It has nothing to do with Dream Drop Distance. I haven't even been following that game. When it comes out, it comes out. I'm not going to waste my time reading poorly done translations.
Ok, I was just checking 'cause it wasn't really clear to me whether or not you were talking about our game or the original series. I got the quotes though
The quotes are each about simplicity.
They each mean, when someone is too confusing, convoluted, or contrived, then it needs to have elements removed.
It's best to have a simple story that makes sense than an overly complicated one that obviously just put plot twists in to be shocking. It's one of the things wrong with the main series Kingdom Hearts storyline.
In main series Kingdom Hearts: Story > Characters.
When it should be: Story < Characters.
It means, in the main series the story controls the actions of the characters rather than having a believable reason for things happening.
In Kingdom Hearts II, when Roxas showed signs of a heart without actually showing one it was an example of Story < Characters. The character was choosing what happens.
Birth By Sleep ruined this by retconing it so Rxoas never had a heart, and it was Ventus' heart all along. The story forced the characters to become something they weren't before.
The fact that no ones remembers Xion is a perfect example. The characters wouldn't forget Xion, but the story demands it so that the poorly done retcon can fit.
An example of this in our story is how Lucius was originally going to be able to give people power over darkness even though he wasn't a darkness user.
It contradicts Lucius' character, but the story demanded him to do it anyway.
This was fixed by adding the Primal Keyblade.
Another example is how the Sacrifices are outnumbered by the Heartless so Lucius can feel sorry for the Sacrifices.
This is a case where the characters are given too much control over the universe, and the laws of the universe begin shaping around them.
Unless the Sacrifices are an extension of Lucius utterly and completely, then nothing about their existence should be altered to better fit him. They are their own aspect of the story only connected to Lucius in terms of plot, but not by character.
Lucius' character would be given too much control over the laws of the universe, and the story would be forced to adjust itself to him purely so it fits for him specifically.
Basically, are characters in control or events?
Is everything as simple as it can be to have the effect that we want?
I don't really think the Sacrifices being outnumbered by the Heartless is really a bad thing. I see where you're coming from but Lucius would have found a reason anyways to destroy Darkness, he just needs that little push, which happens to be the Sacrifices.
I think we always said that Sacrifices should be less in number but stronger in power, just like Nobodies pretty much (I think that was like that too). So the Sacrifices being outnumbered by the Heartless is pretty much logical imo. You'll always have some tools to progress the story so I don't think this is a real problem. You were saying this right, that the Sacrifices are an example of Story > Characters?
Are there some things that comes to mind with the other characters where Story > Characters?
I'm not just talking about Lucius' last words. I'm asking are we making it too easy for the audience to feel bad for Lucius rather than making the audience wonder if he felt bad?
Are we making Lucius a fallen hero rather then an unknowable enemy?
Does Lucius feel bad, or care too much too often for it to be unclear whether or not his feelings were real?
I think a fallen hero is the best way to describe Lucius, however, the hero within Lucius fell when he decided to destroy Darkness. Basically, when he started to become mad, you could say that the hero within him started to fall, making room for the villain we have at the end of the game.
I think Lucius feels bad at the end in his own way. To me, he never got over the fact that he lost all these things in his life to Darkness. He regrets himself that he couldn't save them, which escalates into him wanting to save every bit of Light he can save from Darkness.
But still, he'll always regret that he lost his pupils, his brother, his home and everything else. He basically wishes that he could've done something to stop it. Therefore he's going to destroy Darkness so that this never can happen again. After some time though, he begins to see Darkness within everyone and becomes a Light extrimist so to speak. That's how I think Lucius is as a character.
First Attack: Lucius drew the Horned King to Legacy City by stealing one of the Cauldron ingredients.
Last Attack: The Horned King invades Legacy City now that the Cauldron is activated. The Horned King invades with Cauldron Born. Among the Cauldron Born are a few of the fallen Disney enemies the four have fought who died during their storylines. The entire city is evacuated, and only the four and Lucius remain in the end.
A good way to end this level would be for Lucius to ask the four to help him summon Kingdom Hearts to to defeat the Horned King, and then have Lucius' fake death occur. The four would believe they failed, and hunt down the Horned King to his home.
Ok, I'm gonna add that to the summary. Thanks for explaining!
EDIT: The summary is updated.
Last edited: