Final Fantasy: Sin - Sign Ups and OoC [Invitation Only RP]



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What to do with Final Fantasy: Sin


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Lumine

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We reek Chaos and Pain wherever we go...
Our feet only leave destruction in their waking path...
Where Could we ever find peace with such a Destiny?

Maybe We should Perish...
Maybe We should leave this World in Peace...
We Cursed Souls...Tainted puppets of the Lord...

Give up on our Destiny...
Give up on Us...



Final Fantasy: Sin
Main RP Thread

- Introduction -
Let the Curtains rise

Change comes and goes. Like the gentle sway of ocean waves, like the dance of tree leaves in the whispering winds, like the recede and push of the Soul's breath. It is the solid immortal in every withering mortal. The one constant rhyme in the ever changing melodies, the one favored tool of time. It touches all and leaves none without its touch. It knows no sides, no blacks, no whites, it drapes its cloak over all. Anything is its cause and reason, it knows no bounds in that very matter. Things of Grandeur with all their greatness may as well end up bringing about the smallest of changes, it happens even when least expected, it really does. And yet, even the smallest things can bring about astronomical changes, and leave nothing as it was before.

Such a thing also may happen to Lorican, the small peaceful Kingdom situated at the northeast of the continent of Penohix. Twenty years after the war had ended between The Kingdom and its neighboring nation, the Republic of Alumier, Lorican had flourished and grown in Peace, establishing its position once again as a powerful political force in the region. Thanks to the Kingdom's economic strength and its evolved military power, it has become much safer to think about a war-free future. The Kingdom with its sprawling Cities and increasing population had witnessed the rise and progress of many of its fields especially the militaristic and magical ones. Such a move has prompted the establishment of many educational institutions that seek to expand and improve this fields. They say that the Kingdom is entering its golden age, with nothing that would probably spoil its rapid progress. Its ambitions are rising to reach the skies, and its power has come to prove its worth among others, the Kingdom won't let anything sway it away from its goals. And yet, Man must learn that nothing is ever set in stone, Nothing ever is the same for long.​
 
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Lumine

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- The Academy of Mysidia -
We live to protect what matters most

A Brief History

The Academy of Mysidia is a private military educational institution situated 23 miles southeast of the City of Puravama, the capital of the Kingdom of Lorican. It was founded 73 years ago by the renowned war veteran and summoner Cid Akerias and his partner and long time friend Dr. Loire Pascal, recorded to be one of the greatest medics of his time. Together they funded and operated the Academy and opened its doors for the first time to students three years after its establishment with Cid Akerias acting as the first Headmaster of the academy while his partner Dr. Loire becoming the Head of the Medical Division and teaching professor. The Purpose of the Academy is to teach and train youths in the arts of Magic preparing them into becoming part of the Academy's specialized military forces, The Aspis.

About the Academy

Admission to the Academy of Mysidia is completely free of charge, allowing any and all students who wish to study about Magic and its marvels a place in the academy's ranks as long as they are 15 years of age or older. The Academy adopts a system of seven grade levels, with roughly 100 students within each grade accounting to around a total of 700 student count in the whole academy. The Academy year starts at September 1st with a celebration that welcomes the new and returning students back to the academy.

Upon entrance students are assigned to a room and roommate in the boy or girls Dorms depending on their gender, and given the academy's standard Uniform which is required to wear as long as the Academy is in session, otherwise free dress is in order. The Uniform consists of a long-sleeved and collared white mid-length coat with a neck-tie, black pants, gloves and boots for male students, and a puff-sleeved or short-sleeved white shirts with a neck-tie or ribbon bow, black vests, straight short skirts, gloves and boots for female students. Student also have the choice to don the Academy's mantles and cloaks depending on weather conditions. The colors of the neck-ties or bow ribbons and mantles corresponds to the student's current grade: the first grade having yellow ones, second grade blue, third grade orange, forth grade red, fifth grade green, sixth grade indigo and seventh grade grey. Each student is also issued a small silver pin that carries the Academy's symbol. The Academy's distinct symbol is a reference to the adamontoise's sturdy and indestructible shell.

