Does how much money the developers spent on the game take precedence over the actual content?
It does when a significant amount of the developer's expense gets pushed onto the consumer. Again, as far as enjoying the series music, like cumguardian said, we have soundtracks for those. Having those be a big chunk of the price is a bit of a ripoff when we already have extraneous products that supply more of the same material. And the devs having to spend so much for song rights takes away from budget that could have been used to make more of an actual game. And if it's more of an issue with the devs just being too few in number to handle a true triple A title, I get that, but then it shouldn't be getting billed as one.
My problem is this game doesn't really seem to understand where it fits commercially. On the one hand, it's a simple rhythm game with budget assets being made by a handful of developers, but on the other hand, it's story-relevant and charges the price of a full AAA game. They can't have it both ways. And I think the result of this is that this game is probably going to tank, because few people outside our fanzone are going to be willing to pay that much for a product that a) reuses assets b) has only 10 hours of main game content, c) lacks customizability, and d) isn't even a fully fledged JRPG game.
Again, the game would be fine if not for that price tag. If there was no way to make a game like this with all these tracks without paying so much for the music rights, then the idea was conceptually flawed from the beginning—it either should have been a cheaper game on a simpler console with NO story relevancy to compensate for the soundtrack costs, OR there should be MUCH more story relevance to justify the expenditures and the consumer cost. It feels half-assed, and particularly unwise considering we're living in a time right now when most people are losing their sources of income, and frivolous expenditures like video games are beyond most people's capacities right now even for games that deserve their price tags.
For this game, I foresee only an incredibly niche pool of people who will be willing to shell out their wallets for it: KH loyalists who don't MIND a rhythm game, and people who love rhythm games so much that they'd happily splurge for this instead of MUCH cheaper alternatives in the market. But most people who even have the luxury of affording video games to begin with—an increasingly dwindling percentage of the population—are likely to save that $60 for something much more like a full-fledged game. All in all, this just seems like a very poorly conceived title from a business perspective. I'm sure the game will be fine for what it is, I just think $30 would have been a much more reasonable price, or they could justify $60 if they had $60 worth of story content and not just a measly 10 hours. One or the other, but assuming people will put up with both is asking too much, even for the most ardent KH fans OR the most hardcore rhythm game fans.