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Kingdom Hearts HD 2.8 Gameplay Footage from Playstation Access

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Published on September 28, 2016 @ 04:51 am
Written by Joey
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EGX 2016 came and went in a fashionable fanfare of gaming delights. During the UK based expo, the team from Playstation Access held live streams over four days showcasing off Playstation's upcoming greatest hits. KINGDOM HEARTS HD II.8 Final Chapter Prologue was one of the games that was showcased. You can view Hollie Bennett and Rob Pearson play through the opening area of KINGDOM HEARTS 0.2 Birth By Sleep - A Fragmentary Passage -.

KINGDOM HEARTS HD II.8 Final Chapter Prologue will release January 12th 2017 in Japan and January 24th 2017 worldwide on Playstation 4. As the first game in the series on Playstation 4, it contains KINGDOM HEARTS HD DREAM DROP DISTANCE (a full length game featuring Sora and Riku in the Realm of Sleep, boosted to 1080p with 60fps), KINGDOM HEARTS 0.2 Birth By Sleep - A Fragmentary Passage - (a prologue to KINGDOM HEARTS 3 which follows Aqua venturing through the falling worlds in the Realm of Darkness), and KINGDOM HEARTS X BACK COVER (details the Foretellers and their downfall which lead to the Keyblade War).

Follow Kingdom Hearts Insider on Facebook, Twitter, and Tumblr for the latest updates on Kingdom Hearts Unchained X, Kingdom Hearts 3, Kingdom Hearts HD 2.8 Final Chapter Prologue and all things Kingdom Hearts! 

COMMENTS

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Muke

September 28, 2016 @ 05:06 amOffline

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I wonder if the final game will let us use Shortcuts instead of scrolling down to the Magic-Menu?

Luxu

September 28, 2016 @ 05:09 amOffline

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Muke
I wonder if the final game will let us use Shortcuts instead of scrolling down to the Magic-Menu?


All you need is Blizzard, all you need is Blizzard.

If the Prologue is like any main series game (As its suppose to be like KH3) then it should have a Shortcut on it.

Muke

September 28, 2016 @ 05:13 amOffline

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Luxu
All you need is Blizzard, all you need is Blizzard.

If the Prologue is like any main series game (As its suppose to be like KH3) then it should have a Shortcut on it.

I'm still gonna use every spell.

Yeah, but idk it wasn't in the Demo Build. Was it ever in a trailer or so?

Luxu

September 28, 2016 @ 05:23 amOffline

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Muke
I'm still gonna use every spell.

Yeah, but idk it wasn't in the Demo Build. Was it ever in a trailer or so?


I think it was (The dots on the sides)

Dandelion

September 28, 2016 @ 05:27 amOffline

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Muke
I'm still gonna use every spell.

Yeah, but idk it wasn't in the Demo Build. Was it ever in a trailer or so?

I'm almost 100% sure it was in the demo build at e3. In the comments they answered it had a shortcut option but the guy just doesn't like to use it.

Oracle Spockanort

September 28, 2016 @ 05:49 amOffline

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Muke
I wonder if the final game will let us use Shortcuts instead of scrolling down to the Magic-Menu?


There are shortcuts. We described them in our own 0.2 coverage during E3 and you can see it in our own off-screen footage 8D

Muke

September 28, 2016 @ 06:07 amOffline

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Master Spockanort
There are shortcuts. We described them in our own 0.2 coverage during E3 and you can see it in our own off-screen footage 8D

OkOkay, seems I missed it then. Thanks for letting me know!

Sorakh212

September 28, 2016 @ 06:25 amOffline

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Man this looks amazing! I can't wait to see an upload without face cams and commentary. It was certainly nice to get a better look at .2 and what's in story with 2.8 Firaga is pretty much Mega Flare now too holy shit that was huge and powerful looking. Can't wait to see what else is in store and or if there are more spells as well.

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ultima-demi

September 28, 2016 @ 06:34 amOffline

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That firaga finisher is ridiculous.

hemmoheikkinen

September 28, 2016 @ 06:42 amOffline

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I watched a little bit and like Spock said when she played the demo, the hits really have weight behind them and enemies get stunned. That makes me really happy! That was one of the things that worried me a bit but I don´t have to anymore! I also love how smoothly the finishers and magic connects to combos, and you can even do Aqua`s finisher on the air now. I think in BBS it forces you to the ground when you activate a finisher.



