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Kingdom Hearts: The Apocalypse {OOC} {Chapter 2}



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magicedd

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Okay so are you done with this role play seeker?

@kkl, yep we are

@Dream, hey you have to admit there was a small one

@everyone post will be up from now till friday night, my school/work schedule is, Tue-morning till Thur-night, and everything in between got to love being at the university from sun up till sun down. Also lets start wrapping up the stories in the worlds you currently in, and get back to the main story.

Im glad everyone got some character building done, but its time to say good bye but no worries, there still will be a pt.2 to all the worlds your currently in, just like in the games, so lets get this done. l want everyone to get ready to leave their worlds, and by the end of part 3 of my last post, everyone should be leaving and heading to the next world which i will mention in pt.2


@also, we will be entering pt.3 of the role play, so get ready for a new thread(perhaps) and open signups, lets get some people into this again.

Sorry about the long hiatus but lets try and get our members back into this.
 

Story Keeper

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Whoa, whoa wait a second Magic, we just got to these worlds. The only one that may be close to being done is KotS; the Blue Planet has barely started for this visit because we've been waiting on KKL. *nods to the mentioned RPer* I've got an idea that will help Leyla get knocked down to size and show she's not overpowered; but in order to do that I need someone to post so the Blue Planet group can get out of Mysidia, the town that they're currently in. *coughscoughenemyflyercoughscoughs*

I'm sorry if that came off irritable, I didn't mean for it to come off that way.
 

Lunarmaster54

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@Magic. KOTS won't end until Timmy and Aaron finish up their business. So basically after their fight. Plus Dream has things to do as well.
 
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Eternal Dream

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And to add a third point in, the characters have only just arrived at their destinations, so there's still story to go through. We'll try to keep the posts coming in a timely fashion, but we can't have them leaving just yet.
 

magicedd

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Okay then, well i cant comeback until you all have finished then, so i suggest wrapping things up, if not let me know on face book when you all are close to wrapping things up, so i can make my next post. Bye peoples
 

Story Keeper

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Okay, got a post up. And now to clarify a couple of things; 1) The ones standing directly on either side of Kit is Leyla (left) and Ceodore (right). 2) The ones that would be most shocked by his cold attitude toward the Nobodies is Lance and Kit, since they've grown up with him; the next one would be Rhys since he's been there for two years and has gotten to seen how Ceodore usually is and this is totally out of character for the prince of Baron.
 

Tyrant Raver

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Updated and Finished. :D Will work on his Keyblade design but that's for laters! :D

Name: Sairu Hayden

Age: unknown to many, but from the looks of it, he is at his prime of mid-20's

Gender: Male

Alignment: Good

Race: Hybrid

Personality: Soft-spoken, serene and humble, Sairu's usual demeanor doesn't suit his dark appearance at all. Always willing to put others before himself, both in terms of well-being and social standing, Sairu usually refers to others with the noble honorific of Lady or Mister while nearly always speaking of himself with the particularly humble pronoun "This one" and ending his phrases with the formal verb "that it is" or "that I am".

He carries himself with an air of amicable temperance, politely conversing with the people he encounters and freely giving his meager services to those who need a hand. Sairu doesn't hesitate to put himself in the path of harm to shield those around him and often attempts to diffuse contentious situations with soft, calming words and a somewhat clownish personality involving feigned clumsiness. These traits lead those unfamiliar with Sairu to view him as ineffectual or easily exploitable, but more perceptive people become aware in short order that his gift for placatory eloquence and veiled redirection of disagreeable situations suggest a deep wisdom belied by his youthful, unassuming visage.

Tormented by his past as the one who killed his own family, Sairu has developed an acute appreciation for life and has taken a vow in his heart to never again kill another person and to do everything within his power to protect people from being killed. This vow is the defining characteristic of Sairu's personality and the primary motivation for his transition into a wanderer. Despite this, however, he holds his own existence cheap and carries in his heart a grievous guilt that prevents him from becoming emotionally close to the people around him and compels him to a life of humble service and selfless personal sacrifice.

