banner img
  • Home
  • Forums
  • Register
  • Contact Us

KINGDOM HEARTS 20th anniversary trailer + event announced

Kingdom Hearts Series Coming to Nintendo Switch as Cloud Versions

Sora from Kingdom Hearts announced as a new DLC fighter in Super Smash Bros. Ultimate

  • All
  • News
  • Interviews
  • Features
  • Editorials
  • Merchandise
  • KINGDOM HEARTS IV
  • KINGDOM HEARTS MISSING-LINK
  • Dark Seeker Saga
  • KINGDOM HEARTS III
  • KINGDOM HEARTS Melody of Memory
  • KINGDOM HEARTS χ series
  • MOBILE
  • The World Ends With You
  • NEO: The World Ends With You

RECENT DISCUSSION TOPICS

  • Do you really think the Master of Masters safety plan is to create the dark versions of the Foretellers? Similar to Vanitas?
  • suppose If Kingdom Hearts ever did go the Final fantasy route...(Fun discussion)
  • Can the Disney Castle characters die?
  • Can we talk about how atrocious the Remind Limit Cut voice acting is?
  • Stuff we love about Kingdom Hearts
  • What do we call Norting now?
  • Is the story of Kingdom Hearts really that confusing?
  • Compilation Difference
  • How would you split the different age/era of the saga?
  • Expectations for 2023

MULTIMEDIA

  • Submissions
  • Avatars
  • Signatures
  • Wallpapers
  • iPhone Wallpapers
  • PSP Wallpapers
  • PS Vita Wallpapers
  • Video Game MIDI files
  • Video Game Music
  • Anime Downloads

COMMUNITY SPOTLIGHT

Elsa, Anna, Rapunzel, and Kairi make up four of the new Princesses of Heart. Come theorise who the last three Princesses will be!

NEWSLETTER

Subscribe to Kingdom Hearts News!

Enter your email address:

   

KHINSIDER

  • Membership FAQ
  • Contact Us
  • About Us
  • Staff
  • Affiliation

POLL

Who do you prefer to play as in Kingdom Hearts 3D?

Sora - 100%
Riku - 0%

Total votes: 1, but the poll doesn't work yet
View details
read the related article >>

Gamereactor interviews Yasue on KH3's Critical Mode, process of integrating Disney into series

Details
Published on April 8, 2019 @ 08:30 pm
Written by Arielle
Tweet

Lisa Dahlgren from Gamereactor had the chance to sit down with KINGDOM HEARTS 3 Co-Director Tai Yasue at GDC 2019 to discuss the development of KH3, including the process of creating the upcoming Critical Mode for KH3 and how they integrated Disney characters into the game.

When asked about how Critical Mode is changing KH3, Yasue had quite a bit to say about all of the new additions coming with Critical Mode. He acknowledgd that fans were seeking a more difficult mode and they kept that in mind when developing Critical Mode:

"We got a lot of fan reaction that people wanted to play a difficult mode we understood that—respect that—so we really went into creating Critical Mode and we wanted to do it the right way so it is not superficial—it isn’t just raising the HP for the enemies, for example. We wanted a new experience there and we realized that there was a lot we could do.

We added abilities for Critical Mode so you have a more technical, offensive based battle style you can enjoy, so things like that changes the game and also because the beginner mode, for example, and standard mode are easier, there are lots of choices but at the same time you’re not forced into doing anything. You can do what you want, right? But for the Critical Mode, you really have to think it out, think [about] what you’re gonna do. For example, when I’m playing the Critical Mode now in development, I realized that cooking is really important all of a sudden. For the beginner/standard modes, if you like cooking you can use cooking, but for Critical Mode, the wide array of gameplay that is there means you really have to utilize everything."

Dahlgren asked Yasue if it could be considered a "tactical addition" to the game, so he elaborated that the upcoming Critical Mode will require players to think about what they are doing in each battle and seect what they do wisely:

"It is balanced in a way that you can clear it without really leveling up, but you really have to think it through—think about the timing like when you are guarding or using your counter to make the battles more easy."

Later on in the interview, Yasue continued to discuss how they wanted to set out to create a new experience for players seeking a challenge:

"So like I mentioned earlier, we adjusted a lot of the gameplay and we set out to create a new experience. Like creating new abilities for example. They are sort of oriented towards the technical side so people good at action games and know the exact timing on when to guard or do a counter, abilities are targeted toward that sort of gameplay. We wanted players to be able to clear the game in a fair battle, so we didn’t want people to feeling like it was unfair and getting cheated so we actually adjusted a lot of the AI in enemies as well, and it was a big effort we were all working on weekends doing this Critical [mode]. We wanted to get it right."