Academy Students study in seven main fields (see:Heads of Divisions) which are divided into a number of classes they are expected to attend on regular basis. Upon reaching the forth grade, students are allowed to choose the courses they will study in accordance with the field they wish to specialize in. The Academy's curriculum has been designed to be flexible both for combat purposes and the business world at large. Schedules are quite adaptable and changeable due to the nature of the Academy's educational system which might require some students to become absent for a while from the Academy. The Academy also requires from its students to participate in at least one club of the sports or cultural clubs to encourage socializing among the students and involvement in club activities. The Academy is equipped with the latest state-of-art technology and facilities to accommodate the student and staff population. All meals, housing, transportation, books, ect. are taken care of by the Academy.

The Aspis

The Aspis is the academy's specialized military force acting as a mercenary force for hire, conducting missions around the world as battle support and undercover operatives. Their services are requested by a variety of clients including both governments and normal civilians; their tasks range from providing military support to protecting civilians. The Missions are generally done in teams and headed by one of the Head Divisions or one of the Generals. Members of the Aspis consist of the Academy's students, select members of the Academy's Alumni and the Academy's Division Heads and Headmistress. The Aspis acts as the main source of financing and funding to the Academy and its operations, that in addition to providing the Academy's students with real field experience in using magic.

In order for a given student to become a member of the Aspis, they have to be at least a 4th grade student or higher, though there has been a few exceptions with some student who were considered prodigies. The students must also pass a three-stage written, oral and field exams, and once they pass they are appointed a rank -either a cadet, general or commander - in the Aspis depending on their results and performance during the Exams. Because of the special status of the Aspis, the Heads of Divisions serve as the teaching Professors for Aspis Members instead of the other faculty members.

Academy's Staff

The highest position of staff at the Academy of Mysidia is the Headmaster or Headmistress position which is currently held by Athena Odine. There is also a Deputy Headmaster or Headmistress, who will take over responsibilities of the Headmaster should the circumstances demand it and is usually held by one of the Heads of Divisions. The Academy, in addition to its support staff, has seven professors serving as the second highest rank in the staff after the Headmaster position. Each Head Professor leads a division of his own concerned with his field of specialization and heads the team of subordinating professors in his division as well as act as the leading beacon to the Academy's special forces, The Aspis.

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Lumine

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- Magic -
The Extreme of All Great Wonders...and Troubles

Before I can talk about Magic, I have to talk about Mist. Mist, or Mana as called by Humes, is a supernatural force that dwells continually within every living person. It is essentially the catalyst that enables Humes and other races to control and manipulate energy, thus doing Magic. Magic comes in short bursts of Mist used to accomplish single specialised tasks called spells. These spells vary in nature and task from simple ones such as conjuring Fire or complicated ones such as fusing two magical spells together. They can either be used for aggressive maneuvers or passive protections, and they are basically fueled by one's pool or well of available Mist.

Each given spell differs in power and quality depending on the amount of Mist released for such a spell and a Mage's experience and control of said spell. As such magical spells are divided into tiers to signify how much a spell is powerful. These tiers are denoted by the suffixes -ra, -ga, -ja and -da normally corresponding to the second, third, fourth and fifth level of power of a spell, respectively. The Fifth level of a spell is the strongest form a spell can ever be. (e.g. Fire> Fira> Firaga> Firaja> Firada)

The only exception to this tier hierarchy is a brand of Magic called Unique cast which consists of a number of specific spells which are powerful and unique on their own (for more info see: Unique Cast). A Mage's experience and control with a spell gradually lessens the amount of Mist used for said spell as well as increases its quality and potency in turn. As such, if a novice mage needs to use a large amount of Mist to produce a Firaga spell, an experienced Mage can use in relation a very small amount of Mist to produce a Fire spell with the exact same potency and power. It all comes down to exercised control and experience, and a certain amount of talent. Thus, it is important for a mage to exercise control and regularly train to increase the quality of their magic.

Despite this, no mage can ever excel in every brand of magic there is, no matter how much they would try. This is because, naturally, one's Mist tend to be inclined to a certain brand of magic than the other, and it is in that brand that a mage excels best with practice and experience. Said brand naturally defines a person's primary magic class. Of course, one could still use the other types of magic, but it is not with the same strength that his primary class would allow him.