Firaga is indeed Mega Flare now. Aqua even uses the same posture when she fires it.
You can also see the shortcut in the TGS trailer, it`s used in the mines as Aqua cast multiply Blizzaga spells really fast. I guess the shortcut menu acts as the command deck.

Gosh, I need this game right now.

EDIT:

Man, the surroundings look really beautiful.

Venx

September 28, 2016 @ 09:05 amOffline

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Good old birth by sleep combat

Precursor Mar

September 28, 2016 @ 12:40 pmOffline

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Just as I feared, it's literally just BBS combat with the command menu. Floaty attacks and all. Damn it Osaka, can't you do anything right?

And those frame drops aren't helping either.

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Ven_Roxas

September 29, 2016 @ 02:50 amOffline

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I just want to point out the last few comments. We got (in summary)
"Spock played the demo and said the combat is more stable and substantial than BBS"
"Good old BBS combat" (must have ignored the last comment)
"I watched the video and didn't play it, but I can tell it's the same floaty gameplay as BBS" (definitely ignored the other comment)

Sorry if it seems rude, I've just had my fill of people complaining to complain. I feel like the word floaty is thrown around just to sound cool, even when it's not the case (talking about 0.2 where I'm pretty sure weve had multiple first hand accounts that say it's a vast improvement on BBS gameplay). Sorry. I just don't like the word floaty to describe the gameplay. It's vague and overused. And in this instance, brings the views and experiences of the Mods to a level on unimportance.

Oracle Spockanort

September 29, 2016 @ 02:59 amOffline

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Venx
Good old birth by sleep combat


Precursor Mar
Just as I feared, it's literally just BBS combat with the command menu. Floaty attacks and all. Damn it Osaka, can't you do anything right?

And those frame drops aren't helping either.


It's really not floaty at all. BBS was least of all floaty but irritatingly grounded.

0.2 has quite a bit of weight behind movements and attacks. It might not look like it on camera, but it feels grounded. Also in the newer footage from the TGS trailer they've made Aqua even more grounded.

The floaty comments you guys are making are surrounding the aerial combat, which is intentional since the fields are not just horizontally open but vertically open as well. How else are you gonna jump up to get to airborne enemies stories above you if there isn't some kind of freedom in vertical actions for Aqua's movements.

Ven_Roxas
I just want to point out the last few comments. We got (in summary)
"Spock played the demo and said the combat is more stable and substantial than BBS"
"Good old BBS combat" (must have ignored the last comment)
"I watched the video and didn't play it, but I can tell it's the same floaty gameplay as BBS" (definitely ignored the other comment)

Sorry if it seems rude, I've just had my fill of people complaining to complain. I feel like the word floaty is thrown around just to sound cool, even when it's not the case (talking about 0.2 where I'm pretty sure weve had multiple first hand accounts that say it's a vast improvement on BBS gameplay). Sorry. I just don't like the word floaty to describe the gameplay. It's vague and overused. And in this instance, brings the views and experiences of the Mods to a level on unimportance.


Agreed. What is floaty? Her aerial movements? Her ground attacks? BBS was floaty? I swear it did everything in its power to keep you on the ground and they moved like slightly less stiff tanks?

Grizzly

September 29, 2016 @ 03:03 amOffline

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Ven_Roxas
I just want to point out the last few comments. We got (in summary)
"Spock played the demo and said the combat is more stable and substantial than BBS"
"Good old BBS combat" (must have ignored the last comment)
"I watched the video and didn't play it, but I can tell it's the same floaty gameplay as BBS" (definitely ignored the other comment)

Sorry if it seems rude, I've just had my fill of people complaining to complain. I feel like the word floaty is thrown around just to sound cool, even when it's not the case (talking about 0.2 where I'm pretty sure weve had multiple first hand accounts that say it's a vast improvement on BBS gameplay). Sorry. I just don't like the word floaty to describe the gameplay. It's vague and overused. And in this instance, brings the views and experiences of the Mods to a level on unimportance.