When asked about the difficulty of integrating beloved Disney characters into KH3, Yasue explained that they sought to approach the game with a simple, honest view that would resonate with both kids and long-time fans: 

"We watch the movies over and over and over again and really want to get it right, so we discuss that with our partners at Disney, see what they think throughout the plot. As a game designer, I really just go back and think about what my kids would love about the characters and what they would want to do with them. I think that standpoint about being honest and I guess having childish sort of mentality helps you because we realize what our  players want with the characters. For example, in Toy Story you cooperate with riding a rocket with Buzz and Woody. There was a lot of discussion on what we wanted to do with Buzz and Woody but at the end we think a lot of people just wanted to ride the rocket. It’s very simple, but it’s very iconic, and very close to the heart. Just being honest and standing back and seeing what your kids or your fans would want to come up with ideas for that."

You can watch the full interview with Yasue on Gamereactor.

COMMENTS

+ Reply

Nayru's Love

April 8, 2019 @ 08:45 pmOffline

comment graphic



For example, when I'm playing the Critical Mode now in development, I realized that cooking is really important all of a sudden.



*Sweats nervously*



For the beginner/standard modes, if you like cooking you can use cooking, but for Critical Mode, the wide array of gameplay that is there means you really have to utilize everything."



Whew, thought that was going in another direction there for a second.

On a more serious note, I find it endearing that the game is designed in mind with the fantasy of a child, and what they may find theatrical that older audiences can't envision as well. It's an incredibly obvious approach for a Disney game, yet somewhat contradictory to inevitable maturation of the series. I doubt it's easy to balance both.

Oracle Spockanort

April 8, 2019 @ 08:59 pmOffline

comment graphic

Nayru's Love

*Sweats nervously*


Well, if you have made ever recipe once, you can buy them from the Moogle Shop at least!



Whew, thought that was going in another direction there for a second.



CRITICAL MODE COOKING



On a more serious note, I find it endearing that the game is designed in mind with the fantasy of a child, and what they may find theatrical that older audiences can't envision as well. It's an incredibly obvious approach for a Disney game, yet somewhat contradictory to inevitable maturation of the series. I doubt it's easy to balance both.



It's pretty refreshing and yet so obvious, yeah. It's something we should all remember when playing it, too. Too many people get too serious about certain aspects that are meant to be fun and enjoyable.

Nayru's Love

April 8, 2019 @ 09:11 pmOffline

comment graphic

Oracle Spockanort

CRITICAL MODE COOKING


I hear Uncle Scrooge fired Remy and replaced him with Gordon Ramsay

Oracle Spockanort

April 8, 2019 @ 09:14 pmOffline

comment graphic

Nayru's Love

I hear Uncle Scrooge fired Remy and replaced him with Gordon Ramsay


Actual footage of Critical Mode Cooking

user avatar

DarkosOverlord

April 8, 2019 @ 11:36 pmOffline

comment graphic

Oracle Spockanort
CRITICAL MODE COOKING


"In Critical Mode Cooking, Uncle Scrooge's Bistrot is considered like a real life restaurant so if the player fails too many dishes too many times, the whole place will go bankrupt and cooking will become permanently blocked and a new game will be required to restore the function.
Also the recipes are made more realistic so you have to cook every single ingredients the dish needs. With that in mind, we hope you enjoy the newly added recipe, the "58 eggs omelette". [Laughs]"

Sign

April 8, 2019 @ 11:43 pmOffline

comment graphic

DarkosOverlord

"In Critical Mode Cooking, Uncle Scrooge's Bistrot is considered like a real life restaurant so if the player fails too many dishes too many times, the whole place will go bankrupt and cooking will become permanently blocked and a new game will be required to restore the function.
Also the recipes are made more realistic so you have to cook every single ingredients the dish needs. With that in mind, we hope you enjoy the newly added recipe, the "58 eggs omelette". [Laughs]"


I know you meant it as a joke but that first part honestly doesn’t sound like such a bad idea xD

Oracle Spockanort

April 9, 2019 @ 12:20 amOffline

comment graphic

DarkosOverlord

"In Critical Mode Cooking, Uncle Scrooge's Bistrot is considered like a real life restaurant so if the player fails too many dishes too many times, the whole place will go bankrupt and cooking will become permanently blocked and a new game will be required to restore the function.
Also the recipes are made more realistic so you have to cook every single ingredients the dish needs. With that in mind, we hope you enjoy the newly added recipe, the "58 eggs omelette". [Laughs]"

Sign

I know you meant it as a joke but that first part sounds honestly doesn’t sound like such a bad idea xD


Agreed. I'd totally play that if it was a thing. Like imagine them adding a scene where Remy looks disappointed.

