{A rp created by a collaboration of NightmareZero, Tenyas and Chaos.}
The Worlds haven't always had Walls.
The Legends haven't always been Myth.
Light and Dark once worked together, bound by Neutrality.
Three of us stand tall in this time of peace, behind us the fruit of our generation. But, these days seem to force from us our all. There are fewer and fewer keybladers in a land where, once, each world boasted their own heroes. Now we are lucky to find as many as we do before they fall to... darker means. And to further our pupil's training, our hands are forced to take with us wielders of different weapons just to ensure the safety of the worlds.
This is the tale of many things. The Keyblade and those who weild its different forms, the Masters among those few, and the encroaching Darkness the likes of which we've never seen. It begins in the Land of Departure and ends with what may well be one of the most groundshaking events of our time. We will be forgotten, our faces vanish and our names disappear. But, never shall anything be the same.
--------------------------------------------
Setting:
This is, of course, in the Kingdom Hearts Universe but, an alternate continuem from the actual series. None of the characters you know are in this setting, in their place plenty of new faces and drama. The Land of Departure is still in existence, Radiant Garden hasn't been taken over by ol' Maleficent, and Twilight Town has yet to have Diz take over the mansion. Relative to the games, this would be taking place just before Birth by Sleep, only, due to the nature of there being many critical characters missing, the history is going to end up very different.
As such, there are still keybladers. Just not as many as there once were prior the infamous War. There are also three Masters to guide them, each a representive of one of the three major factions in these worlds. The eldest of them in terms of both duty and age is Tenebrae, an experienced Keyblade Master who uses his strength and knowledge of the Darkness for the aims of good. Or, at least, as much as he can. Who knows, with someone like him. Next, there is Phos, the representative of the Light and a middle-ground in age but, no more weak than Tenebrae. He weilds his knowledge of the arcane arts along with the Light to maintain order. Strong in commands but soft in companionship, the man is not one to be crossed. Finally, there is Equeis, the youngest and most recently chosen of the Masters who acts as the middle-ground between the sharpness of Black and White. Her speed is mighty, as is her sympathy, but still learning compared to her elder companions.
These three rule as a form of inter-planetary police, teaching lines of other Keyblade wielders to do good for the worlds at large and responsible use of their weapons. Their home of operations; The Land of Departure, called such for two reasons. Firstly, most of those who go there are there because they long ago left their old homes to train and learn. Secondly, many of them leave the world soon enough for other places after completing their training, rarely returning.
But, even though the Keyblade War has been over for years, the numbers of remaining weilders is decreasing, resulting in a lowering number of pupils and a raising amount of disrest in some worlds...
-------------------------------------------------------------
Plot:
Basically, you get to choose to be a Keyblader or a weilder of some other form of weapon who trains along with Keybladers underneath the watchful eyes of one of our three Masters. To avoid biased teams and awkward numbers in sides, you don't get to choose in your template who you train under. Instead, one of us three [Nightmarezero, Chaos, Tenyas] will choose who will be journeying with who going by your templates and what your character is like. Keep in mind, even if you purposefully set yourself up to be on the 'Dark side', you may still end up being picked by, say, the Master of Twilight/Neutrality/Dawn/Dusk instead. This is also to honestly judge your character because, sometimes, when a writer thinks they're 'neutral' they may actually sound more like the goody sort.
Once chosen, you and your Master will go on a nice little journey to another world to learn some of your first lessons on maintaining order and peace. Funnily enough, like all good stories, something will go wrong. When something goes wrong, you know something even better is waiting around the corner. And when you find out what that something is, Kingdom Hearts save your soul.
RULES:
No Powerplaying or God-modding. If you must ask, this means having an overpowered character that can do fifty attacks in one post and take a billion hits without falling as well as the ability to mind-control the opponent. Yeah, no go.
Here, there be no half-breeds. Unless, of course, you're from Atlantica and that's conductive to the whole breathing underwater thing. I doubt there are any Keyblade weilding lions that naturally occur in the Pridelands, though.
