lol okay. KH1 and 2 you never need to worry about anything other than pressing X and the occasional jump and glide to get through the game, even on Proud Mode, unless you face off against the secret bosses.
And where was it exactly that I was referring to difficulty?
Oh, wait, I was talking about
gameplay style.
You'd have to be balls-to-the-wall retarded to consider Days more like CoM in terms of gameplay than KH1/KH2.
But, hey, for argument's sake, let's bring difficulty to the table.
CoM, you need to micromanage your deck to keep on top of your opponents to beat them up most efficiently.
Which is not the actual combat, as I've said.
Differentiate here between setting up and actually using the attacks.
Days and CoM require a head on your shoulders to take out the enemies. KH2 and, to a very slightly lesser extent KH1 don't really require that much thinking outside of secret/optional boss fights.
No, Days falls somewhere between KH1 and KH2 in terms of difficulty.
You progressively move toward a more KH2-esque difficulty during the coarse of the game (save several bosses here and there) where enemies hurt you less and you hurt enemies more.
As for the actual strategies, they're no different. You're still block/dodge oriented in Days.
I don't remember ever dying in KH1
lolk, congrats with that.
Days, while it has very similar gameplay to KH1 and 2,
So you admitted this and chose to argue anyway.
Block/Guard is NEVER necessary in KH1/2 (outside of select secret/optional bosses).
Ok. So if you weren't blocking/guarding in KH1, what were you doing? Getting hit constantly? Or, gee, I don't know, maybe perhaps
avoiding the attacks? Because, you know, that's a pretty big part of Days.
As for KH2, see my second to last response.
Magic is even less necessary than Guard... In fact, it's completely useless in most cases, due to most of the more difficult bosses being completely immune to spells.
Magic isn't necessary in any of the games.
I hardly used any in Days. Others may very well have. Your point?
There are no status effects in KH1/2 to take advantage of as there are in Days.
This is stupid. Pointing out one minute detail as if it makes the systems completely different.
KH2 has reaction commands. Does that make it a different system than KH1?
"Blow through them with your combos as quickly as possible."
It's funny, because that's a strategy I implemented often in Days.
95% of the enemies in Days, like they were in KH1/KH2, fall into a basic pattern when you attack them. If you can manage to get in a finishing move, it prevents them from attacking. Continue to combo them as quick as possible, and they don't attack at all. That's why I chose gears with quick, short combos. Because I could wail on the majority of enemies without them every fighting back (except, of course, bosses, where it is a matter of recognizing their attack patterns and comboing between them).
Don't bring Final Mix into it, since we never got them over here. >_>
No, I think I will.
Because it should be noted when merely taking more damage makes the game suddenly that much more difficult.
Look at KH2FM. People were struggling with Critical Mode. They didn't tweak the AI, they just adjusted damage.
If that's all it takes, then we can see how the systems for KH1/KH2/Days are, at their core, extremely similar. Something as small as hit point adjustment can entirely change the difficulty of a game. So, it's really pointless that you argue that Days has an entirely different system than KH1/KH2 when the only thing that supposedly sets them apart, difficulty, is so negligible. Put it this way: even though people say KH2 is easier than KH1, does KH2 have a different system than KH1?
In fact, we see this in play with Days, as I've said. As the hit points decrease later in the game, it gets overall easier.
That does not change the battle system nor the strategies you can implement, which are much, much more similar to KH1/KH2 than they are to CoM considering that CoM had an entirely different battle system.
CoM has more in common with KH1/2 battle strategy than does Days in terms of normal enemies.
No.