So, I just wanted to collect some of the worst bossfights in the series and what I really dislike about them. I also want your list, to see what mechanics other people didn't like in the past.
KH
Wondercave: I don't think the Wondercave is the mainproblem in this fight, but I really hate the gameplay of the first game. Their are so many issues with the controls and when you can finally ignore them, you come to agrabah and remind yourself how bad Soras movement is. You have your way up to the head and many ways to kill the boss, but it's just so annoying that I can't stand it.
The idea of the boss was great and I think it would be a cool boss in KH2 when you can jump higher and have more ways to stay on the head and don't fall down to get killed by the thiefs that throw swords all over the place.
KH2
Lords: I don't really get why they exist. They don't really fit as last boss (in any way or world) and don't really do anything. I always hate to fight more than 1 enemy at the same time, but the Lords be like "I'll wait till he crushed you.".
Why didn't they gave us one boss that actually does something, or 2 Lords that actually do something.
Hades: Hades in KH2 is nothing more than: Hercules makes him attackable -> attack -> dodge 1 attack if actually attacks, because Hecules spams his abitlity-> Loop.
He wasn't the biggest deal in KH, but his moveset in KH2 was a joke. Could be a great fight, but he's more like a free kill.
BBS
Vanita's lingering will: BBS has a lot of bad bossfights, because you can't stagger the bosses. But there is one fight, that is just completely annoying and I don't know a single person that had fun doing this. I think Vanitas is a really bad boss, because you can't attack him without getting hit for no reason. His lingering will is the personification of "just try to hit me and I fuck your life.".
The whole boss is just dodging and spamming, because he can one hit you and there is no way to physical attack him. I won't ever understand why they made this boss. There is no skill or fun at all.
Won't include Days, because most of the bossfights are really annoying, just because of the controls. I completely forgot the Re:Coded and & DDD bosses, too because I haven't played them for a long time. Maybe I'll start DDD again, but I'll probably wait for 2.8 to play it with better controls.
KH
Wondercave: I don't think the Wondercave is the mainproblem in this fight, but I really hate the gameplay of the first game. Their are so many issues with the controls and when you can finally ignore them, you come to agrabah and remind yourself how bad Soras movement is. You have your way up to the head and many ways to kill the boss, but it's just so annoying that I can't stand it.
The idea of the boss was great and I think it would be a cool boss in KH2 when you can jump higher and have more ways to stay on the head and don't fall down to get killed by the thiefs that throw swords all over the place.
KH2
Lords: I don't really get why they exist. They don't really fit as last boss (in any way or world) and don't really do anything. I always hate to fight more than 1 enemy at the same time, but the Lords be like "I'll wait till he crushed you.".
Why didn't they gave us one boss that actually does something, or 2 Lords that actually do something.
Hades: Hades in KH2 is nothing more than: Hercules makes him attackable -> attack -> dodge 1 attack if actually attacks, because Hecules spams his abitlity-> Loop.
He wasn't the biggest deal in KH, but his moveset in KH2 was a joke. Could be a great fight, but he's more like a free kill.
BBS
Vanita's lingering will: BBS has a lot of bad bossfights, because you can't stagger the bosses. But there is one fight, that is just completely annoying and I don't know a single person that had fun doing this. I think Vanitas is a really bad boss, because you can't attack him without getting hit for no reason. His lingering will is the personification of "just try to hit me and I fuck your life.".
The whole boss is just dodging and spamming, because he can one hit you and there is no way to physical attack him. I won't ever understand why they made this boss. There is no skill or fun at all.
Won't include Days, because most of the bossfights are really annoying, just because of the controls. I completely forgot the Re:Coded and & DDD bosses, too because I haven't played them for a long time. Maybe I'll start DDD again, but I'll probably wait for 2.8 to play it with better controls.