I can't see them either...
I'll see what I can do. And I'll post the creatures outside of spoilers in this post for now.
Ashroach
Location: Hub Tunnels and other dark places
Type: Animal (Insect)
Description: About 3' long and 1' tall, ashroaches are ferocious omnivores. They eat anything and everything, even themselves sometimes. They look like today's cockroaches, but with the bark of an Ash tree for their epidermis.
Notes:
- Come in large numbers and swarm their prey, occasionally eating their own in the frenzy.
- Flightless.
- Low intelligence, defense and strength.
Vulnerabilities:
- Fire. Plant hybridization has made them readily combustible.
Dragonfleer
Location: Grassy plains, deep jungles.
Type: Animal (Insect)
Description: Dragonflies that have evolved using Nanobot technology to lengths of up to 5 feet, and have wingspans averaging at 10 feet. These insects are neither vicious nor dangerous: they act only on instinct and have a strong penchant for anything shiny, with which they use to construct their homes.
Notes:
- Have stingers on their tails that secrete sedatives that render victims unconscious.
- Lithe but virtually no strength or defense mechanisms whatsoever.
- Always on the hunt for shiny things to add to their homes so that they may attract potential mates.
Vulnerabilities
- Electricity. Their exoskeleton is composed of an organic metal alloy, making them very conductive to electricity, and damage from it easily.
- Magnetic fields induce uncontrolled nervous impulses, disorienting them and causing them to lose control of their limbs.
Felisimian
Location: Deep forests.
Type: Animal (Mammal)
Description: Weighing approximately 550 pounds, these carnivorous lion-baboon hybrids live solely in the canopies above, and only ever come down for the hunt. They are covered with grey-brown fur, have the head and torso of a primate, and possess feline limbs. The males of the species are highly competitive amongst themselves, but are notorious for intricate coordinated attacks on unsuspecting prey.
Notes:
- They attack in small groups of three to four and attempt to outsmart quarry with their highly skilled teamwork.
- Highly agile and intelligent.
- Moderate strength.
- Low vitality.
Vulnerabilities:
- Easily distracted by lights and sounds.
- Severe hydrophobia.
H-Elite
Location: Hub 0 (Outside official buildings)
Type: Animal (Human)
Description: They are set apart from the standard H-Troopers with their yellow uniforms lined with embossed black metal. They carry an arsenal of anti-gravity generators, shockwave detonators and various firearm-blades; their uniforms are imbued with cybernetics which enhance their strength and speed. These are soldiers of the highest calibre and are only found guarding areas of importance.
Notes:
- Deliver devastating physical attacks.
- Next to impossible to hit physically.
Vulnerabilities
- Their own arsenal of technological weaponry can be their folly.
H-Gunner
Location: Hub watch towers
Type: Animal (Human)
Description: These are similar to the H-Troopers, with the exception that their primary weapon is a long range assault rifle, rather than a blade. They are often found high above, safely nested in watch towers. These gunmen are higher ranked than the H-Troopers, but still relatively low rank over all.
Notes:
- High accuracy and power.
- Deliver powerful long range attacks.
Vulnerabilities
- Lack training in melee combat, and are easily defeated by short range, hand-to-hand blows.
H-Trooper
Location: Hubs
Type: Animal (Human)
Description: These are your basic infantry: they function as guards to the entrances of the Hubs, less for preventing intruders from entering, but rather, preventing those inside from leaving. Uniforms are a dull spectacle: yellow markings on a dark gray one-piece and a matching carbon helmet. Though not the brightest bulbs in the bunch, one might say, these guys are the meat and potatoes of Hub defenses.
Notes:
- Armed with a baton that has a retractable blade, allowing damage to those in their way by both blunt force trauma and laceration.
- Average stats all around.
Vulnerabilities
- Not particularly intelligent.
Adamaconda
Location: Hub Tunnels (Sewers), Swamps, Marshes.