Even with his prodigious skill as a prolific swordsman, Sairu refrains from wielding his great combat strength for his own sake, drawing his sword only for the well-being of others when words fail to appease. Though unwilling to simply be killed by unrelated attackers, Sairu freely accepts that any grudges against his past self are well-deserved; he remembers the face of every person he has wronged as an infamous warrior and will face their hatred or judgment without complaint, believing that he does not deserve the same happiness as others. Spending much of his alone time in quiet contemplation of his past misdeeds and future retribution, Sairu often ponders what the right path toward redemption is and laments each life lost due to his weakness. As such, he has a tendency toward trying to solve problems all by himself and alienating his would-be allies with secrecy so as to keep them from becoming involved in his risky endeavors.

Having lived his own life carrying heavy regrets, he is reluctant to judge others for their personal actions, beliefs or mistakes and always offers hopeful encouragement so that those who have stumbled onto the wrong path might redeem themselves in the future. However, when forced to draw his sword against those who abuse their power and undervalue the lives of others, Sairu's calm temperament gives way to a marked intensity capable of intimidating even other skilled warriors and can go so far as to become a powerful fury, despite his compulsion toward diplomacy.



But when his strength as a wanderer is insufficient to defend against a particularly threatening foe, Sairu's restraint falters and his personality reverts to that of his days as the bloodthirsty murderer. He immediately abandons his serene humility. Sairu's normally warm nature becomes cold and distant, allowing him to contemplate taking the life of his opponent and even make vicious, bloodthirsty threats. This side of his personality is one that Sairu struggles to suppress despite the fact that it keeps emerging when he is under great stress and in need of extra strength. His greatest fear is that, one day, he will return to his former self and become a full-circle as the monster that he is and there would be no turning back.


As time passes, however, Sairu learns to trust the people around him with the truth about himself as well as with some of the burden he bears, understanding that his life, too, is a human one; even though he entirely isn't; and that his friends and allies would suffer greatly if he were to die.

Appearance:

untitled-1.jpg~original


Of tall, and fit build with a very youthful visage, Sairu cuts quite the different figure than would be expected of the infamous warrior and his appearance belies his rather late 20's age, making him roughly look a few years younger.

Sairu's hair is thick and abundant, with all the long frontal hairs falling across his face.

Sairu's eyes, too, are unusual, being a deep red. When Sairu's eyes change to reflect his psychological reversion to his murderous self, their color shifts from red to gold, and his pupils dilate to tiny dots like the picture above.

Sairu dons a banged-up skull armor with overlapping armor plates cascaded with tattered bandages and pieces of cloth. One of each are either salvaged from defeated enemies or scavenged from a battlefield aftermath. And majority of his body is covered with a torn-up, tattered black cloth.; draped from his shoulders, down to his feet. He used to wear a skull helmet but he felt it was too cumbersome since he is wearing much armor already.

Character Background

Sairu was born on a normal family of farmers of his home world of the Dawn Citadel; a neighboring world of Ernas. Together with his older sister, and his mother and father. When he was born, his parents knew he was destined for something greater; that he had that radiance in him meant for beyond their normal household, and their family was blessed to have him being part of the Hayden family.

As a kid, he was inspired by the tales of valor and bravery of the fabled line of heroes that hailed from House Alteisen of Ernas. He dreamed of becoming a great warrior someday, that he would create his own legend and be known to be on par upon the mighty pantheon of House Alteisen. Much to his older sister's admiration. At a young age he was full of hopes and dreams of a better future for not only himself, but to his family also.

At his adolescence, he enlisted to the King's Army as a neophyte soldier, and trained day-in and day-out, honing his skills with the blade and martial arts too.

