have different opinions on things.

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warmaster34

June 20, 2015 @ 10:59 pmOffline

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MasterZero
Different people have different opinions on things.
well your

opinions are the first I hear most people talk about II then they do brith by sleep and I like that one not a lot of people talk about DDD and no one talks about days proof

and there are many more like this you wanna see ?

MasterZero

June 20, 2015 @ 11:05 pmOffline

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warmaster34
well your

opinions are the first I hear most people talk about II then they do brith by sleep and I like that one not a lot of people talk about DDD and no one talks about days

I won't talk much about this on the grounds of not wanting to piledrive this thread into the ground anymore than I already have.

I have no played Days or DDD, but I do plan on playing DDD. From what I heard, the gameplay is great fun, though the story gets even more confusing. Time travel will do that. I really want to play it and hope I will soon. I like Days' story, and proudly call myself a fan of Xion. I want to give her a hug. Can't say much for the gameplay as I know little of it.

Oracle Spockanort

June 20, 2015 @ 11:08 pmOffline

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AHHH.

AHHH.

No.

STOP.

1) Please do not double/triple/quadruple post.

2) Guys, stop arguing grammar.

3) Everybody is entitled to their own opinions. There is plenty of KH2 hate around the internet if you really want to look for it. That is highly irrelevant, though. Criticism has nothing to do with dislike, either.

4) Stop talking about whatever you guys are discussing and get back to the interview's comments!

Sign

June 20, 2015 @ 11:13 pmOffline

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My impression of what Nomura's referring to is something along the lines of the reaction commands during Terra's final battle (Xehanort pushing him down and plunging his hand into his chest) as well as the Terranort battle in Final Episode (Dual Limit). The difference between these two, for example, compared to something like Slicer in KH2, is that they're pretty tricky to initiate and will only do so if the enemy uses a specific move.

warmaster34
well your

opinions are the first I hear most people talk about II then they do brith by sleep and I like that one not a lot of people talk about DDD and no one talks about days proof

and there are many more like this you wanna see ?


Let's not spam up the thread with random rankings made by random people, alright? Those are all opinionated and do not speak for everyone.

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warmaster34

June 20, 2015 @ 11:16 pmOffline

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MasterZero
I won't talk much about this on the grounds of not wanting to piledrive this thread into the ground anymore than I already have.

I have no played Days or DDD, but I do plan on playing DDD. From what I heard, the gameplay is great fun, though the story gets even more confusing. Time travel will do that. I really want to play it and hope I will soon. I like Days' story, and proudly call myself a fan of Xion. I want to give her a hug. Can't say much for the gameplay as I know little of it.
I never said I hate the story of days I never said that I said no one really talks about because the gameplay is so bad I heck before I try it someone pm saying not to play and that the gameplay was a joke I never found anyone that hate KH II tell today so this actually news to me I heard some people not liking the the deck system that BBS had and found it annoying not me I had no issue with don't understand why people hate that system it was really good

[COLOR=#01A6B8]Sign I just want to show an example there are many site like this that have KH II as number one

[/COLOR]

Sign

June 20, 2015 @ 11:19 pmOffline

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Okay guys, I've deleted most of the grammar posts. Please understand that Kingdom Hearts has fans located all around the world who may not have perfect English. If you can't understand something that's been posted, just kindly ask for them to clarify.

warmaster34
I never said I hate the story of days I never said that I said no one really talks about because the gameplay is so bad I heck before I try it someone pm saying not to play and that the gameplay was a joke I never found anyone that hate KH II tell today so this actually news to me I heard some people not liking the the deck system that BBS had and found it annoying me I had no issue with don't understand why people hate that system it was really good

[COLOR=#01A6B8]Sign I just want to show an example there are many site like this that have KH II as number one

[/COLOR]



That is fine but it doesn't affect us here, nor will it change anyone's mind. We all have our own opinions and everyone is expected to respect them.

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warmaster34

June 20, 2015 @ 11:42 pmOffline

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[COLOR=#01A6B8]Sign

[/COLOR]

okay my I am sorry also what if what nomura means is that reaction commands are more optional this time like you are not forced to use theme to win fights and that if you get the timing right you award with the cut-scene of said action

it makes sense that way people who are not forced to use theme have no reason to use theme or people who want to use theme have to get the timing right

Sign

June 22, 2015 @ 03:38 amOffline

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I've been told that this particular "reaction command" I referenced isn't really well known, so here's a video link (at 12:30)

Just out of curiosity, how many people managed to trigger this during their battles?

[video=youtube;MGmtFMnCY-w]https://www.youtube.com/watch?v=MGmtFMnCY-w&t=12m30s[/video]

Oracle Spockanort

June 22, 2015 @ 03:45 amOffline

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Sign
I've been told that this particular "reaction command" I referenced isn't really well known, so here's a video link (at 12:30)

Just out of curiosity, how many people managed to trigger this during their battles?