Type: Animal (Reptile)
Description: A cross between a turtle and a snake, these gargantuan serpents troll damp, sludgy areas, and prefer to remain in the darkness. Their 200 yard length is ornamented with hardened keratin, forming individual shells every 20 or so yards. Variants occur depending on the habitat, but their shells often take on the color of their surroundings, making them expert hiders.
Notes:
- Weigh approximately 1 metric tone when fully grown.
- Impenetrable armor running it's length.
- Highly intelligent and patient.
- Slow movement, but unstoppable when momentum is gained.
Vulnerabilities
- Inter-shell linkages are extremely weak and fracture easily, if you can get close enough, that is.
- Highly temperature sensitive.
Iguanakeet
Location: Anywhere that receives abundant sunlight.
Type: Animal (Reptile)
Description: Red-brown, scaly reptiles that are no longer than a human forearm from head to tail. They have the basic body plan of an iguana, but with feathered forearms and yellow beaked mouths. You should never approach these carnivorous birds, unless you have a death wish.
Notes:
- Solitary animals.
- Fast, fierce and ferocious, these creatures use metallic dagger-like talon-nails to repetitively stab foes of up to ten times their size, causing even the largest of animals to bleed to death.
- Perpetually hungry.
Vulnerabilities
- Their mall size makes them relatively easily to subdue, if they don't cause you to bleed out of your femoral artery first, that is.
Devil's Horn
Location: Exclusively in the abandoned Hub XCVIII
Type: Plant (Flower)
Description: Five-petal flowers that earned their name from the sharp point at the end of each petal, their blood red color is a visual warning for all to keep away. They continuously emanate a poisonous fog to their surroundings. The origins of this gas is thought to be from the receptacle, but no one who has gotten close enough has survived to tell the tale.
Notes:
- Olive-green fog hangs permanently in the areas surrounding them, a tell tale sign of the poison they exude.
- Grow in clusters of a hundred flowers: any more densely populated, and the poison gets concentrated enough to kill them too.
Vulnerabilities
Electrivy
Location: Hub Tunnels (Sewers), Swamps, Marshes.
Type: Plant (Other)
Description: Creeper plants that form intricate meshes on the floors of their chosen home. They prefer damp and moist environments and can often be found growing abundant in shallow puddles. Each individual rope of ivy has a circumference of about 4 inches, lined with an even finer mesh of metal, and each is connected to a central convergence point.
Notes:
- You have to be careful when walking through electrivy covered areas; these plants are highly pressure sensitive and discharge 200 volts of electricity when stepped on.
Vulnerabilities
- Flimsy and, therefore, easily cut.
π-Bomb
Location: Exclusively found as part of the defenses of InterHub travel.
Type: Machinery (Hostile Bot)
Description: The first of a two part controlled detonation system, these kevlar-lined, carbonated steel droids are perfectly smooth spheres, roughly the size of a soccer ball, and carry highly compressed natural gas. They are programmed to work synergistically with ϕ-Bombs.
Notes:
- Release natural gas when in enemy proximity via a pulsed jet. ϕ-Bombs then generate an electric spark to initiate the rapid combustion of natural gas, in effect, creating an explosion.
- Not particularly fast.
- Spherical shape minimizes damage by explosions generated.
Vulnerabilities
- Prone to malfunction.
- Useless without its other half.
ϕ-Bomb
Location: Exclusively found as part of the defenses of InterHub travel.
Type: Machinery (Hostile Bot)
Description: The second of a two part controlled detonation system, these golfball-size droids are made of anodized aluminum and are coated with a shock-absorbing organic polymer. They are armed with three spark plugs (to ensure backups in case one should fail) and are programmed to work synergistically with π-Bomb.
Notes:
- Detectors line the surface of the ϕ-Bomb that continuously monitor atmospheric composition. When the concentration of natural gas rises beyond a critical level, the ϕ-Bombs set off a series of electrical discharges from their spark plugs to ignite the gaseous fuel.
- High speed.
Vulnerabilities
- Useless without its other half.
- Easily short-circuited by electromagnetic fluctuations and weak against electrical attacks.
There's another one that I haven't gotten to adding yet. I'll get on that too. But first, the spoiler boxes.