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Version 1.02 Patch released for KINGDOM HEARTS 0.2

Details
Published on January 26, 2017 @ 04:36 am
Written by Sign
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KINGDOM HEARTS 0.2 Birth by Sleep -A fragmentary passage- has just received its Version 1.02 update, addressing a number of gameplay concerns based on player feedback. The patch notes are listed below.


Operation related:

Reflect (guard) response adjusted
Response time of cartwheel adjusted
Cancel timing adjusted after barrier cracker (counter)
MP consumption adjusted

UI related:

Camera speed adjusted
Response of shortcut button adjusted
Changed display of magic commands

System related:

Proud mode adjusted (decreased amount of damage from enemies)
Critical mode adjusted (increased amount of damage to enemies)

Enemy related:

Adjusted parameters of enemy AI

COMMENTS

+ Reply

meep2meep

January 26, 2017 @ 04:49 amOffline

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I see they didn't address the ledge grab clipping....

Oracle Spockanort

January 26, 2017 @ 05:11 amOffline

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NO DON'T FIX PROUD MODE. KEEP IT HARD.

Oh man Critical is going to make me cry more than it already does.

Launchpad

January 26, 2017 @ 05:21 amOffline

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Hope they fixed the Devils Wave.

Hirokey123

January 26, 2017 @ 05:51 amOffline

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Er that's not entirely correct other places are reporting, with screenshots of the patch notes no less, that for critical mode they've increased the damage players deal to enemies not the damage enemies deal to players.

Muke

January 26, 2017 @ 05:54 amOffline

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Hope they fixed MirrorAqua and the Endboss

Chuman

January 26, 2017 @ 06:05 amOffline

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Muke
Hope they fixed MirrorAqua and the Endboss

Mirror aqua and the demon wave weren't broken to begin with. That is all.

Muke

January 26, 2017 @ 06:08 amOffline

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Dude. We get it, you want your KH to be perfect. Let's just agree to disagree already because this back and forth really isn't helping.

Launchpad

January 26, 2017 @ 06:30 amOffline

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Chuman
Mirror aqua and the demon wave weren't broken to begin with. That is all.


Mirror Aqua is great. Shadow wave is awful by every degree-- you should want KH to succeed without pretending the issue doesn't exist

Grizzly

January 26, 2017 @ 06:31 amOffline

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I'm hoping the tweaks to Proud are very slight, the difficulty of it really fits so well. My only issue was that the HUD didn't quite fit my screen, an issue I've seen a bit around the internet. I believe Final Fantasy had the problem when it launched, and a little unrelated but so did Skyrim, so I'm hoping it gets patched soon.

I'll wait on my second play through until that issue is fixed. Definitely not game breaking, but annoying nonetheless.

Muke

January 26, 2017 @ 06:37 amOffline

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Grizzly
I'm hoping the tweaks to Proud are very slight, the difficulty of it really fits so well. My only issue was that the HUD didn't quite fit my screen, an issue I've seen a bit around the internet. I believe Final Fantasy had the problem when it launched, and a little unrelated but so did Skyrim, so I'm hoping it gets patched soon.

I'll wait on my second play through until that issue is fixed. Definitely not game breaking, but annoying nonetheless.

That's actually an issue with your TV. I have the same issue - you just need to turn "16:9 Overscan" off if your TV has such a setting. (For DDD you gotta turn it on)

---
MirrorAqua is actually great, but the 3rd boss is where it gets harder. Granted, with this one, I might just not be able to see the patterns - but yeah, the Heartless Waves or whatever are just terrible

meep2meep

January 26, 2017 @ 06:46 amOffline

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Launchpad
Mirror Aqua is great. Shadow wave is awful by every degree-- you should want KH to succeed without pretending the issue doesn't exist


Actually demon towet has been adjusted so it's eyes flash red before it attacks. They might have done the same with wave...

Read that on reddit from someone watching a stream, can anyone here confirm?

Hirokey123

January 26, 2017 @ 07:01 amOffline

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What? Demon Tower's eyes always start to glow before it attacks, that wasn't the issue the issue with demon tower is that you don't have any time to get away from it once it starts to glow.

Chuman

January 26, 2017 @ 07:05 amOffline

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Muke
Dude. We get it, you want your KH to be perfect. Let's just agree to disagree already because this back and forth really isn't helping.

KH isn't perfect, but you're laying it on a little thick and said the game wasn't fun when it's the most well crafted game by Osaka; are you saying you haven't enjoyed a KH game since kh2?
Launchpad
Mirror Aqua is great. Shadow wave is awful by every degree-- you should want KH to succeed without pretending the issue doesn't exist

rhe shadow wave isn't awful, as someone who plays souls games I assumed you would also understand that the enemy has a pattern?

look, I know it isn't perfect. Aqua's movement speed was weird. Her block and cartwheels have an inconvenient delay and locking you out of your items in the last two bars of the boss was pretty ridiculous. But to outright say the boss was badly designed just because you had a bad time and couldn't cheese it is entirely ridiculous. If you want to just mash buttons like it's bbs; play the game on standard mode.

meep2meep

January 26, 2017 @ 07:08 amOffline

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Hirokey123
What? Demon Tower's eyes always start to glow before it attacks, that wasn't the issue the issue with demon tower is that you don't have any time to get away from it once it starts to glow.