That's a fair assessment to an extent, but floaty is an accurate way to describe a game's combat. It's often used because it is an accurate descriptor. People not listening to the mods can get annoying, but sometimes you might just have to realize that maybe people will just have to play it to really believe and understand what it is all about. Some people didn't like BBS's combat, and since this is a game that relates to Birth By Sleep, it is totally understandable where they make the connection.

The mods played it and I believe them, but that may not necessarily convince everyone. I don't think it is necessarily fair to condemn the description of "floaty" if that is indeed what they feel BBS felt like. I enjoyed BBS myself, and agree that 0.2's combat looks superb.

Royce & Mueller

September 29, 2016 @ 03:29 amOffline

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I wish we could see some DDD HD gameplay already... I really want to see what the Reality Shifts are like.

Chaser

September 29, 2016 @ 03:37 amOffline

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Royce & Mueller
I wish we could see some DDD HD gameplay already... I really want to see what the Reality Shifts are like.

You can view The Grid reality shift here @1:10:

[video=youtube;x6B-pajjJOM]https://www.youtube.com/watch?v=x6B-pajjJOM[/video]

Hirokey123

September 29, 2016 @ 03:38 amOffline

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Floaty is like the last word I use to describe BBS combat. BBS was so anti-float that the most base of air combat was tedious and made an enemy that moves at a snail's pace in the air one of the most obnoxious enemies in the game to deal with. Near every command or action in BBS grounded you or couldn't be used in the air period, which made Aqua's double jump laughable useless. Their air combos were laughably bad to with how stiff they were and how they wiffed. About the only thing that felt floaty in BBS was the jumping which had no sense of weight and yet felt like TAV had magnets pulling them to the ground. I mean more or less ALL of this was fixed with DDD...so I'm not really to worried about 0.2's gameplay.

Muke

September 29, 2016 @ 03:44 amOffline

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BBS' gameplay was just shit and I don't see why people always have to defend it and go "HARDWARE LIMITATIONS!"...
I'm not even gonna elaborate on this, because this has been talked about millions of times and Hirokey listed most of it's fault's.

Oracle Spockanort

September 29, 2016 @ 03:56 amOffline

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Muke
BBS' gameplay was just shit and I don't see why people always have to defend it and go "HARDWARE LIMITATIONS!"...
I'm not even gonna elaborate on this, because this has been talked about millions of times and Hirokey listed most of it's fault's.


Nobody is defending BBS. I'm not even sure why you are thinking that.

I get you don't get why people use "hardware limitations" as a defense but I mean I'm not even gonna elaborate on this because it has been talked about millions of times anyways.

Do you see how reductive that argument is? We can go onto infinity with that very sentence and get nowhere.

Muke

September 29, 2016 @ 03:59 amOffline

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Master Spockanort
Nobody is defending BBS. I'm not even sure why you are thinking that.

I get you don't get why people use "hardware limitations" as a defense but I mean I'm not even gonna elaborate on this because it has been talked about millions of times anyways.

Do you see how reductive that argument is? We can go onto infinity with that very sentence and get nowhere.

I mean generally, not only this Thread.

I already said in my post that Hirokey has already listed most of it's fault, which is why I didn't feel the need to elaborate on it.

Royce & Mueller

September 29, 2016 @ 05:06 amOffline

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Chaser
You can view The Grid reality shift here @1:10:

[video=youtube;x6B-pajjJOM]https://www.youtube.com/watch?v=x6B-pajjJOM[/video]


That's been around for a while though, and Code Break is a relatively simple Reality Shift to port. I was honestly hoping to see some of La Cite de Cloches, but it seems everyone keeps putting emphasis on 0.2. Yeah, sure, it's the newest thing and close to KH3 and exciting, but...do we have to keep watching videos of the exact same demo over and over? In addition to the newest one, there's like four off-screen demo showcases.

DDD HD? Only a single off-screen. Kinda lame, yeah?

Chaser

September 29, 2016 @ 05:40 amOffline

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Unfortunately I don't believe La Cite de Cloches was available for demos. At each trade show they've brought the opening of 0.2, Riku in The Grid, and Sora in Traverse Town.

I mean, you can see they use the analogue stick for Traverse Town but until the game is released, it's highly unlikely we can see the rest.

