And what would've been the point in that? About the only ones who had any real relevance to the proper Sora-oriented plot went away to CoM early on in the game. I doubt anyone in the Org would've been stupid enough to discuss their plots in the Gray Area though so no, no birds to throw stones at there.
I wasn't talking about plot-oriented conversations, unless you want them to be stupid. In fact, it would have been better if everyone was aware of what Xion was sans Demyx cause it's Demyx (even though most of them did anyway), and played it off excruciatingly well. Or perhaps were ordered to do certain tasks when concerning their missions with Roxas, with some ideas even self-cooked, good intentions or bad (not everyone was an asshole to Roxas, really). Heck, no one, not even the main character, had to be in the room when there were private discussions that the audience could see between members, which was the gem of
CoM.
That's what I'm referring too. And I'm coming up with these brain storms without even trying, without any thought to it. The professional team behind a series couldn't do the same?
Surprise surprise, I'm with dest on this one.
"Supposed to"? Who are you to decide how the games' creators were "supposed" to write a certain character? Or a plot line?
The fact many people were expecting something else doesn't mean that was how they were "supposed" to write it. And I find it eternally ironic that you hold Xion against Kanemaki but the rest of it's good in your eyes.
I guess this is where NOMURA comes in and decides what of the novels made it into the game. Since he took quite the active part in the actual writing of this one.
In a surprising twist, Davrax spoke what I tried to mean for me. They did not take the chances they could have with them. But, honestly, what do you mean by "the rest"? I don't think anything's good in
358/2 Days save selected scenes, the game play, and Mission Mode. I don't excuse Nomura either - I can't take him seriously as a director anymore.
And yet she already explains something in Coded. I'll take that over explaining anything in KH2 when she was introduced in game that was released after that any day.
I rather not jump to conclusions when it comes to that one, especially when Roxas was involved in that process. It's just sort of funny that now she
suddenly exists in the sequel events without ever being made a note of previously. And, really, it doesn't defeat the fact that her actual reason for creation as a
character was pretty much naught. First impressions stick. Xion didn't give everyone a good one, even when it was over.
This is actually what I've been saying for forever - Xion too could've been expanded upon more and elaborated on further. Hence, I deem her a victim, not the cause. And seeing how I was disappointed with the last game that came before it (KH2) and the one that came after it (BBS), yeah, I think I'm spying a pattern here.
Days just gave me the character-orientation I love so much.
And as I keep saying - I'd sooner blame that on how they wrote Roxas. Whether it was true or false, Nomura said Xion's concept of "the girl his age that got Roxas to leave the Organization" was there since KH2. Excuse me if I think that the problem here isn't in Xion being introduced, but rather - that she's part of the solution.
I mean it - we could've seen even more of the Organization. We could've seen more of Namine, Diz and Riku, and yes, the time Riku and Xion ran away together.
But instead we got emblem missions and Roxas sitting alone on the balcony.
I doubt their priorities were set up right, but on a whole lot basicer level than what you think. The problem here wasn't so much Xion being introduced but that Roxas was a completely passive protagonist. Sora was an obssessed brat in CoM; he was a completely passive paw in CoM but the insight they gave of him to us was important. And even when he ran away from Donald and Goofy, we got insight and development with him.
Not so much the case with Roxas but... I really can't blame Xion being introduced here when some of his angst bursts weren't about only her if about her at all - they were about Axel as well, leading me to believe yet again Roxas is the problem here. He didn't have enough substance, as much as his overall character development might be pleasing from an Eagle's point of view way up high there.
This in a nutshell is where I believe so much of the Days hate comes from -
It's not even that the game was particularily worse than any other installment in the series - it just wasn't what the fans were expecting and they refuse to realize that maybe they should compromise those expectations.
The Org WERE expanded upon and developed - as much as side characters, what they've been since being introduced in KH2, merits.
There WERE plot lines aside from Xion's direct one. Any lack of development in that aspect is one of the only reasons to be dissatisfied with Days that I agree with - being that it could've been better had it been released after BBS. But that's once more Nomura's fault rather than Xion's own, and even then I can't say they did absolutely nothing with this.
As not too big of an Org fan, my checklist, which I like bringing up, was as following:
[ ] Xion
[ ] Riku
[ ] Namine as guest star
[ ] How Axel became KH2-Axel from CoM-Axel
I got them all marked down with rather high levels of satisfaction.
