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Stories to Inspire and Encourage



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Nelo Angelo

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In this thread you may share beautiful and inspiring stories which can be from fictional and non fictional events, stories pertaining to your culture/religion/beliefs, personal experiences e.t.c that carries a good message and moral for us to learn, help us build a good character, and how to overcome or face lifes testing situations. They are not to be long winded stories, but short paragraphs or even a few sentences that only takes a few seconds of our time, but has a lifetimes worth of meaning. The genre can be a cheerful one, or one with sorrow, one of humour or all. As long as it carries a message for us to learn or ponder about.

I'll start of with one. (Bismillah)

THE COFFEE BEANS

A young woman went to her mother and told her about her life, how things were so hard for her. She didn’t know how she was going to make it, and she wanted to give up. She was tired of fighting and struggling. It seemed as one of her problems was solved, a new one popped up.

Her mother took her into her kitchen, where she filled three pots with water. In the first pot, she placed some carrots, in the second one, she placed some eggs, and in the third pot, she placed some ground coffee beans. She let them sit and boil without saying a word, then in about twenty minutes, she turned off the burners. She fished out the carrots and placed them into a bowl. She pulled the eggs out and placed them into another bowl, then she ladled the coffee into yet another bowl. Turning to her complaining daughter, she asked, “Tell me what do you see?”

“Carrots, eggs and coffee,” her daughter replied.

She brought her daughter closer, and asked her to feel the carrots. She did, and noticed that they were now soft. She told her daughter to break an egg, which she did, and after removing the shell, she saw that the egg was now hard – boiled. Finally, she told her daughter smiled as she tasted the rich flavour, then asked, “What’s the point, mother?”

Her mother explained that each of the three objects had faced the same adversity, -- boiling water, -- but each had reacted differently:

The carrot went in strong, hard and unrelenting. However, after being subjected to the boiling water, it softened, and became weak. The egg had been fragile. Its thin outer shell had protected its liquid interior, but after sitting through the boiling water, its insides became hardened. The ground coffee beans were unique, however. After they were in the boiling water, they had changed the water! “Now which are you?” she asked her daughter, “when adversity knocks on ypur door, how do you respond?

Are you a carrot, an egg, or a coffee bean?”

Think of it like this...

Which am I? Am I a carrot that appears to be strong, but with pain and adversity, do I wilt, and become soft and lose my strength?

Am I an egg, which starts out with a malleable heart, but changes with the heat? Did I have a fluid spirit, but after a death, a breakup, a financial hardship, or some other trial, have I become hardened and stiff? Does my shell look the same, but on the inside am I bitter, and tough, with a stiff spirit and a hardened heart?

Or am I like the coffee bean? The bean actually changes the water! The very circumstance that brings the pain! When the water gets hot, it releases its fragrance and flavour. If you are like the bean, when things are at their worst and trials are their greatest, you get better... and change the situation around you!
 

Orion

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[video=youtube;64A_AJjj8M4]http://www.youtube.com/watch?v=64A_AJjj8M4[/video]
 

.Oji

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[video=youtube;Gc4HGQHgeFE]http://www.youtube.com/watch?v=Gc4HGQHgeFE[/video]
 

Solar

nothing ever ends
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Meet The Fifth-Grader Who Made A Video Game For His Blind Grandmother

Video games are for having fun. They're for escaping. They're for pretending to be somebody you're not, for machine-gunning through alien mines or hopping between cartoon chasms. They're for zombie shooting and portal opening and cube collecting.

But sometimes they're something else. Sometimes, as ten-year-old Dylan Viale has already discovered, video games are for sharing part of your life with somebody you love.
Dylan is a fifth-grader at Hidden Valley Elementary in Martinez, California. Like most fifth-graders, he loves video games. Unlike most fifth-graders, he figured out how to make one. Using the free starter version of a game design application called GameMaker, Dylan learned how to program, design, and even build rudimentary prototypes to make his own computer game.

