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Based on what I’ve seen the walls only glow when your close to them.
I'm not really sure why all these indicators were deemed necessary in the first place, the sparkles along the Rock Titan's arm and in certain spots in Galaxy Toys are definitely more tolerable than the blinking surface effect but they still seem to be pointing out the obvious to me. If the Titan falls over of course I'm going to try and run up to smack it in the face; if I see a set of poles which are placed conspicuously equidistant from one another in a straight line, yeah I'm gonna try hopping them haha. Parkour isn't a new thing in games, I don't know why Square seems to think we can't figure this stuff out for ourselves, especially when it's plainly laid out to us.It used to be some sparkles at the base of he wall I believe...that was much less distracting lol.
I'm not really sure why all these indicators were deemed necessary in the first place, the sparkles along the Rock Titan's arm and in certain spots in Galaxy Toys are definitely more tolerable than the blinking surface effect but they still seem to be pointing out the obvious to me. If the Titan falls over of course I'm going to try and run up to smack it in the face; if I see a set of poles which are placed conspicuously equidistant from one another in a straight line, yeah I'm gonna try hopping them haha. Parkour isn't a new thing in games, I don't know why Square seems to think we can't figure this stuff out for ourselves, especially when it's plainly laid out to us.
In the first place, if the level is competently designed, we shouldn't need these effects to navigate around. By all means, include the guide posts for gamers who want or need them, but it should all be configurable. The main gameplay draw for me in KH3 is world exploration and all of these aesthetic choices for drawing attention to certain features over others feel intrusive to me.
Considering the general consensus about this would it be too optimistic to believe that this "gimmick" is only present on beginner mode?
Unlikely. The world design appears to take wall-running into account, which Dream Drop Distance failed to do. Watching videos of attendees explore Galaxy Toys shows there are quite a good deal of treasure chests and other secrets you cannot simply wall-run up to. There are ledges in the way that Sora will not be able to hop, and there are even treasure chests on suspended platforms that must be reached by interacting with objects. Several of the youtubers confirmed that you can no longer Flowmotion frog jump up walls by continually bouncing off of them; After a single bounce/wall jump, any further attempts to bounce off the wall will see Sora attach to it and pose, but then he will continue his descent. There was even a section of Olympus where Sora wallruns up to a lone stone platform, from where you can see another ledge whose face is NOT wall-run capable and has a treasure chest.Probably. I mean who knows, maybe it's an equippable ability you can turn off and on, and the wall run ability will only be on in mandatory story situations, like the Rock Titan.
Though I do feel like the illuminated wall effect can get distracting. Maybe if people comment on it enough, it'll reach the developers and they can do something about that.
Team Bash Our Heads on EverythingI'm not a big fan of the shimmer either. It stands out more than the sparkles, that's for sure, but honestly knowing that the wall-run ability is in I'd just run at any wall I can see if I wanted to go up. Don't need walls glowing at me the entire time I'm playing the game when I can use trial and error 8D