trapped in revamp hell
- Nov 1, 2009
Gamekult has published their interview with KINGDOM HEARTS Melody of Memory Producer Ichiro Hazama, Director Tetsuya Nomura and Co-Director Masanobu Suzui. We've summarized it below.
Thanks to Blenderudit for the heads up!
Melody of Memory is built with Unity, which indiezero used for Theatrhythm Final Fantasy All-Star Carnival.
There are 20+ playable characters in the game, which account for the four main teams and Disney characters. There are no costume changes available and the characters will retain the same appearance they had during their respective adventures to reflect these past versions of themselves.
There are close to 800 collectible cards depicting various illustrations and characters.
Boss stages are limited and only appear at critical points in progression. Boss themes are not exclusive to these stages; some are used in Field Battle, for example.
Songs can be unlocked by progressing through the game, and once obtained, they will be available in other modes at any time. A few are only available through Item Synthesis, but it will be easy for players to access the entire playlist.
You cannot build your own team; the trios are all preset.
In PVP, players can use 10 different kinds of tricks against their opponent, such as HP Change, Trick Drain, Stealth Enemy, Phantom Enemy, Hide Guide, Hide Enemy, etc. These cannot be countered, but the more proficient you become with the game, the faster you'll be able to fill your own gauge and retaliate. Near the end of the song, you'll be able to use two tricks at once to further sabotage your opponent.
There are no new worlds in Melody of Memory.
When asked if the new story elements are playable, Nomura says "not really."