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The Gummi Ship Theme - Hand in Hand! Soooo memorable, catchy, upbeat. And I also love the dark version once you progress to Hollow Bastion / End of The World. So fitting.
Her getting a good amount of screentime is only one of three requirements I have for KH3.Naminé in every game she's part of is a perfect little bean and I love her
14 year old kid. Mr. NitpickerThe controller somehow made you feel like you were really a 15 year old kid holding this super heavy key and dropping it on enemies.
As creator of the Nitpicks thread, I'd be happy to pitch in and help get this thread up to the same amount of comments
I just love the simple combat of the first game. Sure, it boils down to just smack what you have to and win the battle, but that's all we really needed back then. That and the keyblade's weight NEVER felt as good as it did in Kingdom Hearts. The controller somehow made you feel like you were really a 15 year old kid holding this super heavy key and dropping it on enemies.
I want to give a shoutout to Chain of Memories taking a stupid mechanic that was a bad idea and making it... surprisingly functional! It's certainly not the worst control in the series, that's for sure. That title goes to Days probably (but let's keep this thread positive ).
Holy crap, positive thing to say about Days. Let me think...
Ah, here it goes! For everything I don't like about it, it was very ambitious, and that should be acknowledged. They introduced a lot of enemy types as well as introducing a bunch of enemy recolors that we had never seen before (over 100 I think), they did try to flesh out the organization a bit and imo do a good job making TWTNW feel like an office building where Demyx is a whiny coworker and Saix is your edgy district manager that hates your guts, and it was cool seeing each world have more mundane day-to-day activities. Well, cool isn't the right word, but... different, I guess? Yeah, different from the other games. I mean, a conversation between Aladdin and Jasmine about how they will fortify the town to protect from sandstorms is just surreal.
I confess that overall, I might like BBS more than KH2.
People wanna dump on the graphics & how it shouldn't have been on the DS but man, it was a phenomenal looking DS game. Getting that close to recreating PS2-level gameplay & environments while maintaining a smooth framerate on the equivalent of a PS1 is nothing to sneeze at.Holy crap, positive thing to say about Days. Let me think...
Ah, here it goes! For everything I don't like about it, it was very ambitious, and that should be acknowledged. They introduced a lot of enemy types as well as introducing a bunch of enemy recolors that we had never seen before (over 100 I think), they did try to flesh out the organization a bit and imo do a good job making TWTNW feel like an office building where Demyx is a whiny coworker and Saix is your edgy district manager that hates your guts, and it was cool seeing each world have more mundane day-to-day activities. Well, cool isn't the right word, but... different, I guess? Yeah, different from the other games. I mean, a conversation between Aladdin and Jasmine about how they will fortify the town to protect from sandstorms is just surreal.