The red eyes just now let you know it's going to attack phase. I still don't know how ito is in game play as I don't have the patch yet

Pandymint

January 26, 2017 @ 07:12 amOffline

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Honestly the only bad part about Demon Tide was being locked out of items at the end of the fight. THAT was bad and cost me the fight several times. It wasn't badly designed. I had no problem dealing with its patterns at all. There were plenty of tells when it was getting ready to attack and for the most part I didn't have a problem avoiding it.



It was a battle of using what you've learned to fight and learning patience, balancing attacking and defending. Understanding when to do these, and understanding to be aggressive but not greedy.



Seriously, the game just got genuinely hard for once in a way that makes sense and doesn't let you exploit mechanics to beat a boss. Is that a bad thing?






On topic though, I hope they don't screw up Proud's difficulty. I enjoyed it a lot, to be quite honest.

Launchpad

January 26, 2017 @ 07:21 amOffline

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Chuman
KH isn't perfect, but you're laying it on a little thick and said the game wasn't fun when it's the most well crafted game by Osaka; are you saying you haven't enjoyed a KH game since kh2?

rhe shadow wave isn't awful, as someone who plays souls games I assumed you would also understand that the enemy has a pattern?

look, I know it isn't perfect. Aqua's movement speed was weird. Her block and cartwheels have an inconvenient delay and locking you out of your items in the last two bars of the boss was pretty ridiculous. But to outright say the boss was badly designed just because you had a bad time and couldn't cheese it is entirely ridiculous. If you want to just mash buttons like it's bbs; play the game on standard mode.


It doesn't have a pattern. It has no tell as to what it's going to do-- the issue isn't difficulty, it's that the boss is not fun or rewarding to learn. Your average Souls boss has plenty of windup on each attack and plenty of ways to manipilate it's pattern to take risks. Shadow tower and wave are both very boring touch and go bosses-- now is not the time to be complicit in the face of low quality content. Let's save complacency for KH3 when it's too late to ever be happy again

Chuman

January 26, 2017 @ 07:35 amOffline

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Launchpad
It doesn't have a pattern. It has no tell as to what it's going to do-- the issue isn't difficulty, it's that the boss is not fun or rewarding to learn. Your average Souls boss has plenty of windup on each attack and plenty of ways to manipilate it's pattern to take risks. Shadow tower and wave are both very boring touch and go bosses-- now is not the time to be complicit in the face of low quality content. Let's save complacency for KH3 when it's too late to ever be happy again

I'm not being complacent about anything? Osaka is taking our criticism seriously and now we're criticizing a nonexistent problem. You may have this game mixed up with FFXV, which had bosses who were complete artificial difficulty, every boss in this title has some kind of rhyme or reason if you have the patience to pay attention and not just button mash. When his core is showing, you attack. Shotlock does a bar of damage without the core being exposed and it reveals it. When it turns red and charge, you use barrier. In phase 2, you attack when it stays still. There are many cues for you pick up on even if you don't see a neon sign pointing you to it.

VoidGear.

January 26, 2017 @ 07:43 amOffline

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It's okay if it isn't a problem to someone but calling it nonexistent and basically telling others they're bad and don't understand it goes a bit far imo. Apparently the boss definitely wasn't easily readable to everyone and no one has to feel like it's rewarding to them.

Oracle Spockanort

January 26, 2017 @ 07:47 amOffline

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Hirokey123
Er that's not entirely correct other places are reporting, with screenshots of the patch notes no less, that for critical mode they've increased the damage players deal to enemies not the damage enemies deal to players.


Whoops. That's just a typo lol I fixed it.

Launchpad

January 26, 2017 @ 07:48 amOffline

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Chuman
I'm not being complacent about anything? Osaka is taking our criticism seriously and now we're criticizing a nonexistent problem. You may have this game mixed up with FFXV, which had bosses who were complete artificial difficulty, every boss in this title has some kind of rhyme or reason if you have the patience to pay attention and not just button mash. When his core is showing, you attack. Shotlock does a bar of damage without the core being exposed and it reveals it. When it turns red and charge, you use barrier. In phase 2, you attack when it stays still. There are many cues for you pick up on even if you don't see a neon sign pointing you to it.


You completely misunderstand me. You keep suggesting that I'm having difficulty; untrue. I beat the final boss first try on Proud. Not bragging. It wasn't fun. It was tedious, janky, and boring. If you have to litter the battlefield with boxes so you can keep doing shotlocks, (boring mechanic) chances are the boss isn't fun to physically attack, which means the game is failing at making it's primary function work. Sometimes the thing has high defense. Sometimes it doesn't. There's no clear indication of how to trigger this transition, it's just random. It's DM traps you and makes you fall into it's shitty pit of projectiles. Again, you're forced to take hits here which is dumb. I also find bosses that play keepaway to be annoying. 0.2 is a fine demo but the swarm fights are objectively poorly designed and as soon as you're out of your post release afterglow you'll realize this.

