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What are your thoughts on a Kingdom Hearts remake? Not a remaster a straight up remake in the same vein as Spyro reignited trilogy or Crash Bandicoot or final fantasy 7 remake
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The first two of those are the PS1 game with an HD texture/sound pack, ff7r is a 100% brand new game.Not a remaster a straight up remake in the same vein as Spyro reignited trilogy or Crash Bandicoot or final fantasy 7 remake
I actually always thought it would be cool if CoM was part of kh1 kinda like remind like a dlc almost. Mostly because I hate the card gameplay and more of kh1 would always be great. Plus, it'd be a bit like what we had in kh2 with multiple visits to the worlds.I would be in for a Kingdom Hearts remake. I think a lot of the plot points of the multiple entries could be integrated in Kh1 and KH2 storyline. Like castle oblivion could be integrated into KH1 in a simpler format (no cards and no disney revisit), Days into KH2 with flashbacks of Roxas that Sora received during his quest.
Also the worlds in kh1 feels like big rooms and could be expanded a bit (agrabah does not feel like a city).
Yes I am not a big fan of the card system either. And that's not because I don't like playing it, but more because I see everyone skipping this game because of it. That's a design flaw to have people watching cutscenes on youtube rather than playing a game. This need to be addressed at some point.I actually always thought it would be cool if CoM was part of kh1 kinda like remind like a dlc almost. Mostly because I hate the card gameplay and more of kh1 would always be great. Plus, it'd be a bit like what we had in kh2 with multiple visits to the worlds.
One thing id like to add to that idea is that the player should not be able to skip worlds before playing the CoM part. Every world (including 100-Acre Woods) is required before unlocking it.
I'd honestly prefer if days was a full game. The movie didn't do it for me and flashbacks are even worse. I want the true, full experience. Although maybe it could be a bonus segment that you can enter from the main menu like remind. Just have everything from the ds version and I'll be happy.
This seems like a dangerous philosophy.That's a design flaw to have people watching cutscenes on youtube rather than playing a game. This need to be addressed at some point.
I am one of those youtube peopleYes I am not a big fan of the card system either. And that's not because I don't like playing it, but more because I see everyone skipping this game because of it. That's a design flaw to have people watching cutscenes on youtube rather than playing a game. This need to be addressed at some point.
For days, I am not sure. The game has been known to be repetitive with the missions and all and it wouldn't fit well on a console I think. A shorter version of it could be more impactful and more epic. But then, how do you develop the friendship between the trio without showing their day to day life? Days is a tricky one for sure.
But I am convinced that with full remakes, the entire dark seeker saga could fit on 5 games rather than 10 if smaller entries are fused properly.
Maybe you could pick between the kh1 style of fighting and the CoM style of fighting. Make everyone happy.This seems like a dangerous philosophy.
I recognize that it's seemingly too inconvenient for a lot of gamers, but I don't think it needs to be "fixed" to their standards. I know "gamers can't handle inconvenience" is vastly less possible to actually address than simply changing the games, but I don't think what makes CoM unique is a "design flaw". It's simply "what CoM is". What CoM is isn't very popular, but like all video games, it is a holistic work. If someone doesn't want to engage with the work called "CoM", then watching cutscenes on YouTube is just as good as playing an alternate, more palatable remake. Neither one is Chain of Memories.
Of course the idea that any of these games would be remade is already just a hypothetical thought exercise, since again, Nomura would never do it. But even so.
True, I was being purely hypothetical.That choice, too, would be part of the game, though. The inclusion of a choice is itself a decision made by the director, not a way for the director to avoid making a decision.
I think it wouldn't work. Especially since these games require optimizations to bring the perfect amount of difficulty. Having a tactical system replaced by an action based one would require two games.That choice, too, would be part of the game, though. The inclusion of a choice is itself a decision made by the director, not a way for the director to avoid making a decision.