Recon

April 9, 2019 @ 12:40 amOffline

comment graphic

Hmm it has been hinted a couple times that Critical mode is coming (and I think we all know it is) but what else? Next time, I want to see the next interview focus on something different (unless this is all they’re working on)

Oracle Spockanort

April 9, 2019 @ 01:32 amOffline

comment graphic

Recon

Hmm it has been hinted a couple times that Critical mode is coming (and I think we all know it is) but what else? Next time, I want to see the next interview focus on something different (unless this is all they’re working on)


Critical Mode is likely the only thing the marketing department is allowing them to speak on for right now. Any story-related content or larger additions will probably have some sort of special reveal meticulously planned by marketing.

Nomura already stated that they have plans for new DLC later this year, so this isn't it lol

Elysium

April 9, 2019 @ 01:56 amOffline

comment graphic

I'm going to be seething if they add RG, FF characters, and/or the Coliseum retroactively. Those all should've been in the base game as well as Critical Mode.

Oracle Spockanort

April 9, 2019 @ 02:17 amOffline

comment graphic

Tartarus

I'm going to be seething if they add RG, FF characters, and/or the Coliseum retroactively. Those all should've been in the base game as well as Critical Mode.


It wouldn't be the first time the series added locations, bosses, and modes before...and it certainly isn't the only game released in 2018/2019 that has retroactively added content that felt like a no-brainer day one thing. This is the (sad and shitty) industry standard, and SE cornered the market on it over 17 years ago with their "International" versions of games that were filled with new content not in the original release for the sake of repackaging and reselling the same product to consumers.

I understand that not everybody is able to get these content updates. I'm really hoping that for your sake that they rerelease the game with the DLC on disk later on in the future.

Elysium

April 9, 2019 @ 03:12 amOffline

comment graphic

Oracle Spockanort

It wouldn't be the first time the series added locations, bosses, and modes before...and it certainly isn't the only game released in 2018/2019 that has retroactively added content that felt like a no-brainer day one thing.
I know that, yes. And I still do not feel a bit sad—or wrong—for criticizing them for it. I seriously doubt criticism on a forum is going to hurt the company or stop millions from giving them more money and rewarding their poor work / decisions.

The DLC will not be released on disk, I've already accepted that a while ago. That doesn't mean I'm not going to be pissed about it.

MelodicEnigma

April 9, 2019 @ 03:23 amOffline

comment graphic

I feel like I'm still getting used to this way of things of how games strive to improve their products after distribution. But at the very least, at least these updates are free.

Sign

April 9, 2019 @ 03:37 amOffline

comment graphic

Tartarus

I know that, yes. And I still do not feel a bit sad—or wrong—for criticizing them for it. I seriously doubt criticism on a forum is going to hurt the company or stop millions from giving them more money and rewarding their poor work / decisions.

The DLC will not be released on disk, I've already accepted that a while ago. That doesn't mean I'm not going to be pissed about it.


In the same interview where he mentions that they've been working weekends trying their best to get things just right, I have to admit I expected everyone to show at least a little more understanding. But go off, I guess.

Blade1587

April 9, 2019 @ 02:13 pmOffline

comment graphic

Sign

In the same interview where he mentions that they've been working weekends trying their best to get things just right, I have to admit I expected everyone to show at least a little more understanding. But go off, I guess.

You need to understand. Developers arent people, they’re slaves that only exist for our own satisfaction! /s

Elysium

April 9, 2019 @ 03:51 pmOffline

comment graphic

What I mentioned were only things I believe undeniably should’ve been in the first release of the game. It's not like I was talking about 3 new worlds, 15 more Keyblades, 10 bonus bosses, or multiple one-off scenarios with Kairi training and Riku in the World of Darkness. Strange you think I should show developers more sympathy and understanding than they show their customers. It's not like they put this game out so speedily and could be forgiven for lacking the basics upfront.