He designed it all for his grandmother, Sherry, with whom he shares a special bond. The two spend a lot of time walking dogs, going to the movies, and barbecuing with the family. Recently, Sherry took Dylan and his brother out to a Lego event in San Francisco where they all helped build a giant Lego Yoda Santa.

But Sherry has been blind for decades. Without sight, she doesn't get a lot out of Dylan's favorite pastime: playing video games. She can't enjoy the titles he loves like Need for Speed and Plants vs. Zombies. So he decided to make a new game. Just for her.

"[Dylan] wanted to figure out a way that he could share his love for video games with her," Dylan's father, Dino Viale, told me in a phone interview. "He thought, 'How can I create something she can enjoy?'"

So he downloaded GameMaker and started grinding through its tutorials. He read about basic design concepts, learning the ideas behind terms like objects and sprites. He figured out how to create a world that people could play in.

Full size
Screenshot from Quacky's Quest, the blind-friendly video game designed by ten-year-old Dylan Viale. Dylan created a visual layout before turning out the lights and plunging it into darkness.
Scrawling layouts and designs on notebooks during his free time, Dylan came up with Quacky's Quest, a game that puts you in the waddling shoes of an oddly-proportioned duck. Quacky was sort of a Viale family inside joke. Dino came up with the cartoon years ago, when he was in elementary school, and has spent decades using the goofy illustration to add his own personal touch to letters and notes. For Dylan, the duck was inheritance.

As Quacky, your goal would be to weave through a series of mazes and find a primitive MacGuffin called the Golden Egg. Dylan decided that maze-crawling would be the best way for a blind person to feel challenged without getting too overwhelmed by a fast pace or indecipherable mechanics. And he realized that without visuals, the sound design would have to be impeccable.

"Sound was the greatest tool for [Dylan's] grandmother to navigate through the game," Dino said. "He had to figure out how to associate each move through the maze with sound cues for whether you were doing something correctly or incorrectly."

The solution was to use collectible objects not unlike Pac-Man's pellets. Dylan sprinkled diamonds across each correct pathway, then set up a script so collecting each shiny jewel would play a "cha-ching" sound. If you made contact with a wall, you'd hear a deep, unpleasant noise.

To spice things up a bit, Dylan also added spiders. Go the wrong way down one passage, and you'd start hearing nasty spider noises as they crawled under your feet. Go too far and you'd set off dynamite. Boom.

Then, like all video game developers, Dylan faced his biggest challenge yet: other people. He brought the game to his grandmother for playtesting, and found that it had a serious flaw. Once she collected the diamonds, she had no more point of reference. If she got confused in the maze and started getting lost, she would have no way of knowing when she was accidentally backtracking.

"It's much different when you're looking at it," Dino said. "Silence was her enemy. She had no idea what Quacky was doing."

Quacky, the protagonist of Quacky's Quest and a character that has been used on notes and letters within the Viale family for years now. Illustration by Dylan Viale.
Baffled, Dylan took to the GameMaker message boards to ask for help. He browsed through FAQs and blogs and flipped through endless questions and answers until he finally figured out a solution. He would set up scripts to drop boulders behind Quacky as he progressed through each maze.

"If you tried to go backwards, it would make the negative sound of hitting a boulder or a wall," Dino said. "Once that happened, [Sherry] was really able to fly through the maze quite quickly."

After a month of development, Dylan finished Quacky's Quest. He put it through rigorous playtesting using family and friends as subjects. And he entered it in the Hidden Valley Elementary School science fair.

It won first place.

"This kinda opened up Dylan's eyes to the possibility [of becoming a game designer]," Dino said. "Of course, he's always said he wants to be a policeman or construction worker or garbage truck driver... I'm really emphasizing the fact that he should definitely look into it and see if he enjoys it as much as he has so far."

