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Spoiler ShowName: Walte Olven
Race:
Human
Gender:
Male
Age:
20
Alignment: This world needs heroes.
Appereance:
Fairly tall height of 183cm, with an unusually fit and muscular build. In contrast with his build, he has a quite a meek-looking face with round cheeks. He always wear glasses as he is near-sighted, a spiked wavy hair that flows to the side. He wears a rather tight shirt which further emphasizes his build with dark gray baggy pants and a pair of running boots.
Bio:
A drifter and an amnesiac, he arrived in this universe in happenstance with his original one. He had nowhere to go nor a place to stay, he was lost in a confused daze for quite some time. He arrived at an unknown place, with not a single shred of knowledge where he came from. He just woke up one day equipped with an unusual prosthetic right arm.
During his recuperation, his name (or at least what he remembered) was the only thing that stayed in his mind. "Walte Olven" or just "Walt" or "Walter", the latter being the name that various people he met that have taken a liking to calling him. Over time, he had taken a liking to meeting people and employing himself doing various odd jobs, mostly manual labor and apprenticeship.
And over time, he had somehow given up on finding out his real identity and just focused on the now. Somehow helping people in their daily routine brought about a rather nostalgic feeling to him, like something that was telling him that this was his calling. But it did not bothered him in the long run, he only knew that it was meant to be.
One night after finishing one of his jobs, he was suddenly jumped from behind by an unknown assailant. Before he could react, he was knocked unconscious. It was then that the hidden power of his arm awoke, protecting its wielder from the assailant.
Walt just woke up once again in a different world from his previous one, having only remembered that he was attacked. Lost once again, he had found himself in a different alley, in a different world. Something that might be a recurring theme for him, in a world that called itself, the Machineken town.
Personality and Traits:
A boy from a decent upbringing, or at least from what he remembered, he was as pure-hearted as he was savvy. He a kind heart, noble and just but also is not afraid to get his feet wet or his hands dirty. Though he may be reckless at times, Walt can be at least think things through, using his head first before action.
He is quick-witted and calculating in dire situations, able to process his thoughts and decisions in a pinch. Although he has the tendency to be quite impulsive. Time and time again he is also easily tongue-tied when socializing with others, though he does exude that much confidence in his words.
Keyblade: "The Galahados"
~His keyblade is a unique one, instead of the uniform key-shaped sword/blunt weapon, it's his own prosthetic arm. And with his arm, he can summon a great kite shield that exudes defensive power, dubbed as "The Galahados". Since his arm's awakening, the shield can manifest even off Walt's grasp as an automated defense to protect its wielder.
With his keyblade arm, Walt can wield the shield to its fullest defensive power. Though lacking in offensive abilities, Walt can make use of the shield as a throwing weapon or a blunt weapon. It can protect him from conventional physical attacks to projectiles and magic attacks.
Although the shield can protect its wielder from conventional attacks, it takes quite a strain on Walt's part. The shield's defense is stemmed from the wielder's willpower and heart. So long as the heart doesn't break, the wall will never crumble.
The Keyblade Arm itself has equipped limiters on it. Seven of them in total (or at least visible), and only three of them Walt has access to so far. Each limiter released manifests the arm's power in various ways.
Level 1 limiter release - The arm manifests an invisible defensive layer reinforcement that encompasses the wielder's entire body. An invisible barrier of sort, though can still be pierced by high-powered projectiles and just cushions the wielder from grazes. Minimizing the damage dealt in a small percentage and can be focused in a single point to maximize its effect; although that leaves the wielder vulnerable from attacks of a different angle.
Level 2 limiter release - The arm manifests a hard light construct the shape of an arm buckler gauntlet that wraps around the wielder's arm. This armor construct can be used as a means of close-quarter combat, as it is imbued with lightning element.
Level 3 limiter release - The Keyblade arm finally manifests the "The Galahados" tower shield for the wielder to utilize. This is the last limiter that Walt can tap into.
Keyblade Abilities - most of his abilities, like spells, require the wielder to chant them and call out their name. Only when revealing its name would it take effect / manifest for the wielder to use.
Launcelion - Walt imbues his defense with lightning element to fortify his defense against magic. Can be used in his Level 2 release.
Gawain Gallatine - Walt summons the shield's innate power to imbue his allies with rousing strength and resolve. Requires for Walt to have his Level 3 limiter released.
Galahados Bulwark / Galahados Burst - Walt summons his shield's power to absorb an attack's impact or magic attack, storing it unto his arm. Then once enough, he then releases a counter-attack in a form of either a shockwave or a projectile that is shot from his arm. He commonly does this at close range to maximize the damage. This maneuver also takes a toll on Walt's physical body, if he absorbs too much energy or impact. Using this skill also resets all of his limiters and the wielder would not be able to release them for a while.
Failnaught - in addition to his already impressive agility and reflex, the Keyblade Arm imbues its wielder a state of complete focus that enable him to even perceive the most littlest of detail. Walter sorely lacked the speed enough to zip through one place to another, he can react fast enough to attacks faster than the eye can see. This ability can activate on his normal state but to a lesser degree, and is empowered with each limiter released.