[video=youtube;FkjtFpCnGxU]https://www.youtube.com/watch?v=FkjtFpCnGxU[/video]

Royce & Mueller

September 29, 2016 @ 06:23 amOffline

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Mhm, it was available. :3 Since E3, all 2.8 booths contained four demos - Sora (Traverse Town), Riku (Grid), Riku (Cloche), and Aqua (0.2).

Although...I actually made a mistake lol. I thought it was Sora in La Cite. Same thing though! And I DO remember seeing an off-screen vid with Riku using Faithline, but...the quality was beyond horrid lol.

But, thanks for that video! Never saw it before! :D Just what I was kind of looking for! lol

Venx

September 29, 2016 @ 06:32 amOffline

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Master Spockanort

0.2 has quite a bit of weight behind movements and attacks. It might not look like it on camera, but it feels grounded.


Well, I did probably everything I could do in the gamescom demo and it felt 1:1 like bbs aqua to me. Aqua attacked kinda slowly, in the air she flew to the near enemyes (or lanterns) when I attacked and the movement is still the same. Even the ridiculous "double jump" that didn't really give you much cameracontrol, so you fall down everytime you try to platform instead of using my favorite asassins creed mechanic. pressing forward.

Ven_Roxas

"Spock played the demo and said the combat is more stable and substantial than BBS"
"Good old BBS combat" (must have ignored the last comment)


Lel

Muke

September 29, 2016 @ 06:59 amOffline

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I know I'm pushing with this, but I still think it's Aqua's Battlestyle.
Again: I haven't played the game, so I'm not 100% sure

kirabook

September 29, 2016 @ 12:08 pmOffline

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I still don't quite get what floaty means. I can assume it means like, your character barely touches the ground or it feels like they're always hovering??? Is it sliding on the ground or what?? Birth by Sleep wasn't like that. There was hardly any vertical space at all to float around. As others said, everything felt really grounded and rooted in Birth by Sleep. That's not a defense or an attack on the game, it's just how it is and I guess some people hate it or like it.

Maybe I'm just not very observant, but I never noticed such things while playing Birth by Sleep (when I play KH games, I just play the best I can and make up my own strategies, I'm not good at using guides or abusing the flaws in a system)

I've been watching every gameplay of 0.2 I can find and the only thing I could describe as floaty is her running speed and how it matches her feet. Is that 'floaty'? In the TGS gameplay, that doesn't seem to be a problem anymore from what I saw though.

If 'floaty' is just meant to describe all her aerial combat then... well... it wouldn't be very aerial if she dropped like a rock to the ground.

As for Aqua's movement, I still don't have much of an opinion on it. People have compared her keyblade attack speed to BbS and it's clearly faster now even if the movements are the same (I believe that is simply Aqua's style, and the same will happen with Ven and Terra. Only Sora, Roxas, and Xion share similar stances/attacks from what we've seen right?)

In BbS, Aqua attacking with her keyblade wasn't really all that great either way, it was her magic that mattered and they put a lot of effort in making her super mobile and flexible when casting her magic compared to BbS based on what I've seen. I love the twirl thing she does when she casts thundaga

Muke

September 29, 2016 @ 12:14 pmOffline

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kirabook
(I believe that is simply Aqua's style, and the same will happen with Ven and Terra. Only Sora, Roxas, and Xion share similar stances/attacks from what we've seen right?)

In BbS, Aqua attacking with her keyblade wasn't really all that great either way, it was her magic that mattered and they put a lot of effort in making her super mobile and flexible when casting her magic compared to BbS based on what I've seen. I love the twirl thing she does when she casts thundaga

FINALLY, I'M NOT ALONE ANYMORE <3

VoidGear.

September 29, 2016 @ 01:00 pmOffline

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[strike]Oops, this is E3 footage LOL[/strike]

About 0.2:
I'm okay with Aqua's style as long as her magic is strong and it's her style. The second I see Sora move as bulky as she does though, I'm probably gonna tick.
I didn't feel it as heavily as in BBS, but for example, instead of attacking an enemy in the air, Aqua had quite a lot of fun locking on to random lanterns in the area which quite bothered me honestly.

And please don't anyone give me that "you haven't read what Spock said!!1!"; I played the demo myself thank you.

Muke

September 29, 2016 @ 01:05 pmOffline

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Sora STILL has a fish face?!

