Well I took the idea from the other thread in the Chain of Memories section..
Lol.. I personally think that KH2 deserved this more, when I saw that and I haven't even played CoM or Re: CoM yet.. ugh..
- Axel would act more like himself portrayed in Chain of Memories/ Re:CoM in his attempt to recapture Roxas and bring him back to the Organization with only the pretense of being "friendly"
I surely think there could of been some improvement.
- Sora would immediately recognize the Organization members, not from his second forgotten encounter at Castle Oblivion, but from his fight with the Superior in Final Mix
I don't totally understand this, as it was one member, but then again, you could say the Roxas factor would tell him who the members are.. or do you mean him knowing "What is an Organization member is?" without the the help of Yen Sid.
- Some references to Number XIV, Xion as an example to serve to Roxas given by Axel as not to defy the Organization
I kind of wish that they would of thought the 14th member thing out earlier, that away KH2 wouldn't of felt awkward, now that there's Xion an all.
- Depict more meeting among the Organization observing Sora's progress
Considering how little they showed up, this would of been welcomed. Also, I would of liked a mention of the Agrabah mission. (visit two) I mean, why couldn't they of done something ala Maleficent's group, post Jafar Battle?
Well, iono about the pretense, but I certainly prefer CoM Axel to KH2 Axel.
Well, this is well accepted. This is another reason I can't wait to finally play Re: CoM, along with how Sora acts. I mean.. the anger.. man.. It's nice to see Sora show little more emotion than just being a "happy-go lucky" sort of person, most of the time, for a change.
Well, I wouldn't rush to complain about that, at least until we know not only the reason she wasn't referenced, but also that said reason sucks.
What I would change.
Well let's get this over with.
Kairi.
Har har didn't see this a mile away, I didn't say it repeatedly.
Deal.
Kick Kairi almost completely out. Seriously. She didn't serve any purpose we got to see, and what we did get to see broke everything they remotely managed to base thus far.
They want her to represent Home? Fine. Have her stay home, and beyond that, not seemingly not give a damn about Riku who's gone missing while she writes letters to a boy she doesn't remember.
Brilliant, Nojima.
That aside, keeping her on the Islands for the duration of the whole game would mean that when Sora wanted to stay with Riku in the Darkness, he had a lot less Promises to Kairi he was about to break. And them finding her letter would've had a much greater impact, as opposed to them seeing her, and then - five minutes later - decide to stay in the Darkness, only to then - again, after five minutes - decide to go back home.
WTF.
Honestly, I don't object to Kairi being involved too much, but I do think that whole "Axel's "randomly" decides to kidnap Kairi, in order to try and get Roxas, from the anger and what not" as kind of.. uhh.. random.. Personally, I wouldn't of objected too much about this, but this could of at least been written much.. much.. MUCH better. That whole plotline just seemed so weak. There could of easily been more cutscenes and a better written plotline. I mean, where's the part where Axel plotted it? What made him think of it, to begin with? There was just too many gaps.
You want her to represent home? Fine. Keep her there and don't make Sora seem like he fears her cooties. We'd all be much happier then.
I don't think I would of objected to a (far) better written Kairi kidnap plot, but in some respect, they should of just kept her there.. maybe.... she could find a way to TWTNW, later on in the game.. (like ala Namine), but the whole "Axel kidnaps Kairi" part and later.. the Organization capturing her just seemed like a pointless storyline, solely meant to bring her into the storyline.
Kick Pride Lands out. As much as I loved Simba-Sora, world was useless.
Kick out PotC.
Have Atlantica admit KH1's plot, but then seeing how it'd be redundant, kick it out.
All of these seemed the most useless to me to.. Atlantica especailly, since the plot already happened. The least they could of done was explain how Ursula was revived and why did Ariel somehow still trust her enough to do what she did, ala the movie. You'd think Ariel wouldn't of fell for it so easily, love or no love. Oh, and my main issue with KH2 was most of the Disney worlds could of easily been swapped out. Where's the ties? (like in KH1)
Give Timeless River and Disney Castle a plot for a second visit. Give Minnie a bigger role and emphesize her relationship with Sora as a counter to Riku-Mickey.
Hmm.. never really crossed my mind, even though it annoyed me how it was pretty much an exception to the "multiple visit" rule. It stuck out like a sore thumb.
Organization members actually showing up in the worlds.
Agrabah.. dang it..
Xemnas not being inlove with Kingdom Hearts.
He's too freakin' obsessed with it.. imo.. Series villian or not, I'd rather some else would of been more involved with KH. Xemnas was just too obvious.
AtW not being such a prick.
I actually liked that part. I liked how on Roxas' side, he made you hate him and on Sora's side (late him the game), he brought sadness and remorse (for hating him, early on), with his epic death.
Have Ansem actually appear in worlds, trying to direct Sora to the plan he wanted - the plans he had been slaying away/obsessing over for years. It made no sense for Ansem to have put so much effort into these plans, and then the minute Sora became an acting force to just give up. He should have been there to confuse, to mislead, to do whatever it took to get Sora to work according to his agenda.