Each person has a certain amount of Mist, that can increase relatively to their development and training, and ever slightly with artificial means. However, the forced increase of a person's Mist can have dangerous consequences that might end up with death. A person's body can ever endure a certain extent of Mist, but if it ever breaks that limit, a person could end up with Mist poisoning. The process of Mist poisoning ills the body and spirit of the Hume, and ends up eating away at their spirit and body till they are nothing but empty shells. As thus, many are advised to exercise caution when tampering with their own Mist, if they ever need to.

There are a total of Seven Types of magic (White, Black, Green, Arcane, Summon, Blue and Unique Cast) and Six Mage Classes that corresponds to which type you excel in (Medic, Ravager, Augmenter, Arcaner, Summoner and Blaster)



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Lumine

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- About The Kingdom of Lorican -

The Kingdom of Lorican is a relatively small Kingdom situated at the north east of the continent of Penohix, surrounded from its north by the stretching blue of the Nevay Ocean, and sharing its borders from the south east with The Republic of Alumier, and the Crystallorum sea and south west borders with the Empire of Altaire. The Kingdom's cities and towns resemble greatly our real world ones, with things such as modern technology, cars and highways, skyscrapers but also contains some Final Fantasy-ish elements that influences the workings of the world and its culture such as magic, castles, armored soldiers, airships and chocobos. Technology wise the Kingdom possess a slightly more advance form of technology that is used in everyday life of the citizens, the different fields of science and almost everything else; Specifically Magical Technology or Magitek, a relatively new field that combines the power of magic with machines and science, has seen a lot of progress in the recent years and and has contributed greatly in benefiting the nation and raising the expectancy of life, becoming rather an influential part to the Kingdom and its citizens.

The Kingdom is currently ruled by the Royal family of The Ashfords and the Kingdom's Senate, with King Lucis acting as the current ruling King. The City of Puravama, the largest city in the Kingdom, is the capital and is where the Royal Family resides, acting as the center of culture and Hume society to the whole Kingdom.

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- Races -

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- Locations -

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- Combat Rules -

[WIP]​
 
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Lumine

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- Rules -
If it is entrance you seek, then by these rules you must Abide.


1. This is an Invitation Only Rp. Appologies for any Inconvenience.

2. Standard KHI Rules [No Godmodding, PowerPlaying, Machine-gun Posting, etc.]

3. Literacy is a must. I understand that nobody is perfect but I would like to be able to read what is written and understand it clearly.

4. Romance is allowed, just keep it within the forum standards.

5. The rp will be mature. As in there will be some blood, gore, excessive violence and graphic deaths. If you can't handle it, don't join.

6. Activity. I can not stress this enough. Please, only join if you are willing to post and stay active. I don't want someone to join and never post. Or start a template and never complete it. I believe that's being Fair, no?

7. Keep the fighting realistic. No one wants to be in a fight with a person who forsees every move and blocks every attack.

8. No Canons, please. I don't want to see Lightning strolling by, or someone referring to Squall as their protective God-father. Try and be creative and original.

9. I reserve the right to remove any roleplayer from this RP if their conduct merits it.

10. There are no limitations to the number of characters you can have, as long as you can maintain each of them well enough.

11. If you have read the rules and agreed to abide by them, then post "My road is what matters. The Road of 'insert what fits your character here'" above your template

12. If you want to have a character that is not part of the Academy VM, or PM me.

13. Please, do not edit your Template after it has been accepted unless you have been told otherwise.

14. Feedback about the Rp is always welcome, and if you have any idea, suggestion or question about the RP feel free to discuss it or pm me about it.

15. Most Important rule: Relax, and enjoy your time. This RP was solely made to entertain you!

________________________________________

- Template -
Every Story has a Beginning. Yours Begin Here.

