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A Hat in Time - 3D collect a thun platformer



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Supermonkey64

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This is a very interesting game on Kickstarter. A Hat in Time 3D Platformer, its being develop by indie game studios Gears for breakfast and the games music might be compose by Banjo & Kazooie composer, Grant Kirkhope.

A Hat in Time - 3D collect-a-thon platformer by Gears for Breakfast — Kickstarter

This game is heavily inspired by the N64 titles, Super mario 64 and the Banjo & Kazooie games. This is a game I look forward to.:redface:
 

Recon

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You know I saw this, but they have already reached their goal technically. Because time still remains, they opted to try to add voice acting, bonus levels, and if 150,000 is achieved, Grant Kirkhope will compose a piece for the game.

The game is already getting developed for sure. To be honest, I'm more interested in The 90's Arcade Racer game being co-developed with Nicilas. Source
 

Gram

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=D Very interesting! It would seem they've made some of their goal already. I hope this game does get developed I like what I seen. It reminds me of the N64 days (which is their purpose) and it seems fun, I want it~
 

Supermonkey64

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I just want to let everybody know that Hat in Time had reach all of its sketch goals, very exciting stuff! :redface:
 

Recon

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So did 90's Arcade Racer! Everybody wins! [thread hijacked =]]
 

Wehrmacht

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The game looks pretty cute. I'd buy it, especially considering how we dont really see this type of game anymore.
 

Cassette-Disk

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The best part about is that even with all of the stretch goals met, there's still incentive to keep donating. I loved BK's music and would love for newer games to feature similar sounding songs. Already there's enough extra funds to add a second Kirkhope song, and with more than two days left there will likely be yet another 15K added for another song. It's a nice little addition.
 

KingdomKey

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It looks fantastic! I like the characters, especially mustache girl. I hope they get enough, because, I'm interesting in playing it. The environments remind me of Mario and LoZ; little bit of Epic Mickey, because, of the bright colors or maybe just the 3d look to it?
 

Supermonkey64

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0.0

kickstarter_24hours.jpg


Oh snap! only 84 minutes to go, they got 4 tunes from Grant Kirkhope and the number of backers is over 9000! :D
 

Mirby

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I backed this, even if I was only able to spare 5 bucks.

Ya know, perhaps we should have a Kickstarter discussion thread for similar indie games that are on that site?

Such as Cryamore (classic action-RPG with great gameplay), Shovel Knight (from a team that broke off from WayForward), Armikrog (from the creators of Earthworm Jim), and Soul Saga (a JRPG hearkening back to the PS1 era)?

Granted, of the four only the last one still has some time to get more funding, but still.
 

Reagan Rayden

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I'm very glad that a game such as this is getting so much love from Kickstarter. If it does well enough other developers may catch on that this ordeal has been making money and this genre might not be dead in the near future.
 

Supermonkey64

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thankyou.jpg
We at Gears for Breakfast would thank you so much for an amazing ride!! We hope to be able to provide you with a great gaming experience soon!We will be doing a lot of behind-the-scenes over at our new blog on HatinTime.com! Hopefully people will enjoy the ride with us and see game development through our eyes, even if just for a little bit :D
We wanted to thank you all personally, so let's roll the cast!!

Greg, 3D Animator:


Thank you all so so much for your contributions! I don't think any of us were expecting such an overwhelming response. I feel very privileged to have all of your support behind us and to be working with such a talented bunch of people at Gears for Breakfast. I'm the lead animator on this project and it's my goal to have HatKid moving about the world as smoothly as Mario. That might seem like a bit of a tall task with such a small team but I think it's do-able and we'll try our best! Again, a huge thank you to everyone, it means a lot to us and we'll make the best game for you that we possibly can! x


Vincent, 3D Character Modeller:


This is surreal guys; I can't say thanks enough! I've been a part of many mods and fangames since graduating college, and all of them fell apart well before getting very far. I've worked on one retail game too, before my kidney failed, but it just wasn't the kind of thing I wanted to be working on. When I joined A Hat in Time, I wanted to be a part of it because it looked like a game I wanted to play. So even though I know this project resonates with many gamers, I never thought that I could end up working on a game like this independently, completely digitally (never met anyone else on this team in person!), and actually have people pledge money to see it completed. Let alone so much over the amount we were asking! Also, never in a million years did I think I'd ever work on a game that would have Grant Kirkhope's music in it! That's all because of you guys. If I could go back in time and tell my 11-year-old self (while playing Banjo-Kazooie and Diddy Kong Racing, no less!) that, I think my mind would explode :) It's truly sobering, and it's thanks to each and every person here that this game can happen. Whether you gave $1 or $1000, you're all amazing! Now, it's up to us to deliver you guys all a game that is worth all the support you've given us so far - it's a little daunting, but it's also incredible to know so many people out there care enough about this game to watch it be created. And to have all of you watching; that's pushing us all... you guys are going to get nothing less than 100% from us, and we're determined to make this the best game it can be. So once again, thank you all so much for the support!

Shane, Creature Concept Artist:
Thank you all for supporting A Hat In time and giving it a chance to be all that it can be! Your dedication, intrigue and donations have helped shape the pathway for our whole team to fly on. I for one can say that originally when we reached the $30,000 goal, I was blown away. I mean, I was planning on stealing all of that money for myself, making a B line to Mexico under the alias of Alejandro Martinez to live out my days as a rich and powerful hermit. Now though you've all realized I can reach for the stars with bigger plans! I'm going to rule the world with your money and create an army of- Wait, what's that...? What do you mean it all goes to the game? I had plans!.....................................Thank you all so much for donating to A Hat In Time, I promise that quality creatures will fill the planes of your experiences and I in no way will steal your money.