Oracle Spockanort

April 9, 2019 @ 04:33 pmOffline

comment graphic

Tartarus

What I mentioned were only things I believe undeniably should’ve been in the first release of the game. It's not like I was talking about 3 new worlds, 15 more Keyblades, 10 bonus bosses, or multiple one-off scenarios with Kairi training and Riku in the World of Darkness. Strange you think I should show developers more sympathy and understanding than they show their customers. It's not like they put this game out so speedily and could be forgiven for lacking the basics upfront.


Five years is the normal development time for a AAA game, though. And even then, they technically made the game in four years while being thrown around by upper management and running into huge development hurdles.

And yet the game was still finished. It isn’t an incomplete product. You still played a finished product.

I’m not disagreeing that they should have had this stuff in at launch because all of this was basic, yes, but I don’t think it is fair to say they haven’t treated their consumers well. They made the best game they believed they could make, and it’s clear that they didn’t think these would be missed by fans. It’s only after the fact when people brought it up that they better understood what it was that we were looking for. (And for certain things like FF, there was clear interest by the developers themselves considering how mad they were at Nomura about not being allowed to add it in, and a strong reverence for FF considering the sheer amount of references that are in the game, so it isn’t a black and white situation there)

Again, I don’t feel differently from you at all but this isn’t a situation where they fleeced us or lied or took our money for a broken, incomplete product.

allenleonardo

April 9, 2019 @ 07:06 pmOffline

comment graphic

Tartarus

I'm going to be seething if they add RG, FF characters, and/or the Coliseum retroactively. Those all should've been in the base game as well as Critical Mode.


But are there any hints that these might even come as DLC? As far as I can remember he only hinted at a free critical mode and one big DLC which might explain Xion and stuff a bit more. I doubt we would get a whole new world or FF characters. I mean they only had done Leons model (so maybe just him) so they would have to create these models first and then have a good reason for them to even come into the game. (With VA and everything)

Something Coliseum like is honestly the only thing that I believe might happen next to some story explanation for scenes that gave some problems for some fans.

I also believe that its way better to have critical mode as a free DLC instead of it being in the game since the beginning. They seemingly take quite a big amount of time (their weekends even!) to create it and think about this and imo this is only possible because the main game is out now and because they got all the feedback. This way they can ajust to the demand. If we got critical mode from the start it could have been done right but I kinda doubt that, especially since for quite some proud is already too easy. So for me that is much better.

And as long as the paid DLC is nothing that was needed in the game or that was cut out of it to sell it (like some of those episodes of FF15 or even the ones in FF13-2), just something that might make it more clear, then all is fine with me.

In the end I am always surprised how well they did and how much we already had in the basic games (all the mini games and the hidden mickeys) since they had to change engine two times.

Of course people can still be disappointed, and have the right to post about this, but I feel that they truly gave us the game that they thought would be the best and now afterwards they are trying their hardest to please the rest too, with critical mode and other extra DLC.

Tartarus

What I mentioned were only things I believe undeniably should’ve been in the first release of the game.

It's not like they put this game out so speedily and could be forgiven for lacking the basics upfront.


But the question is, are those basics for them? Just because some fans wanted to have FF characters no matter what does not mean that they are a basic for this game. We have gotten less of them with each new game and Nomura has stated that they were there to sell more copies and he believes that it not necessary anymore. Maybe it just was not reasonable for them to put them in a game which was already quite big on characters? Maybe they saw no reason to include them as a cameo, especially since you need to create those character models, write a story for them and have it voiced.

Also a Coliseum was in older games but just because something was in these games does not mean that they are the basics and thus needs to be in each game too. Honestly I am not that sad that its not in there. I found it to be quite boring after a time and I am sure that there are others that also dont care.

Critical mode was also never something that was in the main games from the start and they are giving us that mode for free too.

Elysium

April 9, 2019 @ 10:42 pmOffline

comment graphic

Oracle Spockanort

Again, I don’t feel differently from you at all but this isn’t a situation where they fleeced us or lied or took our money for a broken, incomplete product.
I didn't say that at any point in this thread, so I'm not sure what it is you're berating me over. I made a one-off comment that became a big to-do because I guess I didn't worship the developers or spitshine KH3 quite enough. Must every statement that can even be perceived as slightly negative have to follow a positive statement first to not instigate something?

allenleonardo

April 10, 2019 @ 09:30 amOffline

comment graphic

Tartarus

I didn't say that at any point in this thread, so I'm not sure what it is you're berating me over. I made a one-off comment that became a big to-do because I guess I didn't worship the developers or spitshine KH3 quite enough. Must every statement that can even be perceived as slightly negative have to follow a positive statement first to not instigate something?