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Lumine

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- Cast -
The Souls that weave this story

[table]Character Name | Age | RolePlayer| Primary Role | Position
Acesto | 17 | Piercing Light | Blaster | Commander
Mayuka Ashford | 25 | ThePromise | Ravager | Head of Magical Combat Division
Terrance Manigold | 18 | Mistearea | Ravager |Commander
Cana Vardi | 16 | IceBlueWings |Aracner | Cadet
Asahina Miyo | 17 | Piercing Light | Summoner | Cadet
Auster Hyne | 20 | Ordeith | Augmenter | Classified - Unranked
Minami Izumi | 29 | King Wolfe | Ravager | Head of History and Magical Support Division
Kevin Avius | 28 | kingdomkeylight | Blaster | Head of Magical Research and Development Division
Abeo Destati | 42 | sephiroth2 | Summoner | Head of Summoning and Creature Care-taking Division
Calipher | Appears 32 | ThePromise | Arcaner | Head of Physical Combat and Field Strategy
Vera Esperanza | 21 | Evangeline | Medic | General
Angel “Diane” Alexiou | 16 | King Wolfe | Ravager | Unranked[/table]​
 
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"My road is what matters. The Road of Justice."
Name: Acesto AKA Ace

Age: 17

Gender: Male

Background: Ace was born into a wealthy family, His father was a well known politician while his mother was a doctor. His father was a cold and calculating man, relentless in his pursuits and a stonewall to opposition. This is not to say he was a bad man, his views always had the interests of the people in mind. Ace's mother is like a calmed offset to his father. She always had a content glint in her eyes, sympathy and understanding were first nature to her. Growing up Ace hardly ever saw his father, though the rare times he did the man always had sparse yet resounding advice for him. His mother was hardly ever not in his life, and even though she spared only vague words to him at times her actions spoke for themselves. Whenever a problem arose she never hesitated to throw herself into it, resolving to fix it.

Even at a young age Ace had his eyes and heart set on the academy. He wanted to be a large influence like his father, and a steadfast paragon like his mother. So he entered the school, and setting his mind on his studies quickly advanced. He found he had a knack with multiple types of magic as well as technology so he decided the blaster class was befitting.

Appearance: Ace stands at 5''8 tall and he has a tan skin complexion. His hair is long enough that it falls just above his shoulders, and is colored a dark auburn. His hair is usually let loose, though he takes care of it so it keeps its natural sheen. His eyes are a piercing aqua, and rather narrow. They are the first thing people tend to notice when they see him. He has a timid yet determined gaze, as if he knows to take things in stride. The rest of his facial features are soft and non-threatening, a complement to his gentle nature. He has an almost androgynous curvature to his face, with a non-threatening jawline and subtle nose and mouth. His body is fit though he’s not muscle-bound, he does a lot of cardio training so he has a high amount of stamina. As for his clothing he tends to wear very baggy clothes. He doesn’t like to have his movement restricted.

Personality: Ace is a reserved kid. He doesn't talk much, and when he does it tends to be brief. He occasionally speaks more, however he only does so when he believes a strong point must be made. He carries himself with an air of maturity not seen often in kids his age, which shows in how he perceives and treats others. He always approaches people in a calm and kind manner, and has a knack for getting on everyone's good side. He is pretty much incapable of telling a lie as he believes they just create more trouble in the long run, and he can be counted on to keep a promise. He doesn't like hurting others, and will try anything to resolve a conflict without casualties. Even if the person is his worst enemy, Ace will still find room for sympathy. Ace's kind attitude can also be his bane. He puts too much pressure on himself to succeed, and often becomes depressed if he lets someone down. He can also be stubborn if he sees things in a different light than someone else, and while he is a logical thinker he will not accept any solution that threatens someone's well being.

Grade: 6

Mage Class: Blaster

Bloom: [Locked]

Limit Break:

Tri-Disaster - An attack which Ace can only used when pushed to his limits. It is a three stage attack, composed of the elements water, thunder, and fire. First Ace unleashes a torrent of water comparable to a massive ocean wave, upon hitting his target the water spirals around them trapping them in a vortex. Next a volley of lightning bolts are summoned to strike the body of water, using the liquid as a conductor to cause more damage. To finish Ace creates a thirty foot tall sword of fire, and crashes it down upon the intended target creating an explosion of fire.

