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ANY HELP NEED OR WE CAN GIT FOR THIS GAME, PLEASE PROVIDE IT WOULD MAKE ALL OF US IN A VERY JOYOUS MOOD
k thank you <3
k thank you <3
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Well usually the things that might prevent a PC from running something is how much RAM it uses. Since Unity is just an engine without any 3D models it should work on most computers just fine. If your PC plays Warcraft III well then that is probably the graphical level this fangame should aim for.@Arkrend
I'll take a look at Unity, and if I see it's easier to use than W3's engine, then we could switch to it, but looking at the images and stuff, I doubt my PC can run it haha. I'll give it a look anyway, thanks for the suggestion.
I feel like a real goof. I forgot to mention that Unity supports JAVA, C#, and Boo.Arkrend also suggested us to use the Unity engine, which supports JAVA code. I don't know much about this engine or JAVA, so I cannot give any more details.
VJASS sounds interesting. I might need to learn a little bit about it. Maybe in a while I can contribute with programming once I can the hang of some these programming languages.@Key to Truth cool dude. At the moment I've offered using Warcraft III's engine, which uses vJASS, a variant of C. It's very simple to learn and contains many many native functions from the game itself that we can use. More importantly, it can handle all the different resources we get, be it music, 3D models, and pictures, and can make cutscenes, which is a major plus.
Yeah it's not an ordinary hobby engine. It's capable of some professional stuff. Well I hope to be of help soon. I'm trying to learn C#, and then after VJASS if there is time. Hopefully in a couple of months I help with some basic stuff. By then this project will probably have some clearer direction as far as technology and how certain things will be adapted.This indeed will mean a lot of hard work, specially because of KH's complex battle systems.
Oh, and I tested Unity. It runs fine in my PC, and yeah, it supports languages other than JAVA, which is pretty cool. I still don't get the hang of it, though, it's nothing like I've seen before, but I just dedicated it a few minutes...
^ Okay, who are all of the people ?
Key of Truth
Pratiko
Arkrend
is there anyone else?
And btw, I'm suprised that there are this many programers so early! Although we probably won't really have to program anything for a couple of months (models and stuff have to be made first) I guess that's a good thing, as that will give us time to learn code/ practice stuff. For now though, this will probably be mostly 3d models that are posted.
I and probably most of the other people on here really appreciate the help, guys! Thanks!
@Key to Truth cool dude. At the moment I've offered using Warcraft III's engine, which uses vJASS, a variant of C. It's very simple to learn and contains many many native functions from the game itself that we can use. More importantly, it can handle all the different resources we get, be it music, 3D models, and pictures, and can make cutscenes, which is a major plus.
Arkrend also suggested us to use the Unity engine, which supports JAVA code. I don't know much about this engine or JAVA, so I cannot give any more details.
Anyway, you're welcome to help, of course.
Never used any of those engines before, but really, I'm offering using W3's engine because it's very easy to work with and adapt to. People that don't know how to program can do World Designs by themselves on this engine, too, so we don't have to take care of that. Battle System creation, Camera Adaptation and stuff can all be done with this engine, same with Cutscenes.
Anyway, that's one offer. What are the advantages of OpenGL, DirectX or Crysis' engines?
Well, I'd say the advantages and disadvantages are these:
OpenGL
-Cross-platform (Windows, Linux, Ubuntu and Mac I think).
-Most PS3/Xbox 360/PSP/PS2 games use it.
-Code can be easily ported to PSP/PS3/Xbox360 (Homebrew).
-Requires lots of practice and experience.
-It doesn't handle 3D really good, graphic functions have to be optimized for a good performance.
DirectX
-Really fast and powerful 3D and 2D rendering.
-Windows only.
-Requires a LOT of practice and knowledge on stuff such as sound and video handling, animations, sprites, etc.
Crysis Engine
-It's just... the best of the best.
-This is for professionals.
All these are not actual programs, they are a bunch of libraries, dlls and other things that allow you to create your game from scratch. However, I'm pretty sure we won't be using this as we need for people with no programming experience to be able to do stuff.
As far as I'm concerned, I'm okay with anything you guys decide as long as I can do something with my programming skills in C++.
If you put it that way, Unity would be the way to go, or using cJASS, a C variant of vJASS (yeah, vJASS can go that far). Haven't used it, so I didn't want to mention it, but I've played maps that have it and it works without any errors compared to vJASS.As far as I'm concerned, I'm okay with anything you guys decide as long as I can do something with my programming skills in C++.
If you put it that way, Unity would be the way to go, or using cJASS, a C variant of vJASS (yeah, vJASS can go that far). Haven't used it, so I didn't want to mention it, but I've played maps that have it and it works without any errors compared to vJASS.
Although, I saw the Unity graphics and easyness to test and such and was amazed, W3's engine can't do that so efficiently, so I really wanna take a closer look to it, so we could decide this in a week or two. Until then we could post demonstrations of what different engines can do and whatnot.
EDIT: This Unity thingy isn't free D;
The trial is Unity Pro. After 30 days it becomes regular Unity. I was confused too, because today I downloaded the new version with a few new features. It recently became free about two years ago.
Don't worry the wording can be a little confusing. Trust me that Unity is free I just downloaded, after completely deleting my old one, without giving away and information whatsoever. I just clicked download, read the user rights, and installed.
If it helps I'll even quote what it says right above the download button, "Free Full Version for Windows with
Unity Pro and Android trials." See?
I'll even add in another quote from Wikipedia, "There are two main licenses: Unity and Unity Pro, with the Pro version being available for a price and the non Pro version being free. The Pro version has additional features, like render-to-texture and post-processing effects. The Free version, on the other hand, displays a splash screen (in standalone games) and a watermark (in web games)."
Basically the Pro version costs $100 and it allows better graphics. Don't be afraid to install it. You won't end up getting some bill in the mail or something. I think the two quotes above should be more than enough to assure that the engine is indeed free. There is just a Pro version which costs money.
Links to the quotes.
UNITY: Download and Start Creating Games
Unity (game engine) - Wikipedia, the free encyclopedia
Feel free to finish installing Unity. Even if we don't use it, which doesn't mean much to me since I'm going to have learn a lot of programming regardless, it's still a neat tool. I'm sure someone who already has programming knowledge will find it handy as a hobby tool.
The Unity website finally put together a nice tutorial page.
UNITY: Documentation
Also, if it ever did come to legal issues, we wouldn't really stand a chance. Even though those things you posted are true, they can still get around them. Plus, Square isn't too yielding as we see form the Chrono Trigger fan game.
Put me there, too, if we're gonna use anything other than W3's engine.Other than my opinion on ROMs, shouldn't DisneyFreaksXIII also be on the programmer list? He volunteered to learn for the project, and that puts him in a similar boat to me. I'm using my time to get a little more serious on getting a firm grip on C# to be of use later on. I hardly remember what little I learned about programming and need to get back on that horse. I figured me and DisneyFreaksXIII were both on the learning experience horse.