Re: How I Divorced Kingdom Hearts (Please Don't Blame Goofy)
Personally, I don't think the story is
too convoluted in that you can't explain/understand everything. Days would've probably been better off a-la Advent Children, same with coded. They could've been told as "webisodes" or something like that. They'd add to the story without the chore of playing through those boring, linear missions/worlds/backdoors/what have you. KH1 had the aesthetics for worlds down and KH2 added a bit to that (KH2FM: the Cavern of Remembrance really added a lot of depth to Radiant Garden (no pun intended), I suppose they'd need to find a way to explain this.) Additionally I really liked the gameplay of BBS and think this set the record even higher, but still needs a bit of tweaking, generally having this in the style of KH1/KH2.
The story, like I said before, is not all that dragged out, at least for me. BUT the games make it feel that way, I think it's because the way people are looking at it is gameplay+story when really it's just story, pieces from Days and coded, coded's only important part was the end where Sora finds out the data in him and then that's brought up again in 3D where Ansem appears in front of Riku and shows him what it was, etc.
So pretty much, what I'm trying to say is that Days and Coded are the only negatives of the whole series, to be honest. I don't see how you could stop loving the series.
And obviously the only reason why those worlds are so barren, in BBS and 3D is because they're on handhelds that didn't support the capacity of detail the original movies had. Hopefully with KH going back to consoles this will be remedied.
And I really don't think Goofy is suitable for a protagonist, except in
this game.