Kingdom Hearts cellphone game with story relevance = would not ever buy. (If coded had ever came to the states in its cellphone form I would have refused; Mobile...it was cute so I probably would have) It dilutes the brand name, and Kingdom Hearts already has a problem with console accessibility.
The fact of the matter is that Kairi isn't becoming useless but that she IS useless.
While I am not a fan of Kairi's character or how the writers have portrayed her in this series, I wouldn't say she has always been useless. In Kingdom Hearts she was a major driving force for Sora as he spent most of the game looking for her, and in Kingdom Hearts II she essentially was the reason her friends even made it home. If she hadn't gone looking for them they probably would have spent the rest of forever dancing around each other (Sora looking for Riku, Riku trying to hide himself from Sora while keeping an eye on him; or with the ending they would have been stuck in the Realm of Darkness for lord knows how long)
Her coming in at the end of DDD so shamelessly was enough to make me vomit.
Eh, she's a Princess of Heart, she can wield. It was bound to happen. I'm glad it wasn't worse where she just appeared out of nowhere in KH3 ready to fight as if she wasn't new to the whole "wielding" business. At least we know she'll be trained and maybe have a bit of character development because of it, which is ultimately what this entire editorial is about: making Kairi have a more prominent role to make her less useless.
Although I don't think that Kairi being snuffed out of the plot wasn't what made DDD so wretched, although I'm sure that's part of it.
LightUpTheSky isn't really saying that it made KH3D a terrible game, but the fact that Kairi was absolutely forgotten for the entirety of the game was quite ridiculous when the writers
say Kairi is important to Sora and Riku.
But the reality is that Kingdom Hearts no longer has to work hard in order to get sales.
I beg to differ. The sales of KH3D weren't
fantastic in Japan. As a 3rd party title on a Nintendo device it sold wonderfully, but it sold about half of what Birth By Sleep did, and on a console with a very solid install base. It is proof enough that Square Enix does need to put work into the games (which they always do which is why stuff like BBS and KH3D are my favorite titles because of the effort put into them), or at least deliver the game fans have been pandering for since 2005/2006 (I do not believe this, but this is an observation made.) And KH3D was not a bad game by far. It was a fun, innovative title with amazing graphics and, for the dedicated fans who have been paying attention, it was a rather interesting story with a lot of charm
The die hard fan-boys will buy it no matter what kind of content is in it, so they don't care what they put in the game just as long as they can brand it and sell it.
I also don't believe that. Again sales of KH3D, while good, didn't seem to reach Square Enix's expectations. And there are a number of fans out there who didn't even give a crap about this game, even the die-hard ones. I think it is a mistake on their part for not wanting to play a fun game with a lot of plot relevance, but that's just a matter of my opinion.