Hirokey123

January 26, 2017 @ 07:59 amOffline

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Actually it's not random in terms of defense. It's based on how exposed the orb is and you can use a shotlock to instantly put it into a low defense state provided you get at least one excellent on it. You will notice when you use a shot lock and it makes contact that all the shadows turn purple for just a split second indicating that the orb has just been exposed. It will start to build up its shadow defense over time after it's broken down. Also to be clear you don't need to use a shotlock to expose the orb it's just the fastest way I've found to do so.

Likewise for the desperation move you kinda don't understand it all if you think you HAVE to be hit. All you have to do is air dash and use one full melee combo to help prolong your air time. Your goal is to remain in the air long enough to outlast the attack and if you look like you're going to be hit just air dash out of the way, the air dash has i-frames as well as moves so you can dodge out of the way. I mean it's a mandatory attack to face at least once and there are quite a few no damage videos showing slightly different takes on how to accomplish the same thing. You're not forced to take hits on this boss fight at all.

https://youtu.be/JtfC6xbYNC8?t=834

Recon

January 26, 2017 @ 08:19 amOffline

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Was their a patch before this? Some graphical changes have been made, but not mentioned in the patch notes.

Oracle Spockanort

January 26, 2017 @ 08:31 amOffline

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Recon
Was their a patch before this? Some graphical changes have been made, but not mentioned in the patch notes.


Yes. Patch 1.01 fixed some game crashing bugs and changed some stuff like the opening CG. Also added a flashback scene late-game from KH1. Since the patch notes only said "various bug fixes" and "system adjustments", we didn't bother reporting on it.

Dandelion

January 26, 2017 @ 08:33 amOffline

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Launchpad
0.2 is a fine demo but the swarm fights are objectively poorly designed and as soon as you're out of your post release afterglow you'll realize this.

I dunno man, some people still think that kh2 is the best kh game after 10+ years

Lnds500

January 26, 2017 @ 08:33 amOffline

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Imagine the state the game would be in had it launched in December. :S

Optimisation is already poor as it is. It's great that they are improving 0.2, it's very important.

Launchpad

January 26, 2017 @ 08:46 amOffline

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Dandelion
I dunno man, some people still think that kh2 is the best kh game after 10+ years


It's certainly programmed and animated the best.

VoidGear.

January 26, 2017 @ 08:59 amOffline

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Dandelion
I dunno man, some people still think that kh2 is the best kh game after 10+ years


Like me :x

I mean I likd 0.2 too except the final boss fight.

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doublerainbow

January 26, 2017 @ 09:18 amOffline

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*spoilers* Probably doesn't matter much,but did they patch in Aqua's theme when she was thrown back into Destiny Island alone at the end? It was there in the Japanese ver. but not in the Eng ver. It made her monologue feels a bit more emotionlal imo.

Lnds500

January 26, 2017 @ 09:26 amOffline

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Launchpad
It's certainly programmed and animated the best.


VoidGear.
Like me :x

I mean I likd 0.2 too except the final boss fight.



Yep. BBS is what is regarded the best KH game overall post-KH2 and it's a great KH - for a handheld. But even if you take into account every hardware limitation they had, you can see the combat, for all its innovations, has huge flaws and things like battle animations took a step back from KH2. KH2 is a more versatile and better balanced game overall.

Sephiroth0812

January 26, 2017 @ 09:40 amOffline

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I'm not opening the can of "KH 2 is the best game or not" again since that is obviously a subjective issue anyways. ;P

On to 0.2, as usual for me in any KH game I started 0.2 on Proud difficulty and hoo boy was that an awakening in form of actual difficulty. Not unfair but certainly requiring more skill than previous KH titles on Proud and I am really looking forward to this new patch as I did notice there being something off in regards to Aqua's cartwheel and Barrier.

Using 0.2 as a testbed for player-feedback and adjusting stuff is actually a pretty bright idea that might help KH III (and a possible second demo to tide over the wait?) tremendously in the long run.
Better let have 0.2 the quirks, glitches and errors than KH III.
I also remember Nomura stating somewhere that they aim now to make each playable character very distinct in playstyle, and the basic gist of it is certainly there already with this "new" Aqua, but I do have to admit that it is still a little unrefined and needs some polish.


Soo, that difficult/not difficult boss depending on player you're all talking about here is the one on Destiny Islands I presume?
I have to admit that this one is the very first I actually lost to (ruining my "no continue"-run for the trophy), but only after the wave changes to its second form with the fiery tornado.

The first phase is actually rather easy to handle even on Proud as you just need to watch your timing with blocking (almost all of its attacks can be blocked even if you cannot stagger it in any way to create an opening) and otherwise try to attack it's front "orb" when the wave is not glowing.
I've noticed that you can take off pretty big chunks of its health with the Feuka and Eiska (that's the German translation, don't know the English ones) finishers that unlock via triangle button when you used enough of the respective magic.