No you dont have to worship the developers first to post your opinion, but that also does not mean that other people cant answer your post either. As long as the answers are done in a normal way, than that should be fine.

About never saying it:
Well saying that content x is a basic in your view and should be in the game from the start makes it kinda read like DLC with exactly that content would make the basic game an unfinished product because it had to be in it from the start. Maybe you did not mean it but it can be imo read that way and people do use it that way to state that its an unfinished product even though its just something they have wanted and not something that was cut just to sell it later.

So if they for example do release a Coliseum as DLC then this would be in your view very bad (saying that you would be seething and that it should be undeniably in the first release) But in the end thats is still just your opinion and not a fact. And for you it might be poor work or poor decisions that millions of people still reward (which honestly is quite negative and not just slightly) but for others they just see that the team did everything they could in the time they had, made a product that has its flaws and will not make everyone happy but that still shows quite the love and now when they are finished they are putting quite the bit of time into something that they will give us for free and that will probably be much better now that they had the time to really think it through instead of just slapping it into the game from the start with no feedback.

SuperSaiyanSora

April 10, 2019 @ 11:08 amOffline

comment graphic

Oracle Spockanort

Five years is the normal development time for a AAA game, though. And even then, they technically made the game in four years while being thrown around by upper management and running into huge development hurdles.

And yet the game was still finished. It isn’t an incomplete product. You still played a finished product.

I’m not disagreeing that they should have had this stuff in at launch because all of this was basic, yes, but I don’t think it is fair to say they haven’t treated their consumers well. They made the best game they believed they could make, and it’s clear that they didn’t think these would be missed by fans. It’s only after the fact when people brought it up that they better understood what it was that we were looking for. (And for certain things like FF, there was clear interest by the developers themselves considering how mad they were at Nomura about not being allowed to add it in, and a strong reverence for FF considering the sheer amount of references that are in the game, so it isn’t a black and white situation there)

Again, I don’t feel differently from you at all but this isn’t a situation where they fleeced us or lied or took our money for a broken, incomplete product.


Right, I think this was just a situation of either upper management being a factor, creative differences being at play or the lack of disc space present (which to be fair, we were told this numerous times if memory serves correctly). Top to bottom, the game is a fully-finished polished product that doesn't require DLCs for you to understand what's going on. If there's any narrative gaps, you can pretty much infer what happened in that time, getting clarification is a great way to add more content, but it's not like the game is broken without it.

Point is, I think the fact that they're still working extra hard on the Critical Mode DLC even months after the game's release says a lot about their love for the game itself, the series as a whole and the fans. Some developers could've said "that's all folks" and that would've been the end of that, but they're still listening to feedback and are willing to bring (I personally believe) great things on the horizon. Sure, it would've been great to have things right then and there, but I actually like it this way better because it gives us more things to look forward to, instead of it just being the game, an Ultimania a month later, maybe some interviews here and there, and that's it for the next few years. MAYBE a Final Mix at some point (unless it was a side game). So I'm perfectly content with what's going on, I think it's exciting.

user avatar

Enturax

April 10, 2019 @ 04:13 pmOffline

comment graphic



We watch the movies over and over and over again and really want to get it right, so we discuss that with our partners at Disney, see what they think throughout the plot.



So, basically:

Nomura: How are we gonna handle the plot for Frozen?

Disney: Let it go. (This joke is deeper in this case, so I'm not sorry)

SuperSaiyanSora

April 11, 2019 @ 08:41 amOffline

comment graphic

Enturax

So, basically:

Nomura: How are we gonna handle the plot for Frozen?

Disney: Let it go. (This joke is deeper in this case, so I'm not sorry)


It makes me wonder what ideas Nomura and the developers have for worlds before Disney vetoes or changes them. I honestly would really like a KH3 documentary, because there's so many insightful things that could come out of one.

user avatar

Narfi

April 11, 2019 @ 01:26 pmOffline

comment graphic

“As a game designer, I really just go back and think about what my kids would love about the characters and what they would want to do with them... Just being honest and standing back and seeing what your kids or your fans would want to come up with ideas for that."



