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The game definitely isn’t bad but I’m extremely disappointed with how diversity and women in this game are treated and handled.
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The game definitely isn’t bad but I’m extremely disappointed with how diversity and women in this game are treated and handled.
Spoiler Show
Full story spoilers ahead:
Spoiler Show
I beat the game last night. It actually reminded me a lot of Kingdom Hearts toward the end,. Not just in the gameplay, but in the themes of our bonds with others shaping who we are and forming our identities. Some of the dialogue lines towards the end were fancy ways of saying, “My friends are my power.” Not to mention, the villain’s goal is literally the same as Dream Drop Distance: turn the hero into a husk to be used as a vessel for the villain to cleanse the world. And the secondary protagonist even had to go into his “dream” to snap him out of it. EDIT: I know there’s a lot of discourse due to trolls calling the game “KH nonsense”. So just want to clarify that isn’t my stance here. Obviously, KH is going to share DNA with any FF. Some of these things just stuck out to me.
I would say I really enjoyed the game overall. The combat was fun and I loved the spectacle of the boss fights. The Eikon fights were some of the coolest fights I’ve ever seen in a video game. Even the minor bosses like the hunt marks were a lot of fun to go up against.
I only died a handful of times though, mostly due to instakill attacks I wasn’t ready for. For a game clearly geared towards adults, I think they could have amped up the difficulty a bit while still having accessibility options for those that need them. Honestly being able to pop potions in the middle of other actions is part of the issue there I think. I would have preferred the KH approach where using items and healing can be interrupted. Then have an accessory that gives you i-frames during heals if desired. As it is, it takes little to no skill or strategy to heal except maybe having to swap from the Torgal commands to the items.
Another point of praise is that the side quests were mostly well crafted. There’s a lot of development for the world and characters in those and I would encourage anyone who plays the game to take the time to check out as many as you can. There are some duds, but most were decent to great. The downside however is that the quest rewards aren’t that satisfying with only a few exceptions like the potion upgrades.
Story-wise, it was strong up until Ultima came to the front and center of the conflict. After that, it was still enjoyable, but fell into a lot of the classic FF tropes even though the game was advertised as breaking away from those. As a result, it was much more predictable compared to the earlier parts of the game. And don’t get me wrong, I generally enjoy FF’s story telling tropes and it was fun seeing them play out on a modern platform. I just think there was maybe a missed opportunity to go in another direction.
I was disappointed that they killed Benedikta off so early when she had much more potential as a villain or even thru a redemption arc. Having Jill give up her powers and not being part of the final battles against Ultima was another miss. It’s an improvement over XV I would say, but they still need to do better by their female characters. I hope XVII has a female protagonist to make up for the past couple games.
Also, Dion was one of my favorite characters, but they ultimately fell into the “bury your gays” trope with him. It is huge though that we have a clear cut LGBT main character that had significant contributions to the story. I was glad they at least didn’t kill him off even earlier in the story and he at least got to atone for what happened at Twinside. His friendship with Joshua was perfect too.
It seems like a common thread was that most of the supporting characters had decently strong arcs in the middle of their individual journey, but they fizzled out toward the conclusion as they had to make room for Clive.
I also haven’t touched on the diversity issue, which is very glaring. With slavery being a core theme, it seems they intentionally made this choice to avoid more controversy whether it was about PoC being depicted as slaves or oppressors. Personally, I am not a PoC and it’s not really my place to say what the best way to approach this would be without saying to just write a totally different story. It may have been better if they just had a mix of different races/skin tones in both roles. I don’t know if that’s the right answer though and I’m interested to hear the thoughts of PoC who have played the game. What I do know is SE should be more proactive about writing stories that can be inclusive and diverse.
Ending with some more praises, I thought the cutscenes were fantastic. This was definitely the most cinematic FF we’ve ever had and it made the longer cutscenes pretty easy to sit through. I also liked that some characters that seemed like they would be inconsequential at first ended up with much larger roles, like Gav. This is also my favorite variation of Cid we’ve had.
Right now, I’m thinking the game is an overall 8/10 and a move in the right direction for the franchise overall. There’s just still some progress to be made and thankfully Yoshi-P seems pretty receptive to feedback. So I think his next game will be even better.
Spoiler ShowI also noticed some of the KH references, particularly a lot of the dialogue when you're in Origin and Ultima is telling the story about how people's greed in the light of the Mothercrystals' blessing brought the shadow that is the Blight. And there's something about Joshua's adult design that reminds me a great deal of Roxas.
When the game first began though, I couldn't help feeling like they were heavily inspired by Game of Thrones' popularity in a lot of ways. Clive felt a little bit like Jon Snow to me, Anabella being a combination of Cersei as an Evil Queen trope combined with Catelyn Stark's hatred of Jon, Anabella's new son a bit like Joffrey, Dion reminding me of Loras Tyrell, Gav like Tormund, the Blight and the Akashic like the White Walkers, the Dominants like the dragons being a parallel to nuclear power, the bearers' petrification reminding me of what happens with Tyrion slowly turning to stone, etc.. But as the game went along, I noticed a lot more similarities between the game and other FFs (notably when Ultima enters the plot as you said) to the point it still feels like a true FF overall to me. The focus on religion and the open-ended ending reminded me a great deal of X, I wonder if that was intentional by them.