Chaser

September 29, 2016 @ 01:10 pmOffline

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Muke
Sora STILL has a fish face?!

It's a remaster of a 3DS game, of course they didn't change the faces.

Muke

September 29, 2016 @ 01:14 pmOffline

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Chaser
It's a remaster of a 3DS game, of course they didn't change the faces.

Sorry, but I don't get why they can't quickly replace the 2D-Sprites with just a Model for the Lips.
Also, it is a full price title on a PS4 WHY do we need to see 2D-Low-Budget-Looking-Fish-Face-Sprites on a next gen console??

BlackOsprey

September 29, 2016 @ 01:22 pmOffline

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Muke
Sorry, but I don't get why they can't quickly replace the 2D-Sprites with just a Model for the Lips.
Also, it is a full price title on a PS4 WHY do we need to see 2D-Low-Budget-Looking-Fish-Face-Sprites on a next gen console??

I have little to no experience with 3D modeling and graphics, but I do know that it's a lot more complicated than just superimposing models on top of models.
(Besides if the massive and often distracting amount of fish face in KH1 went unamended, why would the relatively sparse amount in DDD be fixed either?)

kirabook

September 29, 2016 @ 01:44 pmOffline

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The models for fish faces and full models are completely different I'm pretty sure. With a fishface, the only thing you have to do is have a few static expressions and move the body as you wish.

With a fully animated face well, there are a lot of points on the face to make the mouth move like a real math. I haven't done 3D modelling myself simply because of how much of a hurdle it seems to make a face look and speak like an actual face. Not to mention making the body look like a body.

Alpha Baymax

September 29, 2016 @ 02:41 pmOffline

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Muke
Sorry, but I don't get why they can't quickly replace the 2D-Sprites with just a Model for the Lips.
Also, it is a full price title on a PS4 WHY do we need to see 2D-Low-Budget-Looking-Fish-Face-Sprites on a next gen console??


For starters, Kingdom Hearts 3D has the lowest amount of fish face scenes out of all the Kingdom Hearts games (if you don't count 1.5 Days and 2.5 ReCoded), and besides, they're simultaeneously developing for Kingdom Hearts III whilst 2.8 is being developed.

I really don't think that it's worth "fixing" fish faces with the current schedules that Square Enix has regarding the Kingdom Hearts franchise. Animating models and rigging them is a long process, you can't just slap a facial expression and leave it at that.

Muke

September 29, 2016 @ 02:47 pmOffline

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Alpha Baymax
For starters, Kingdom Hearts 3D has the lowest amount of fish face scenes out of all the Kingdom Hearts games (if you don't count 1.5 Days and 2.5 ReCoded)

I know. How does that even change anything?

hemmoheikkinen

September 29, 2016 @ 03:41 pmOffline

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If my eyes do not device me I think Aqua does aerial combos to the Shadows. If you timed it right you could do them in KH1 and KH2 even to enemies that were not in the air, so I think that coming back, which is nice. It was a bit harder to do in BBS and in DDD. I just love the way she moves and hits too. They are Aqua´s style like in BBS, but they seem much smoother. I like BBS combat, but at times it felt like you had strings in your body pulling you back, but the movement here is more free.

Hirokey123

September 29, 2016 @ 04:09 pmOffline

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It looks to me more like Aqua has a combo master ability equipped because the way she was flowing from enemy to enemy in the air reminds me of say Days where combo master was innate so you just go from one enemy to the next save for a small cool down.

hemmoheikkinen

September 29, 2016 @ 04:24 pmOffline

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Hirokey123
It looks to me more like Aqua has a combo master ability equipped because the way she was flowing from enemy to enemy in the air reminds me of say Days where combo master was innate so you just go from one enemy to the next save for a small cool down.


Ooh right, that very well could be the case. But I think still it was a bit hard to do aerial combos against smaller enemies that were on the ground in BBS.

I am still blown away by the visual in 0.2. When they start the demo and walk on the bridge towards the gate... seeing the place just hover with crystals around... it`s like your are in space or something.

Oracle Spockanort

September 29, 2016 @ 04:57 pmOffline

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Muke
I know. How does that even change anything?


Because you are nitpicking over something everybody is saying can't be fixed easily when it is the one game in the entire franchise with the least amount of fish face.

