Hey, if I come off as condescending, that is kinda my problem. I still think it shouldn't affect the main argument that much.
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Hey, if I come off as condescending, that is kinda my problem. I still think it shouldn't affect the main argument that much.
I understand and share not being mean for the sake of being mean and not trying to force other to change, but someone who likes a pretty much confirmed bad standard and gets offended if being told so kinda needs to grow up a bit.
I wouldn't go as far as mocking them for it, but c'mon. It's not that I will lose sleep if one can't accept a negative judgement, but if they can't do that in a videogame discussion, I see a though life ahead of them.
This is starting to be about the definition of bad: no one decided that bad means "never watch it or enjoy it": bad things are popular. There are movies MADE to be bad and enjoyed by a market of people.
I at the very least use "bad" only to point out a production value, not as something that shouldn't be enjoyed.
I understand that some people's opinions can hurt, and I do believe you can challenge those hurtful opinions. However, for something as innocent as stating your favorite character, you shouldn't have to put up with people scoffing at you. :\ I've seen people get anon hate just for liking certain characters. That's not cool.
in the case of 'wrong opinions' or 'opinions based on fact' is the KH1/2 vs BBS/DDD game balance situation. the programming and balance of the former is objectively better than the latter but that doesn't stop people from preferring the latter-- the rules are unclear here, how do we reach the one unanimous decision?
Truth be told, 358/2's plot was boring and depressing; Mission Mode was the main selling point for me.
However, DDD was the shark-jumper in both gameplay (e.g., Forced Drops) and story (e.g., time-traveling Horcruxes), IMO.
While I mostly agree with you and think people should be critical from the get-go instead of being over-protective because it's a nee installment, it being a taster for KH3 does not excuse it from getting criticized. Especially things like controls, bosses, etc. should be criticized because it is a taster for KH3I always feel as though these Kingdom Hearts games get heavy praise for the first two months, then everyone tears them apart for every little flaw that they have.
Personally, 0.2 is just a taster for how Kingdom Hearts III will feel like, that's what I got out of it. I didn't expect any major plot revelations, and story gave me far more than I was expecting. X Back Cover on the other hand is a genuine concern.