Respect thy neighbor and do not willy-nilly slice their heads off. Ask politely first.
Some cussing is allowed [I myself have a foul-mouthed character] but, for the sake of the site, censor it somewhat.
Even though all the Masters are taken and they're in charge, don't think that this means you're not going to be allowed to do anything. Quite the contrary, you all play your own part in the story and can decide how this ship floats.
Be semi-literate with your posts. I don't mind if they're short just so long as you're actually getting something done. Machine-gunning, on the other hand, is only okay when things would otherwise be slow.
If any questions ask Either Tenyas, Nightmarezero, or Chaos.
Lastly, have fun. Really. If you stop having fun, then what's the point?
Important things on the Keyblades:
The size and shape of your keyblade is important for a lot of things. It represents your affinity in most cases, reflects some history, and limits what it can do.
A small keyblade cannot turn into an unseemly gigantic vehicle, just as a gigantic keyblade cannot turn into a tiny bicycle. The shape of the blade controls the style of the vehicle.
If you have a character that specializes in magic, they're likely to have a more ornate weapon. Likewise, if you are more power based the keyblade will reflect this in appearances.
Keyblades can be broken, it's just exceedingly hard to do so since it's a reflection of the user's own emotional status and most Keybladers have strong wills. Once their will is broken, however...
Every Keyblade can lock or unlock things but, more powerful locks require either well trained apprentices or several weilders to be manipulated. Masters, for example, can open or block most anything but, even they have issues when trying to summon something as huge as Kingdom Hearts [a taboo act in of itself].
Your keyblade is able to turn into a vehicle. Again, dependant on both your character and the keyblade's style. It can ALSO turn into another weapon in some cases, this still follows the same rules as everything else though.
Important things on "other" weapons:
They can be more varied, anything from needles to guns, so long as they line up somewhat with your history. Also, I want them to match what you put for specialties somewhat.
A speedy character won't be lugging around a giant sword nor will a magic character be using some form of science-tech mecha [unless, you explain it as magic-powered or sometin', but, you get the point].
They can be special but, don't make story-breakers, a'ight? Lasers are awesome-sauce, but, I don't want peeps shoop-da-whoopin' entire planets willy nilly.
Templates:
Character Summary:
[sum up your lil' fellow in a paragraph]
Name:
Age:
[I don't expect to see anything older than twenty or younger than ten]
Gender:
[female, shemale, male...]
Weapon:
[Keyblade or a different kind of weapon. If its a keyblade than add in what vehicle it turns into and what weapon it turns into to. If its a weapon do not go over board. Pictures are nice, but writing also would be best to. Remember the rules people]
Affinity:
[light, dark, neutral?]
Most proficient in:
[speed, strength, or magic. "If you're going to be good in something, you're going to be bad at something [unless you're some kind of Stu/Sue, ew]. So, have a weakness as well as a strength." And one you did not choose your average in. IN OTHER WORDS CHOOSE ONE YOUR GOOD AT, ONE YOUR BAD AT AND ONE YOUR AVERAGE AT. Simple as that. ]
Appearance:
[pics are nice, just don't think you'll get away without writing anything]
Personality:
[simple, really]
History:
[place here your homeworld {can be Disney/Pixar/animation related} and some backstory on your character]
Other:
[anything you feel like; music, likes, dislikes, etc.]
The Masters:
Nightmarezero-Phos [editing]
Tenyas- Equeis
Chaos- Tenebrae
The Students:
Chaos- Raido Madera Nightwell
Silent Trinity- Viscus
King Wolfe- Mio Chikako
Silent Trinity- Joshua
ThePromise- Van
Jozi- Pheres
Sparks- Alice Indigo Karo
Silverside- Tonitrus
Trukybldemstr2- Lexxais Allen Smith
PiecringLight- Kyoko
MangaCrazy101- Jobii Ryan
TheProfessor-Raaquis du Sade
Lumine-Fleur Clement
AxelYoYo- Lex B. Rovain
Von83194-Von Lancer
AxelYoYo-Olivia J. Rovain
The Worlds haven't always had Walls.