Until one day, a voice came to his dream. A wicked and twisted call of a malevolent omnipresence calling his name, the voice of darkness. It was so overwhelming that he woke up with a writhing pain all over his body, feeling the darkness taking over, melding with his pure heart, twisting his nature from an innocent and aspiring warrior, to a bloodthirsty monster who craves bloodshed. Without him knowing, Sairu lost himself to the darkness and it felt like an eternity of being unconscious with the darkness itself, pulling his strings, manipulating his actions against his will.

Then after what seemed like ages, the darkness let him take hold for the first time. Only to his horror; mountains of mangled bodies, and rivers of blood he shed from everyone he knew and loved. And much to his despair, his family included. With the horrified expressions still emblazoned on their faces even after death. Them staring directly at Sairu. Their blood on his hands. Distraught and pushed to the edge, he attempted to take his own life by stabbing himself through his chest, but the darkness within him stopped his arms from doing so. Telling him that he will not be rid of it by killing himself. The only way to be rid of it was to kill him not by his own hand, but somebody else's; to find someone who will kill him.

After that horrifying ordeal, he vanished. Traveling from world to world, fighting opponents of all kinds and making enemies as he steps. No matter how hard he searched, the darkness was proved to be truly formidable. The least he can do was to keep it in check and keep it from sating its lust for blood, so he trained again but in a more brutal manner. Ironing his body, will, and spirit.

And then eventually, he was powerful enough to restrain it through sheer force of will. He knew he can't restrain it any more than what he is doing now. He knew that eventually it'll overpower him again, and when that happens, he is afraid that he may lost himself forever.

Battle Data

Weapons

Key of the Tormented / Omega Weapon - A black keyblade bound in chains. It's design is not as grand as it is but of a rather subtle nature. It has the shape almost identical to the Key of People's Hearts but the only difference is the keyblade itself is longer. It has the length of a long sword wrapped in rusty chains and bandages. From the looks of it, the keyblade itself is in a restrained form.

He avoids using this keyblade in battle as much as possible because of the impending risk that it implies. This was the same keyblade that was used to murder his loved ones; back when the darkness has a strong hold on him. Sairu is preventing the keyblade itself from becoming an Omega Weapon because once it does, what's left of his humanity will be devoured by the darkness sealed within the keyblade.

Various armaments - Through his unique ability, the Deus Ex Arma (see description below) , Sairu can call forth an entire arsenal at his command and wield them with such efficiency and versatility. Ranging from a thousand variants of melee weapons to firearms and even shields.

Abilities

Deus Ex Arma - A special ability of Sairu. In battle, he showcases a rather unique style of fighting. At will, Sairu can summon a plethora of weapons at his grasp and command. From swords, to axes, and even pole-arms and firearms. He can attack with two different weapons at once, summoning it in his grasp with a blink of an eye. This is his usual fighting style, one that he is constantly training. Even though he looked like he mastered it, he still studies different variations and stances he can make out of it.

Mugen Musou-ryu - Or the Infinite Weapon Art. A self-taught martial art developed by Sairu himself. It is an amalgamation of weapon disciplines he has learned and meld them together to create deadly attack variations and even stances with two to three weapons at once.

Haku-ou no Ryu - Or the Way of the Spirit Domination or "The Might" as Sairu like to dub it. A martial art technique that allows Sairu to control and harness his innate force and spiritual power. This allows him to manipulate his core energy and use it by either creating projectiles or even use it to amplify his physical attributes like durability, strength and even speed. It can also allow Sairu to sense another individual's innate force, which enables him to gain the ability to anticipate his opponent's next move. Sairu also uses this in conjunction with his Mugen Musou.

This discipline requires a sheer force of will and its strength will solely depend on the user's willpower. The stronger the willpower, the stronger the output. And it also requires the user to be at a calm state, or else his innate energy will be nullified. This is also what Sairu uses as a temporary restraint to the Darkness within him. And use the Darkness' power to a tolerable extent; which explains how his aura manifests as a black flame-like visage.
 
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