Muke

September 29, 2016 @ 05:09 pmOffline

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Master Spockanort
Because you are nitpicking over something everybody is saying can't be fixed easily when it is the one game in the entire franchise with the least amount of fish face.

[strike]ugh how i hate it when people feel the need to tell me what i can talk negatively about and what i cant talk negatively about[/strike]If something bothers me, then I express that. I am me and I won't let anyone have the say about how I am supposed to think about something.

Oracle Spockanort

September 29, 2016 @ 05:13 pmOffline

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Muke
[strike]ugh how i hate it when people feel the need to tell me what i can talk negatively about and what i cant talk negatively about[/strike]
If something bothers me, then I express that. But I am me and I won't let anyone have the say about how I am supposed to think about something.


Nobody said you can't voice your feelings. I was just explaining why Alpha said what he said.

Royce & Mueller

September 29, 2016 @ 10:40 pmOffline

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Master Spockanort
Because you are nitpicking over something everybody is saying can't be fixed easily when it is the one game in the entire franchise with the least amount of fish face.


Oh, it can be fixed. Remember Birth by Sleep? In the original release, little Sora and Riku were pure fish faces. For the Final Mix release, they went ahead and actually fixed that.

So yes. It's a problem. He's got a right to point it out because it's a problem, and one that can be remedied because it's been remedied before already.

And I'm not even factoring the other two HD releases into it as well. They have zero excuse to not fix it.

Oracle Spockanort

September 29, 2016 @ 10:52 pmOffline

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Royce & Mueller
Oh, it can be fixed. Remember Birth by Sleep? In the original release, little Sora and Riku were pure fish faces. For the Final Mix release, they went ahead and actually fixed that.

So yes. It's a problem. He's got a right to point it out because it's a problem, and one that can be remedied because it's been remedied before already.

And I'm not even factoring the other two HD releases into it as well. They have zero excuse to not fix it.


And yet KH3D is not a Final Mix. It's a port with other things they've had to concentrate on completely rebuilding from the ground up like most of the touch controls. The very limited fish face in KH3D is hardly at the top of their "To Do" list.

(Though the fact that they've had time to add new DEs in should mean they have time for other things)

Not to mention working on 0.2 has probably taken up all of their attention. Is fixing fish face in a port of a 3DS game really that important to address when they need to fix all of the excess shine and plastic face and deformities in the models in 0.2?

Dandelion

September 29, 2016 @ 11:39 pmOffline

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It's not really about fixing when it's not something that's broken.

For almost all video games, there are different models for characters, I think everyone basically guesses this, but there are reasons why they do it. Having a close-up high poly model and one for scenes where it's not as important are something that they do in order to focus on what needs to be focused on.

Sora and Riku already have new models to begin with, in fact most of the game I'd wager has new textures. But, going through the time to build and rig a 3D face for a low-poly model definitely wouldn't be a priority for them when it's not as important. For scenes like the kids in BBS Sora, Riku, AND Kairi were given high poly models because they were shown, close up, for incredibly important scenes. But it wasn't just a final mix thing, it was something they did for the international releases - and the wait between those releases was unbearable.

Are they noticeable for 3d now? Yeah, but I think it was a choice they made on purpose. Though, yeah, you don't have to like it.

Precursor Mar

September 30, 2016 @ 03:16 amOffline

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I don't have to play it to know it's floaty. It's right there, on the screen. Aqua just stops and floats there in midair as if her attacks are completely impervious to the laws of gravity. Combat didn't work like that in KH1&2. Sora would propel himself upwards and then immediately drop, like a normal person should.

And yes, I'm obviously talking about aerial combat. But even ground combat doesn't hold a candle to KH2's.

Squood!

September 30, 2016 @ 03:38 amOffline

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Precursor Mar
I don't have to play it to know it's floaty. It's right there, on the screen. Aqua just stops and floats there in midair as if her attacks are completely impervious to the laws of gravity. Combat didn't work like that in KH1&2. Sora would propel himself upwards and then immediately drop, like a normal person should.

That "floaty" aerial combat in 0.2 could just be Aqua's fighting style, ya know. She isn't exactly a physical fighter. Magic is her real talent.