The Legends haven't always been Myth.
Light and Dark once worked together, bound by Neutrality.
Three of us stand tall in this time of peace, behind us the fruit of our generation. But, these days seem to force from us our all. There are fewer and fewer keybladers in a land where, once, each world boasted their own heroes. Now we are lucky to find as many as we do before they fall to... darker means. And to further our pupil's training, our hands are forced to take with us wielders of different weapons just to ensure the safety of the worlds.
This is the tale of many things. The Keyblade and those who weild its different forms, the Masters among those few, and the encroaching Darkness the likes of which we've never seen. It begins in the Land of Departure and ends with what may well be one of the most groundshaking events of our time. We will be forgotten, our faces vanish and our names disappear. But, never shall anything be the same.
--------------------------------------------
Setting:
This is, of course, in the Kingdom Hearts Universe but, an alternate continuem from the actual series. None of the characters you know are in this setting, in their place plenty of new faces and drama. The Land of Departure is still in existence, Radiant Garden hasn't been taken over by ol' Maleficent, and Twilight Town has yet to have Diz take over the mansion. Relative to the games, this would be taking place just before Birth by Sleep, only, due to the nature of there being many critical characters missing, the history is going to end up very different.
As such, there are still keybladers. Just not as many as there once were prior the infamous War. There are also three Masters to guide them, each a representive of one of the three major factions in these worlds. The eldest of them in terms of both duty and age is Tenebrae, an experienced Keyblade Master who uses his strength and knowledge of the Darkness for the aims of good. Or, at least, as much as he can. Who knows, with someone like him. Next, there is Phos, the representative of the Light and a middle-ground in age but, no more weak than Tenebrae. He weilds his knowledge of the arcane arts along with the Light to maintain order. Strong in commands but soft in companionship, the man is not one to be crossed. Finally, there is Equeis, the youngest and most recently chosen of the Masters who acts as the middle-ground between the sharpness of Black and White. Her speed is mighty, as is her sympathy, but still learning compared to her elder companions.
These three rule as a form of inter-planetary police, teaching lines of other Keyblade wielders to do good for the worlds at large and responsible use of their weapons. Their home of operations; The Land of Departure, called such for two reasons. Firstly, most of those who go there are there because they long ago left their old homes to train and learn. Secondly, many of them leave the world soon enough for other places after completing their training, rarely returning.
But, even though the Keyblade War has been over for years, the numbers of remaining weilders is decreasing, resulting in a lowering number of pupils and a raising amount of disrest in some worlds...
-------------------------------------------------------------
Plot:
Basically, you get to choose to be a Keyblader or a weilder of some other form of weapon who trains along with Keybladers underneath the watchful eyes of one of our three Masters. To avoid biased teams and awkward numbers in sides, you don't get to choose in your template who you train under. Instead, one of us three [Nightmarezero, Chaos, Tenyas] will choose who will be journeying with who going by your templates and what your character is like. Keep in mind, even if you purposefully set yourself up to be on the 'Dark side', you may still end up being picked by, say, the Master of Twilight/Neutrality/Dawn/Dusk instead. This is also to honestly judge your character because, sometimes, when a writer thinks they're 'neutral' they may actually sound more like the goody sort.
Once chosen, you and your Master will go on a nice little journey to another world to learn some of your first lessons on maintaining order and peace. Funnily enough, like all good stories, something will go wrong. When something goes wrong, you know something even better is waiting around the corner. And when you find out what that something is, Kingdom Hearts save your soul.
RULES:
No Powerplaying or God-modding. If you must ask, this means having an overpowered character that can do fifty attacks in one post and take a billion hits without falling as well as the ability to mind-control the opponent. Yeah, no go.
Here, there be no half-breeds. Unless, of course, you're from Atlantica and that's conductive to the whole breathing underwater thing. I doubt there are any Keyblade weilding lions that naturally occur in the Pridelands, though.