In the second phase it is where it gets tricky.
The "shadow machine gun" can actually also be nullified by constant Barrier-spamming but when it is in the red tornado form I have yet to figure out if it is better to also barrier-spam or try to dodge with constant cartwheels.
The worst attack though (and the one that got me twice already) is when it turns into the very wide circle and dozens of dark orbs erupt from the middle of it, I bet there IS a trick to endure that one too, but I haven't found it yet.

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Deleted member

January 26, 2017 @ 09:48 amOffline

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[strike]hope they fix the story[/strike]

Sephiroth0812

January 26, 2017 @ 10:00 amOffline

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Audo
[strike]hope they fix the story[/strike]


What exactly is wrong with it?
I think it serves as a wonderful piece of character development for Aqua and the rather limited involvement of both Terra and Ventus can be explained by the point in the timeline and their current predicaments.

We also get to finally see how Mickey acquired the Kingdom Key D, get the confirmation that Xehanort is indeed still after Ven (poor kid can't catch a break even after having his heart shattered twice), that Terra is still fighting on against him and the reason why Aqua wasn't saved already at the end of KH 1.

It is certainly not a huge amount of story content, but it does gives some interesting insights and allows to connect more dots.

Chaser

January 26, 2017 @ 10:06 amOffline

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Sephiroth0812

Soo, that difficult/not difficult boss depending on player you're all talking about here is the one on Destiny Islands I presume?
I have to admit that this one is the very first I actually lost to (ruining my "no continue"-run for the trophy), but only after the wave changes to its second form with the fiery tornado.

0.2 contains manual saves and auto saves. When you die, you can choose to load an auto save, which will put you right before the place where you died. This doesn't negate that trophy, whereas using retry or continue would.

Sephiroth0812

January 26, 2017 @ 10:14 amOffline

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Chaser
0.2 contains manual saves and auto saves. When you die, you can choose to load an auto save, which will put you right before the place where you died. This doesn't negate that trophy, whereas using retry or continue would.


Damn, wish I would have known that earlier. <___<

Soo, is it possible to still gain that trophy by i.e. starting a new game on standard in a different save slot and just rush through it?

VoidGear.

January 26, 2017 @ 10:17 amOffline

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Sephiroth0812
Damn, wish I would have known that earlier. <___<

Soo, is it possible to still gain that trophy by i.e. starting a new game on standard in a different save slot and just rush through it?


Lol of course. There are no trophies you can lose permanently here. Just for that certain playthrough.

Dandelion

January 26, 2017 @ 10:21 amOffline

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Sephiroth0812
What exactly is wrong with it?
I think it serves as a wonderful piece of character development for Aqua and the rather limited involvement of both Terra and Ventus can be explained by the point in the timeline and their current predicaments.

I liked it just fine, but the story is full of timeline contradictions that don't really work, even with the kindest of padding.

Sephiroth0812

January 26, 2017 @ 10:24 amOffline

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VoidGear.
Lol of course. There are no trophies you can lose permanently here. Just for that certain playthrough.


Phew, then I'm gonna do just that once I finished my proud playthrough (for which I need to figure out how to beat the second phase of the Destiny Islands shadow wave without dying, lol).


Dandelion
I liked it just fine, but the story is full of timeline contradictions that don't really work, even with the kindest of padding.


Since I am such a lore nerd in regards to KH, do you mind pointing those out in more detail, with spoiler tags if necessary?

Chaser

January 26, 2017 @ 10:29 amOffline

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English patch is rolling out worldwide. Just launched in Australia.

Edit: Live in Europe and North America. Get downloading!

Dandelion

January 26, 2017 @ 10:33 amOffline

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Sephiroth0812

Since I am such a lore nerd in regards to KH, do you mind pointing those out in more detail, with spoiler tags if necessary?


I'm a bit tired. But sure.

Starting off with something small - Nomura says that the conversation between Namine and Terra from the concert takes place before Terra's scene in 0.2. Which...is nonsense, and is pretty easy to disregard, because even if she DID exist at that point, she wouldn't have been meddling around with Sora's memories and encountered the Lingering Will quite that early on.

Now, as for the rest of that scene It's kind of awkward. Xehanort's looking for Ven, and it's implied that Aqua spilling the beans is what lead him to look for the chamber, but he already knew about it because he built an antipode in Ansem's lab already, and even in that scene he knew it by name, so what's going on there?

Later, we meet Mickey - and Mickey already lets Aqua in on Sora and Riku and their Keyblade adventures - which, how would he know about all that if Mickey entered the realm of Darkness like minutes after Sora appeared in Traverse Town. But, taking that a step further, Aqua knowing about Sora's adventures and success in restoring the worlds totally takes away the surprise she has when she learns about it in Blank Points. Why is she crying? She knew Sora was already an acting force.

The flashback scene they add of Riku in the Dark Realm from KHFM when Mickey finds the Kingdom Key D is actually hilarious when you realize that 0.2 makes that scene make no sense. When did Mickey possibly have that conversation? And in that scene, he tells Riku he found the key, so are we supposed to believe that Mickey had it in that instant when the flash of light was happening? That's a stretch, even for KH-time.


Not that I mind that much, but like, think about it.