Precursor Mar

September 30, 2016 @ 04:01 amOffline

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KeybladeLordSora
That "floaty" aerial combat in 0.2 could just be Aqua's fighting style, ya know. She isn't exactly a physical fighter. Magic is her real talent.


No, excelling at magic and doing shit-tier physical damage is her style. Floating around for no reason is something all 3 characters did in BBS.

Squood!

September 30, 2016 @ 04:15 amOffline

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Precursor Mar
No, excelling at magic and doing shit-tier physical damage is her style. Floating around for no reason is something all 3 characters did in BBS.
Well, did you take a look at the TGS trailer, where Aqua's physical combo was much faster?

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Deleted member

September 30, 2016 @ 04:39 amOffline

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it's so good that the kh fandom cycles through the exact same discussions every few weeks.
makes it very easy for newcomers

Squood!

September 30, 2016 @ 04:48 amOffline

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Audo
it's so good that the kh fandom cycles through the exact same discussions every few weeks.
makes it very easy for newcomers
I felt bored so I just joined the discussion about the gameplay from the demo that's basically the e3 demo

Oracle Spockanort

September 30, 2016 @ 05:23 amOffline

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Audo
it's so good that the kh fandom cycles through the exact same discussions every few weeks.
makes it very easy for newcomers


Excuse you Audo I like talking about how 1. bad BBS's combat apparently is 2. how floaty Aqua is in BBS and in 0.2 3. fish face 4. how 0.2 isn't KH2 over and over and over every single week.

Muke

September 30, 2016 @ 05:29 amOffline

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Thanks for making fun of me. Are we done now?

Dandelion

September 30, 2016 @ 05:50 amOffline

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Muke
Thanks for making fun of me. Are we done now?


No one is making fun of anyone, it's not a personal attack. It's just the truth. The community gets stuck in the same ruts.

BlackOsprey

September 30, 2016 @ 12:45 pmOffline

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Are we all done being all salty for no good reason? Because given my low standards (I legit enjoyed Days' gameplay), I'm already pretty sure I'll be just fine with this battle system, plus I feel blown away every time I catch a glimpse of it. Just look at those glorious magic attacks! And the environments, holy shit, it's like the End of the World all over again except it's made up of chunks of world, rather than demonic candy land. If there's one thing we can be sure of, it's that Fragmentary Passage's gameplay will not be slow.

kirabook

September 30, 2016 @ 12:58 pmOffline

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Unless things are constantly glitching out or the movements make the camera go crazy, I'm probably not going to care much if it's like BbS or KH2. For me it doesn't make much of a difference. As long as they make the bosses interesting (which it looks like they have), it's all good. I totally get why people hate having to cartwheel or dodge constantly so in that case, I hope that is fixed for them.

Oracle Spockanort

September 30, 2016 @ 01:24 pmOffline

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Muke
Thanks for making fun of me. Are we done now?


You aren't the only one who mentions fish face. There was a discussion where people asked how they'd handle faces in KH3, and then a few weeks ago there was a topic where fish face was brought up. Then like a few months ago I know for a fact there was one big thread about the topic on its own.

The truth of the matter is we do cycle on the same topics: combat being/not being a certain game's combat, not liking a certain game for the same five reasons we always list, 0.2/KH3 graphics, fish face in past games and worries about it in future games, how loose or tight the combat in 0.2/KH3 is, etc.

It's repetitive and boring. We can do better as a community to strive for more creative criticisms and thoughts.

Now back to the topic, I obviously love the combat. Aqua's freedom of mobility is one of my favorite parts about the demo. Just being able to chain attacks while midair was exciting. Doesn't feel bad at all and I don't need a game like KH to follow the laws of physics down to the T to enjoy it. It's got weight, attack canceling, impact, and just looks gorgeous.

The one thing they can fix is the weird auto lock-on to lamp posts. I didn't do it often but I saw it a lot in the PlayStation Access footage and see people complaining about it after playing the demo so it is something worth fixing.

kirabook

September 30, 2016 @ 02:20 pmOffline

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I can't really recall right now, but how did locking onto objects work in other games?

I remember in KH1... there was no lock-on symbol unless you activated yourself on objects like boxes or pots right? Maybe they need to do the same thing here?