And I never read the novels and I never wanted too much Org, unlike a lot of people who dislike Xion.
Even
more? You can't be serious. That's what brings down the game to some people. Xion was elaborated and expanded on enough, if you ask me. Perhaps it's because you like her, but I've certainly got a good, negative haul out of it and would rather have her remain dead. Most of the things disliked about
Days were things Xion, as a character entangled into it the most, brought forth. Without her insertion and need to do everything possible to make her
look "important" (ugh, so obvious. Wtf was up with this writing? They couldn't even obscure it?), things could have gone differently. Less contrived and forced in. I can blame the writing all I want, but in the end, the writing's what makes someone accept a story or character. It's not like we see what's behind-the-scenes - we see what's being presented. If it's disappointing, then it's disappointing. Xion was a core part of it, and therefore, blamed just as much. I actually find it interesting you're willing to put her faults unto the staff, rather than herself. And yet, you can't do the same for Kairi. At least, it doesn't stop you from hating her.
So there goes that one.
Back to the whole paragraph, however, the Organization could be excused in
KH2 as side characters (they aren't even side characters here). However,
basing the setting on the castle they live in and who Roxas sees every single day of the week doesn't make them irrelevant this time. Especially since most of the gigabytes and months are wasted...with nothing of interest. I mean, it was Sora's journey and game in
KH2. What's their half-assed excuse for
358/2 Days when you're basically surrounded by them? Other written works for the series can
fulfill depth into the members in less than a minute by just one simple sentence. It's not like everyone was asking for the whole nine-yards here, just some more background. They couldn't even achieve
that.
You know, it's sort of hilarious that Nomura had "the girl his age that got Roxas to leave the Organization", when it wasn't even hinted upon, interviews or otherwise. Actually, when asked this very same question in the past, he said that recurring dreams of Sora, and something of Axel, not "another crucial factor" or some similar mysterious Nomura-esque words, were the cause. And that's what we got. In
KH2 and 358/2 Days. Roxas' reason in the end was about himself and his identity. Except that now it looks awkward that Xion isn't mentioned when Axel stated he was defecting as they can't retcon that scene, hah, yeah. Hell, I think even Xion made Roxas do the opposite of
leaving. I feel if Nomura had it in his head since the beginning it would have flowed better when we got the flashbacks, make the scene more open-ended for a chance to maybe or not develop that.
It...wasn't the case.
And Roxas was
never a passive character. Why do you think people are making such a big deal of it? If he didn't do anything at all, and sat his ass fiddling his fingers, others wouldn't bat an eyelash as to why he's doing so. What was shown in the past in Deep Dive makes him appear very determined and certain about his decision, and obviously bitter about it. It was like he chose this path by his very own volition, in the same way he fought Riku. Slaps on the wrists for anyone who were ready to see what Roxas, being the anti-hero and "main character" of this game, was about to bring - to see what the kid would do that was worthwhile. I doubt any of us even predicted that he would act like a newborn (though that isn't a fault, as they could have developed his mind set in context). The fact of the matter was that in
358/2 Days, he was
made to be passive to fit in the criteria of the plot (Xion) they decided to go with. They said she was crucial, etc., and if everything Xion did was passed to Roxas, there will be no point of her existence. In irony, the fact that Roxas could have done those things makes her have no point in existing anyway. They couldn't have two people running around mirroring each other. If Xion wasn't made in
358/2 Days, what do you think they will have Roxas do? The same thing he did in what was given? Doubtful.
Very doubtful. As you can't make a game out of that. It will be over in a about a second. It seems Roxas originally was suppose to be the one to interact with Riku, if we take that other Nomura interview. So yeah, I don't believe that this was because Roxas didn't have substance (especially when other installments don't have a problem doing so). Like the Organization, they just chose to go the opposite direction and keep wasting potential, after potential, after potential. And all to fit the shiny new toy in.
I don't think we need to
accept the fact that the game failed to meet our expectations. Why should we? As the consumers, a game needs to makes us feel like we are getting what was advertised, or makes us feel satisfied for the overall work even if they
didn't meet those expectations. This
didn't happen, and because of this, it was heavily criticized instead, and it made half the fandom or some statistic there to hate a character we were suppose to what? Like? Feel pity for? I don't know. I took a chance to see what Xion brought - I thought it was worse than the conclusions I made before I ever played.
It was badly executed, that's all there is to it.