Trinity Attacks: [Optional]
Weapon:

Mana Gloves: A pair of gray metallic gloves with interlined devices embedded in them. What makes these gloves special is that a magic infused device inside connects them to Ace's Mana pool. Using this connection large amounts of magic energy can be channeled through them. Using these gloves Ace can enhance his strength to ten times that of the average grown man. It also allows him to channel black magic elements to amplify his attacks. An example of this would be lighting the gloves aflame, or giving them a snap freezing effect. The gloves are also miniature computers, so they can be hooked up to various devices to interface with them. Ace also has a pair of boots that are largely the same, sans the computing power.

Mana Bow: A metallic bow much similar in design to the Mana gloves, they too have a connection to Ace's magic. The bow is retractable, and easy to carry. It has no need for arrows, since they are created via Ace's influence. Using black magic he can create arrows composed of sparks, ice, ect. He can also use white magic, creating arrows that do not cause harm but heal those struck with low level curative effects.

Clubs: Archery Club.

Other: Likes to read, and more often than not will be seen with a book or comic in hand.
 
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ThePromise

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  • Crafty Soul
Here to claim one of the reserved teaching roles. Other templates will follow soon :3

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Lumine

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And accepted Promise =). Your character has been added to the roster.
 

Aphex

.Inspire.
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I'll see if I can get a template up soon, hopefully all these videos I gotta render out for Youtube doesn't kill my time. But this RP looks really interesting so count me in!
 

King Sora X

The King is back
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I don't know whether or not if I'll have the time for this. I do rather love this RP. I'll be sure to give you a notice on whether or not I will be able to give my time to this. I sure hope I can, though. ^^
 

Mistearea

Fear the Mist
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Shifting through the spaces like only Mist can.
"My road is what matters. The Road of Knowledge."

Name:
Terrance "Rence" Manigold

Age:
18

Gender:
Male

Background:
Terrance was never really a part of the upper tiers of society. In truth, he was always smack dab in the middle of society. His family wasn't poor, but they were far from being rich. They were simply comfortable. This is why they were able to buy various books for the only son of theirs. They understood that books tend to lead to wisdom and that it's really one of the best ways to teach a child. But they did not count on Terrance being a little too into the books to the point that he would act out the epic battles and even take on the roles of the characters for days at a time. For years things were fairly awkward for the family.

The family finally go a break from the odd child when he was sent off to the Academy where not only would he really react the battles that he read about, but he could even act out battles all his own. But even here he was considered odd. Throughout his years at the school he would automatically designate people with names or titles from the books that he read. It was during his earlier years that he gave Ace the title of "Magistrate" out of respect for the guy. But that's not the only thing that seemed odd about him. It was found that through the books that he would always read, that he had an affinity for Black Magic and a sword. That is how he went on to choose the Ravager class of mage.

Personality:
Terrence is an odd one indeed. He doesn't go out of his way to find trouble, but it would seem that trouble always finds a way to find him. Because of this he is often times avoided by the normal people of the school. But another reason for this is because he will always manage to sneak quotes from various books into his conversations that often times leaves the listener confused. But that's not to say that he's a bad person. He actually enjoys spending time with his friends to the point that he would gladly stop reading one of his books. He's never really one to judge and will even show kindness to his enemies when not in battle. This is simply because he knows that war is just a difference of opinion. As such, he expresses his client's opinion in battle only. Otherwise he can get along with anyone brave enough to try and talk to him. But through all of this, there is really only one thing that he loves above all else. And that is the pursuit of knowledge.

Appearance:
Rence stands at a somewhat threatening height of six feet with the build of a master swordsman. That's not to say that he's overly muscular. In fact, his muscle tone comes from him constantly training with a weighted training sword to build up only the muscles that he uses in combat. But even this is not always enough to keep his body in shape. Because of this he does light weight training with a healthy supply of cardio. But all of this is not seen, save for his arms, unless he takes off his clothes. When he is not required to wear his school's uniform, he is often times seen with a black t-shirt that he tends to hide in battle with a padded armor vest. This is the only thing that fits snugly to his body. His pants are loose fitting and of the same color, so it can be said that he doesn't have much sense in the ways of fashion. But taking the attention from his build and clothes, that just leaves the facial features of the young man. In all honesty he exudes an aura of conflict because of how much battle he has seen. His jawline is rather hard and his face is almost always stern. But that's only when he's reading or thinking really hard on something. Otherwise he has a calm and contempt expression on his face. The only odd part is the fact that his gray eyes show a youthful gleam when he is excited. It should be noted that he always has a book on him which he reads through a pair of black framed reading glasses.