Muke

January 26, 2017 @ 10:41 amOffline

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Well, yes, but I kind of disagree on it taking the emotional impact in Blank Points away - yes, she knows Sora is helping with saving the worlds in KH1, but she didn't know the worlds were in danger and were saved by Sora again.

On the rest, I kinda agree

Lnds500

January 26, 2017 @ 10:41 amOffline

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English patch notes

Sephiroth0812

January 26, 2017 @ 11:24 amOffline

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Dandelion
I'm a bit tired. But sure.

Starting off with something small - Nomura says that the conversation between Namine and Terra from the concert takes place before Terra's scene in 0.2. Which...is nonsense, and is pretty easy to disregard, because even if she DID exist at that point, she wouldn't have been meddling around with Sora's memories and encountered the Lingering Will quite that early on.

Now, as for the rest of that scene It's kind of awkward. Xehanort's looking for Ven, and it's implied that Aqua spilling the beans is what lead him to look for the chamber, but he already knew about it because he built an antipode in Ansem's lab already, and even in that scene he knew it by name, so what's going on there?

Later, we meet Mickey - and Mickey already lets Aqua in on Sora and Riku and their Keyblade adventures - which, how would he know about all that if Mickey entered the realm of Darkness like minutes after Sora appeared in Traverse Town. But, taking that a step further, Aqua knowing about Sora's adventures and success in restoring the worlds totally takes away the surprise she has when she learns about it in Blank Points. Why is she crying? She knew Sora was already an acting force.

The flashback scene they add of Riku in the Dark Realm from KHFM when Mickey finds the Kingdom Key D is actually hilarious when you realize that 0.2 makes that scene make no sense. When did Mickey possibly have that conversation? And in that scene, he tells Riku he found the key, so are we supposed to believe that Mickey had it in that instant when the flash of light was happening? That's a stretch, even for KH-time.


Not that I mind that much, but like, think about it.


I agree on the case with the "concert meeting". It doesn't make sense even with the most favorable interpretation as a "just born" Naminé which appeared in Castle Oblivion (going by the assumption that the Terra-scene happens after Sora's sacrifice in Hollow Bastion) would certainly not have in mind contacting an animated armor of someone who she by then shouldn't know about at all. Even more jarring is that the Naminé from the concert has post-Re:Coded knowledge so the only possible answer to it would be that "Concert-Naminé" is a time-travelling Naminé who contacts the Lingering Will in the past.

I'll go over the rest one by one.

I'm actually wondering about it too. The only thing Aqua says to Terra is that "Ven is hidden and safe", she doesn't mention any specific location. It's Xehanort who mentions a location when he takes over but he formulates it as a question: "That "place", is it the Chamber of Waking?", meaning he's taking a guess but that he knows the name of it does not mean that he was actively looking for it already, only that the room itself exists which he may know from Eraqus' memories since he's tied to Terra's heart.
Nomura did say that the way how all the powers and memories of Xehanort, Terra and Eraqus are mixed together and split between Terra-Xehanort, Ansem SoD and Xemnas will become an important point later in the story.
So going by this, Xehanort knew about the Chamber of Waking already, either from Eraqus' memories (as he knows the secret of Castle Oblivion) or by knowing it himself by being privy to the mechanism despite not being the actual keeper of Land of Departure, but he did NOT know that Ventus' body is hidden there. It's only when Aqua answers "yes" to his guess that he knows and that's what starts off his active search for it (or rather, Terra-Xehanort delegates this task to Xemnas).
It's a lucky thing that Aqua didn't also spill the fact that only she can actually find Ven, as in this case Xehanort would not have ordered the Guardian to pull her into Darkness (I'm firmly convinced these black hands belong to the Guardian), but hunted HER too in order to force her to lead him to Ventus.
This explanation would at least solve the on first sight most glaring inconsistencies.

On this one I'd say we need to keep in mind that we don't know how long Mickey already is in the Realm of Darkness and that he has a mental link somewhat to both Sora and Riku, as he was the voice in Sora's awakening and states himself that he tried several times to contact Riku too. Mickey also isn't too specific and only talks about Sora and Riku working towards helping to save the worlds, so one can let this one slide by not taking it too literally in assuming that Mickey actually knows details about their exploits.
What he does know is that Riku was intended to get a Keyblade and that Sora got it instead and since in the letter he left for Donald and Goofy he orders them to assist "the Key" he had some knowledge already beforehand that there would be someone working towards saving the worlds. That no more worlds were falling too (due to Sora locking Keyholes) certainly also didn't escape Mickey's notice either.
As for Aqua knowing though, that's clearly a huge oversight except if they are going to play the amnesia part again. Since I haven't yet beaten the Destiny Islands boss I don't know how exactly Aqua and Mickey get separated and if Aqua takes any damage that would justify at least some form of amnesia.

I remember that in one of the (silent) KH 1 FM extra scenes where we see Mickey talking to Riku about how he found the key it was via a mental connection and Aqua does say in the very first scenes of 0.2 that "there is no time" in the Realm of Darkness, making the "instant" thing actually possible although one has to admit that reasoning is somewhat thin and requires quite a sort of suspension of disbelief.

kinxsonic

January 26, 2017 @ 12:01 pmOffline

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Dandelion
I'm a bit tired. But sure.