Trey, 3D Artist:


Wow! What a crazy month! I never imagined we would earn this amount, Its just so absolutely crazy. Seeing such support really does make the message clear that people still do want these kinda games made and I couldn't be happier to be on a team making such a game! While this is the end of the Kickstarter, it is also the start of a very long road of development and testing as we build the game for you guys. I look forward to seeing what you guys think of the game as we start to build and share more! Thank you again, really this means so much to me and everyone else on the team. You have no idea how grateful we all truly are!


William, 3D Artist:


Thank you all for supporting us, it means a lot to me! I've been a Source modder for roughly 10 years and have made many levels that I'm proud of but I've always wanted to work on a full game in this genre and thanks to you I can. I'm the lead environment artist on the team and I will be responsible for most of the levels you will be exploring so I hope I can make something you'll enjoy and explore so thank you very much. I also hope you'll enjoy trying on all the hats because there can never be enough hats in games. I'm very fortunate to be working with the various talented team members of Gears for Breakfast and can't wait to knuckle down and work hard. I'd like to finally thank all the various forums that helped me out over the years and a shoutout to TAY for turning me into a living legend! :p


Luigi, Concept Artist:


Hey everyone! I am blown away and humbled by your support, thank you so much for making this game possible. I feel very fortunate to be a part of this, I have always wanted to see this genre make a comeback and I'm so glad you are all helping this dream become a reality! I know the team is extremely excited and we can't wait to give you the best game we can make! As for me, I hope you'll enjoy all the characters I design and places I concept for all of you!! I'm not the best with words so I sketched a "thank you" drawing just for you!! Thanks again everyone, you're the best!!!!!!


Eric, Music Composer:


I don't think any of us can possibly thank you enough! You smashed through all our goals and blew away anyone's expectations. Whahaha! We're rich! Your money and support will go into the creation of the best collect-athon platformer we possibly can make! I've worked on a few indie games and was sad to see them never see the light of day and watch as my music fell into the abyss. When I stumbled upon A Hat in Time's Youtube videos with placeholder music from a bunch of classic games, I simply could not resist looking into giving this game some original tunes! And now that we are able to bring the legendary Grant Kirkhope into the loop I can promise that the two of us will make an absolutely fantastic soundtrack! Gears for Breakfast will do everything in our power to create the ultimate nostalgic platformer experience of the decade! Thank you so much-a for funding the Kickstarter! Let'sa go!


Jonas, Director & Programmer:


THANK YOU EVERYONE for helping us make this opportunity possible! When we started out we applied for funding at a publisher who then flat out declined our proposal, we're so glad to see that they had no idea what people want, haha! Now we're able to be entirely independent, which is a dream come true!! I hope my writing will charm you (thank you for the Mafia line compliments!) and that my programming of the game world will feel as if it came from a triple-A title :D

I'm glad that this game is funded. I genuinely look forward in playing it when it comes out.:smile:

Source: http://www.kickstarter.com/projects...ime-3d-collect-a-thon-platformer/posts/524128
 

Wehrmacht

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It's exciting because the demo builds people have been playing are already pretty neat-looking. Should be cool to see what they can do with more time/money.
 

Gram

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I'm glad they got all the funding they need. From what we've seen already it looks like a good game so can't wait to see what they get with all their funding.
 

Supermonkey64

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posted in Jul 12 2013:

queen_incoming.jpg


Hello hello! This is our first month working after the Kickstarter, and we’re calling it Queen Vanessa month! But who’s the Queen? Ack, we can’t spoil yet! Rest assured you’ll be experiencing a change in gameplay with her involved, though!!

Beta/Alpha info


The question we’re asked the most is: when is beta/alpha available?

The Beta will be available when the game is content-complete, that is, we’ve added everything to the game and just need to optimize it as well as fix bugs. This is estimated to be around a month before final release!


The Alpha will be available before the game is content-complete! This means you get an exclusive early look at the game, so while you can expect a significant amount of bugs, it also gives you a good opportunity to provide us with early feedback and help us iron out the game before the beta! When exactly this is, is hard to tell – it will be at a point where we think you’ll have an enjoyable experience, but also without being able to provide a complete game. It could be anywhere from a month till four months before release, maybe even earlier! It all depends on how confident we feel in our prototype before we move on to alpha.


Hope this answered your question regarding beta and alpha!


Physical Rewards


A lot of you have been asking regarding when we ship the physical rewards, and this is something we’re still discussing – we have the option of either sending it all early but without the actual game, or sending it late but with the game. The best option will become more clear to us as we make progress on Steam Greenlight (please vote for us!) and get an insight on how Steam handles keys!

We’re still working on the late backer shop! Stay tuned on that one :D

Blog post for this update

Posted in Jul 18 2013:

doitforher.png


Hey everyone!We’re pleased to announce that we’ve opened our slacker backer preorder page! Big thanks to the guys at Humble Bundle for helping us set up a Humble Store page!
Unfortunately we are not able to provide any of the physical rewards from the Kickstarter campaign in this preorder; physical rewards take up a huge chunk of our time, and for now we’d like to focus on the game as much as possible!


Everyone who backed during the Kickstarter, or preorder using our Humble Store page, willreceive the game earlier than it’s worldwide release! Even if you didn’t participate in alpha or beta!


The preorder page supports Paypal, Amazon and Google Wallet! We know a lot of you had trouble with the lack of support for these during the Kickstarter period, we hope this will make up for it.


Thank you all so very much once again!! We’ll make sure to update you soon on our lovely Queen Vanessa!


Click here to go to the A Hat in Time Preorder Page!

Source: A Hat in Time - 3D collect-a-thon platformer by Gears for Breakfast » Updates — Kickstarter

So, do you guys have any thoughts on this?:tongue:
 
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