Hmm, like you said the game seems to be a not really well done port of the iOS version. Gotta dig some more info first before I buy it. It is not broken or anything, but just gotta check a few things about.
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I'm not worried tho myself. Right now I don't have the money for it to spare so figure by the time I solve a few more problems, maybe it'll be better?
If not at least I have a legit copy of FF5 to play without having to pay a insane price for the GBA version.
That's basically what most of the bad reviews are about. "But but there's tiling! But but the graphics look bad on my monitor!" "Art style sucks!"
As I said, keep your expectations low, graphic wise. And thanks. That'll help once I get the money together. (PS3 at this point has higher priority so I can give Neko's back.)
BTW, did you try one of those wrappers/drivers? Work okay? I haven't had a issue other than usb cable going bad in about two years, there's a addon that will let it work with older games too that the homebrew writer's trying to get to work with the second one and with a newer version of the program it uses. (That saved me in FFXI, since I hadn't retired at the time; FFXI is a very odd beastie and doesn't like anything but a protocol called direct input. If you use the newer protocol (XInput, which this relies on), some..weird things..can happen, like R2/L2 not working right. Shouldn't be a issue with V though since they prolly went with the newer protocol. I like having that around tho b/c sometimes you run into that.)
Little screen tear..esp if it's hardly noticeable..prolly won't bug me either. I'm allabout those reviews, since I know this was originally a SNES game so you can't expect modern graphics. You really can't. And tiling/crap like that is a part of the time this game was made. Hopefully they fix the screen tear issue eventually though.
I'll buy it once I deal with the console problem. ^^
Yeah, really. I don't play this game for "Ooooh, pretty graphics"; I play it for the gameplay, which involves a lot of customization (and yes, some grinding but if you have trouble with that, there's a quick way to bring up jobs later in the game)
It's one of my top FF games actually. ^_^
I usualy went warrior, monk, black mage, white mage and swapped around once I had a mastered job or got the ability I wanted. Like, I always spend time grinding up Blue Mage on all four charas so they all have Learning to equip at my first opportunity (makes learning blue magic SO much easier when you don't have to worry about which chara it needs to hit!)
I'll be glad to explain once you get to second world. ^^ Tho yeah, I highly recommend doing that bit with Blue Mage soon as you get the job.
For some reason I have never really gotten accustomed to use the blue mage. It was hard with Quina since you had to mess with the Eat command, and for some reason I never did it with Gau in FFVI. I don´t really know why.
So does the jobs in V work so that once you have leaned all of the abilities you can (or the ones you want), you can still use them in a different job? Like I have learned the equip shield ability for Bartz, so if I change his class to something different than the knight, I can still use the shield ability?
Exactly. You have to go to the chara in the menu and equip it but yes.
Just so you know, blue magic in this game can be stupidly powerful, you have to get hit with it tho before you can use it on a chara that either has Learning or who is on blue mage. It's easier (Especially when you learn from a boss~!) to have all charas with learning. That way it don't matter WHO it hits, you'll learn the spell. (Lot easier than Quina, don't ya think?)
I strongly suggest you check GameFAQs for that reason so you don't miss any ^^.
You get a single ability that you've mastered from another class. However, if you go back to Freelancer (and one other job later in the game), you get multiple ability slots, so you can mix-and-match!
In fact (though the game never says so), mastering jobs transfers their best stats to those two Jobs, so they become especially powerful. So if you master Warrior, the Warrior's Strength bonus would now apply to Freelancer until such time that you master an even stronger job. When my friend and I were playing the game for the Marathon, we spent a lot of the final dungeon training all these neglected jobs just to bump up one forgotten stat in time for the end boss.
Whoa, this sounds really useful! Kinda makes me wonder why the game does not say anything about this. How hard is the end game section in FFV?
You also reminded me that I need to continue reading your Kingdom Hearts marathon. I am really looking forward to the Hollow Bastion section of your KH1 retrospective.
FFV is probably the game where Blue Magic was at its best (bit sad...) It's an excellent support set for almost every job, even physical ones.
I just checked and..they deleted Chris Kohler's FAQ for the English version. The FIRST english version. Luckily I still have it! Here it is!
The thing to keep in mind with FFV is that it can be hard, or it can be broken with a single hit to just the right spot. It's up to you to discover which ones you can break and which ones you'll have to power through.
Spoiler ShowSo the summoner job makes an horn appear to the characters head. I though it looked really familiar and then I remembered that Eiko has a horn in her head in IX. Also that reminded me that Ganrnet`s horn was sawed off. They were both summoners. I wonder how long this horn has been associated with the summoner class/job in the FF-series?
Spoiler Showafter the incident with the fire crystal, I got the new ship, but went to island where a whirlpool sucked it. Now I am flying with the black chocobo, and I am not sure where I am supposed to go. I guess to the earth crystal?