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It's zero because why would Nomura want to do this everWell, the likelihood of any of these ideas happening is 50/50
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It's zero because why would Nomura want to do this everWell, the likelihood of any of these ideas happening is 50/50
Yep, I just don't think a remake is likely at all. I'm assuming Nomura just wants to continue the actual series.It's zero because why would Nomura want to do this ever
Did you even read the rest of my post?It's zero because why would Nomura want to do this ever
To be civil, I'll read your post. I do think remasters are way more likely than remakes. KH needed remasters, but imo it does not need a remake. I wouldn't say the chances are 50/50 unless it's around 30 years into the future with the series potentially dying. I do think it's fine to come up with what ifs, though. That's just some fun and that's alright.Well, the likelihood of any of these ideas happening is 50/50, for example the remasters being a thing in the first place was an idea by the fans, years before it became a thing, so it might happen at some point or it might not, but Ethier way, I definitely know I'm enjoying these discussions, what about you?
Of course I did, it did not shed any light on why you think this has a 50/50 chance of happening. A one in two chance. Flip of a coin. Even if Nomura did want to do this (and he never would), the chance would still be much smaller than one in two.Did you even read the rest of my post?
I'm bad at math, science has always been my specialty.Of course I did, it did not shed any light on why you think this has a 50/50 chance of happening. A one in two chance. Flip of a coin. Even if Nomura did want to do this (and he never would), the chance would still be much smaller than one in two.
So we play as Young Xehanort teaming up with Maleficent and Pete?idea: a remake of the numbered kingdom hearts games with the main cast swapping roles. Also more prominent Disney characters (ie the Disney Castle crew and Maleficent) will be swapped for other Disney characters
I was thinking more along the lines of Player from Union X as Sora, young Xehanort as Riku, and Strelitzia as Kairi with Mickey Donald and Goofy being replaced by Oswald, Mr. Toad (or possibly Ichabod Crane), and Horace Horsecollar respectively and Jafar replacing Maleficent as the leader of a different council of villainsSo we play as Young Xehanort teaming up with Maleficent and Pete?
I like Young X so I'm game.
I don't mind that pitch but it feels more like it's own thing. It could be a Verum Rex game and you could use the recent Disney Worlds and Dr. Facilier. Just replace the player character and Young X with Ephemer and Yozora.I was thinking more along the lines of Player from Union X as Sora, young Xehanort as Riku, and Strelitzia as Kairi with Mickey Donald and Goofy being replaced by Oswald, Mr. Toad (or possibly Ichabod Crane), and Horace Horsecollar respectively and Jafar replacing Maleficent as the leader of a different council of villains
I don't think a KH1 remake is unlikely at all, although remakes of CoM, Days, KH2, etc. all are, imo. I'm not sure why else Nomura would've introduced a concept like worldlines or leave you with the impression Quadratum may be an alternate universe because of Yozora knowing who Sora is in the Re-Mind DLC unless he was thinking about the concept of a remake of some kind (although probably not one disconnected from the present storyline).It's zero because why would Nomura want to do this ever
Yeah, if we're talking "a future KH game revisiting KH1 in an alternate manner" I would say 1) that's more plausible and 2) that's also what Coded is.(although probably not one disconnected from the present storyline).
Yeah, and CoM existed before Coded, that didn't stop Coded from happening. Moreover, Square is currently remaking FFVII and there are rumors of one for IX, that tells me remakes are on the studio's radar as easy $$$. And considering KH as a series has rehashed KH1 many times over as it is, even the possibility of a straight remake of that game unrelated to the present story is not zero the way it is for CoM, Days, and KH2, nor is it even "highly unlikely," imo.Yeah, if we're talking "a future KH game revisiting KH1 in an alternate manner" I would say 1) that's more plausible and 2) that's also what Coded is.
Except I don't think they were referring to the GBA version. Let's be real when people watch CoM to catch up on that story, they will always watch the PS2 cutscenes. The card system in the GBA version is not a design flaw, but how the card system translates to the remake IS a design flaw. At this point, I've seen way too many people skip playing CoM for the cutscenes over ANY other game in the series. Besides arguably Days/Coded, but CoM doesn't have the excuse of not being immediately playable.
So yes, I agree that the card system for the GBA is not a design flaw. But the how the remake adapts it is entirely a design flaw. People shouldn't be happy to watch cutscenes for a game over playing it, because that just proves how poorly the remake handled the card system.
Honestly, I don't think that it's the command deck.My thoughts exactly. The card system is nice. I like it at lot. But when nobody plays it on the remake, then it makes it a design flaw. That's why I thought it should have been a command deck, since cards are meant to execute sleights and no one skips BBS/DDD.
I blame the card system because I can break the entire game and any challenge out of any boss battle with one sleight.I don't know why people blame it on the card system.
Good point. The emptyness of the disney world doesn't help. Also, I am mostly watching streamers who quit the game because of its repetitivity but maybe most players play it.Honestly, I don't think that it's the command deck.
CoM is the only KH game that has the DISNEY worlds THAT empty (maybe Re:coded). It works for the GBA because the sprites and scope of the game isn't expected to be large. The problem was basically remaking the DISNEY worlds exactly as they were from the GBA version. The plots are also very short - there's 4 UNVOICED scenes and that's it. Not only that, but we're basically guaranteed that none of the DISNEY worlds will have ANY relevance to the main plot. When you know that almost every playable stage in a game has: 1) no storyline purpose, 2) no voiced cutscenes, 3) very few cutscenes, 4) the same rooms with different wallpaper, 5) nothing else to do in the worlds besides fight the same enemies - there really is no incentive to play. CoM on GBA is amazing, but Re:CoM's problem is definitely NOT the card system.
I don't know why people blame it on the card system. I know the main reason I don't really want to play Re:COM is because it feels dead minus the Castle Oblivion scenes.
You make a valid point as I believe skipping a game doesn't help with the storytelling and the way you get attached to the characters.This is inherently a cynical and complainy post I'm about to make, but if we really do wanna talk about "people deciding to watch youtube videos instead of play the game", I would say that's not limited to CoM; there's so many instances I've experienced in so many different series of people asking "can't I just skip all the games to get to the newest one? I can watch a youtube summary or something? if you say I should play all the games you're gatekeeping". CoM might stand out for its unpopularity within the fandom, but outside of it, the average gamer just wants to get to 3 as fast as possible because it's the new one and has a number in the title. You can observe the same happening with No More Heroes 3, Metal Gear Solid V: TPP, etc. So in my own experiences I don't really see "people who nominally want to play the game don't want to play the game" as a design flaw. Just business as usual.
It just doesn't really feel good for me to say, because a problem with gamers isn't actually an addressable problem. I can (rightly) call them dumb all I want but nobody can stop human beings from being dumb about things sometimes, so...