Starting off with something small - Nomura says that the conversation between Namine and Terra from the concert takes place before Terra's scene in 0.2. Which...is nonsense, and is pretty easy to disregard, because even if she DID exist at that point, she wouldn't have been meddling around with Sora's memories and encountered the Lingering Will quite that early on.

Now, as for the rest of that scene It's kind of awkward. Xehanort's looking for Ven, and it's implied that Aqua spilling the beans is what lead him to look for the chamber, but he already knew about it because he built an antipode in Ansem's lab already, and even in that scene he knew it by name, so what's going on there?

Later, we meet Mickey - and Mickey already lets Aqua in on Sora and Riku and their Keyblade adventures - which, how would he know about all that if Mickey entered the realm of Darkness like minutes after Sora appeared in Traverse Town. But, taking that a step further, Aqua knowing about Sora's adventures and success in restoring the worlds totally takes away the surprise she has when she learns about it in Blank Points. Why is she crying? She knew Sora was already an acting force.

The flashback scene they add of Riku in the Dark Realm from KHFM when Mickey finds the Kingdom Key D is actually hilarious when you realize that 0.2 makes that scene make no sense. When did Mickey possibly have that conversation? And in that scene, he tells Riku he found the key, so are we supposed to believe that Mickey had it in that instant when the flash of light was happening? That's a stretch, even for KH-time.


Not that I mind that much, but like, think about it.
Would you kindly make a thread about all the contradictions you found in 0.2?

kirabook

January 26, 2017 @ 12:41 pmOffline

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About the Aqua knowing about you know who....

[SPOILER] While Aqua may know that Sora saved the worlds once, she probably didn't realize he continued saving the world and many people after that. I think the emotion she feels in the secret ending of BbS is probably relief, surprise, and maybe a little bit of pride? That boy she met more than a decade ago is still going strong and he may just save her and everyone else too. [/SPOILER]

1ofamillion

January 26, 2017 @ 02:26 pmOffline

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You know, the only problem I really have with the ending boss is when it locks you into the whole "here is a streamline of heartless in your face" that locks you into death (unless Mickey is alive and heals you). I understand it is avoidable, but it's hard to judge when Aqua's animations end due to the delay. Other than that, I feel like it isn't too bad. I certainly haven't beat it on first try, but it's mainly due to my own "imma risk it when I shouldn't risk it" situations haha.

Max

January 26, 2017 @ 04:19 pmOffline

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I'm so glad they fixed the response time for shortcuts. I've been screwed on multiple occasions by my shortcut curaga not responding in the same manner as in previous titles, the timing was just off. The issue has legitimately been amended though, so I'm a happy camper.

Sephiroth0812

January 26, 2017 @ 04:29 pmOffline

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Max
I'm so glad they fixed the response time for shortcuts. I've been screwed on multiple occasions by my shortcut curaga not responding in the same manner as in previous titles, the timing was just off. The issue has legitimately been amended though, so I'm a happy camper.


Did they also fix the Barrier and cartwheel-delay?

maryadavies

January 26, 2017 @ 05:20 pmOffline

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No wonder I was having trouble (and went to Standard); I think I was hit by the lag issues too. And I thought it was that darned paper cut on my thumb. I'll try Proud again once it heals up a bit; a painful thumb does not help in this type of game. At. All.

Pandymint

January 26, 2017 @ 05:26 pmOffline

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I can't speak for delays or anything with the cartwheel and barrier, because personally I didn't notice that much of an issue with them. When I do my second playthrough, I'll have to pay attention to those.


That being said what I did absolutely notice was a delay with shortcuts. There were several times I opened my shortcuts and attempted to use a magic spell, say Thundaga, and ended up carthwheeling away or something. It was a bizarre issue and I wasn't sure if it was me or an issue with the game. Glad to know it wasn't just me and that they addressed it.

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Tqe123

January 26, 2017 @ 05:59 pmOffline

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Is anyone else having issues with 0.2 where it will decide not to let you use items even though you still have some in your inventory? It keeps doing that to me and I don't know if it is an issue or just part of the game or what.

Oracle Spockanort

January 26, 2017 @ 06:03 pmOffline

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Tqe123
Is anyone else having issues with 0.2 where it will decide not to let you use items even though you still have some in your inventory? It keeps doing that to me and I don't know if it is an issue or just part of the game or what.


If you are in Critical mode, it will limit how many items you can use.

WastedPenguin

January 26, 2017 @ 06:07 pmOffline

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Is this a dream? Did they actually fix something this time? Im impressed.

Max

January 26, 2017 @ 07:15 pmOffline

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Sephiroth0812
Did they also fix the Barrier and cartwheel-delay?


Yeah, I noticed it is significantly more well-timed, I especially noticed it when using the barrier in midair.

Master Spockanort
If you are in Critical mode, it will limit how many items you can use.


That happened to me on Proud Mode also, I was so confused.