What was particularly interesting about Quacky's Quest, Dino notes, is that the people who scored best were people who had never played video games before. Experienced gamers couldn't finish the mazes nearly as quickly.

"They weren't as in touch with the sound," he said. "They didn't rely on the sound as much as a blind person would, or even a person who wasn't familiar with gaming."

Still, everybody wants to play it. Since the science fair, Dino says Dylan's friends and classmates have been pestering him non-stop for copies of the game. So Dino gave his son a stackful of discs and let him print Quacky's Quest to hand out to everyone at school. They can't see a thing in the game, but that's part of the charm. It's part of the experience. No matter who you are or how well you can see, you have to play Quacky's Quest the same way. Maybe that's what makes it special.
 

Nelo Angelo

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Wow, some really inspring videos there, great role models! We can learn so much from them.

STORY -- LOVE OF A COUPLE

A very poor man lived with his wife. One day, his wife, who had very long hair asked him to buy her a comb for her hair to grow well and to be well-groomed. The man felt very sorry and said no.

He explained that he did not even have enough money to fix the strap of his watch he had just broken. She did not insist on her request. The man went to work and passed by a watch shop, sold his damaged watch at a low price and went to buy a comb for his wife.

He came home in the evening with the comb in his hand ready to give to his wife. He was surprised when he saw his wife with a very short hair cut. She had sold her hair and was holding a new watch band. Tears flowed simultaneously from their eyes, not for the futility of their actions, but for the reciprocity of their love.

MORAL: To love is nothing, to be loved is something but to love and to be loved by the one you love, that is EVERYTHING. Never take love for granted.
 

Pelafina

lately, lovely
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STORY -- LOVE OF A COUPLE

A very poor man lived with his wife. One day, his wife, who had very long hair asked him to buy her a comb for her hair to grow well and to be well-groomed. The man felt very sorry and said no.

He explained that he did not even have enough money to fix the strap of his watch he had just broken. She did not insist on her request. The man went to work and passed by a watch shop, sold his damaged watch at a low price and went to buy a comb for his wife.

He came home in the evening with the comb in his hand ready to give to his wife. He was surprised when he saw his wife with a very short hair cut. She had sold her hair and was holding a new watch band. Tears flowed simultaneously from their eyes, not for the futility of their actions, but for the reciprocity of their love.

MORAL: To love is nothing, to be loved is something but to love and to be loved by the one you love, that is EVERYTHING. Never take love for granted.

theft_of_the_magi.png
 

Ovafaze

idyllic dream
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[video=youtube;Gc4HGQHgeFE]http://www.youtube.com/watch?v=Gc4HGQHgeFE[/video]
what happen to the "happiness sunshine rainbow" or whatever it was called thread?
I posted this video there.
 

Nelo Angelo

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Lol, I guess that works for some pelafina.


STORY -- DONKEY THAT DROPPED IN THE WELL

One day a farmer's donkey fell down into a well. The animal cried piteously for hours as the farmer tried to figure out what to do. Finally, he decided the animal was old, and the well needed to be covered up anyway; it just wasn't worth it to retrieve the donkey.

He invited all his neighbors to come over and help him. They all grabbed a shovel and began to shovel dirt into the well. At first, the donkey realized what was happening and cried horribly. Then, to everyone's amazement he quieted down.

A few shovel loads later, the farmer finally looked down the well. He was astonished at what he saw. With each shovel of dirt that hit his back, the donkey was doing something amazing. He would shake it off and take a step up.

As the farmer's neighbors continued to shovel dirt on top of the animal, he would shake it off and take a step up. Pretty soon, everyone was amazed as the donkey stepped up over the edge of the well and happily trotted off!

MORAL: Life is going to shovel dirt on you, all kinds of dirt. The trick to getting out of the well is to shake it off and take a step up. Each of our troubles is a steppingstone. We can get out of the deepest wells just by not stopping, never giving up! Shake it off and take a step up.
 
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