- Joined
- Sep 28, 2011
- Messages
- 609
This is inaccurate especially in terms of which game engine the developer/team is using. Software Engineers/Technical Artists are hired for this exact reason to build plug-ins that will assist the Artists/Designers on the team with obstructions. Animation can be approached in many ways and using a collection of static images IS the foundation of all animation. It would be as simple as exporting each frame and having it play as any regular video.
If you're managing the workflow all of this, then you can disregard the majority of what I said above since...we'd be following yours of course.
I'm well aware of how to make animated clips in Unity. An actual video is a video texture that is an option not available to us.
All you're comment is doing is repeating what I said.
"We'd need to take static images and make a script to have them move in a sequence."
There's a well known method of faking videos in Unity is by exporting the video frame by frame, and write a script that plays those frames in sequence as well as audio. So that's easily done, and doesn't really require much research since it's a well known method. No plug-ins needed.
You could have easily just said:
"It's alright. I already know how GUI works for game engine's and have all of that covered. The GUI I made is still separated into layers in photoshop, it's not just a video, and I have all the resources available to have it exported in the game engine."
This would have let me know that the GUI you made was entirely made in photoshop, you were never specific in exactly how you made the animation exactly, or that you understood game GUI design.
Rather than saying, "This doesn't tell me anything I don't know."
You could have just said, "I know. I'm familiar with this, and already have everything set up so it's compatible."
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