I don't have the slightest idea as to how that would make the battling more realistic.
Well the point is to explore the world and how KH is now you have the exploration but you (to me) have the lement of surprise anymore and isnt that what exploration is about?
I mean I want to step out in an unknown place and find tons of random things and not have preset fights.
like can't take two steps without a battle starting random encounter? If thats what you mean then thats a terrible idea.
Not only does this make it more unique but it also give you better leveling chances if you ask me. This way you can KEEP fighting enemies back to back int he same area without going to different destinations to find them.
The way it is now lends far more strategic elements. Yes random encounters may give it more of a classic RPG feel, but KH is an ACTION RPG made during a time when few games stick with the old ways and the combat should stay how it is.
Kh is far from strategic you guys have been known to complain about how you could spam X and get through the game well with random encounters they could edit the battle system to allow for way more things.
I never said drop the real time but make it where you randomly get attacked.
Like for instance when an enemy attacks you you can get stunned and or stun them and get a battle advantage. Thats why more strategic than what we have now.
It's even less realistic, if you ask me. What I'd like, however, would be if the Heartless didn't show up in the same area all the time. That would keep you on your toes.
Well thats where better AI comes in buddy.
random encounters would kill the exploring!!!
SAY NO TO RANDOM ENCOUNTERS ON THE KH SERIES!!!!!!!!!!!!!!!!
AND ITS REALISTIC ENOUGH THE WAY IT IS.
and yes i feel this strongly about it^^
Contradiction random encounters help exploration it gives the surprise factor as if you really were exploring if you explore you shouldnt know whats coming
ALL the time.
Actually, only one thing is keeping me from agreeing with you. I understand what you mean, but it's very convenient to know where heartless will pop up when one is level-grinding.
I dont know if you mean with the current system but with random encounters you knw youll run into something you want.
Further more it alots for more diversed heartless or whatever say you got two weak ones then theyd throw in a strong one too.
personally, i think it's not a good idea for a KH game.... that was the one thing that annoyed me in COM (i actually thought the card system was OK...)
Reason?
Um, no, that's what FF is for.
And FF isnt just a oone button show is it?