Which command system do you think (or do you want) the Fragmentary Passage to have in 2.8? The classic command system or the command deck? Or would you rather see something new altogether?
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a combination of both. idk how it'll work but we'll find a way.
Hngg, this is a hard one to chose. I think both of these systems have really good aspects in them. With the command deck, it just felt so awesome to trap enemies inside Zero Gravity, and then crush them with a Meteor Crash. But this indeed was little too powerful in some points, and I kinda felt that the normal Keyblade swings did not feel as useful as they were before. The command menu has this covered, and the hits of the keyblade feel fluid and satisfying.
Hmm, so in the end maybe a sort of mix? You can pull awesome things like meteor etc.. but the swings of the keyblade feel useful and fluid. Something like that, and of course a little taste of Keyblade transformations. I believe that the command style seen in BBS was a prototype for this, which was developed further in DDD, and is finalized and polished in KHIII. Nomura had the idea since KH2FM thou.
[video]https://youtu.be/MJyvB0Q0-WA?t=1m2s[/video]
I think the biggest issue with the mixed system would be having good commands and good keyblade attacks thus making us gods in the game. So, if they mix it and find a way to make it balanced as well it'll be amazing.
Given how godlike just the normal command deck system makes you it's a concern to legitimately have. It's why I'd prefer just ol classic myself. It's a short game anyway so it's not like there's gonna be hours of time to get commands and build a deck.I think the biggest issue with the mixed system would be having good commands and good keyblade attacks thus making us gods in the game. So, if they mix it and find a way to make it balanced as well it'll be amazing.
classic is pretty bland dude, especially when there are a lot of interesting and cool ways to implement it.OR just go with classic and not worry about it.