Between all the pressure he's facing, the financial issues and the need for self imposed limitations, even KH3 is looking like a big risk. And it's a blockbuster sequel, which is usually something of a guaranteed earner in entertainment.
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I think his concern is more to do with having the ability to do so much.
When he says they'll have to "give up" things, I think he means trimming the fat and keeping the game from being bloated with everything they want to do. While it's always a bit sad to see things pulled from the game, I think (that Nomura thinks) it'd be worse for the game to have everything, and have that be too much. There's also the stress of all the hype, the fanbase that has been whining for the past seven years for this game. There are a lot of expectations, and like Nomura said, it's his job to make sure the game is satisfying; as good as it can be.
In the past on PS2 and handhelds, the hardware was much more limited and, as a result, the teams had a better idea of their limitations.
On the next-gen hardware, those limits are pushed way beyond what they were before, which makes it very tempting to say "oh yeah, we have space on the disc, let's do this!" or "yeah yeah, we can do this as DLC!" or even "we could make this feature online!" I imagine this is especially worrisome for Osaka, who's never done a KH game on a console and may have been thinking of KHIII's scope in more handheld terms.
And going out of topic a bit, does anyone else think that, assuming if Kingdom Hearts III and Final Fantasy XV become blockbuster hits, that Mr. Nomura will become one of Square Enix's most glorious minds since Hironobu Sakaguchi? He has been very busy and dedicated nowadays.
(not to mention the destructible environments. This is practically Nomura's dream!)
Originally going to be a boss fight in KH2.Wait, who's "King"?
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I hope Mr. Nomura remembers part of the scrapped material they had for every game and finds a way to fit them into Kingdom Hearts III.
Along with Kentauros, the Greek equivalent of Centaur, on the right side. My understanding is that they were supposed to be phases during the Xemnas fight, similar to his dragon form, but didn't make it and stayed a concept.
Yeah, they were supposed to be forms of the final boss fight, which, while it would have been cool, given the sheer size of the King, I'm pretty sure, if they were put in KH2, they would have been reduced to reaction commands I mean, how does Sora even attack that thing without doing some ridiculously cool action (something that could only be done through a reaction command) given he wouldn't even have been as big as it's smallest toe.
Sorry for getting off-topic though
Originally going to be a boss fight in KH2.
Or the Wyverns...It still irks me we never got this or the behemoths in the 1000 heartless battle. TnT
Yeah I agree with you, he will probably have to take out the excess ideas that he wanted to add and most people would think of those ideas as too much (for example flick rush or rubbing your dream eater for 10 hours lol) Also the problems or tasks that keep increasing for them may be like a chain like if they wanted to add more side quests (if that was one of his ideas) he would have to add a part to the map for a new secret boss and he would have to implement the disney ride attacks to be applicable (or not applicable) to those places and then see if flowmotion would also work in those places. Then they may have online so they are going to have to change how the bosses look and how/where you attack them, balance the types of keyblades you can use in a free for all (if they have that) and make a places suitable for mirage arena (or it could be called something else but is pretty much the same thing). I don't know if the Osaka team has dealt with DLC but they would have to see how they would implement those things and maybe have to change the different types of keyblades they keep out and see if they want to keep a lot saved for the DLC or a lot added already in the game (like if they wanted to add keychains) they would have to see if those would be OP or not for bosses or online.I think his concern is more to do with having the ability to do so much.
When he says they'll have to "give up" things, I think he means trimming the fat and keeping the game from being bloated with everything they want to do. While it's always a bit sad to see things pulled from the game, I think (that Nomura thinks) it'd be worse for the game to have everything, and have that be too much. There's also the stress of all the hype, the fanbase that has been whining for the past seven years for this game. There are a lot of expectations, and like Nomura said, it's his job to make sure the game is satisfying; as good as it can be.
In the past on PS2 and handhelds, the hardware was much more limited and, as a result, the teams had a better idea of their limitations.
On the next-gen hardware, those limits are pushed way beyond what they were before, which makes it very tempting to say "oh yeah, we have space on the disc, let's do this!" or "yeah yeah, we can do this as DLC!" or even "we could make this feature online!" I imagine this is especially worrisome for Osaka, who's never done a KH game on a console and may have been thinking of KHIII's scope in more handheld terms.
Well, I would just like to point out that the dragon form was also enormous. It's likely that the King and Kentauros forms would have been fought while riding the aerial bike thingy in the same way as when Sora and Riku were taking on the dragon.
Yeah I agree with you, he will probably have to take out the excess ideas that he wanted to add and most people would think of those ideas as too much (for example flick rush or rubbing your dream eater for 10 hours lol)