Sephiroth0812

January 26, 2017 @ 07:44 pmOffline

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WastedPenguin
Is this a dream? Did they actually fix something this time? Im impressed.


They actually released two patches already for it.
It looks like they're really using at least BBS 0.2 as a sort of testbed in order to further optimize KH III and incorporate player feedback.

Max
Yeah, I noticed it is significantly more well-timed, I especially noticed it when using the barrier in midair.


That happened to me on Proud Mode also, I was so confused.


That is really good to hear, maybe I can now finally get past that annoying shadow wave on Destiny Islands.

Eh? I play on Proud and I didn't notice a limitation in items?

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Tqe123

January 26, 2017 @ 07:46 pmOffline

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Ok well that is understandable but I'm in standard mode...

Muke

January 26, 2017 @ 07:52 pmOffline

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It's great they're listening to fans. I really have high hopes for KH3!

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Rustuig

January 26, 2017 @ 07:53 pmOffline

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Got the Ultima weapon !! and found a essy
way to kill Julius For your Ultima Weapon !


https://www.youtube.com/watch?v=NnjlHa7BlSk&t=3s

Max

January 26, 2017 @ 08:10 pmOffline

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Sephiroth0812
They actually released two patches already for it.
It looks like they're really using at least BBS 0.2 as a sort of testbed in order to further optimize KH III and incorporate player feedback.



That is really good to hear, maybe I can now finally get past that annoying shadow wave on Destiny Islands.

Eh? I play on Proud and I didn't notice a limitation in items?


I was stuck on it too, after this update the fight was much more manageable. Not gonna lie, this update makes all the difference for me.

And I only experienced it once while I was trying to fight demon tide, it never happened again. Glitch maybe?

MATGSY

January 26, 2017 @ 08:33 pmOffline

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*Spends hours yesterday fighting & grinding for final boss & never winning*
*beat it on 1st try after installing update*

In times like this I wonder what life would be like if my SNES could've gotten patches.

Ashton69

January 26, 2017 @ 08:50 pmOffline

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Awesome changes, but since they're listening, PLEASE ADD THE ABILITY TO CHANGE THE LOCK ON TARGET WITH R2 + THE RIGHT STICK. ALL CAPS FOR EMPHASIS.

Hirokey123

January 26, 2017 @ 08:55 pmOffline

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It's not a glitch battles where you're locked into an area, like a boss battle, only let you use 3 items on proud and critical and frankly I'd assume normal as well. It's sort of their limit I guess on items since you have your entire item inventory able to be accessed with a press of a button, where as in previous games you were limited to only what items you equipped/what items you activated auto-restock on.

Sorakh212

January 26, 2017 @ 09:05 pmOffline

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Hope they patch or fix the whole you can't use items after a certain point especially during boss battles.
I mean I can understand if that just so happens to be a certain handicap or limit they have so that people don't abuse or overuse items but it's still stupid imo because we don't get any sign or indication that that's the case.
Oh and if they would let me take screenshots after you meet Mickey that would be nice too. Idk wtf is going on with that or what the deal is there. I know this is basically a glorified KH3 tech demo but man does it have a fair share of problems.

Silver_Soul

January 26, 2017 @ 09:15 pmOffline

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I grinded to level 65 and I kept on dieing. After many deaths I somehow, by pure luck beat the final boss. I'm a seasoned player in the sense that I've played all kh games in their hardest difficulties, but I was really struggling on this battle. I haven't tried playing with the new patch. But I'll see how it goes.

Oracle Spockanort

January 26, 2017 @ 09:47 pmOffline

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Sorakh212
Hope they patch or fix the whole you can't use items after a certain point especially during boss battles.
I mean I can understand if that just so happens to be a certain handicap or limit they have so that people don't abuse or overuse items but it's still stupid imo because we don't get any sign or indication that that's the case.
Oh and if they would let me take screenshots after you meet Mickey that would be nice too. Idk wtf is going on with that or what the deal is there. I know this is basically a glorified KH3 tech demo but man does it have a fair share of problems.


The share button blocking will unlock after a certain time frame. FFXV's share blocking was unlocked this month for a comparison.

Sephiroth0812

January 26, 2017 @ 09:50 pmOffline

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Master Spockanort
The share button blocking will unlock after a certain time frame. FFXV's share blocking was unlocked this month for a comparison.


So it is something similar to our very own Spoiler-ban on the forums?
Screenshots and videos of the final world is forbidden for a set amount of time only?

Lnds500

January 26, 2017 @ 09:54 pmOffline

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I wish enemies dropped items. So annoying...

Hirokey123

January 26, 2017 @ 10:32 pmOffline

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Sorakh212
Hope they patch or fix the whole you can't use items after a certain point especially during boss battles.
I mean I can understand if that just so happens to be a certain handicap or limit they have so that people don't abuse or overuse items but it's still stupid imo because we don't get any sign or indication that that's the case.
Oh and if they would let me take screenshots after you meet Mickey that would be nice too. Idk wtf is going on with that or what the deal is there. I know this is basically a glorified KH3 tech demo but man does it have a fair share of problems.