Grade:
6

Rank:
Commander

Mage Class:
Ravager

Bloom:
[Locked]

Limit Break:
Blazing Moon: A multi-layered attack that starts with freezing the entire area around Rence with him at the center. After this he leaps once into the air which serves the shatter the entire block of ice damaging every enemy caught within it. From there he charges a single fire spell with the gun portion of his blade and fires it at the ice only to jet towards it and slice with a fire spelled blade causing a massive explosion that deals the blunt of the damage.

Trinity Attacks:
[Optional]

Weapon:
Mana Switch: A gunblade what switches between a long-barreled pistol into a sword. The hilt of the weapon is lined with tiny sensors that read and direct his mana through the item so that when he fires the gun the bullets are made of his own mana and also allows him to cast his magic through the item. But while in the sword form it simply draws in the mana in order to reinforce the blade. The only drawback to this weapon is the range. Added with Terrance's horrible accuracy, he must be close to the target in order to use the gun portion of the blade.

Clubs:
Literature Club
Kendo Club

Other:
Main Theme
Battle Intro Theme
Battle Theme
 
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IceBlueWings

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I'll be posting a template soon too! :)

"My road is what matters. The Road of Future."

Name:Cana Vardi
Age: 16
Gender: Female.

Background:
Cana was raised as an orphan in a small home with eight other orphans. But it was hardly depressing, because she was brought up in a mildly warm household with people who genuinely cared for the children. Yet as she grew older, and being the oldest child in the group and the ‘older sister’ figure for most of the other kids, she knew that they (including her) feared the possibility of having no one when they became adults. In the house, there was a rule that once you become sixteen, you are off on your own. So she tried her best to prepare herself for that day, either by saving up, or collecting random things just to make her feel as though she had something in her life that she could bring along when she had to leave.

Once the day came, she had to leave. New children who needed more help would arrive, and she fully understood that. She tried to be as detached as possible, but to no avail. She would miss them dearly. As she was leaving, her caretaker mentioned to Cana about The Academy, which immediately sparked her interest, mainly because it provided all her basic needs. Hasty as she was, she chose to enter the Academy immediately. There was nothing else that she could see in her future that didn’t involve a better opportunity than this.

Personality:
Cana usually likes to start a conversation with people, but she can often be straightforward in her opinions, even though she doesn’t intend to offend others. However, she doesn’t think she makes friends, but just acquaintances. She can start conversations, but she can never hold on to them. Basically, she’s bad at making friends. She always finds the need to move, so it isn’t surprising to see her shifting positions at certain times.

Cana is hardly lady-like. She can get aggressive, and she can be impetuous. She doesn’t care about looks, and she dislikes being treated with sympathy. She was also known to be a small bully when she was in elementary school. Despite that, she does feel lonely (because she never found anywhere better than her orphanage) and she always does end up appearing near someone she knows, vaguely or not.

Appearance:
Cana stands at 5 feet, fully aware that she is short. She once had shoulder length hair and then decided to cut it off with a dagger when she left the orphanage, thinking that it would be easier with short hair. Now her shiny black hair is a short, messy cut of about neck length, with some strands of hair sticking out. Her eyes are a striking olive green, which underlies her slightly defensive attitude to strangers, and her lips a sheer pink which you would rarely see curve into a wide smile.

Her face looks androgynous with the hair cut, but her body is obviously feminine—she has a prominent chest and hips, but also somewhat lanky. Despite that, she stands with a straight back, and gives the air that she doesn’t intend to let others mess around with her. Had she not been wearing the school uniform, she would probably just wear a tank top and cargo pants, or something along those lines. She just isn’t so concerned with her appearance that she doesn’t bother about it.

Grade and Rank: Grade 6, Cadet.

Mage Class: Arcaner.

Bloom: [Locked]

Limit Break:
Fury’s Liberation – Going berserk, her strength, defense, and agility increase significantly. She doesn’t really lose sight of who is friend or foe, but she cares less of anyone around when she uses her power. She inflicts damage by using a stronger version of Pain without having to look into the opponent’s eyes, and using dark balls of flames. How or when she reverts to normal is unpredictable, but it can be done by herself or by someone else, and definitely when she is exhausted.