[video=youtube;MGmtFMnCY-w]https://www.youtube.com/watch?v=MGmtFMnCY-w&t=12m30s[/video]


I've triggered that a few times during my Terra playthroughs of BBS. One of my favorite RCs of that battle.

Ugh, now I want to play BBS again.

Divine Past

June 22, 2015 @ 03:53 amOffline

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I think I remember that one and a couple of others throughout BBS. They weren't really needed which was a nice twist.

radiantmemories

June 22, 2015 @ 04:47 amOffline

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The reaction commands were something I was worried about after seing the trailer. Glad to see that they are gone, at least in their KH 2 form. I'm sure they'll still be around in some form though, but hopefully it will be a better, more strategy-based and interactive one.

Wow, you guys are really excited for the crossdressing scene. :b This will be my first time playing FF X but my sister and I have wanted to play it for a long time. We are excited to finally be able to do that. And I'm looking forward to the crossdressing scene now too. I want to see why you all are so enthusiastic about it. :b

KH shader news is interesting. I hope that means that the one person in this thread is right and the visual style will be different from what it was in the trailer. It's also got me even more excited about the possible worlds.

Nobody is talking about the Rapunzel comment. Is the translation right, does it actually mean what it says? You can't go in her tower?!

Minigames! Grr. I just hope that they are either really fun or optional. I suprised myself by really liking Flick Rush, and KH 2's gummi ship missions were actually kind fun with a donut ship, but for the most part I was not a fan of the minigames.

user avatar

warmaster34

June 22, 2015 @ 05:12 amOffline

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radiantmemories
The reaction commands were something I was worried about after seing the trailer. Glad to see that they are gone, at least in their KH 2 form. I'm sure they'll still be around in some form though, but hopefully it will be a better, more strategy-based and interactive one.

Wow, you guys are really excited for the crossdressing scene. :b This will be my first time playing FF X but my sister and I have wanted to play it for a long time. We are excited to finally be able to do that. And I'm looking forward to the crossdressing scene now too. I want to see why you all are so enthusiastic about it. :b

KH shader news is interesting. I hope that means that the one person in this thread is right and the visual style will be different from what it was in the trailer. It's also got me even more excited about the possible worlds.

Nobody is talking about the Rapunzel comment. Is the translation right, does it actually mean what it says? You can't go in her tower?!

Minigames! Grr. I just hope that they are either really fun or optional. I suprised myself by really liking Flick Rush, and KH 2's gummi ship missions were actually kind fun with a donut ship, but for the most part I was not a fan of the minigames.
as long is its in the same sense as BBS I am cool with KH has always bean very stylish so I see no point in taking that away

Nazo

June 22, 2015 @ 09:28 amOffline

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Sign
I've been told that this particular "reaction command" I referenced isn't really well known, so here's a video link (at 12:30)

Just out of curiosity, how many people managed to trigger this during their battles?

[video=youtube;MGmtFMnCY-w]https://www.youtube.com/watch?v=MGmtFMnCY-w&t=12m30s[/video]


I've never gotten that sequence to trigger, on either PSP or PS3. It looks really cool too.

Xelon99

June 22, 2015 @ 02:05 pmOffline

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We had no RCs in DDD, BBS or the original KH1 and we managed just fine there. I liked the RCs, but they were just too strong sometimes. You could even abuse them in certain fights, like Lex or Marluxia. Besides, we'll have plenty new abilities to replace the RCs. And the designers are smart enough to think of challenging ways for bosses to attack us without needing a cutscene-like move. QTE are usually frowned upon in games as it makes for easy, cheap gameplay. KH2 did it pretty good though, but it's smarter to leave it at that.

And I just want to say that I'm glad they're keeping in the crossdressing Cloud in the game. That was just purely entertaining to play though

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Some guy

June 22, 2015 @ 08:15 pmOffline

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No RC? Bummer ... Oh well, gotta go with what you got (but of course, nothing is finalized yet). At least the battles are still at their flashiest, though the attraction flows may be too flashy :/

Anagram

June 22, 2015 @ 08:58 pmOffline

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No flashier than any RC was. Would rather do without either myself.

Ballad of Caius

June 22, 2015 @ 09:24 pmOffline

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Xelon99
We had no RCs in DDD, BBS or the original KH1 and we managed just fine there. I liked the RCs, but they were just too strong sometimes. You could even abuse them in certain fights, like Lex or Marluxia. Besides, we'll have plenty new abilities to replace the RCs. And the designers are smart enough to think of challenging ways for bosses to attack us without needing a cutscene-like move. QTE are usually frowned upon in games as it makes for easy, cheap gameplay. KH2 did it pretty good though, but it's smarter to leave it at that.

And I just want to say that I'm glad they're keeping in the crossdressing Cloud in the game. That was just purely entertaining to play though


Fighting Dusks with the Reversal RC felt retarded: hit >>> RC >>> hit >>> RC >>> hit >>> dead

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