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It is unfairly priced.
yes, 40 dollars sounds more appropriate. Then again, it is the kind of game targetting the fans, thus lower sells. And the fans might complain, but will buy it anyway. The goal is the highest price without loosing your public.Is it weird that a lower effort rhythm game costs the same as KH3, or a collection of all previous KH games in one? Totally. But ultimately, I'm after hours of enjoyment, and if that can be commensurate to the asking price, I'm fine with it. If the rhythm gameplay is high quality and provides a rewarding challenge on the highest difficulties, I won't be sore about the price.
40 dollars would have rocked.
Think of it like an annual subscription to your KH playtime and divide it by the amount of hours you play per year. Mine is something like 60$/300 which is 20cents per hour. I know hobbies that are worst than that. So if you are not happy with the price, it means you have to play more.$70 dollarydoos would be fantastic instead of $90 dollarydoos but we can't all be winners in this capitalistic hell!
MoM will certainly get a lot of playtime out of me. KH3 somehow was my longest played game on PS4 last year (thanks to the 2019 year in review that had it at like 160 hours or something).Think of it like an annual subscription to your KH playtime and divide it by the amount of hours you play per year. Mine is something like 60$/300 which is 20cents per hour. I know hobbies that are worst than that. So if you are not happy with the price, it means you have to play more.
Most rhythm games Have 20~ all the way up to maybe ~80. 140+ is unheard of.
$70 dollarydoos would be fantastic instead of $90 dollarydoos but we can't all be winners in this capitalistic hell!
Apart from the price, I think they could have avoided some of the negative reaction from fans if they had been quicker with these interviews explaining what is and isn't in the game, or at least made the launch trailer clearer so people weren't speculating about greater story content, non rhythm-based gameplay, customisable teams etc. for several weeks before being disappointed by fate.
You are mentioning something that has been bothering me since ReMind. They do not really explain what you are buying!Apart from the price, I think they could have avoided some of the negative reaction from fans if they had been quicker with these interviews explaining what is and isn't in the game, or at least made the launch trailer clearer so people weren't speculating about greater story content, non rhythm-based gameplay, customisable teams etc. for several weeks before being disappointed by fate.
Yeah but try explaining that to people during a hype cycle and you'll get downvoted a lot
If people are only buying something for a certain thing they should be waiting until it comes out and talking to people about it anyway though. You should only buy something on launch if you know you're gonna wanna play it no matter what it ends up being.
It is unfairly priced.
Bigger number =/= better, nor does newer. No graphics are "outdated".To add insult to injury, the use of the outdated PlayStation 2 HD character and environment assets cheapens the presentation of the game by default because they feel dated.