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- Apr 22, 2007
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story wise I know that I own pretty much all of theme minus coded since the only worth thing is the end scene and I can look at that on YouTube but that dose not excuse
lack the technical prowess they can do so much more with the Kh gameplay and II was the step in the right direction with this news I feel they are holding the game back a little
I kind of fail to see how KH2 was a step in the right direction, gameplay-wise. It was by far the easiest and most simple of all the entries that in FM they literally had to do a hell of a lot to fix how ridiculous it was. KH2 got rid of strategy, which FM put back in for the extra fights, but majority of the story fights were still unaffected by FM's additions, excluding Critical Mode's difficulty. KH2 also had some of the best looking reaction commands, yes, but also some of the lamest. You want good reaction command gameplay? Look at something like RE4, the God of War series - hell, even Final Fantasy X, which came out before KH1 (FFX-2 also had some better reaction commands, too). Even the D-Link and combos with Party Members in BbS was a better Reaction Command system than KH2.
Also, if anything was a step in the right direction gameplay-wise, it was Re:coded. Took the systems in Days and BbS and made them even better, had much more variety, the grid system was fantastic and diverse, etc. The only thing missing was KH2's combo system, which actually was the best the series has ever had, and Flowmotion, which didn't come about until later.