[/QUOTE]

Do you know what kids (like Andy from Toy Story) love doing with their toys? They like to mix their toys together and have them interact. This series is stagnating narratively because they are so obsessed with keeping the majority of Disney characters on their own individual worlds, not interacting with characters they don’t normally interact with (aside from MDG and OCs) and not coming up with interesting stories for them as a result. They mainly just adapt the old stories with nothing terribly interesting added in. Can we please get characters leaving their worlds more? Maybe characters that join your party could stay in your party. Maybe the worlds could be joined together again like they were before the Keyblade War, but without the barriers between them. Just give us something new please that doesn’t rely on inserting more of Nomura’s stylish but bland creations and actually does something creative with the tools he’s given and is obligated to use.

Nayru's Love

April 11, 2019 @ 02:05 pmOffline

comment graphic

Narfi
Do you know what kids (like Andy from Toy Story) love doing with their toys? They like to mix their toys together and have them interact. This series is stagnating narratively because they are so obsessed with keeping the majority of Disney characters on their own individual worlds, not interacting with characters they don’t normally interact with (aside from MDG and OCs) and not coming up with interesting stories for them as a result. They mainly just adapt the old stories with nothing terribly interesting added in. Can we please get characters leaving their worlds more? Maybe characters that join your party could stay in your party. Maybe the worlds could be joined together again like they were before the Keyblade War, but without the barriers between them. Just give us something new please that doesn’t rely on inserting more of Nomura’s stylish but bland creations and actually does something creative with the tools he’s given and is obligated to use.


What do you think this is, a crossover series?

Oracle Spockanort

April 11, 2019 @ 02:44 pmOffline

comment graphic

Narfi
Do you know what kids (like Andy from Toy Story) love doing with their toys? They like to mix their toys together and have them interact. This series is stagnating narratively because they are so obsessed with keeping the majority of Disney characters on their own individual worlds, not interacting with characters they don’t normally interact with (aside from MDG and OCs) and not coming up with interesting stories for them as a result. They mainly just adapt the old stories with nothing terribly interesting added in. Can we please get characters leaving their worlds more? Maybe characters that join your party could stay in your party. Maybe the worlds could be joined together again like they were before the Keyblade War, but without the barriers between them. Just give us something new please that doesn’t rely on inserting more of Nomura’s stylish but bland creations and actually does something creative with the tools he’s given and is obligated to use.


Disney has stringent restrictions about their own characters interacting. They allow it under specific circumstances but Nomura has stated many times before that Disney has unique rules about how they have film properties work together. The less money a film made, the less likely Disney will restrict it, and of course they are more lax about other characters that are not a originally part of the film properties.

The world barriers thing is just Kingdom Hearts’ way of having a canon reason why these characters don’t interact. It isn’t the reason they don’t, it’s the workaround for Disney’s limitations.

We’ve seen that when given less stringent guidelines or when they are forced to be creative to work around something (and they have a good budget), they make very fun storylines, so it isn’t a lack of them wanting to try and do something different.

It’s a difficult problem that I don’t think will ever change without Disney changing their philosophy. They got good reception with WIR2 having the Disney Princesses in, so perhaps someday they will ease their restrictions.

user avatar

DarkosOverlord

April 11, 2019 @ 03:59 pmOffline

comment graphic

It's such a bummer too, I think crossing the disney characters would be the next step for the series to go to.
Disney kinda did it at times also with the Hercules and Aladdin tv show, so perhaps a faint glimmer of hope and KH III's sales number could eventually do it.
(I won't count House of Mouse because it was too meta)

Nayru's Love

April 11, 2019 @ 06:44 pmOffline

comment graphic

KH began with the story of a boy crossing these boundaries between worlds for the greater good, so it really would be a step in the right direction. However, I do also sympathize with Disney when it comes to their hesitation to these crossover possibilities, or at least when it comes to Nomura's hit-or-miss writing.

+ Reply

footer image

Since 2003, KINGDOM HEARTS Insider has been the largest fan community and news resource on the web for the series. We are your one stop shop for all your KINGDOM HEARTS news, media, discussion, and fandom, from the original, to Birth by Sleep, KINGDOM HEARTS 3, and beyond!

  • Video Game Music
  • Zophar's Domain Emulation
  • Final Fantasy Extreme
  • KH World

©2016 KHInsider. KINGDOM HEARTS official artwork, trailers, characters, merchandise, and music is copyrighted to Square Enix and Disney.
Original material is licensed under a Creative Commons License permitting non-commercial sharing with attribution.
Please read our privacy policy for more information | Legal Information