Weapon: Clawed gauntlets that she uses to pierce through her enemy’s skin, that reach up to her wrists.

Clubs: Literature Club

Other:
- To compensate her loneliness as much as she can, she reads. She is a bookworm, and likes to create or remember stories in her mind.

- She gets irritated when someone mentions her short height to poke fun at her.
 
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Lumine

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@ Mistearea, Blue: Both your templates are accepted :3.

Looking forward to see your characters in the RP ;D.
 
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“My Road is what matters. The road to self discovery.”
Name: Asahina Miyo

Age: 17

Gender: Female

Background: Born into a middle class family as a single child, Asahina grew up kind of awkwardly. Her parents were hardly ever there for her, and when they were it was always for their own benefit. Normally this would cause a child to act out for attention, however Asahina convinced herself that her parents loved her, so she would always try her hardest to make them 'proud.' She never fit in with any other kids and would usually do embarrassing things to be 'accepted.' She knew she was simply being used, but to her any kind of attention was enough for her. One day this habit cost her dearly. Her 'friends' were bored so they decided to pull a prank on her. They told her to break into the office of their school's principle and loosen the bolts on his chair, which should result in a great fall. However things turned sour when they locked her in the office. She spent the entire weekend in the office sulking and wondering what she'd done wrong. When she finally got out, she became a social outcast, she avoided people and they avoided her. She was 14 then, and the impact was traumatizing enough that she decided to enter the academy throwing away her old life.

Personality: Too darn timid and nice for her own good, Asahina can't stand it if someone thinks of her with negativity. She cares very much what others think of her, too much in fact. She feels as though if she cannot be useful then she has no purpose. She tends to break down in high pressure situations, because of this she can be a bit of a pushover and has self-confidence issues. Regardless of this she still has her own values and sense of mind. She knows the difference between right and wrong, and tries her best to live up to her ever straining conscious. When talking with others she does so in a soft voice, and measures each and every word being careful to not say anything stupid. It wouldn't be too far-fetched to say that Asahina has a bit of growing up to do, because of her self-esteem problems she tends to rely on others, not wanting to put pressure on herself.

Appearance:
Spoiler Spoiler Show



Grade and Rank: 5/Cadet

Mage Class: Summoner/White Mage

Bloom: [Locked] (For Now leave this a blank, You'll be allowed to fill it later when it has been explained).

Limit Break: None, though being a summoner there is the possibility that she has access to Unique Casts'

Trinity Attacks: [Optional]

Weapon: None

Clubs: Archery Club

Other: Theme
 
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Ordeith

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"My road is what matters. The Road of . . . Something-or-Other."

Name: Auster Hyne

Age: 20

Gender: Male

Background: Raised in a comfortably wealthy home, with government-employed parents, Auster Hyne enjoyed a peaceful childhood. With a love for music and literature, he became quite the “indoor lad”. After every book in the library was exhausted (or deemed uninteresting), his mother sent for imported books—obscure texts, for a young man to desire. Auster read them all, annotating each with a careful pen.

He formed connections between texts, studied the histories of authors and their respective cultures, and spent many late nights writing material of his own . . .

. . . . Then he grew bored, and miserable.

His texts grew more esoteric by the year, and Auster was so rooted in philosophical theory that the bright young scholar turned into a bitter cynic. Sensing some depression in their son, the Hynes sent him to the Academy after his fifteenth birthday—in the hope that it would rekindle his spirits. Auster excelled . . . and was, on the whole, unimpressed.

Only the History and Magical Support Division held any interest for him, when he was approached by its director about special assignments. The Head of the Division marked Hyne's talents quickly; Auster, in response, applied himself to espionage and the manipulation of data.

He has now been marked as the right hand of the Division Head—for, unlike the other divisions, History and Magical Support is headed by a director who stays for most of their career. He or she is always looking for someone to whom they can delegate responsibility (and eventually, the position itself). People are not sought out for this position; rather, the position continually seeks out possible replacements, even when the current director is in full health.