After your third item the item menu will completely grey out on the main screen so that's your indication you can no longer use items.

DefiantHeart

January 26, 2017 @ 10:36 pmOffline

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Aw... they make proud mode easier just as I beat it, lol. I guess being the early bird really doesn't work on 2.8, lol. Thash twice I missed stuff because I did it early. XD

Max

January 26, 2017 @ 11:32 pmOffline

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DefiantHeart
Aw... they make proud mode easier just as I beat it, lol. I guess being the early bird really doesn't work on 2.8, lol. Thash twice I missed stuff because I did it early. XD


Next they'll patch in cutscenes establishing Luna as a character *ba-dum-ksh*

Oracle Spockanort

January 26, 2017 @ 11:43 pmOffline

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Max
Next they'll patch in cutscenes establishing Luna as a character *ba-dum-ksh*


You spelled Stella wrong, Max. Come on.

But lol hey you never know. Ravus is getting his story patched in.

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Deleted member

January 26, 2017 @ 11:50 pmOffline

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major 0.2 spoilers and rant~

0.2 doesn't full on contradict blank points (as in, you can make an argument on how it still works together) but it most definitely and absolutely undercuts the emotional weight of it incredibly. Aqua crying about hearing how the little boy she met once has grown up and saved the world, and how this gives her hope, also carries with it the implication that she is learning for the first time how much time has passed, too. She also implies that she does not know about the state of the worlds, or that they were ever really in danger. She hears of this boy saving the worlds and asks if it is Terra or Ven only to be let down, and then asks who this boy is, but she already knew short of a year ago that not only was Sora a Keyblade wielder but that he had already succeeded in saving the worlds. It just doesn't work as well and it totally undermines the weight of Blank Points. Yeah you can say it still technically works and she's just relieved to hear Sora is fine and she didn't know about the second time the worlds were in danger, but, /c'mon/. Aqua has gone through like eleven years of hell and doesn't cry once but she cries when she hears that the Keyblade wielder she already knew about a year ago was still saving the worlds? C'mon, now.

0.2 wrecked, for me, one of my absolute favourite moments in the entire series, and I'll probably never forgive it for that. If it weren't for the fact that, gameplay wise, it is well made and visually impressive and all of that, I'd probably consider it the worst entry in the series.

And that isn't even getting into all the hammy, fanficcy, terrible retcons, contradictions and developments it does in other areas of the story (basically everything from the Terra meeting on is iffy af -- "Surprise! The KKD was just sitting behind the door and all Mickey had to do was grab it and then bam they were teleported straight to the DtD~" "Surprise! Either Mickey converses with Riku in a flash of light between scene transitions or this is just flat out contradicted~" "Surprise! Aqua was RIGHT there during the KH1 ending!" "And they give a contrived reason for why she can't help because destiny~" "If Riku had just looked up he would have seen her~~~~, or if Donald and Goofy had looked inside just a bit longer~~" "OMG the Plot just rammed Aqua through the door and of course it dramatically shuts behind immediately and then disappears while shirtless Mickey just watches on dumbstruck" like good lord. So much would have been helped if they had just been separated before all of the KH1 ending bull It completely robs the KH1 ending of its brilliant evocation effect and mysterious atmosphere and what its replaced with was not worth it at all. All of these retcons and undercutting of past moments (think of just how hollow the iconic Mickey scene feels in its usage here, not even a scene now, but a line, a shadow, of what it used to mean.) and it's in service of what, exactly? It brings no true meaningful development, for the characters or the lore, it just fills in gaps that didn't need filling while writing in crayon over top of passages that were already well written and evocative.). Not to mention just the weird storytelling hiccups (things don't flow smoothly or have clear cause and effect, you leave one area and bam you're just in the next area. You move from one image to an entirely different one with no connective tissue between them, seemingly operating on what looks cool (Aqua and Ven get grabbed by sparkly magic hands and then.... the next scene is just Aqua randomly falling and accepting death? It's like they came up with two images, slapped them together, and then forgot to make them flow into each other naturally.)

The only saving grace is that the post-credits scene and its implied developments for KH3 are strong enough that there is still hope, otherwise... I don't know. I have never been this disappointed with the series and I feel like I have lost so much enthusiasm for it.

That's how I feel anyway :/

(also i know ur excited to have a new arc phrase nomura but show some restraint, gosh. i swear you hear the phrase "may your heart be your guiding key" like twenty times in the span of three hours in 2.8)

Griewer

January 26, 2017 @ 11:55 pmOffline

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Audo
(also i know ur excited to have a new arc phrase nomura but show some restraint, gosh. i swear you hear the phrase "may your heart be your guiding key" like twenty times in the span of three hours in 2.8)


I agree with this soooooo much. <_<

Muke

January 27, 2017 @ 01:12 pmOffline

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Starting my Critical playthrough now. Wish me luck D:

Max

January 27, 2017 @ 03:12 pmOffline

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Muke
Starting my Critical playthrough now. Wish me luck D:


I'm about an hour into Critical, it's honestly not that noticeably different from Proud in my opinion.

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