Respect thy neighbor and do not willy-nilly slice their heads off. Ask politely first.
Some cussing is allowed [I myself have a foul-mouthed character] but, for the sake of the site, censor it somewhat.
Even though all the Masters are taken and they're in charge, don't think that this means you're not going to be allowed to do anything. Quite the contrary, you all play your own part in the story and can decide how this ship floats.
Be semi-literate with your posts. I don't mind if they're short just so long as you're actually getting something done. Machine-gunning, on the other hand, is only okay when things would otherwise be slow.
If any questions ask Either Tenyas, Nightmarezero, or Chaos.
Lastly, have fun. Really. If you stop having fun, then what's the point?
Important things on the Keyblades:
The size and shape of your keyblade is important for a lot of things. It represents your affinity in most cases, reflects some history, and limits what it can do.
A small keyblade cannot turn into an unseemly gigantic vehicle, just as a gigantic keyblade cannot turn into a tiny bicycle. The shape of the blade controls the style of the vehicle.
If you have a character that specializes in magic, they're likely to have a more ornate weapon. Likewise, if you are more power based the keyblade will reflect this in appearances.
Keyblades can be broken, it's just exceedingly hard to do so since it's a reflection of the user's own emotional status and most Keybladers have strong wills. Once their will is broken, however...
Every Keyblade can lock or unlock things but, more powerful locks require either well trained apprentices or several weilders to be manipulated. Masters, for example, can open or block most anything but, even they have issues when trying to summon something as huge as Kingdom Hearts [a taboo act in of itself].
Your keyblade is able to turn into a vehicle. Again, dependant on both your character and the keyblade's style. It can ALSO turn into another weapon in some cases, this still follows the same rules as everything else though.
Important things on "other" weapons:
They can be more varied, anything from needles to guns, so long as they line up somewhat with your history. Also, I want them to match what you put for specialties somewhat.
A speedy character won't be lugging around a giant sword nor will a magic character be using some form of science-tech mecha [unless, you explain it as magic-powered or sometin', but, you get the point].
They can be special but, don't make story-breakers, a'ight? Lasers are awesome-sauce, but, I don't want peeps shoop-da-whoopin' entire planets willy nilly.
Templates:
Character Summary:
[sum up your lil' fellow in a paragraph]
Name:
Age:
[I don't expect to see anything older than twenty or younger than ten]
Gender:
[female, shemale, male...]
Weapon:
[Keyblade or a different kind of weapon. If its a keyblade than add in what vehicle it turns into and what weapon it turns into to. If its a weapon do not go over board. Pictures are nice, but writing also would be best to. Remember the rules people]
Affinity:
[light, dark, neutral?]
Most proficient in:
[speed, strength, or magic. "If you're going to be good in something, you're going to be bad at something [unless you're some kind of Stu/Sue, ew]. So, have a weakness as well as a strength." And one you did not choose your average in. IN OTHER WORDS CHOOSE ONE YOUR GOOD AT, ONE YOUR BAD AT AND ONE YOUR AVERAGE AT. Simple as that. ]
Appearance:
[pics are nice, just don't think you'll get away without writing anything]
Personality:
[simple, really]
History:
[place here your homeworld {can be Disney/Pixar/animation related} and some backstory on your character]
Other:
[anything you feel like; music, likes, dislikes, etc.]
The Masters:
Nightmarezero-Phos [editing]
Tenyas- Equeis
Chaos- Tenebrae
The Students:
Chaos- Raido Madera Nightwell
Silent Trinity- Viscus
King Wolfe- Mio Chikako
Silent Trinity- Joshua
ThePromise- Van
Jozi- Pheres
Sparks- Alice Indigo Karo
Silverside- Tonitrus
Trukybldemstr2- Lexxais Allen Smith
PiecringLight- Kyoko
MangaCrazy101- Jobii Ryan
TheProfessor-Raaquis du Sade
Lumine-Fleur Clement
AxelYoYo- Lex B. Rovain
Von83194-Von Lancer
AxelYoYo-Olivia J. Rovain
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