I never understood the later part. Why would he give up the moment Sora was an acting force? It's not like Sora's automatically going to do as you wish. He would need at least some guidence and Riku wasn't even there most of the game.. wtf.. I also hated how we only saw him early and late. I mean, would it of really killed Nojima to do something like with the villian's vale, but with Riku and DiZ longer than just the beginning?
-Riku and Nami being seen more between the opening and the ending. Honestly, the giant hole there was lame and shouldn't have existed.
I didn't actually hit upon Nami, but the same could of been done. How did she escape, for starters? Nice plot hole.. btw..
-More cutscenes between the Organization members themselves. Final Mix began to fix this, but they still could have done more with them. A lot of their names weren't even said aloud in the game (Luxord, Demyx) that should tell you that you aren't showcasing all of the members enough. Many of them had so few lines that we didn't even began to get a sampling of their personalities and traits.
I refered to this before.. but yes..
-To have included more cutscenes that appear in the novels. I would have loved to have seen the showdown between Rikunort and Xemnas. I would have loved to have seen the scenes between Nami and Axel. I would have loved to have seen the scenes between Saix and Axel. I would have loved to have seen the greater details into the scenes we had already seen (such as when Axel goes to kidnap Kairi). I would have loved a lot of these, and they would have added more to the story so... why weren't they there?
Yeah..more meanwhile or before the storyline scenes would of been were needed..
-Character Development. KH2 had next to none. The only real development we can see is some in Axel and Ansem but Ansem's doesn't even feel real. He's "bad" in the beginning and "good" in the end, but since we never saw the in between it doesn't have any impact on us at all. We don't see him change, we don't see him realizing the mistakes he made, all we are is told that he has done such.
This was probably one of KH2's worst issues.
-The worlds should have been more connected to the overall plot. They felt like little side-mission that held nothing to the story. They were just there for the sake of being there. The only real worlds that had anything to do with the overall plot were Twilight Town and TWTNW. Tron got close to it, what with the clues to Ansem it gave us and the like, but why not the rest of the worlds? There should have been more to it then "oh look, there's an Org member causing problems". I don't care if the Org would have to start kidnapping certain people - if it meant that those worlds were more connected i would have been all for it.
Besides this.. There should of been more Organization or even Villian's Vale involvement. How hard would it of been, for Maleficent to regather several of her former cronies or perhaps, find new ones and by that, I defintely don't mean Pete. Pete was just a sorry excuse of Nojima's (or whoever thought of throwing him in) to try and link the worlds. Enemy of Mickey or not, Pete shouldn't of ever happened.. at least as a major villian.. minor would of been ok..
-Sora never saying thank you to Nami, and Nami never truly talking to Sora. I don't give a shit about Roxas. I don't care about RokuNami, it isn't real. So why are you trying to shove it down our throat and wreck what would have been a great scene by injecting Roxas into it? It isn't necessary and if anything, it ruined what a lot of CoM had set up. Thank Nojima. >.>
Just because SoKai is the studio-prefered couple, does not mean that Namine and Roxas have to follow it.. imo..
-Roxas. 'nuff said.
I would of liked to have seen more of Roxas and by that, the attempted repossession scenes should of actually happened. Why would he just surrender? He didn't want to be part of Sora and he had an enemy to defeat.. DiZ/ Ansem.. He should of broke out of or took over Sora more. I really do hope Roxas becomes more of a factor in KH3 and something like this does actually happen.
On a side note: I'll add my own and comments to some of the other ones later, but these posts were the first three I considered, since they hit upon a lot of things that ticked me off.
Edit: Since no one has posted yet..
Reaction Commands: My main issue with them isn't that we have them, it's that they were too easy to do. Like I've said before, how about we make this game a little more user unfriendly and switch up the RCs? Instead of just triangle, how about we utilize the drop down menu some (ala FM+.. I think) or switch the buttons? In some respect, this would make them more of that they're should be imo.. timing-based. Most of the game's RCs can be triggered, by simply repeatedly hitting the triangle button until the command pops up. Having them mapped to square, drop down menu (i.e. They would pop up in a random spot and you would two-three seconds to activate it.), and/ or circle. Yes, I know we use those other two buttons and that's the point. Square could be defense RCs.. which only pop up during the opportune time. By repeatedly hitting square, you're instead doing several potentially ill-fated guards, that might not work against the RC's attack. If you're lucky, you might get it right, but you would have a better chance just waiting until the command pops up, which would put the "reaction" in REACTION command. Basically, square could be Defensive moves (since it would line up with guard), circle would be Counter-Attacks, and x (drop down menu)/ Triangle would be the quasi-standard attack RCs..
Another thing that could change is the difficulty. Oh.. come on.. we may necessarily not be as good as Japanese gamers, but it doesn't mean the game's difficulty should of been like it was. Believe it or not, us Americans and other countries can be pretty good, so give us Critical Mode.. or something like it. Hell, I think we should of had about we have four to five diffculties.. Beginner's, for newbs.. and ten year-olds (WTF? Based on the game's rating, KH2 isn't even meant for five year-olds.. forget them.).. Normal, for average people.. Proud for the people looking for a challenge.. and Critical, for the experts.. Also, I kind of wished there was a non-Gameshark option to up the ante, by battling three of *insert boss,* even though we shouldn't need to do this, just for a challenge, to begin with.
.. and there's some opinions of mines..
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