Just had a peek at KH1 gameplay in Wonderland with all the flowers. It seems while you are in battle, the lock on points on the flowers and whatnot don't really appear. (Unless you're REALLY up on it)

VoidGear.

September 30, 2016 @ 02:55 pmOffline

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kirabook
I can't really recall right now, but how did locking onto objects work in other games?

I remember in KH1... there was no lock-on symbol unless you activated yourself on objects like boxes or pots right? Maybe they need to do the same thing here?

Just had a peek at KH1 gameplay in Wonderland with all the flowers. It seems while you are in battle, the lock on points on the flowers and whatnot don't really appear. (Unless you're REALLY up on it)


Exactly.
An example I can give you from KH2: When you are out of reach of an enemy (land of dragons), Sora locks onto the rockets and explosives lying around, but as soon as you get in the enemies' reach, Sora locks onto them. There are some exceptions of course and the system isn't perfect either, but it's not half as bad as in 0.2, where Aqua sometimes just decides to charge DOWN out of nowhere.

kirabook

September 30, 2016 @ 03:11 pmOffline

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So it seems like whatever system they had in place to acknowledge enemies over objects is not quite perfected. The lamps aren't completely random objects, they do provide focus and health looks like. But Aqua should have to go out of her way to attack the lamps which appear to be everywhere. Seems like an easy fix. Maybe.

Chuman

September 30, 2016 @ 03:43 pmOffline

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Solution: make the lampposts lock onto and attack aqua

Muke

September 30, 2016 @ 03:46 pmOffline

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Chuman
Solution: make the lampposts lock onto and attack aqua

[strike]dO YOU WANT ME TO KILL YOU[/strike]

Oracle Spockanort

September 30, 2016 @ 04:38 pmOffline

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kirabook
So it seems like whatever system they had in place to acknowledge enemies over objects is not quite perfected. The lamps aren't completely random objects, they do provide focus and health looks like. But Aqua should have to go out of her way to attack the lamps which appear to be everywhere. Seems like an easy fix. Maybe.


It definitely shouldn't be hard to script them to be untargetable objects in battle while still making it possible to strike them so if you need HP/MP/Focus, you can get them. And make it so you can lock on out of battle, but when battle instances begin it auto deselects them. KH3D had pretty good object vs enemy targeting if I am remembering correctly, so they know how to do it.

BBS had something of a similar issue, though. I remember in Disney Town there was a lamp post you could accidentally target when in combat, but targetable objects were limited in BBS to begin with.

Chaser

September 30, 2016 @ 04:43 pmOffline

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The lock-on was a big problem in the PS Access gameplay and hopefully the team has taken in that feedback and applied it to the game very soon, if not already.

I'm really liking the 0.2 gameplay. I decided not to try it for myself this weekend so I can't speak from a hands-on perspective but it looks like it has the potential to be extremely fun. It's good that what we experience with Aqua is what we will be experiencing with Sora and it allows Osaka to make any changes now before the game launches on [redacted].

One thing I don't like is Aqua's run. It doesn't look natural to me, the way she's covering long distances. I recognise the worlds are larger so they might have sped things up to cover a bigger distance but if they could make it look like how a person would actually move then that would be fantastic.

kirabook

September 30, 2016 @ 05:43 pmOffline

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I wonder if they watch people play the game and pick out issues like fans do

Chaser

September 30, 2016 @ 05:45 pmOffline

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The QA testers should have the same issues and provide that type of feedback.

Other than that, yes Square Enix does listen to issues people have with their games, especially with demos at trade shows.

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Ven_Roxas

September 30, 2016 @ 06:11 pmOffline

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Was I the only one who was excited to finally see Terra in 0.2 not froma phone recording the game? I started the video hype to finally see him in next gen graphics. Then they cut the video before that part

hemmoheikkinen

September 30, 2016 @ 07:13 pmOffline

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Hmm, I wonder if we will see a glimpse of the smarter enemies they have taking about in 0.2? It would be cool.

Precursor Mar

September 30, 2016 @ 08:03 pmOffline

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KeybladeLordSora
Well, did you take a look at the TGS trailer, where Aqua's physical combo was much faster?


Yeah, but speeding up the animations clearly fixes nothing since the problem lies with the game's physics.

I mean, did I miss the memo where it's apparently impossible to pull off air combos in 1 & 2?

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