Auster Hyne seems to be a winner. Despite his apparent lack of enthusiasm, he is sharp, competent, and very thorough. Hyne will graduate after this year, and has already been promised a sub-directorial position, from which he will manage half of the department's work, beneath the Division Head.

Personality: Auster Hyne is something like an iceberg: He moves according to his own plans, with no ill intent to what he does—but no care for any wrecks he may cause along the way. He is socially competent, able to maintain healthy conversation with someone, but never seeks out company of his own initiative. On the whole, people fail to interest him—and when they do, he treats them with the air of a distracted physician. His accurate, often caustic observations have wounded more than a few.

He lives only for his private work—writing and theorizing about any number of subjects, particularly the state of the nation and the Academy. This writing is Auster's only passion, though “frustration” might be a more accurate term. Nothing he writes ever seems to satisfy him, only embitter him further. No person or institution has escaped his criticism, the Aspsis being no exception. The Academy's counter-culture movements frequently turn to him for material, although he has never joined or actually supported any one of them.

Frankly, Auster hasn't the initiative to actually do much beyond his required work, though his work is always top-notch. He uses his unique position to excuse any number of minor transgressions—such as his complete disregard for the Academy's uniform. He always seeks mental diversion (whether or not it be at someone's expense), falling into a bitter depression when he has none.

The wisest course of action is not to irk him, lest he find some nasty secret of yours—because Auster will find it.

Appearance: Of average height, sharp-featured and dark-eyed, Auster already has the look of a scholar—which nights of sleepless study has amplified. His eyes are framed by sharp, inquisitive eyebrows above, and perpetual dark circles below. Worn swept-back, his thick brown hair reaches to about the nape of his neck, and sweeps wildly out-of-place when he doesn't care to groom it. Auster keeps a clean-cut appearance outside the dormitory—always smoothly shaven, with impeccable grooming.

On those days, he always wears a crisp collared shirt, and a vest of some sort. Slacks and polished shoes complete his Academy attire—the attire of a philosopher, not a young man. He never wears the Academy's uniform; if he remembers, he'll sometimes place the Academy pin on his collar. Formal occasions prompt a cravat or ascot, and he owns a variety of scarves for outerwear. In his dormitory, however, Auster will simply throw a wrinkled shirt over his head, and put on some day-old slacks. No need for appearances there.

On missions that require actual sneaking, Auster garbs himself totally in black—a cassock-like garment, complete with black trousers, gloves, and silent boots. A mask lifts up from his collar, to cover the lower portion of his face. With Vanish or Shadow Walk cast about him, Auster is intangible as a wraith.

Grade and Rank: Grade 7; officially unranked, due to the nature of his Aspis work.

Mage Class: Augmenter/Arcaner

Bloom: [Locked]

Limit Break: “Shade Impulse” - A miasma of choking black mist surrounds Auster and his foes, and light flees from the battlefield. His movements are frighteningly quick, motivated by cold contempt for his opponent. In total silence, Auster decimates his foes—who themselves cannot utter a sound as his dagger drains them of life. It quite literally “drains” them; the more opponents Auster is able to slay, the longer he is able to sustain this state.

Weapon: When missions call for actual sneaking, Auster brings a plain-looking dagger, made specially for him by certain friends in the Magitek labs. When activated, it casts an immediate Silence effect on foes, and can then be used to channel spells such as Immobilize and Confuse. The spells remain in effect only as long as the dagger holds contact with the victim's flesh. If caught from behind, an opponent can be rendered helpless—but only when contact is made with certain points. Otherwise, the dagger's effects are only partially effective. The ethical questions of such a tool need not be mentioned.

Clubs: None; to Auster, clubs are a waste of time.

Other: Character Theme
 

Lumine

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@ Pierce, Ordeith-san: Both your characters are accepted and added to the front page.

Thrilled to have you in =3.
 

Ordeith

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So have all invited roleplayers responded?
If so, I'd recommend sending out a few more; it never hurts to ask.
 

Lumine

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Most of them have responded, yes =3. And I have at least three other Rpers joining but, they're still busy/making their templates atm ^ ^''

I'm considering sending out more invitations but if they do post their templates before that, I'm going to get it on with and start the RP =).
 
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