KH2s big problem is arbitrary battle conditions and not fun minigames
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kh1 and kh2 aren't objectively better or worse than the other imo, kh1 was so much deeper and immersed you more while kh2 was tighter, felt good and had a lot more polish.
Polish I'd give you, even if that's a shallow difference, but tighter? In no world is KH2's trainwreck of a story tight on its own terms, much less when it's compared to any other game in this series. The sheer amount of cutscenes alone would say no, it's not tighter.
Now that I've played 2.8…
STORY:
1. DDD
2. 0.2
3. KH1
4. BBS
5. CoM
6. Coded
7. Days
GAMEPLAY:
1. KH2
2. DDD
3. 0.2
4. Coded
5. BBS
6. KH1
7. Days
I agree. There's something about BbS's gameplay that feels so cramped. The characters just don't move very freely, I guess that would be the way to describe it? Days has a similar feeling of walking around/jumping feeling sluggish.Gameplay: BBS & Days often switches places on my gameplay ranking list since I consider them equally bad for different reasons.
Yeah, agreed. It just feels weird to meI agree. There's something about BbS's gameplay that feels so cramped. The characters just don't move very freely, I guess that would be the way to describe it?