I pretty much took all the side quests immediately as they appeared before moving on with main story events. Perhaps that was some people's issue, they didn't bother with those until near the final battle and then there must've been mountains of them to complete, ha. Personally, I felt the difficulty of the game was right where I want most games to be at--a challenge, but nothing that feels "OMG impossible unless you look up some 10-page strategy guide for X boss online to find a cheat" type of moments. I hate those kinds of things.
I personally didn't mind Benedikta's death, she was a much stronger and more developed character than Kupka. Kupka was a pawn from beginning to end and I sort of hated his design. I liked Jill. I feel like she was left out of the final battles because she had already given Clive her dominant where Joshua had refused to do so, and partly so that the game has a sort of bookend feeling with it having started on the brothers and ending with only the brothers (I think it's neat to think that Dion is sort of their stepbrother, and that must be why he came along). I would've liked to have had an ending more like IX where they finally assembled all the various characters you fight with temporarily into a full party together in the final battles (Jill, Joshua, Tarja, Gav, Dion, Jote, Byron, Torgal). That said, this game was undoubtedly a one-man show for Clive unlike other FFs. With the game being sort of open-ended with Joshua's name on the book at the end and yet Harpocrates having told Clive he would write his story down one day, I like to think perhaps all of Dion, Joshua, and Clive managed to survive miraculously--but of course the ending can be read a multitude of ways. Personally, I know it's unlikely, but I think I'd enjoy a sequel to this one. As long as it doesn't go too far tonally in the other direction the way X-2 did for X, it could be less austere than the first while still having a serious story.
I said it somewhere else here, but I hope one of the next FFs (whether it's XVII or XVIII) that is sort of Square's Raya and the Last Dragon moment as far as almost every major character being a woman for once--and it never being that noticeable either as far as the game putting on a whole rahrah attitude, the characters simply exist that way without an announcement of the fact--the way that movie was. And, yes, this was definitely the best Cid of the series, imo. I have a hard time deciding who my favorite characters are with this one (outside Clive himself being the best of them and Kupka being the least interesting), simply because I ended up liking most of them actually. Elwin, Joshua, Jill, Charon, Gav, Cid, Benedikta, Dion, Harpocrates, Tarja, Torgal, Martha, Goetz, Midadol, Anabella, Ultima, etc. For me, there wasn't really a star here per se the way, say, Ardyn is clearly my favorite character in XV, so much as all the characters are decent enough that combined they create a satisfying experience to the point the moments in the Final Battle when Clive hears the others' voices adds an emotion to the moment that the game earned. Especially characters like Gav and Charon, I didn't really like at first, but I fell in love with them by the end.
Having now gotten some distance from the game, my feelings are conflicted. I love pretty much all the characters, and I was immensely satisfied with how everything played out, however shmaltzy the ending was. What troubles me is the core gameplay loop-- I don't think I can ever bring myself to replay this game, ever.
Clive is a JOY to play as, but he's almost overtuned-- the dodge windows on every single enemy are WAY TOO generous. This isn't a problem that can be fixed by unequipping armor and staying at a low level. Wailing on bosses to get to the stagger phase is just not fun. It feels too segmented, and the boss attack patterns pose little threat once you learn them, which is shockingly easy to do. This isn't a game that FEELS like crap to play, but the meaninglessness and lack of depth in combat encounters makes it crap, unfortunately.
People were gassing this game to be Square's 'real' attempt at a pure action game, but KH2 and KH3 run circles around XVI in terms of enemy design, it's laughable, it's not even close. I can replay those two games over and over again, and the challenge of each encounter remains fun, even once I've learned it. I feel like I'm already too intimately familiar with every enemy type and boss in FFXVI, and unlike the aforementioned KH games, what they offer isn't interesting, strategic, or fun enough to return to.
I was so damn excited for this game, too.
18th April 2024
We announce the release of update 1.31, which makes a number of changes and improvements to the game. The update also allows for the purchase and installation of the DLC package The Rising Tide.
Version 1.31
The following content is available to all players:
Additional In-game Content
Battle Adjustments
- Orchestrion rolls added to regional shops.
Rolls available depend on main scenario progress.
Eikonic Ability & Feat Adjustments
- Player ATK increased outside of select Eikon battles.
- Quality of life UI additions made in certain Eikon battles.
Accessory Adjustments
- Two instances of ball lightning will fire when exacting Ramuh's Eikonic Feat Blind Justice.
- Ball lightning affixed to enemies is now detonated via the feat button rather than attacking.
- Clive now moves faster while using Blind Justice.
- Clive can now dodge while using Blind Justice.
- Clive recovers poise more quickly after exacting Blind Justice.
