Time for another round of the Traverse Town Tabloids! So this time, I'm basically hyping the upcoming release of Days, and why you should be pumped!
Previous Tabloids
TTT #1: Is Nintendo Banking on the Success of Kingdom Hearts? [Link Here]
TTT#2: Sales Age: Kingdom Hearts: 358/2 Days - A Japanese Success? (Link Here)
TTT#3: Why Birth by Sleep is the Next Real Mainline Kingdom Hearts Title - and Probably the Best to Date! [Link Here]
Square Enix Finally Gets it Right – Difficulty Returns to Kingdom Hearts Series with 358/2 Days
Critics and fans generally agree that the Kingdom Hearts Series has been on a rocky slope when it comes to quality. Although the game has always excelled in top notch presentation, production values, and captivating graphics and sounds, it tended to split audiences with its simple, but ever changing battle system, that was constantly riddled with problems no matter what fixes were applied. The overwhelming desire of the series creators to address fan concerns has, up to this point, led to a decline in series difficulty We can take a look at the progression and development of the series as a whole to understand just how this came to be.
The first Kingdom Hearts had a lot going for it – the battle system, while simple in theory, had some hidden depth that rewarded strategy and skill. Players were forced to use magic attacks and summon abilities in tricky ways, almost like puzzles, in order to succeed in the game’s battle system as well as make it through its tricky Disney themed environments. The title however had a few problems – a messy, wonky camera and a battle system that lent itself to button mashing, particularly in easier fights.
In order to resolve this, the creators added lots of subsystems to diversify the gameplay – special time and context sensitive abilities activated by a separate button, different forms for Sora to transform into, as well as diversified events and missions for which battles take place in. To solve the camera issue the designers panned the camera outward and designed much “flatter” looking worlds, eliminating the possibility of the camera being stuck behind a wall or underneath a corner.
To long time fans, this has an extremely negative impact. The new worlds, while graphically upgraded, were designed with much less appeal – the worlds lost their sense of exploration and secret, and instead became extremely linear. No hidden paths, no platforming, no far off treasure hunting. On the battle end of the spectrum, all the added systems made Sora extremely overpowered. Sadly, enemies did not receive the same treatment. This completely eradicated any sense of difficulty or strategy that the game had, turning it into even more of a button masher. Where before you’d have to jump, dodge, run, roll, go into your menu, select a magic spell, then attack away, now you could simply rush up to the enemy and attack consistently, with the occasional time sensitive button press here or there. Even Kingdom Hearts 2’s hardest difficulty setting, Proud Mode, felt extremely lack luster and ridiculously easy.
Well have no doubt ever loyal fans, it looks like these issues have been resolved with 358/2 Days! Unlike its predecessors, Days resolves and combines many of the features of its predecessors. Platforming returns, but this time less mind numbing but just as adventurous in scope. The gameplay feels as smooth and as Kingdom Hearts 2, but as full of depth as the first – combos are much more important. Magic becomes a limited, but essential must, as the game’s new magic system makes when and how you use your spells essential to success. Those who have played the Japanese version describe this as the hardest Kingdom Hearts title to date, with this game’s Standard Mode (Medium Difficulty), being rougher then Kingdom Hearts 2’s Proud Mode. That’s quite a leap in difficulty! The game goes even further by allowing players to make the game as easy or rough as they like – players don’t just gain levels, they have to choose to equip them in a new panel system. And with even harder side missions to try out, and multiple characters to choose from to play as, 358/2 Days gets everything right that its predecessors got wrong.
Get ready for quite an adventure with Roxas!
------
Revamped difficulty is just a start!
Previous Tabloids
TTT #1: Is Nintendo Banking on the Success of Kingdom Hearts? [Link Here]
TTT#2: Sales Age: Kingdom Hearts: 358/2 Days - A Japanese Success? (Link Here)
TTT#3: Why Birth by Sleep is the Next Real Mainline Kingdom Hearts Title - and Probably the Best to Date! [Link Here]
Square Enix Finally Gets it Right – Difficulty Returns to Kingdom Hearts Series with 358/2 Days
Critics and fans generally agree that the Kingdom Hearts Series has been on a rocky slope when it comes to quality. Although the game has always excelled in top notch presentation, production values, and captivating graphics and sounds, it tended to split audiences with its simple, but ever changing battle system, that was constantly riddled with problems no matter what fixes were applied. The overwhelming desire of the series creators to address fan concerns has, up to this point, led to a decline in series difficulty We can take a look at the progression and development of the series as a whole to understand just how this came to be.
The first Kingdom Hearts had a lot going for it – the battle system, while simple in theory, had some hidden depth that rewarded strategy and skill. Players were forced to use magic attacks and summon abilities in tricky ways, almost like puzzles, in order to succeed in the game’s battle system as well as make it through its tricky Disney themed environments. The title however had a few problems – a messy, wonky camera and a battle system that lent itself to button mashing, particularly in easier fights.
In order to resolve this, the creators added lots of subsystems to diversify the gameplay – special time and context sensitive abilities activated by a separate button, different forms for Sora to transform into, as well as diversified events and missions for which battles take place in. To solve the camera issue the designers panned the camera outward and designed much “flatter” looking worlds, eliminating the possibility of the camera being stuck behind a wall or underneath a corner.
To long time fans, this has an extremely negative impact. The new worlds, while graphically upgraded, were designed with much less appeal – the worlds lost their sense of exploration and secret, and instead became extremely linear. No hidden paths, no platforming, no far off treasure hunting. On the battle end of the spectrum, all the added systems made Sora extremely overpowered. Sadly, enemies did not receive the same treatment. This completely eradicated any sense of difficulty or strategy that the game had, turning it into even more of a button masher. Where before you’d have to jump, dodge, run, roll, go into your menu, select a magic spell, then attack away, now you could simply rush up to the enemy and attack consistently, with the occasional time sensitive button press here or there. Even Kingdom Hearts 2’s hardest difficulty setting, Proud Mode, felt extremely lack luster and ridiculously easy.
Well have no doubt ever loyal fans, it looks like these issues have been resolved with 358/2 Days! Unlike its predecessors, Days resolves and combines many of the features of its predecessors. Platforming returns, but this time less mind numbing but just as adventurous in scope. The gameplay feels as smooth and as Kingdom Hearts 2, but as full of depth as the first – combos are much more important. Magic becomes a limited, but essential must, as the game’s new magic system makes when and how you use your spells essential to success. Those who have played the Japanese version describe this as the hardest Kingdom Hearts title to date, with this game’s Standard Mode (Medium Difficulty), being rougher then Kingdom Hearts 2’s Proud Mode. That’s quite a leap in difficulty! The game goes even further by allowing players to make the game as easy or rough as they like – players don’t just gain levels, they have to choose to equip them in a new panel system. And with even harder side missions to try out, and multiple characters to choose from to play as, 358/2 Days gets everything right that its predecessors got wrong.
Get ready for quite an adventure with Roxas!
------
Revamped difficulty is just a start!