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Did anyone find enemy HP to be a problem?
I know people who have watched vids or played the Japanese version to find HP to be a problem, and I agree with them. The JP version of this game overdid it. However, what about the US version of the game?
Having played both Normal and Proud mode, I never really found it to be a problem. Most enemys had moderate HP, with the only tanks being bosses (expected) and tougher heartless such as Large Armors and some of those fliers. Otherwise, the monsters were taken down fairly quickly. Some monsters have a higher defense in condition of being weak to magic, so it's clear what to do there.
That being said, it confuses me when people who bash the game add "enemy HP" as a problem. When I read these things, I'm questioning if they really had trouble with enemy HP or they were just looking for any little thing to bash the game on. If it was the JP version of the game, then yes, bash on. But the NA release? There's no comparison. If you think the NA release is bad, look up YouTube vids of some monsters, or even Xion's Final Form.
[youtube]5-m_oIPagPM[/youtube]
Of course, since it's one of the final boss battles, I don't mind the HP too much. But after comparing it with the NA final form, it's a big change.
[youtube]LwIM62YLMgU[/youtube]
Sometimes I feel that people only think we have enemies with high HP after we heard so many HP complaints from those who played the JP release so we were expecting the same whenever we couldn't kill a heartless in two hits and were generally unaware that we had a Health Point cut, but maybe I'm wrong. What are your opinions? Do you think the NA version of Days had enemies with too much HP or not?
Did anyone find enemy HP to be a problem?
I know people who have watched vids or played the Japanese version to find HP to be a problem, and I agree with them. The JP version of this game overdid it. However, what about the US version of the game?
Having played both Normal and Proud mode, I never really found it to be a problem. Most enemys had moderate HP, with the only tanks being bosses (expected) and tougher heartless such as Large Armors and some of those fliers. Otherwise, the monsters were taken down fairly quickly. Some monsters have a higher defense in condition of being weak to magic, so it's clear what to do there.
That being said, it confuses me when people who bash the game add "enemy HP" as a problem. When I read these things, I'm questioning if they really had trouble with enemy HP or they were just looking for any little thing to bash the game on. If it was the JP version of the game, then yes, bash on. But the NA release? There's no comparison. If you think the NA release is bad, look up YouTube vids of some monsters, or even Xion's Final Form.
[youtube]5-m_oIPagPM[/youtube]
Of course, since it's one of the final boss battles, I don't mind the HP too much. But after comparing it with the NA final form, it's a big change.
[youtube]LwIM62YLMgU[/youtube]
Sometimes I feel that people only think we have enemies with high HP after we heard so many HP complaints from those who played the JP release so we were expecting the same whenever we couldn't kill a heartless in two hits and were generally unaware that we had a Health Point cut, but maybe I'm wrong. What are your opinions? Do you think the NA version of Days had enemies with too much HP or not?
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