Next Generation said:It just really irritates me when a game like this comes out and everyone congratulates everyone else about it. "Congratulations for making this game!" "Congratulations for asking me that!" "Congratulations for selling the game!" "Congratulations for buying it!" "Congratulations for all the stuff you crammed in there! You must really love the fans!"
"Congratulations for liking the game!" When is someone going to congratulate me for not liking the game, huh? Am I out of the club?
I tried to play Kingdom Hearts II, and could only get so far before my handicap (that being the fact that I didn't love the game before I put it in my PlayStation2) got the better of me, and I had to turn it off to play Burnout Revenge some more.
Problems
There are problems with the game. I honestly didn't like it because it was glued together poorly. I'd like to believe that any game, regardless of what kinds of characters it stars, can be a good game as long as it's put together right.
You can be a cube jumping on spheres, and as long as it plays well, it'd still be interesting. What Kingdom Hearts indicates to me is the sacrifice of "design" and "execution" in the name of "business." That, and the consumers seem morbidly all-too-eager to settle. They don't mind that Kingdom Hearts' environments are no more than big boxes with Disney wallpaper, or that the characters' dialogue mostly consists of people introducing themselves, people being dumbstruck that other people say they are who they say they are, and kids moping about how childhood will never last forever.
Do kids, really, worry about such things? Isn't the fact that kids don't worry about losing their youth what makes kids, you know, kids? It would be interesting if the characters were more over-the-top, if the story were more of an absurdist morality play starring infants who whine about their pension plans. It's not, though; it's teenagers with vaguely mid-life angst.
Disney characters are known to whine every now and again -- Ariel, The Little Mermaid, for example, wants to be a human to impress the charming prince -- though I do believe their wishes are granted and/or their lessons are learned in the space of 80-something free-spirited minutes. Kingdom Hearts II stretches on for fifty hours, and the winding-down phase is so full of bizarre turns and depressing crashes and burns that you wonder if these people really know what they're doing. It's not teaching anyone anything; it's not celebrating anything except the raw fact that some people have lots of money, and they can use it to buy a lot more money.
So yes, in conclusion: schlock. (Note that schlock is not to be confused with dreck.)
Score: 2.5/10
I can't believe they would say this.