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It is unfairly priced.
yes, 40 dollars sounds more appropriate. Then again, it is the kind of game targetting the fans, thus lower sells. And the fans might complain, but will buy it anyway. The goal is the highest price without loosing your public.Is it weird that a lower effort rhythm game costs the same as KH3, or a collection of all previous KH games in one? Totally. But ultimately, I'm after hours of enjoyment, and if that can be commensurate to the asking price, I'm fine with it. If the rhythm gameplay is high quality and provides a rewarding challenge on the highest difficulties, I won't be sore about the price.
40 dollars would have rocked.
Think of it like an annual subscription to your KH playtime and divide it by the amount of hours you play per year. Mine is something like 60$/300 which is 20cents per hour. I know hobbies that are worst than that. So if you are not happy with the price, it means you have to play more.$70 dollarydoos would be fantastic instead of $90 dollarydoos but we can't all be winners in this capitalistic hell!
MoM will certainly get a lot of playtime out of me. KH3 somehow was my longest played game on PS4 last year (thanks to the 2019 year in review that had it at like 160 hours or something).Think of it like an annual subscription to your KH playtime and divide it by the amount of hours you play per year. Mine is something like 60$/300 which is 20cents per hour. I know hobbies that are worst than that. So if you are not happy with the price, it means you have to play more.![]()
Well, this might depend on the format of the games. For example, Love Live and BanG Dream's rhythm games have 160 songs (or at least BanG Dream's game does). However, those may be different because they're mobile phone games AND because the entire premise of those two franchises are focused on music.Most rhythm games Have 20~ all the way up to maybe ~80. 140+ is unheard of.
As a Canadian, I feel this to the core... lol. If this was $60 CAD, I'd be over the moon. But it is what it is. I only hope that people don't put the pricing woes on Nomura, because there's departments in Square that decide that sort of thing and I don't think he'd have a hand in that.$70 dollarydoos would be fantastic instead of $90 dollarydoos but we can't all be winners in this capitalistic hell!
Agreed, and that's the downside of a news drip. On one hand, it gives people a "seemingly" steady flow of information, but on the other hand, it takes a while for people to get the information that might be a deal breaker. Cause if all of the story content isn't playable, then I can't blame people if they just decided to watch the cutscenes after that interview. Melody of Memory was already a bit of a tough sell for some.Apart from the price, I think they could have avoided some of the negative reaction from fans if they had been quicker with these interviews explaining what is and isn't in the game, or at least made the launch trailer clearer so people weren't speculating about greater story content, non rhythm-based gameplay, customisable teams etc. for several weeks before being disappointed by fate.
You are mentioning something that has been bothering me since ReMind. They do not really explain what you are buying!Apart from the price, I think they could have avoided some of the negative reaction from fans if they had been quicker with these interviews explaining what is and isn't in the game, or at least made the launch trailer clearer so people weren't speculating about greater story content, non rhythm-based gameplay, customisable teams etc. for several weeks before being disappointed by fate.
Cooler heads usually prevail. Although with MoM, there's no real hype because not only has the marketing been pretty lowkey compared to a typical KH game (even if Nomura says this is a KH game, MoM is obviously vastly different in all areas with a seemingly smaller team and budget), the interviews have come out early enough to let people know what's to be expected here. So at least this time people are more reasonable.Yeah but try explaining that to people during a hype cycle and you'll get downvoted a lot
True, although it's a tricky thing too because you never really know if people's tastes align with yours. For example, just the other day, I heard that people thought the Doctor Strange movie was mid. I, on the other hand, thought it was one of the best Marvel movies to come out, other than Black Panther, Captain America: Civil War, Spider-Man: Far From Home and Infinity War/Endgame (have yet to see Ragnarok at the time of this post). Twitter apparently thinks the Aladdin Live Action movie is trash, but to me it looks promising and I might finally watch it tomorrow. And let's not forget the whole TLOU2 fiasco. Even KH3 had to deal with it, 2019 was rough for KH fans lol.If people are only buying something for a certain thing they should be waiting until it comes out and talking to people about it anyway though. You should only buy something on launch if you know you're gonna wanna play it no matter what it ends up being.
Honestly, I don't think it's unfairly priced at all, It's just poorly marketed. The content alone justifies the price tag.It is unfairly priced.
Bigger number =/= better, nor does newer. No graphics are "outdated".To add insult to injury, the use of the outdated PlayStation 2 HD character and environment assets cheapens the presentation of the game by default because they feel dated.