aaaaaaah that is fuckin cool as heck
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ue4 is the sickestunreal 4 is so sick
good stuff kennifer
yeah so you should totally learn cuz i can't even imagine how awesome a game would be in your styleaaaaaaah that is fuckin cool as heck
: Ddamn babe, youre always my fav <3
tenks mangYour drawings are really good. I especially like the Korra one.
rofl shut the fuck up (and thank you)yeah so you should totally learn cuz i can't even imagine how awesome a game would be in your style
IT'S NOT HARD.
Go download 3DS Max (or Maya), Zbrush, XNormal and Unreal Engine 4. Zbrush is beautiful for artists who don't wanna sit there an manipulate individual vertices all day, but you still need 3DS Max to export everything. XNormal makes creating textures easy as diddly and Unreal 4 is free now, so everyone can make games.
Pipline:
Zbrush (model, polypaint, unwrap, export) -> XNormal (pull textures) -> 3DS Max (align prop and ready for export) -> Unreal 4 (set material, lighting, props)
I know that made 0 sense but you should at least get Zbrush and try it out. It's super, super, super fun.
But yeah. This is how my house looks laid down with all the texture maps (normal (bumps), diffuse (colour), ambient occlusion (shadows), roughness (light refraction influence).
It all looks and sounds harder than it actually is.
tenks nigletOh wow, Korra looks so great
thanks dude. george brown college in toronto. i'm doing 3d game development. i work mainly with zbrush, 3ds max, maya and i've fiddled with a few engines (at least visually): flash, udk and unreal 4, and unity.Lol random bust with bust. Nice stuff you got there. Where are you schoolin?
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