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Element: Lightning-based but he lacks offensive-type of spells. Rather he has a handful of defensive and support.
Portal: Darkness
======================
Walter's VA (at least for this story/universe):
Scott Menville
Roleplays youve been in:
Melodies of Life, Transformers: World Beyond Borders, Traces Series
Characters that share the same names in other roleplays as this one:
None
People you've roleplayed with in this role play
Kitty and Dream, it had been a long time since I have been in this subforum just came out of retirement to stretch out a bit.
Theme songs
Walt's Theme:
Robotics;Notes TV Anime OST - Robotics;Notes (Yuki Hayashi)
@Rhaps & purg: Be sure to check your pms
Ah. See, now Tyrant has the right idea, this is what I mentioned before about periodically updating our templates and reposting them
I'm pretty sure Walt is talking to Sally right now in town Tav...
And where were you taken btw?
I made a comment about Sally had been abducted earlier.
Spoiler ShowHybrids Name: â–“â–“â–“â–“â–“â–“â–“, also known as "The Old Man of the Mountain"
Human Name:
"Fay"
Race:
Hybrid
Gender:
Female
Age:
20
Hybrid Trait: Sustained
Alignment:
Hero
Appereance:
A standard built over-all but with her back always hunched and always walks with a limp pace. She has a very messy short hair and a dirty pale complexion. Her right eyeball is like a black bead, with a heartless insignia as a pupil, and she mostly hides it with a bandage behind her messy fringe.
Most of her body is covered in bandages with nasty scars underneath. When these bandages removed, it reveals are rather gruesome feature; her flesh is mostly mangled with the dark tendrils patching most of her wounds and acting as substitute flesh and sinews. Her hybrid serving mostly as her crutch.
Fay mostly wore dirty rags as clothing, fastened two makeshift belts and ropes. She also wears a long tattered cloak that basically covers most of her body. The cloak itself is her hybrid's mantle, jet black and seemed like a cloth made from materialized shadow.
Bio:
Fire and death, that was the last two things that Fay remembered before ending up with a cursed form like this. Whether be a freak accident, an explosion, she cannot recall, all she knew that she had been this way for most of her life. Sometimes each step would take a herculean effort, she could not even make five steps without taking a break.
At first, Fay was afraid of this unwanted power of hers with its horrific nature. But eventually, she came to realize that it was this power itself that sheltered and carried her broken body throughout. It never did anything that could harm her or others and it seem to "listen" to her thoughts without question. Although, undoubtedly, whenever its host were to be in danger, it would manifest to its fullest to protect its master from harm.
Everyday she would wander from one world to another, away from commotion and away from plain sight. Was it to find her way back home? Or maybe find a place she could call home? She did not know. She was already living on borrowed time, walking between life and death.
Personality and Traits:
Fay is soft-spoken, and generally is afraid of crowds. Because she was afraid of being drowned in loud conversations or just loud noises in general; afraid that her impulse might trigger her Hybrid's power to protect her. She is also afraid of her power might harm an innocent passerby, something she abhorred thinking about even though her Hybrid listens to her thoughts and empathizes with her.
In a conversation, she would merely utter word or two. She speaks in short phrases but does most of her talking through gestures.
=======================
Battle Info
Weapon: Visage of the Hashashin
Basically the shadow construct that act as her substitute flesh and sinews from her scars can also act as her exoskeleton. In its battle mode, it can turn into a protective carapace that wraps around her limbs, where most of her injuries were. cladding its wielder with an obsidian regalia.
Not just her entire body, but she can also use it on her individual limbs as well. Mostly her arms to enable her to wield a weapon effectively. Her heartless eye also is part of it, as it heightens her focus and senses.
When used to its fullest, Fay borrows the Hybrid's strength, it boosts its wielder's combat capabilities by 10 fold. Turning Fay from a meek girl to a killing machine, with her effectively donning the visage of the Old Man of the Mountain. She can only use this for a limited time because it heavily puts a strain on her already injured body.
Elemental Attribute: Flame
Her flames are not your typical white-hot primal source of power, but instead she manifests it from her own darkness itself, dark flames so to speak. It was stemmed from her last memory how she ended up what she was now.
Wielding this element, she can fire various flame-based projectiles and attacks. Most of the time, she would manipulate its vector to compress it into a ball before firing it at her enemy.
Hybrid Trait:
Portal of Darkness - she does not particularly use portals as a means of travel. But rather by offensive means in conjunction for her attacks. She would summon small and short-ranged portals to either redirect projectiles. Or to split her attacks, by summoning it around her enemy but on a limited distance. She also uses these portals to manifest her summoned heartless.
Overwhelming Darkness - (see Visage of the Hashashin)
Summon Heartless
The Armistice - these are not ordinary heartless mooks that runs around, but rather these are 10 heartlesses that take form of various weapons, firearms and armor. They are mostly wielded by Fay herself, and would disappear and reappear into her grasp. They can also manifest when called upon via dark portals that she and her Hybrid summons.
They would also assemble together to form either a larger version of a weapon or equip to their master as a shield or additional armor.
Done and done. Thank you for editing Shinra <3 you should grab Andy who uses Wind magic (at least I think?)