- Joined
- Feb 7, 2019
- Messages
- 9
The two prime issues that people have with the game so far is the world design and the lack of strategic depth in the gameplay. I don't have much to say as to how to fix the prior, but as to the gameplay, I have a few decent ideas.
1. Make spells more unique
Half the spells in the game do pretty much the exact same thing, that being fire, blizzard, and water. They're all homing projectiles. Sure, blizzard freezes enemies and water creates a shockwave when you cast it and when it hits, but they're still too similar.
My solution: keep fire as it is, make blizzard behave like it did in the first game, creating a snowflake pattern, and make water simply create a swirl of water around Sora that traps enemies like KH2 fire, once water ends it creates a big burst. If you keep using water it won't burst until after you stop, just like reflect.
2. Make attractions harder to get
Attraction Flow is currently the most busted thing in the game, you hit one enemy once and then you get to kill everything in the room. There is no strategy to using it.
My solution: make the enemy that holds the attraction more powerful, they'll hit harder and move faster and have more health on top of that, and you also have to KILL the enemy in order to get the attraction, they'll also actively avoid Sora. Attractions themselves should be shortened in length.
3. Links are useless AND overpowered
Links are just as effective at wiping out enemies as attractions, but they coat full MP to use, making them useless in the face of attractions.
My solution: they don't need full MP, but they still take ALL your MP. Every action you make using the link should drain from the focus meter, with the finisher taking the most.
4. Miscellaneous
Not being able to use doubleflight immediately after jumping, also not being able to spin around, moving the stick around in a circle makes Sora stutter in place. Combo modifiers being tied to the same button while also having one performable in the air and on the ground with the other not.
My solution: fix the two mentioned movement issues. I forget the names of the two modifiers, but put the rising one on circle and the one that sends enemies downward on square.
Addendum: Forms/Transformations
What I'd change: first, they're no longer situation commands, instead, they act just like command styles in BBS. You'll have a meter on the command menu that fills with every attack, once it's filled you automatically use the transformation of the keyblade equipped. Each keyblade has its own meter, said meter drains over time while you use it but stays charged while switched out with another keyblade, just like the forms themselves.
Addendum 2: Situation Commands
Situation spells should only give you the version of the spell that's two levels above the version used to get it.
Blizzard -> Blizzaga
Aerora -> Aeroza
This would also change the number of spell levels, -za would be 4th tier and -ja or -gun would be 5th tier.
Firaga -> Firaja
This would also create a better drawback to using higher level spells, as you're able to use every level of a spell in this game. You're only be able to normally use magic up to tier 3, the higher the spell level the more MP is used. You would have to strategize which spells you put in your quick menu while also thinking about the level of the spells you put in, as it would determine what situation spells you get in combat.
1. Make spells more unique
Half the spells in the game do pretty much the exact same thing, that being fire, blizzard, and water. They're all homing projectiles. Sure, blizzard freezes enemies and water creates a shockwave when you cast it and when it hits, but they're still too similar.
My solution: keep fire as it is, make blizzard behave like it did in the first game, creating a snowflake pattern, and make water simply create a swirl of water around Sora that traps enemies like KH2 fire, once water ends it creates a big burst. If you keep using water it won't burst until after you stop, just like reflect.
2. Make attractions harder to get
Attraction Flow is currently the most busted thing in the game, you hit one enemy once and then you get to kill everything in the room. There is no strategy to using it.
My solution: make the enemy that holds the attraction more powerful, they'll hit harder and move faster and have more health on top of that, and you also have to KILL the enemy in order to get the attraction, they'll also actively avoid Sora. Attractions themselves should be shortened in length.
3. Links are useless AND overpowered
Links are just as effective at wiping out enemies as attractions, but they coat full MP to use, making them useless in the face of attractions.
My solution: they don't need full MP, but they still take ALL your MP. Every action you make using the link should drain from the focus meter, with the finisher taking the most.
4. Miscellaneous
Not being able to use doubleflight immediately after jumping, also not being able to spin around, moving the stick around in a circle makes Sora stutter in place. Combo modifiers being tied to the same button while also having one performable in the air and on the ground with the other not.
My solution: fix the two mentioned movement issues. I forget the names of the two modifiers, but put the rising one on circle and the one that sends enemies downward on square.
Addendum: Forms/Transformations
What I'd change: first, they're no longer situation commands, instead, they act just like command styles in BBS. You'll have a meter on the command menu that fills with every attack, once it's filled you automatically use the transformation of the keyblade equipped. Each keyblade has its own meter, said meter drains over time while you use it but stays charged while switched out with another keyblade, just like the forms themselves.
Addendum 2: Situation Commands
Situation spells should only give you the version of the spell that's two levels above the version used to get it.
Blizzard -> Blizzaga
Aerora -> Aeroza
This would also change the number of spell levels, -za would be 4th tier and -ja or -gun would be 5th tier.
Firaga -> Firaja
This would also create a better drawback to using higher level spells, as you're able to use every level of a spell in this game. You're only be able to normally use magic up to tier 3, the higher the spell level the more MP is used. You would have to strategize which spells you put in your quick menu while also thinking about the level of the spells you put in, as it would determine what situation spells you get in combat.
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