- When canceling Bahamut's Eikonic Feat Wings of Light, the Megaflare charge will only deplete to the next gauge level.
- A dodge is conducted when initiating Wings of Light.
- Successfully dodging an enemy attack when initiating Wings of Light will trigger a Megaflare Dodge.
- Parry animation when using Odin's Eikonic Feat Arm of Darkness has been changed.
- The minimum jump height for initiating Stomp has been lowered.
- The direction Clive faces after using Swift Recovery has been adjusted.
- Limit Break attacks now lift enemies instead of knocking them back.
- Gouge damage is increased.
- Gouge will damage is increased.
- Gouge recast time is reduced.
- Aerial Blast now dispels certain ranged magic attacks.
- Aerial Blast will damage is increased.
- Windup area of effect is increased.
- Earthen Fury recast time is reduced.
- Flare Breath now dispels certain ranged magic attacks.
- Flare Breath now lifts enemies instead of knocking them back when canceling the ability.
- Flare Breath damage is increased.
- Satellite damage is increased.
- Satellite recast time is reduced.
- Satellite will damage is increased.
- Ice Age damage is increased.
- Ice Age will damage is increased.
- Ice crystal generated when using Rime will now better draw in nearby enemies.
- Rime will damage is increased.
- Gungnir recast time is reduced.
- Gungnir will damage is increased.
- Heaven's Cloud chained follow-up attacks can now be focused on a single enemy by locking on to the enemy.
- Heaven's Cloud will damage is increased.
- Heaven's Cloud recast time is reduced.
Other Changes to Actions
- Effectiveness of the following accessories has been improved:
- Favor of Wind (Gouge)
- Favor of Wind +1 (Gouge)
- Breath of Earth (Earthen Fury)
- Breath of Earth +1 (Earthen Fury)
- Breath of Darkness (Gungnir)
- Breath of Darkness +1 (Gungnir)
- Breath of Darkness (Heaven's Cloud)
- Breath of Darkness +1 (Heaven's Cloud)
- Cavall's Fang
- Cavall's Fang +1
- Cavall's Bite
Quests
- Alleviated rare issue of Clive jumping when accessing objects under certain conditions.
- Made adjustments to when Torgal can be petted and lowered time before re-petting.
- Made adjustments to calculations for amount of damage taken when near death.
System
- A "Quick Complete" function has been added, giving players the option to warp directly to a quest-giver upon completing a quest's final objective.
- A new quest icon has been assigned to quests which reward collectables.
- Ability Point awards for certain sidequests have been increased.
- Additional cutscenes have been added to certain sidequests.
- Minor changes have been made to cutscene staging.
- New NPCs have been added to certain settlements.
Bug Fixes
- Added "Custom" controller type.
Go to Controller Layout on the System tab in the Main Menu to freely assign functionality to the buttons on your controller.- Skill Sets have been added.
Players can now save up to 5 skill sets. Swap between sets with L1/R1.- The following functionality has been added to Photo Mode:
- Focal Distance adjustability in Depth of Field setting
- Tone Correction
- Screen Effects
- Portrait Mode
- 90-degree rotation in Roll functionality
- Minor updates and additions to the Thousand Tomes.
- Visual updates to the State of the Realm timeline slider.
- Updates and additions to the UI and various menus.
- The following issues have addressed:
- Graphics not appearing correctly in certain cutscenes
- Incorrect character motion in certain cutscenes
- Inability to progress in certain quests
- Progression markers not displaying properly
- NPC names not properly updating in conjunction with game progression
- Problems with menu functionality when speaking with NPCs
- Enemies not acting properly in certain battles under certain conditions
- Issues with camera work in certain battles
- Enemy effects not displaying properly in certain battles under certain conditions
- Enemy names not appearing properly under certain conditions
- Certain abilities not hitting targets properly
- Precision sic not executing properly with certain abilities
- Certain ability effects not displaying properly under certain conditions
- Issues with camera work during certain abilities
- Instances of limit break/ability effects not properly triggering
- Auto Torgal not functioning properly in the Hall of Virtue (training mode)
- Issues with party ally AI
- Collision detection in certain stages and fields
- Issues with character motion
- State of the Realm menu icons not updating or displaying properly
- Slight discrepancies in State of the Realm content
- Rare instances of past State of the Realm content being unavailable for viewing
- Graphics not displaying properly in Photo Mode when using certain photography methods
- Text and Icons not displaying properly on the world map under certain conditions
- Instances of current location not displaying properly on world map
- Instances of region map icons not displaying properly
- Instances of controller vibration and adaptive trigger functionality not working properly
- Menu layout not displaying when switching between languages
- Config settings not changing properly when restoring defaults
- Incorrect screenshots and videos in certain tutorials
- Tutorials not appearing at proper times
- Inability to obtain certain redeemable items when starting New Game+
- Notices not appearing at proper times
- Instances of sound effects not playing at proper times
- Various spelling and grammar mistakes
- Various instances of game crashes
I'm going to play it later.Anyone played the Rising Tide yet? Is it worth getting back into the game for?