Name:
Antiope "Aris" Callista
Age:
19
Gender:
Female
Personality:
Brash, loud, and she may as well have a tattoo on her forehead saying Leeroy Jenkins--this sums up pretty much everyone's first impression of Aris. On top of all that she is also hot headed with a short fuse, easily frusterated and an ego to boot. She is said to be intolerable, restless like a child unless she has something to occupy her. She seems to socialize well, but most notice she has a tendency to keep talking and turn the subject towards herself. Despite everything previously stated, she is quite the scholar, able to recite books of Greek past, and is also neat in her belongings and takes good care of herself. She is best distracted by books, although to say getting her attention and keeping it are two entirely different things. She laughs in the face of danger and tends to write off worries as "We'll deal with it when it comes to it.", and doesn't like frowns or negativity. She also doesn't like her real name.
Appearance:
Clickit
Faction: N/A ATM
Weapon:
Her body. (Not like that. Only sometimes. Perhaps.)
Powers/Abilities:
A Demi-Goddess of Strength, Aris is capable of easily pummeling rocks to dust and breaking people's faces in. Her reflexes and durability are top-notch, and she is a force to be reckoned with. Her forte are drawn out fights--she seems to have limitless energy, hardly getting tired. Many mention that if she would actually think before she jumped in, she would be unstoppable. Her reckless behavior and lack of self restraint are her vital flaws and are essentially what prevent her from being the strongest. She's also too stubborn to admit her mistakes...
Bio:
Born the daughter of Ares and Otrera, Queen of the Amazons--can you see where her bloodlust comes from? In all seriousness, Antiope grew up rather proud of her heritage, and proud of herself. She liked being able to do things alone, but as a result had a tendency to isolate herself from her peers. This worsened when her abnormal strength came into play; if she didn't accidently send someone flying after a friendly high five or break a door handle on accident, people got hurt around her.
Rather then mope and whine and bitch about it, she channeled it into, well, beating the crap out of everything. Her strength and durability got to her head, and her ego was born. Shortly after declaring herself the greatest shit in the world, she was defeated by her then unknown half-sister. She lost due to a lack of restraint, as she had pretty much destroyed the arena and didn't manage to land a single hit on the girl.
And thus she renamed herself "Aris" in honor of her new and first 'friend'.
Name:
Harmonia Callista
Age:
17
Gender:
Female
Personality:
As her name indicates, she is all about peace and love and all that good stuff. She is a calm and rather peaceful person who would prefer to talk things out first, and leaves fighting as an absolute last resort. Her kindness knows no bounds, her politeness just as equal--these two combined traits make people believe her to be the ideal woman. However, do not mistake her gentleness for weakness, because like Aris, she is also a daughter of Ares, and should it come down to it, won't hesitate to strike people down if it is deemed necessary. Harmonia enjoys crafts and cooking, her biggest dream to become a bride someday. Underneath all the innocence she has, however, she has wandering eyes, and has been known to steal men from other women, should she find them desirable.
Appearance:
Click
Faction: N/A ATM
Weapon:
Chain of Harmony -- A golden chain wrought from Harmonia's power. It seems to come out of the nape of her neck, and is said to be of magical origin. Its length seems to vary, and it has been shown that she can produce two chains. They are not easily broken, and often have pointed ends.
Necklace of Harmonia -- A necklace said to give any woman eternal beauty and youth, but at the cost of being cursed. The curse limits Harmonia's power greatly, and the Chain of Harmony seems to be the extent of her power for now. She cannot remove it for unknown reasons.
Powers/Abilities:
Due to the Necklace of Harmonia, her goddess powers are heavily limited to her chains. She is able to calm and heal people's hearts, but anything that induces more power gets blocked by the necklace. As such she has resigned herself to hezling magic and her chains.
Bio:
Child of Ares and Aphrodite, and one who incurred Hephaestus' wrath--she was given the cursed necklace from him. Despite being a goddess, she was powerless, and ran away to Olympus in shame. Over time, her mother pitied her and urged her to seek out her sister, Antiope, who was believed to possess super human strength and could perhaps break it. She sought and found her, although her strength frightened her a bit. After watching her for a while, she noticed how reckless she was and decided to challenge her to a fight--first one to land a hit would win.
Antiope had laughed, saying she couldn't be beat, and yet a few minutes later she hadn't landed one hit at all.
Harmonia won.
After calming her down, she explained who she was and what she needed. Antiope agreed, although even her strength could not break the necklace. Just as she began to lose hope, she was told to keep trying. Antiope tried one more time, and ended up breaking two jewels off. This gave Harmonia limited access, and even though it wasn't much, it was something.
The two half-sisters have been close ever since.